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7 commits

Author SHA1 Message Date
Carlos Zamora d3b9a780d3
Allow setting the action on Actions page (#10220)
This introduces the ability to set the action for a key binding. A combo box is used to let the user select a new action.

## References
#6900 - Actions page Epic
#9427 - Actions page design doc
#9949 - Actions page PR

## Detailed Description of the Pull Request / Additional comments
### Settings Model Changes
- `ActionAndArgs`
   - new ctor that just takes a `ShortcutAction`
- `ActionMap`
   - `AvailableActions` provides a map of all the "acceptable" actions to choose from. This is a merged list of (1) all `{ "command": X }` style actions and (2) any actions with args that are already defined in the ActionMap (or any parents).
   - `RegisterKeyBinding` introduces a new unnamed key binding to the action map.

### Editor Changes
- XAML
   - Pretty straightforward, when in edit mode, we replace the text block with a combo box. This combo box just presents the actions you can choose from.
- `RebindKeysEventArgs` --> `ModifyKeyBindingEventArgs`
- `AvailableActionAndArgs`
   - stores the list of actions to choose from in the combo box
   - _Unfortunately_, `KeyBindingViewModel` needs this so that we can populate the combo box
   - `Actions` stores and maintains this though. We populate this from the settings model on navigation.
- `ProposedAction` vs `CurrentAction`
   - similar to `ProposedKeys` and `Keys`, we need a way to distinguish the value from the settings model and the value of the control (i.e. combo box).
   - `CurrentAction` --> settings model
   - `ProposedAction` --> combo box selected item

## Validation Steps Performed
- Cancel:
   - ✔️ change action --> cancel button --> begin editing action again --> original action is selected
- Accept:
   - ✔️ don't change anything
   - ✔️ change action --> OK! --> Save!
      - NOTE: The original action is still left as a stub `{ "command": "closePane" }`. This is intentional because we want to prevent all modifications to the command palette.
   - ✔️ change action & change key chord --> OK! --> Save!
   - ✔️ change action & change key chord (conflicting key chord) --> OK! --> click ok on flyout --> Save!
      - NOTE: original action is left as a stub; original key chord explicitly unbound; new command/keys combo added.
2021-07-02 15:35:55 -07:00
Carlos Zamora ff8fdbd243
Introduce serialization for actions (#9926)
## Summary of the Pull Request

This PR builds on the `ActionMap` PR (#6900) by leveraging `ActionMap` to serialize actions. From the top down, the process is now as follows:
- `CascadiaSettings`: remove the hack of copying whatever we had for actions before.
- `GlobalAppSettings`: serialize the `ActionMap` to `"actions": []`
- `ActionMap`: iterate over the internal `_ActionMap` (list of actions) and serialize each `Command`
- `Command`: **THIS IS WHERE THE MAGIC HAPPENS!** For _each_ key mapping, serialize an action. Only the first one needs to include the name and icon.
- `ActionAndArgs`: Find the relevant `IActionArgs` parser and serialize the `ActionAndArgs`.
- `ActionArgs`: **ANNOYING CHANGE** Serialize any args that are set. We _need_ each setting to be saved as a `std::optional`. As with inheritance, this allows us to distinguish an explicit setting to the default value (sometimes `null`) vs an implicit "give me the default value". This allows us to serialize only the relevant details of each action, rather than writing _all_ of the args.

## References
- #8100: Inheritance/Layering for lists
   - This tracks layering and better serialization for color schemes _and_ actions. This PR resolves half of that issue. The next step is to apply the concepts used in this PR (and #9621) to solve the similar problem for color schemes.
- #6900: Actions page

## Validation Steps Performed
Tests added!
2021-05-20 18:44:04 +00:00
Carlos Zamora 22fd06e19b
Introduce ActionMap to Terminal Settings Model (#9621)
This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`).

## References
#9428 - Spec
#6900 - Actions page

Closes #7441

## Detailed Description of the Pull Request / Additional comments
The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item.

#9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`.

Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette.

Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller.

The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands.

## Validation Steps Performed

All local tests pass.
2021-05-04 21:50:13 -07:00
Mike Griese 3cf7677d17
Replace some of our macros to reduce confusion, increase success (#9376)
As mentioned in https://github.com/microsoft/terminal/issues/9354#issuecomment-790034728

`GETSET_SETTING` is too visually similar to `GETSET_PROPERTY`, but with a _VERY_ different meaning. I think that merely changing the name of the macro would make it harder for us to make this mistake again.
2021-03-04 11:27:03 -08:00
N d09fdd61cb
Change backslashes in include statements to forward slashes (#8205)
Many include statements use forward slashes, while others use backwards
slashes. This is inconsistent formatting. For this reason, I changed the
backward slashes to forward slashes since that is the standard.
2020-11-25 21:02:10 +00:00
Carlos Zamora 90452664ff
Implement CascadiaSettings::Copy() (#7877)
## Summary of the Pull Request
This implements the `Copy` function for `CascadiaSettings`. Copy performs a deep copy of a `CascadiaSettings` object. This is needed for data binding in the Terminal Settings Editor.

The `Copy` function was basically implemented in every settings model object. This was mostly just repetitive work.

## References
#7667 - TSM
#1564 - Settings UI

## PR Checklist
* [X] Tests added/passed
2020-10-16 15:14:11 -07:00
Carlos Zamora 2608e94822
Introduce TerminalSettingsModel project (#7667)
Introduces a new TerminalSettingsModel (TSM) project. This project is
responsible for (de)serializing and exposing Windows Terminal's settings
as WinRT objects.

## References
#885: TSM epic
#1564: Settings UI is dependent on this for data binding and settings access
#6904: TSM Spec

In the process of ripping out TSM from TerminalApp, a few other changes
were made to make this possible:
1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was
   moved to `CascadiaSettings`
   - These are defined as static functions. They also no longer check if
     `AppLogic::Current()` is nullptr.
2. `enum LaunchMode` was moved from TerminalApp to TSM
3. `AzureConnectionType` and `TelnetConnectionType` were moved from the
   profile generators to their respective TerminalConnections
4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are
   exposed as `hstring` instead of `std::filesystem::path`
5. `Command::ExpandCommands()` was exposed via the IDL
   - This required some of the warnings to be saved to an `IVector`
     instead of `std::vector`, among some other small changes.
6. The localization resources had to be split into two halves.
   - Resource file linked in init.cpp. Verified at runtime thanks to the
     StaticResourceLoader.
7. Added constructors to some `ActionArgs`
8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to
   `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp.

A large amount of work includes moving to the new namespace
(`TerminalApp` --> `Microsoft::Terminal::Settings::Model`).

Fixing the tests had its own complications. Testing required us to split
up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a
non-local test variant can be found in #7743.

Closes #885
2020-10-06 09:56:59 -07:00
Renamed from src/cascadia/TerminalApp/ActionAndArgs.h (Browse further)