Open-source the PseudoConsole family of functions in a new DLL (#2611)

This pull request introduces a copy of the code from kernel32.dll that
implements CreatePseudoConsole, ClosePseudoConsole and
ResizePseudoConsole. Apart from some light modifications to fit into the
infrastructure in this project and support launching OpenConsole.exe, it
is intended to be 1:1 with the code that ships in Windows.

Any guideline violations in this code are likely intentional. Since this
was built into kernel32, it uses the STL only _very sparingly._

Consumers of this library must make sure that conpty.lib lives earlier
in the link line than onecoreuap_apiset, onecoreuap, onecore_apiset,
onecore or kernel32.

Refs #1130.
This commit is contained in:
Dustin L. Howett (MSFT) 2019-09-04 12:03:44 -07:00 committed by GitHub
parent 51f53535d1
commit e0762f6bb3
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 577 additions and 1 deletions

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@ -248,6 +248,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LocalTests_TerminalApp", "s
{CA5CAD1A-9A12-429C-B551-8562EC954746} = {CA5CAD1A-9A12-429C-B551-8562EC954746}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "winconpty", "src\winconpty\winconpty.vcxproj", "{58A03BB2-DF5A-4B66-91A0-7EF3BA01269A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
AuditMode|ARM64 = AuditMode|ARM64
@ -1029,6 +1031,21 @@ Global
{CA5CAD1A-B11C-4DDB-A4FE-C3AFAE9B5506}.Release|x64.Build.0 = Release|x64
{CA5CAD1A-B11C-4DDB-A4FE-C3AFAE9B5506}.Release|x86.ActiveCfg = Release|Win32
{CA5CAD1A-B11C-4DDB-A4FE-C3AFAE9B5506}.Release|x86.Build.0 = Release|Win32
{58A03BB2-DF5A-4B66-91A0-7EF3BA01269A}.AuditMode|ARM64.ActiveCfg = Release|ARM64
{58A03BB2-DF5A-4B66-91A0-7EF3BA01269A}.AuditMode|x64.ActiveCfg = Release|x64
{58A03BB2-DF5A-4B66-91A0-7EF3BA01269A}.AuditMode|x86.ActiveCfg = Release|Win32
{58A03BB2-DF5A-4B66-91A0-7EF3BA01269A}.Debug|ARM64.ActiveCfg = Debug|ARM64
{58A03BB2-DF5A-4B66-91A0-7EF3BA01269A}.Debug|ARM64.Build.0 = Debug|ARM64
{58A03BB2-DF5A-4B66-91A0-7EF3BA01269A}.Debug|x64.ActiveCfg = Debug|x64
{58A03BB2-DF5A-4B66-91A0-7EF3BA01269A}.Debug|x64.Build.0 = Debug|x64
{58A03BB2-DF5A-4B66-91A0-7EF3BA01269A}.Debug|x86.ActiveCfg = Debug|Win32
{58A03BB2-DF5A-4B66-91A0-7EF3BA01269A}.Debug|x86.Build.0 = Debug|Win32
{58A03BB2-DF5A-4B66-91A0-7EF3BA01269A}.Release|ARM64.ActiveCfg = Release|ARM64
{58A03BB2-DF5A-4B66-91A0-7EF3BA01269A}.Release|ARM64.Build.0 = Release|ARM64
{58A03BB2-DF5A-4B66-91A0-7EF3BA01269A}.Release|x64.ActiveCfg = Release|x64
{58A03BB2-DF5A-4B66-91A0-7EF3BA01269A}.Release|x64.Build.0 = Release|x64
{58A03BB2-DF5A-4B66-91A0-7EF3BA01269A}.Release|x86.ActiveCfg = Release|Win32
{58A03BB2-DF5A-4B66-91A0-7EF3BA01269A}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -1090,6 +1107,7 @@ Global
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9} = {59840756-302F-44DF-AA47-441A9D673202}
{CA5CAD1A-9A12-429C-B551-8562EC954746} = {59840756-302F-44DF-AA47-441A9D673202}
{CA5CAD1A-B11C-4DDB-A4FE-C3AFAE9B5506} = {59840756-302F-44DF-AA47-441A9D673202}
{58A03BB2-DF5A-4B66-91A0-7EF3BA01269A} = {E8F24881-5E37-4362-B191-A3BA0ED7F4EB}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {3140B1B7-C8EE-43D1-A772-D82A7061A271}

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@ -14,6 +14,7 @@
"/.vs/",
"/build/",
"/src/cascadia/",
"/src/winconpty/",
"/.nuget/",
"/.github/",
"/samples/"

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@ -36,6 +36,9 @@
<ProjectReference Include="..\..\types\lib\types.vcxproj">
<Project>{18d09a24-8240-42d6-8cb6-236eee820263}</Project>
</ProjectReference>
<ProjectReference Include="..\..\winconpty\winconpty.vcxproj">
<Project>{58a03bb2-df5a-4b66-91a0-7ef3ba01269a}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Host.Tests.Feature.rc" />
@ -56,4 +59,10 @@
<Import Project="$(SolutionDir)src\common.build.dll.props" />
<Import Project="$(SolutionDir)src\common.build.post.props" />
<Import Project="$(SolutionDir)src\common.build.tests.props" />
</Project>
<ItemDefinitionGroup>
<Link>
<AdditionalDependencies>$(OutDir)\conpty.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
</Project>

27
src/winconpty/device.h Normal file
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@ -0,0 +1,27 @@
/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Module Name:
- device.h
Abstract:
- This header exists to reduce the differences in winconpty
from the in-box windows source.
- Relies on components from Server to reach into ntdll for NtOpenFile
to get at the NT namespace, which is required to open the console device.
--*/
#pragma once
#include "../server/DeviceHandle.h"
[[nodiscard]] static inline NTSTATUS CreateClientHandle(PHANDLE Handle, HANDLE ServerHandle, PCWSTR Name, BOOLEAN Inheritable)
{
return DeviceHandle::CreateClientHandle(Handle, ServerHandle, Name, Inheritable);
}
[[nodiscard]] static inline NTSTATUS CreateServerHandle(PHANDLE Handle, BOOLEAN Inheritable)
{
return DeviceHandle::CreateServerHandle(Handle, Inheritable);
}

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@ -0,0 +1,4 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"

49
src/winconpty/precomp.h Normal file
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@ -0,0 +1,49 @@
/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Module Name:
- precomp.h
Abstract:
- Contains external headers to include in the precompile phase of console build process.
- Avoid including internal project headers. Instead include them only in the classes that need them (helps with test project building).
--*/
#pragma once
// Ignore checked iterators warning from VC compiler.
#define _SCL_SECURE_NO_WARNINGS
// Block minwindef.h min/max macros to prevent <algorithm> conflict
#define NOMINMAX
// Define and then undefine WIN32_NO_STATUS because windows.h has no guard to prevent it from double defing certain statuses
// when included with ntstatus.h
#define WIN32_NO_STATUS
#include <windows.h>
#undef WIN32_NO_STATUS
// From ntdef.h, but that can't be included or it'll fight over PROBE_ALIGNMENT and other such arch specific defs
typedef _Return_type_success_(return >= 0) LONG NTSTATUS;
/*lint -save -e624 */ // Don't complain about different typedefs.
typedef NTSTATUS* PNTSTATUS;
/*lint -restore */ // Resume checking for different typedefs.
#define NT_SUCCESS(Status) (((NTSTATUS)(Status)) >= 0)
// End From ntdef.h
#define INLINE_NTSTATUS_FROM_WIN32 1 // Must use inline NTSTATUS or it will call the wrapped function twice.
#pragma warning(push)
#pragma warning(disable : 4430) // Must disable 4430 "default int" warning for C++ because ntstatus.h is inflexible SDK definition.
#include <ntstatus.h>
#pragma warning(pop)
#include <strsafe.h>
#include "../host/conddkrefs.h"
// This includes support libraries from the CRT, STL, WIL, and GSL
#include "LibraryIncludes.h"
#include <winconp.h>

384
src/winconpty/winconpty.cpp Normal file
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@ -0,0 +1,384 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include "winconpty.h"
#ifdef __INSIDE_WINDOWS
#include <strsafe.h>
#include <consoleinternal.h>
// You need kernelbasestaging.h to be able to use wil in libraries consumed by kernelbase.dll
#include <kernelbasestaging.h>
#define RESOURCE_SUPPRESS_STL
#define WIL_SUPPORT_BITOPERATION_PASCAL_NAMES
#include <wil/resource.h>
#else
#include "device.h"
#include <filesystem>
#endif // __INSIDE_WINDOWS
#pragma warning(push)
#pragma warning(disable : 4273) // inconsistent dll linkage (we are exporting things kernel32 also exports)
// Function Description:
// - Returns the path to either conhost.exe or the side-by-side OpenConsole, depending on whether this
// module is building with Windows.
// Return Value:
// - A pointer to permanent storage containing the path to the console host.
static wchar_t* _ConsoleHostPath()
{
// Use the magic of magic statics to only calculate this once.
static wil::unique_process_heap_string consoleHostPath = []() {
#ifdef __INSIDE_WINDOWS
wil::unique_process_heap_string systemDirectory;
wil::GetSystemDirectoryW<wil::unique_process_heap_string>(systemDirectory);
return wil::str_concat_failfast<wil::unique_process_heap_string>(L"\\\\?\\", systemDirectory, L"\\conhost.exe");
#else
// Use the STL only if we're not building in Windows.
std::filesystem::path modulePath{ wil::GetModuleFileNameW<std::wstring>(wil::GetModuleInstanceHandle()) };
modulePath.replace_filename(L"OpenConsole.exe");
auto modulePathAsString{ modulePath.wstring() };
return wil::make_process_heap_string_nothrow(modulePathAsString.data(), modulePathAsString.size());
#endif // __INSIDE_WINDOWS
}();
return consoleHostPath.get();
}
static bool _HandleIsValid(HANDLE h) noexcept
{
return (h != INVALID_HANDLE_VALUE) && (h != nullptr);
}
HRESULT _CreatePseudoConsole(const HANDLE hToken,
const COORD size,
const HANDLE hInput,
const HANDLE hOutput,
const DWORD dwFlags,
_Inout_ PseudoConsole* pPty)
{
if (pPty == NULL)
{
return E_INVALIDARG;
}
if (size.X == 0 || size.Y == 0)
{
return E_INVALIDARG;
}
wil::unique_handle serverHandle;
RETURN_IF_NTSTATUS_FAILED(CreateServerHandle(serverHandle.addressof(), TRUE));
wil::unique_handle signalPipeConhostSide;
wil::unique_handle signalPipeOurSide;
SECURITY_ATTRIBUTES sa;
sa.nLength = sizeof(sa);
// Mark inheritable for signal handle when creating. It'll have the same value on the other side.
sa.bInheritHandle = FALSE;
sa.lpSecurityDescriptor = NULL;
RETURN_IF_WIN32_BOOL_FALSE(CreatePipe(signalPipeConhostSide.addressof(), signalPipeOurSide.addressof(), &sa, 0));
RETURN_IF_WIN32_BOOL_FALSE(SetHandleInformation(signalPipeConhostSide.get(), HANDLE_FLAG_INHERIT, HANDLE_FLAG_INHERIT));
const wchar_t* pwszFormat = L"%s --headless %s--width %hu --height %hu --signal 0x%x --server 0x%x";
// This is plenty of space to hold the formatted string
wchar_t cmd[MAX_PATH];
const BOOL bInheritCursor = (dwFlags & PSEUDOCONSOLE_INHERIT_CURSOR) == PSEUDOCONSOLE_INHERIT_CURSOR;
swprintf_s(cmd,
MAX_PATH,
pwszFormat,
_ConsoleHostPath(),
bInheritCursor ? L"--inheritcursor " : L"",
size.X,
size.Y,
signalPipeConhostSide.get(),
serverHandle.get());
STARTUPINFOEXW siEx{ 0 };
siEx.StartupInfo.cb = sizeof(STARTUPINFOEXW);
siEx.StartupInfo.hStdInput = hInput;
siEx.StartupInfo.hStdOutput = hOutput;
siEx.StartupInfo.hStdError = hOutput;
siEx.StartupInfo.dwFlags |= STARTF_USESTDHANDLES;
// Only pass the handles we actually want the conhost to know about to it:
const size_t INHERITED_HANDLES_COUNT = 4;
HANDLE inheritedHandles[INHERITED_HANDLES_COUNT];
inheritedHandles[0] = serverHandle.get();
inheritedHandles[1] = hInput;
inheritedHandles[2] = hOutput;
inheritedHandles[3] = signalPipeConhostSide.get();
// Get the size of the attribute list. We need one attribute, the handle list.
SIZE_T listSize = 0;
InitializeProcThreadAttributeList(NULL, 1, 0, &listSize);
// I have to use a HeapAlloc here because kernelbase can't link new[] or delete[]
PPROC_THREAD_ATTRIBUTE_LIST attrList = reinterpret_cast<PPROC_THREAD_ATTRIBUTE_LIST>(HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, listSize));
RETURN_IF_NULL_ALLOC(attrList);
auto attrListDelete = wil::scope_exit([&] {
HeapFree(GetProcessHeap(), 0, attrList);
});
siEx.lpAttributeList = attrList;
RETURN_IF_WIN32_BOOL_FALSE(InitializeProcThreadAttributeList(siEx.lpAttributeList, 1, 0, &listSize));
// Set cleanup data for ProcThreadAttributeList when successful.
auto cleanupProcThreadAttribute = wil::scope_exit([&] {
DeleteProcThreadAttributeList(siEx.lpAttributeList);
});
RETURN_IF_WIN32_BOOL_FALSE(UpdateProcThreadAttribute(siEx.lpAttributeList,
0,
PROC_THREAD_ATTRIBUTE_HANDLE_LIST,
inheritedHandles,
(INHERITED_HANDLES_COUNT * sizeof(HANDLE)),
NULL,
NULL));
wil::unique_process_information pi;
{ // wow64 disabled filesystem redirection scope
#if defined(BUILD_WOW6432)
PVOID RedirectionFlag;
RETURN_IF_NTSTATUS_FAILED(RtlWow64EnableFsRedirectionEx(
WOW64_FILE_SYSTEM_DISABLE_REDIRECT,
&RedirectionFlag));
auto resetFsRedirection = wil::scope_exit([&] {
RtlWow64EnableFsRedirectionEx(RedirectionFlag, &RedirectionFlag);
});
#endif
if (hToken == INVALID_HANDLE_VALUE || hToken == NULL)
{
// Call create process
RETURN_IF_WIN32_BOOL_FALSE(CreateProcessW(NULL,
cmd,
NULL,
NULL,
TRUE,
EXTENDED_STARTUPINFO_PRESENT,
NULL,
NULL,
&siEx.StartupInfo,
pi.addressof()));
}
else
{
// Call create process
RETURN_IF_WIN32_BOOL_FALSE(CreateProcessAsUserW(hToken,
NULL,
cmd,
NULL,
NULL,
TRUE,
EXTENDED_STARTUPINFO_PRESENT,
NULL,
NULL,
&siEx.StartupInfo,
pi.addressof()));
}
}
// Move the process handle out of the PROCESS_INFORMATION into out Pseudoconsole
pPty->hConPtyProcess = pi.hProcess;
pi.hProcess = NULL;
RETURN_IF_NTSTATUS_FAILED(CreateClientHandle(&pPty->hPtyReference,
serverHandle.get(),
L"\\Reference",
FALSE));
pPty->hSignal = signalPipeOurSide.release();
return S_OK;
}
// Function Description:
// - Resizes the conpty
// Arguments:
// - hSignal: A signal pipe as returned by CreateConPty.
// - size: The new dimenstions of the conpty, in characters.
// Return Value:
// - S_OK if the call succeeded, else an appropriate HRESULT for failing to
// write the resize message to the pty.
HRESULT _ResizePseudoConsole(_In_ const PseudoConsole* const pPty, _In_ const COORD size)
{
if (pPty == NULL)
{
return E_INVALIDARG;
}
unsigned short signalPacket[3];
signalPacket[0] = PTY_SIGNAL_RESIZE_WINDOW;
signalPacket[1] = size.X;
signalPacket[2] = size.Y;
BOOL fSuccess = WriteFile(pPty->hSignal, signalPacket, sizeof(signalPacket), NULL, NULL);
return fSuccess ? S_OK : HRESULT_FROM_WIN32(GetLastError());
}
// Function Description:
// - This closes each of the members of a PseudoConsole. It does not free the
// data associated with the PseudoConsole. This is helpful for testing,
// where we might stack allocate a PseudoConsole (instead of getting a
// HPCON via the API).
// Arguments:
// - pPty: A pointer to a PseudoConsole struct.
// Return Value:
// - <none>
void _ClosePseudoConsoleMembers(_In_ PseudoConsole* pPty)
{
if (pPty != NULL)
{
// See MSFT:19918626
// First break the signal pipe - this will trigger conhost to tear itself down
if (_HandleIsValid(pPty->hSignal))
{
CloseHandle(pPty->hSignal);
pPty->hSignal = 0;
}
// Then, wait on the conhost process before killing it.
// We do this to make sure the conhost finishes flushing any output it
// has yet to send before we hard kill it.
if (_HandleIsValid(pPty->hConPtyProcess))
{
// If the conhost is already dead, then that's fine. Presumably
// it's finished flushing it's output already.
DWORD dwExit = 0;
// If GetExitCodeProcess failed, it's likely conhost is already dead
// If so, skip waiting regardless of whatever error
// GetExitCodeProcess returned.
// We'll just go straight to killing conhost.
if (GetExitCodeProcess(pPty->hConPtyProcess, &dwExit) && dwExit == STILL_ACTIVE)
{
WaitForSingleObject(pPty->hConPtyProcess, INFINITE);
}
TerminateProcess(pPty->hConPtyProcess, 0);
pPty->hConPtyProcess = 0;
}
// Then take care of the reference handle.
// TODO GH#1810: Closing the reference handle late leaves conhost thinking
// that we have an outstanding connected client.
if (_HandleIsValid(pPty->hPtyReference))
{
CloseHandle(pPty->hPtyReference);
pPty->hPtyReference = 0;
}
}
}
// Function Description:
// - This closes each of the members of a PseudoConsole, and HeapFree's the
// memory allocated to it. This should be used to cleanup any
// PseudoConosles that were created with CreatePseudoConsole.
// Arguments:
// - pPty: A pointer to a PseudoConsole struct.
// Return Value:
// - <none>
VOID _ClosePseudoConsole(_In_ PseudoConsole* pPty)
{
if (pPty != NULL)
{
_ClosePseudoConsoleMembers(pPty);
HeapFree(GetProcessHeap(), 0, pPty);
}
}
// These functions are defined in the console l1 apiset, which is generated from
// the consoleapi.apx file in minkernel\apiset\libs\Console.
// Function Description:
// Creates a "Pseudo-console" (conpty) with dimensions (in characters)
// provided by the `size` parameter. The caller should provide two handles:
// - `hInput` is used for writing input to the pty, encoded as UTF-8 and VT sequences.
// - `hOutput` is used for reading the output of the pty, encoded as UTF-8 and VT sequences.
// Once the call completes, `phPty` will receive a token value to identify this
// conpty object. This value should be used in conjunction with the other
// Pseudoconsole API's.
// `dwFlags` is used to specify optional behavior to the created pseudoconsole.
// The flags can be combinations of the following values:
// INHERIT_CURSOR: This will cause the created conpty to attempt to inherit the
// cursor position of the parent terminal application. This can be useful
// for applications like `ssh`, where ssh (currently running in a terminal)
// might want to create a pseudoterminal session for an child application
// and the child inherit the cursor position of ssh.
// The creted conpty will immediately emit a "Device Status Request" VT
// sequence to hOutput, that should be replied to on hInput in the format
// "\x1b[<r>;<c>R", where `<r>` is the row and `<c>` is the column of the
// cursor position.
// This requires a cooperating terminal application - if a caller does not
// reply to this message, the conpty will not process any input until it
// does. Most *nix terminals and the Windows Console (after Windows 10
// Anniversary Update) will be able to handle such a message.
HRESULT WINAPI CreatePseudoConsole(_In_ COORD size,
_In_ HANDLE hInput,
_In_ HANDLE hOutput,
_In_ DWORD dwFlags,
_Out_ HPCON* phPC)
{
return CreatePseudoConsoleAsUser(INVALID_HANDLE_VALUE, size, hInput, hOutput, dwFlags, phPC);
}
HRESULT CreatePseudoConsoleAsUser(_In_ HANDLE hToken,
_In_ COORD size,
_In_ HANDLE hInput,
_In_ HANDLE hOutput,
_In_ DWORD dwFlags,
_Out_ HPCON* phPC)
{
if (phPC == NULL)
{
return E_INVALIDARG;
}
*phPC = NULL;
if ((!_HandleIsValid(hInput)) && (!_HandleIsValid(hOutput)))
{
return E_INVALIDARG;
}
PseudoConsole* pPty = (PseudoConsole*)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(PseudoConsole));
RETURN_IF_NULL_ALLOC(pPty);
auto cleanupPty = wil::scope_exit([&] {
_ClosePseudoConsole(pPty);
});
wil::unique_handle duplicatedInput;
wil::unique_handle duplicatedOutput;
RETURN_IF_WIN32_BOOL_FALSE(DuplicateHandle(GetCurrentProcess(), hInput, GetCurrentProcess(), duplicatedInput.addressof(), 0, TRUE, DUPLICATE_SAME_ACCESS));
RETURN_IF_WIN32_BOOL_FALSE(DuplicateHandle(GetCurrentProcess(), hOutput, GetCurrentProcess(), duplicatedOutput.addressof(), 0, TRUE, DUPLICATE_SAME_ACCESS));
RETURN_IF_FAILED(_CreatePseudoConsole(hToken, size, duplicatedInput.get(), duplicatedOutput.get(), dwFlags, pPty));
*phPC = (HPCON)pPty;
cleanupPty.release();
return S_OK;
}
// Function Description:
// Resizes the given conpty to the specified size, in characters.
HRESULT WINAPI ResizePseudoConsole(_In_ HPCON hPC, _In_ COORD size)
{
PseudoConsole* const pPty = (PseudoConsole*)hPC;
HRESULT hr = pPty == NULL ? E_INVALIDARG : S_OK;
if (SUCCEEDED(hr))
{
hr = _ResizePseudoConsole(pPty, size);
}
return hr;
}
// Function Description:
// Closes the conpty and all associated state.
// Client applications attached to the conpty will also behave as though the
// console window they were running in was closed.
// This can fail if the conhost hosting the pseudoconsole failed to be
// terminated, or if the pseudoconsole was already terminated.
VOID WINAPI ClosePseudoConsole(_In_ HPCON hPC)
{
PseudoConsole* const pPty = (PseudoConsole*)hPC;
if (pPty != NULL)
{
_ClosePseudoConsole(pPty);
}
}
#pragma warning(pop)

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@ -0,0 +1,4 @@
EXPORTS
CreatePseudoConsole
ResizePseudoConsole
ClosePseudoConsole

43
src/winconpty/winconpty.h Normal file
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@ -0,0 +1,43 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct _PseudoConsole
{
HANDLE hSignal;
HANDLE hPtyReference;
HANDLE hConPtyProcess;
} PseudoConsole;
// Signals
// These are not defined publicly, but are used for controlling the conpty via
// the signal pipe.
#define PTY_SIGNAL_RESIZE_WINDOW (8u)
// Implementations of the various PseudoConsole functions.
HRESULT _CreatePseudoConsole(const HANDLE hToken,
const COORD size,
const HANDLE hInput,
const HANDLE hOutput,
const DWORD dwFlags,
_Inout_ PseudoConsole* pPty);
HRESULT _ResizePseudoConsole(_In_ const PseudoConsole* const pPty, _In_ const COORD size);
void _ClosePseudoConsoleMembers(_In_ PseudoConsole* pPty);
VOID _ClosePseudoConsole(_In_ PseudoConsole* pPty);
HRESULT CreatePseudoConsoleAsUser(_In_ HANDLE hToken,
_In_ COORD size,
_In_ HANDLE hInput,
_In_ HANDLE hOutput,
_In_ DWORD dwFlags,
_Out_ HPCON* phPC);
#ifdef __cplusplus
}
#endif

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@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(SolutionDir)src\common.build.pre.props" />
<ItemGroup>
<ClCompile Include="winconpty.cpp" />
<ClCompile Include="precomp.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="../server/DeviceHandle.cpp" />
<ClCompile Include="../server/WinNTControl.cpp" />
<None Include="winconpty.def" />
</ItemGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{58a03bb2-df5a-4b66-91a0-7ef3ba01269a}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>winconpty</RootNamespace>
<ProjectName>winconpty</ProjectName>
<TargetName>conpty</TargetName>
</PropertyGroup>
<!-- Careful reordering these. Some default props (contained in these files) are order sensitive. -->
<Import Project="$(SolutionDir)src\common.build.dll.props" />
<Import Project="$(SolutionDir)src\common.build.post.props" />
<ItemDefinitionGroup>
<Link>
<ModuleDefinitionFile>winconpty.def</ModuleDefinitionFile>
<!-- Force APISet to the beginning of the link line; GH#922 -->
<AdditionalDependencies>onecoreuap_apiset.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
</Project>