Commit Graph

26 Commits

Author SHA1 Message Date
Leonard Hecker fc85bdf314
Upgrade to Windows SDK 22000 (#11728)
Upgrades our SDK from 19041 (Windows 10 20H1) to 22000 (Windows 11 RTM).
The newer SDK is  more compatible with /Zc:preprocessor
and will allow us to use newer Windows 11 APIs directly.

## PR Checklist
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed
* Compiles ✔️
* Runs ✔️
2021-11-18 18:08:26 +00:00
Michael Niksa 27582a9186
[Defapp] Use real HPCON for PTY management; Have Monarch always listen for connections (#10170)
[Defapp] Use real HPCON for PTY management; Have Monarch always listen for connections

## PR Checklist
* [x] Closes #9464
* [x] Related to #9475 - incomplete fix
* [x] I work here.
* [x] Manual test

## Detailed Description of the Pull Request / Additional comments
- Sometimes peasants can't manage to accept a connection appropriately because I wrote defterm before @zadjii-msft's monarch/peasant architecture. The simple solution here is to just make the monarch always be listening for inbound connections. Then COM won't start a peasant with -Embedding just to ask the monarch where it should go. It'll just join the active window. I didn't close 9475 because it should follow monarch policies on which window to join... and it doesn't yet.
- A lot of interesting things are happening because this didn't have a real HPCON. So I passed through the remaining handles (and re-GUID-ed the interface) that made it possible for me to pack the right process handles and such into an HPCON on the inbound connection and monitor that like any other ConptyConnection. This should resolve some of the process exit behaviors and signal channel things like resizing.
2021-05-24 21:56:46 +00:00
Leonard Hecker eaeab7a807
Upgrade Windows SDK to 19041 (#10118)
## Summary of the Pull Request

Upgrade the Windows SDK to 19041 by setting `WindowsTargetPlatformMinVersion` to 17763 and `WindowsTargetPlatformVersion` to 19041.

## PR Checklist
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

General usage of the Windows Terminal application appears fine.
2021-05-20 16:04:25 +00:00
Mike Griese 69df0de6bf
Add a sample outline shader (#9646)
I accidentally the whole thing

## References
* Heavily inspired by the original rasterbars shader.

## PR Checklist
* [x] Closes #9010
2021-03-30 15:37:53 -05:00
Mike Griese 3323dc5724
Auto-format our XAML files and enforce in CI (#9589)
This adds [`XamlStyler.Console`] to our solution, and calls it when we
format the code, to also format
our .xaml files. 
* `XamlStyler.Console` is a dotnet tool so it needs to be restored with
  `dotnet tool restore`
* I've added a set of rules to approximately follow [@cmaneu's XAML guidelines].
  Those guidelines also recommend things based on the code-behind, which
  this tool can't figure out, but also _don't matter that much_.
* There's an extra step to strip BOMs from the output, since Xaml Styler
  adds a BOM by default. Some had them before and others didn't. BOMs
  have been nothing but trouble though.

[`XamlStyler.Console`]: https://github.com/Xavalon/XamlStyler
[@cmaneu's XAML guidelines]: https://github.com/cmaneu/xaml-coding-guidelines
2021-03-29 17:09:38 -05:00
Lachlan Picking 7c42ed4cc3
Add animated shader samples (#9026)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
- Adds two simple animated shaders to the pixel shaders sample folder
- Updates the readme in the pixel shaders sample folder to add a section explaining the animated shaders
- Modifies some comments in existing shader samples

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #8994

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
The two shaders I wrote are not especially pretty or interesting, but they should hopefully serve as simple examples for anyone looking to do animated effects. One simply draws a line of inverted pixels that scrolls down the screen, and the other fades the background back and forth between two colors.

I've added a new section to the readme explaining how the shaders work to achieve animated effects.

I've also updated the comments on the existing shaders to clear up a couple of things:
1. Be more explicit that `Time` represents seconds since the shader loaded. Though obvious in hindsight, this was not clear to me when I was first learning/experimenting
2. Explain that `tex` ranges from 0,0 to 1,1. This is important because, when trying to port GLSL shaders from shadertoy, I at first assumed `fragCoord` and `tex` are the same thing but the former actually ranges from 0,0 to the resolution of the canvas, so some of the math doesn't work out if you just substitute it with `tex`.

Any and all feedback welcome.

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
I ran the shaders manually in a dev build of the Terminal. I auto-spellchecked and manually proofread my additions to the readme and verifed the markdown rendering on github.
2021-02-04 07:53:21 -06:00
Brian 20152d9756
Added some example images for the pixel shader feature (#8962)
I added some sample screenshots on the README for the pixel shader feature

Fixes #8960

## Detailed Description of the Pull Request / Additional comments
I created 4 screenshots using preview windows terminal, one for the default look, and three for the shaders mentioned in the readme. 

For the first shader, `Invert.hlsl`, I put it in a table and placed a screenshot of the default next to it. I don't think it would be clear what the shader did without being able to compare it against the default.

For `Rasterbars.hlsl` I put a screenshot right after the code sample for it. I added a screenshot for `Retro.hlsl` just before the last sentence

I also created a folder named Screenshots in `terminal/samples/Pixelshaders` to hold all of the screenshots.
2021-02-01 12:39:47 -08:00
jantari e7d32625be
Fix pixel shader typo in README (#8949)
Fixes a typo in the README regarding pixel shaders.
2021-01-29 10:06:36 -08:00
Mike Powell 37cbcc3e2b
shaders: fix setting name in README.md (#8926)
Example shows attribute `experimental.pixelShaderEffect`, should be `experimental.pixelShaderPath`
2021-01-28 14:21:30 -06:00
Mike Griese b140299e50
Implement user-specified pixel shaders, redux (#8565)
Co-authored-by: mrange <marten_range@hotmail.com>

I loved the pixel shaders in #7058, but that PR needed a bit of polish
to be ready for ingestion. This PR is almost _exactly_ that PR, with
some small changes.

* It adds a new pre-profile setting `"experimental.pixelShaderPath"`,
  which lets the user set a pixel shader to use with the Terminal.
    - CHANGED FROM #7058: It does _not_ add any built-in shaders.
    - CHANGED FROM #7058: it will _override_
      `experimental.retroTerminalEffect`
* It adds a bunch of sample shaders in `samples/shaders`. Included: 
    - A NOP shader as a base to build from.
    - An "invert" shader that inverts the colors, as a simple example
    - An "grayscale" shader that converts all colors to grayscale, as a
      simple example
    - An "raster bars" shader that draws some colored bars on the screen
      with a drop shadow, as a more involved example
    - The original retro terminal effects, as a more involved example
    - It also includes a broken shader, as an example of what heppens
      when the shader fails to compile
    - CHANGED FROM #7058: It does _not_ add the "retroII" shader we were
      all worried about.
* When a shader fails to be found or fails to compile, we'll display an
  error dialog to the user with a relevant error message.
    - CHANGED FROM #7058: Originally, #7058 would display "error bars"
      on the screen. I've removed that, and had the Terminal disable the
      shader entirely then.
* Renames the `toggleRetroEffect` action to `toggleShaderEffect`.
  (`toggleRetroEffect` is now an alias to `toggleShaderEffect`). This
  action will turn the shader OR the retro effects on/off. 

`toggleShaderEffect` works the way you'd expect it to, but the mental
math on _how_ is a little weird. The logic is basically:

```
useShader = shaderEffectsEnabled ? 
                (pixelShaderProvided ? 
                    pixelShader : 
                    (retroEffectEnabled ? 
                        retroEffect : null
                    )
                ) : 
                null
```

and `toggleShaderEffect` toggles `shaderEffectsEnabled`.

* If you've got both a shader and retro enabled, `toggleShaderEffect`
  will toggle between the shader on/off.
* If you've got a shader and retro disabled, `toggleShaderEffect` will
  toggle between the shader on/off.

References #6191
References #7058

Closes #7013

Closes #3930 "Add setting to retro terminal shader to control blur
radius, color" 
Closes #3929 "Add setting to retro terminal shader to enable drawing
scanlines" 
     - At this point, just roll your own version of the shader.
2020-12-15 20:40:22 +00:00
pi1024e 02d5f90837
Replace old C headers (xxx.h) with modern ones (cxxx) (#5080) 2020-07-01 11:00:24 -07:00
pi1024e ff23be04fb
Optimize booleans (#6548)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
Many places in this codebase has an equality comparison to the boolean FALSE. This adds unneeded complexity as C and C++ has a NOT operand for use of these in if statements. This makes the code more readable in those areas.

<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [X] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [X] Tests added/passed
* [ ] Requires documentation to be updated
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
One boolean being compared to FALSE was only used once, with the boolean name being "b", so it is better off not existing at all.

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Unit Testing passed, compiler refactoring
2020-06-22 21:51:34 +00:00
inventivejon 38156311e8 sample: Fix static "cmd.exe" in miniterm (#2461) 2019-08-19 11:20:06 -07:00
Flo56958 e2b5fecd48 Some Typo-Fixes in Comments (#1049)
* Typo fixes
2019-05-29 14:27:30 -07:00
Neil McAlister 41a6d8ed3a Add GUIConsole sample (#285)
* Add GUIConsole sample

* Remove acrylic native functions, add a title bar

* Fix WPF app namespaces

* Respond to PR feedback

* Removed unused native calls, and fix up some stray spaces

* Switch pwsh to powershell

* Missed a spot.

* Fix typo, add newlines
2019-05-18 18:17:36 +00:00
沈嘉欢 e6767acf46 minor readme fix (#494) 2019-05-07 13:51:41 -05:00
Jack Owens 590eb1fc91 Grammar fixes/improvements (#511) 2019-05-07 08:30:01 -07:00
oising 987805ebaf moved readconsoleinputstream to samples folder; added readme; updated root readme. 2019-04-29 14:50:38 -04:00
Rich Turner 370cea5cab Retargeted EchoCon sample project to 17763 now Win10 1809 has shipped (#340) 2019-04-24 17:20:20 -07:00
Will Fuqua 08b436f1a5
move Process and ProcessFactory classes into separate files 2018-09-21 21:54:01 +07:00
Will Fuqua 3a1ee61476
fix exit behavior
old behavior was whenever the user types "exit" to stop the entire terminal, which is not correct (e.g. does not work correctly for nested cmd.exe sessions). Now we wait for the top-level process to exit, which I think is more correct.
Also contains a minor rename, Process -> ProcessFactory, ProcessResources -> Process.
2018-09-21 21:50:18 +07:00
Will Fuqua bf32b8d48f
implement dispose pattern
- Full Dispose Pattern for ProcessResources since it has unmanaged resources
- Basic Dispose Pattern for PseudoConsolePipe since it has managed resources
- Fix naming of iStdOut to hStdOut
- Change parameter order of Process.Start to make more sense
2018-09-21 20:47:18 +07:00
Will Fuqua 637c57473e
add c# files
- Move from rather ad-hoc, error-prone resource management to IDisposable, which should give us a bit more enforcement.
- Optimistically remove "buggy" from readme because the known bugs are now fixed! The main source of bugs was the incorrect InitializeProcThreadAttributeList usage.
- Handle ctrl-c by forwarding it to the PseudoConsole
- Handle terminal close when the window close button is used
- Use .NET's CopyTo in the CopyPipeToOutput, it's much simpler code and seems more robust than the ReadFile/WriteFile approach
- Minor refactor to split native APIs to multiple files
2018-09-20 22:13:37 +07:00
Will Fuqua e09359138e
add pinvoke signatures 2018-09-20 22:11:55 +07:00
Will Fuqua 0884a1bb1d
add project infrastructure (sln, csproj, readme, etc) 2018-09-20 22:11:24 +07:00
Rich Turner ac843745fa
Add an example application that uses the pseudoconsole APIs (#247)
This sample implements a simple "Echo Console" that illustrates the mechanism by which a caller can directly invoke & communicate with Command-Line applications.

1. Creates two pipes - one for output, the second for output
1. Creates a Pseudo Console attached to the other end of the pipes
1. Creates a child process (an instance of `ping.exe` in this case), attached to the Pseudo Console
1. Creates a thread that reads the input pipe, displaying received text on the screen
2018-09-10 20:07:17 -07:00