Check if found folder is not null when loading fragments (#9477)
When loading fragments, check if the public folder is not null first Closes #9473
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@ -485,21 +485,24 @@ void CascadiaSettings::_LoadFragmentExtensions()
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// So we use another mutex and condition variable
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auto foundFolder = _extractValueFromTaskWithoutMainThreadAwait(ext.GetPublicFolderAsync());
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// the StorageFolder class has its own methods for obtaining the files within the folder
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// however, all those methods are Async methods
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// you may have noticed that we need to resort to clunky implementations for async operations
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// (they are in _extractValueFromTaskWithoutMainThreadAwait)
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// so for now we will just take the folder path and access the files that way
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auto path = winrt::to_string(foundFolder.Path());
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path.append(FragmentsSubDirectory);
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// If the directory exists, use the fragments in it
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if (std::filesystem::exists(path))
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if (foundFolder)
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{
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const auto jsonFiles = _AccumulateJsonFilesInDirectory(til::u8u16(path));
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// the StorageFolder class has its own methods for obtaining the files within the folder
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// however, all those methods are Async methods
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// you may have noticed that we need to resort to clunky implementations for async operations
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// (they are in _extractValueFromTaskWithoutMainThreadAwait)
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// so for now we will just take the folder path and access the files that way
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auto path = winrt::to_string(foundFolder.Path());
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path.append(FragmentsSubDirectory);
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// Provide the package name as the source
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_ParseAndLayerFragmentFiles(jsonFiles, ext.Package().Id().FamilyName().c_str());
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// If the directory exists, use the fragments in it
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if (std::filesystem::exists(path))
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{
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const auto jsonFiles = _AccumulateJsonFilesInDirectory(til::u8u16(path));
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// Provide the package name as the source
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_ParseAndLayerFragmentFiles(jsonFiles, ext.Package().Id().FamilyName().c_str());
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}
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}
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}
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}
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