Fix it's versus its typo. (#911)

This commit is contained in:
Hermès BÉLUSCA - MAÏTO 2019-05-21 08:15:44 +02:00 committed by msftbot[bot]
parent 461c8b53fa
commit acabbe0459
26 changed files with 44 additions and 43 deletions

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@ -238,8 +238,8 @@ void TextAttribute::SetDefaultBackground() noexcept
}
// Method Description:
// - Returns true if this attribute indicates it's foreground is the "default"
// foreground. It's _rgbForeground will contain the actual value of the
// - Returns true if this attribute indicates its foreground is the "default"
// foreground. Its _rgbForeground will contain the actual value of the
// default foreground. If the default colors are ever changed, this method
// should be used to identify attributes with the default fg value, and
// update them accordingly.
@ -253,8 +253,8 @@ bool TextAttribute::ForegroundIsDefault() const noexcept
}
// Method Description:
// - Returns true if this attribute indicates it's background is the "default"
// background. It's _rgbBackground will contain the actual value of the
// - Returns true if this attribute indicates its background is the "default"
// background. Its _rgbBackground will contain the actual value of the
// default background. If the default colors are ever changed, this method
// should be used to identify attributes with the default bg value, and
// update them accordingly.

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@ -32,7 +32,7 @@ void UnicodeStorage::StoreGlyph(const key_type key, const mapped_type& glyph)
}
// Routine Description:
// - erases key and it's associated data from the storage
// - erases key and its associated data from the storage
// Arguments:
// - key - the key to remove
void UnicodeStorage::Erase(const key_type key) noexcept

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@ -366,7 +366,7 @@ std::optional<winrt::hstring> CascadiaSettings::_LoadAsUnpackagedApp()
// function Description:
// - Returns the full path to the settings file, either within the application
// package, or in it's unpackaged location.
// package, or in its unpackaged location.
// Arguments:
// - <none>
// Return Value:
@ -378,7 +378,7 @@ winrt::hstring CascadiaSettings::GetSettingsPath()
}
// Function Description:
// - Get the full path to settings file in it's packaged location.
// - Get the full path to settings file in its packaged location.
// Arguments:
// - <none>
// Return Value:

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@ -228,7 +228,7 @@ ElementTheme GlobalAppSettings::_ParseTheme(const std::wstring& themeString) noe
}
// Method Description:
// - Helper function for converting a CursorStyle to it's corresponding string
// - Helper function for converting a CursorStyle to its corresponding string
// value.
// Arguments:
// - theme: The enum value to convert to a string.

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@ -572,7 +572,7 @@ CursorStyle Profile::_ParseCursorShape(const std::wstring& cursorShapeString)
}
// Method Description:
// - Helper function for converting a CursorStyle to it's corresponding string
// - Helper function for converting a CursorStyle to its corresponding string
// value.
// Arguments:
// - cursorShape: The enum value to convert to a string.

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@ -20,7 +20,7 @@ Tab::~Tab()
{
// When we're destructed, winrt will automatically decrement the refcount
// of our terminalcontrol.
// Assuming that refcount hits 0, it'll destruct it on it's own, including
// Assuming that refcount hits 0, it'll destruct it on its own, including
// calling Close on the terminal and connection.
}

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@ -76,7 +76,7 @@ namespace winrt::Microsoft::Terminal::TerminalConnection::implementation
_connected = true;
// Create our own output handling thread
// Each console needs to make sure to drain the output from it's backing host.
// Each console needs to make sure to drain the output from its backing host.
_outputThreadId = (DWORD)-1;
_hOutputThread = CreateThread(nullptr,
0,

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@ -133,7 +133,7 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
_root.Dispatcher().RunAsync(CoreDispatcherPriority::Normal,[this](){
// Update our control settings
_ApplyUISettings();
// Update the terminal core with it's new Core settings
// Update the terminal core with its new Core settings
_terminal->UpdateSettings(_settings);
// Refresh our font with the renderer
@ -293,7 +293,7 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
_renderer->AddRenderEngine(dxEngine.get());
// Set up the renderer to be used to calculate the width of a glyph,
// should we be unable to figure out it's width another way.
// should we be unable to figure out its width another way.
auto pfn = std::bind(&::Microsoft::Console::Render::Renderer::IsGlyphWideByFont, _renderer.get(), std::placeholders::_1);
SetGlyphWidthFallback(pfn);

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@ -46,7 +46,7 @@ void IslandWindow::MakeWindow() noexcept
WINRT_ASSERT(!_window);
// Create the window with the default size here - During the creation of the
// window, the system will give us a chance to set it's size in WM_CREATE.
// window, the system will give us a chance to set its size in WM_CREATE.
// WM_CREATE will be handled synchronously, before CreateWindow returns.
WINRT_VERIFY(CreateWindow(wc.lpszClassName,
L"Windows Terminal",

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@ -42,7 +42,7 @@
<!--
For whatever reason, GENERATEPROJECTPRIFILE is incapable of creating this
directory on it's own, it just assumes it exists.
directory on its own, it just assumes it exists.
Also make the directory w/o the platform, because the x86 build in CI will
try to place the pri files into

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@ -86,7 +86,7 @@ void ConsoleArguments::s_ConsumeArg(_Inout_ std::vector<std::wstring>& args, _In
// Routine Description:
// Given the commandline of tokens `args`, tries to find the argument at
// index+1, and places it's value into pSetting.
// index+1, and places its value into pSetting.
// If there aren't enough args, then returns E_INVALIDARG.
// If we found a value, then we take the elements at both index and index+1 out
// of args. We'll also decrement index, so that a caller who is using index
@ -157,7 +157,7 @@ HRESULT ConsoleArguments::s_HandleFeatureValue(_Inout_ std::vector<std::wstring>
// Method Description:
// Routine Description:
// Given the commandline of tokens `args`, tries to find the argument at
// index+1, and places it's value into pSetting. See above for examples.
// index+1, and places its value into pSetting. See above for examples.
// This implementation attempts to parse a short from the argument.
// Arguments:
// args: A collection of wstrings representing command-line arguments

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@ -367,7 +367,7 @@ void VtIo::CloseOutput()
// owned by the paint.
// Instead we're releasing the Engine here. A pointer to it has already been
// given to the Renderer, so we don't want the unique_ptr to delete it. The
// Renderer will own it's lifetime now.
// Renderer will own its lifetime now.
_pVtRenderEngine.release();
g.getConsoleInformation().GetActiveOutputBuffer().SetTerminalConnection(nullptr);

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@ -724,14 +724,14 @@ void SCREEN_INFORMATION::SetViewportSize(const COORD* const pcoordSize)
// Method Description:
// - Update the origin of the buffer's viewport. You can either move the
// viewport with a delta relative to it's current location, or set it's
// viewport with a delta relative to its current location, or set its
// absolute origin. Either way leaves the dimensions of the viewport
// unchanged. Also potentially updates our "virtual bottom", the last real
// location of the viewport in the buffer.
// Also notifies the window implementation to update it's scrollbars.
// Also notifies the window implementation to update its scrollbars.
// Arguments:
// - fAbsolute: If true, coordWindowOrigin is the absolute location of the origin of the new viewport.
// If false, coordWindowOrigin is a delta to move the viewport relative to it's current position.
// If false, coordWindowOrigin is a delta to move the viewport relative to its current position.
// - coordWindowOrigin: Either the new absolute position of the origin of the
// viewport, or a delta to add to the current viewport location.
// - updateBottom: If true, update our virtual bottom position. This should be
@ -1820,7 +1820,7 @@ void SCREEN_INFORMATION::SetCursorType(const CursorType Type, const bool setMain
// Routine Description:
// - This routine sets a flag saying whether the cursor should be displayed
// with it's default size or it should be modified to indicate the
// with its default size or it should be modified to indicate the
// insert/overtype mode has changed.
// Arguments:
// - ScreenInfo - pointer to screen info structure.
@ -2120,7 +2120,7 @@ void SCREEN_INFORMATION::UseMainScreenBuffer()
SCREEN_INFORMATION* psiAlt = psiMain->_psiAlternateBuffer;
psiMain->_psiAlternateBuffer = nullptr;
s_RemoveScreenBuffer(psiAlt); // this will also delete the alt buffer
// deleting the alt buffer will give the GetSet back to it's main
// deleting the alt buffer will give the GetSet back to its main
// Tell the VT MouseInput handler that we're in the main buffer now
gci.terminalMouseInput.UseMainScreenBuffer();
@ -2823,7 +2823,7 @@ void SCREEN_INFORMATION::MoveToBottom()
}
// Method Description:
// - Returns the "virtual" Viewport - the viewport with it's bottom at
// - Returns the "virtual" Viewport - the viewport with its bottom at
// `_virtualBottom`. For VT operations, this is essentially the mutable
// section of the buffer.
// Arguments:

View file

@ -769,7 +769,7 @@ WORD Settings::GenerateLegacyAttributes(const TextAttribute attributes) const
if (attributes.IsRgb())
{
// If the attribute doesn't have a "default" colored *ground, look up
// the nearest color table value for it's *ground.
// the nearest color table value for its *ground.
const COLORREF rgbForeground = LookupForegroundColor(attributes);
fgIndex = attributes.ForegroundIsDefault() ?
fgIndex :

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@ -517,7 +517,7 @@ NTSTATUS ConsoleAllocateConsole(PCONSOLE_API_CONNECTINFO p)
auto renderThread = std::make_unique<RenderThread>();
// stash a local pointer to the thread here -
// We're going to give ownership of the thread to the Renderer,
// but the thread also need to be told who it's renderer is,
// but the thread also need to be told who its renderer is,
// and we can't do that until the renderer is constructed.
auto* const localPointerToThread = renderThread.get();
@ -529,7 +529,7 @@ NTSTATUS ConsoleAllocateConsole(PCONSOLE_API_CONNECTINFO p)
g.pRender->EnablePainting();
// Set up the renderer to be used to calculate the width of a glyph,
// should we be unable to figure out it's width another way.
// should we be unable to figure out its width another way.
auto pfn = std::bind(&Renderer::IsGlyphWideByFont, static_cast<Renderer*>(g.pRender), std::placeholders::_1);
SetGlyphWidthFallback(pfn);

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@ -622,7 +622,7 @@ BOOL HandleMouseEvent(const SCREEN_INFORMATION& ScreenInfo,
// We need to try and have the virtual terminal handle the mouse's position in viewport coordinates,
// not in screen buffer coordinates. It expects the top left to always be 0,0
// (the TerminalMouseInput object will add (1,1) to convert to VT coords on it's own.)
// (the TerminalMouseInput object will add (1,1) to convert to VT coords on its own.)
// Mouse events with shift pressed will ignore this and fall through to the default handler.
// This is in line with PuTTY's behavior and vim's own documentation:
// "The xterm handling of the mouse buttons can still be used by keeping the shift key pressed." - `:help 'mouse'`, vim.

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@ -352,7 +352,7 @@ void Renderer::TriggerScroll(const COORD* const pcoordDelta)
}
// Routine Description:
// - Called when the text buffer is about to circle it's backing buffer.
// - Called when the text buffer is about to circle its backing buffer.
// A renderer might want to get painted before that happens.
// Arguments:
// - <none>
@ -869,7 +869,7 @@ HRESULT Renderer::_UpdateDrawingBrushes(_In_ IRenderEngine* const pEngine, const
const WORD legacyAttributes = textAttributes.GetLegacyAttributes();
const bool isBold = textAttributes.IsBold();
// The last color need's to be each engine's responsibility. If it's local to this function,
// The last color needs to be each engine's responsibility. If it's local to this function,
// then on the next engine we might not update the color.
RETURN_IF_FAILED(pEngine->UpdateDrawingBrushes(rgbForeground, rgbBackground, legacyAttributes, isBold, isSettingDefaultBrushes));

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@ -791,7 +791,7 @@ HRESULT DxEngine::_CopyFrontToBack() noexcept
// Routine Description:
// - Takes queued drawing information and presents it to the screen.
// - This is separated out so it can be done outside the lock as it's expensive
// - This is separated out so it can be done outside the lock as it's expensive.
// Arguments:
// - <none>
// Return Value:

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@ -9,7 +9,7 @@ Abstract:
- Implements a set of functions with common behavior across all render engines.
For example, the behavior for setting the title. The title may change many
times in the course of a single frame, but the RenderEngine should only
actually perform it's update operation if at the start of a frame, the new
actually perform its update operation if at the start of a frame, the new
window title will be different then the last frames, and it should only ever
update the title once per frame.

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@ -419,7 +419,7 @@ HRESULT XtermEngine::WriteTerminalW(const std::wstring& wstr) noexcept
[[nodiscard]]
HRESULT XtermEngine::_DoUpdateTitle(const std::wstring& newTitle) noexcept
{
// inbox telnet uses xterm-ascii as it's mode. If we're in ascii mode, don't
// inbox telnet uses xterm-ascii as its mode. If we're in ascii mode, don't
// do anything, to maintain compatibility.
if (_fUseAsciiOnly)
{

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@ -107,7 +107,7 @@ bool MouseInput::s_IsButtonDown(const unsigned int uiButton)
}
// Routine Description:
// - translates the input windows mouse message into it's equivalent X11 encoding.
// - translates the input windows mouse message into its equivalent X11 encoding.
// X Button Encoding:
// |7|6|5|4|3|2|1|0|
// | |W|H|M|C|S|B|B|
@ -178,7 +178,7 @@ int MouseInput::s_WindowsButtonToXEncoding(const unsigned int uiButton,
// Routine Description:
// - translates the input windows mouse message into it's equivalent SGR encoding.
// - translates the input windows mouse message into its equivalent SGR encoding.
// This is nearly identical to the X encoding, with an important difference.
// The button is always encoded as 0, 1, 2.
// 3 is reserved for mouse hovers with _no_ buttons pressed.

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@ -1686,7 +1686,7 @@ bool AdaptDispatch::EnableVT200MouseMode(const bool fEnabled)
//Routine Description:
// Enable UTF-8 Extended Encoding - this changes the encoding scheme for sequences
// emitted by the mouse input handler. Does not enable/disable mouse mode on it's own.
// emitted by the mouse input handler. Does not enable/disable mouse mode on its own.
//Arguments:
// - fEnabled - true to enable, false to disable.
// Return value:
@ -1698,7 +1698,7 @@ bool AdaptDispatch::EnableUTF8ExtendedMouseMode(const bool fEnabled)
//Routine Description:
// Enable SGR Extended Encoding - this changes the encoding scheme for sequences
// emitted by the mouse input handler. Does not enable/disable mouse mode on it's own.
// emitted by the mouse input handler. Does not enable/disable mouse mode on its own.
//Arguments:
// - fEnabled - true to enable, false to disable.
// Return value:

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@ -3358,7 +3358,7 @@ public:
Log::Comment(L"Test 5: Change Foreground to Legacy Attr while BG is RGB color");
// Unfortunately this test isn't all that good, because the adapterTest adapter isn't smart enough
// to have it's own color table and translate the pre-existing RGB BG into a legacy BG.
// to have its own color table and translate the pre-existing RGB BG into a legacy BG.
// Fortunately, the ft_api:RgbColorTests IS smart enough to test that.
rgOptions[0] = DispatchTypes::GraphicsOptions::ForegroundExtended;
rgOptions[1] = DispatchTypes::GraphicsOptions::Xterm256Index;

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@ -866,7 +866,7 @@ bool InputStateMachineEngine::_GenerateKeyFromChar(const wchar_t wch,
// Method Description:
// - Returns true if the engine should dispatch on the last charater of a string
// always, even if the sequence hasn't normally dispatched.
// If this is false, the engine will persist it's state across calls to
// If this is false, the engine will persist its state across calls to
// ProcessString, and dispatch only at the end of the sequence.
// Return Value:
// - True iff we should manually dispatch on the last character of a string.

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@ -1277,7 +1277,7 @@ bool OutputStateMachineEngine::_GetDesignateType(const wchar_t wchIntermediate,
// Routine Description:
// - Returns true if the engine should dispatch on the last charater of a string
// always, even if the sequence hasn't normally dispatched.
// If this is false, the engine will persist it's state across calls to
// If this is false, the engine will persist its state across calls to
// ProcessString, and dispatch only at the end of the sequence.
// Return Value:
// - True iff we should manually dispatch on the last character of a string.
@ -1302,7 +1302,7 @@ bool OutputStateMachineEngine::DispatchControlCharsFromEscape() const
}
// Routine Description:
// - Converts a hex character to it's equivalent integer value.
// - Converts a hex character to its equivalent integer value.
// Arguments:
// - wch - Character to convert.
// - puiValue - recieves the int value of the char

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@ -145,7 +145,7 @@ void VtConsole::_spawn(const std::wstring& command)
_connected = true;
// Create our own output handling thread
// Each console needs to make sure to drain the output from it's backing host.
// Each console needs to make sure to drain the output from its backing host.
_dwOutputThreadId = (DWORD)-1;
_hOutputThread = CreateThread(nullptr,
0,
@ -368,7 +368,8 @@ bool VtConsole::Repaint()
bool VtConsole::Resize(const unsigned short rows, const unsigned short cols)
{
if (_fUseConPty) {
if (_fUseConPty)
{
return SUCCEEDED(ResizePseudoConsole(_hPC, {(SHORT)cols, (SHORT)rows}));
}
else