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227 commits

Author SHA1 Message Date
Dustin Howett 1a1b4ff21e Merged PR 5777834: Parenthesis in incorrect spot for default app policy check.
Parenthesis in incorrect spot for default app policy check.

Related work items: MSFT-32071839

Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_wdx_dxp_windev 537ab5dfd9cc6af60b570697e77bba4b45822e05
2021-03-10 23:59:12 +00:00
Dustin Howett 3909cc103a Merged PR 5770253: [Git2Git] Merged PR 5760120: Add propsheet chooser to Windows
[Git2Git] Merged PR 5760120: Add propsheet chooser to Windows

Now the inbox console propsheet can choose which terminal is default

Related work items: MSFT-32007202 #492

Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_wdx_dxp_windev d80f506858bd990c267de6cefae7ff55707b3a57
2021-03-10 01:19:04 +00:00
James Holderness 4c53c595e7
Add support for double-width/double-height lines in conhost (#8664)
This PR adds support for the VT line rendition attributes, which allow
for double-width and double-height line renditions. These renditions are
enabled with the `DECDWL` (double-width line) and `DECDHL`
(double-height line) escape sequences. Both reset to the default
rendition with the `DECSWL` (single-width line) escape sequence. For now
this functionality is only supported by the GDI renderer in conhost.

There are a lot of changes, so this is just a general overview of the
main areas affected.

Previously it was safe to assume that the screen had a fixed width, at
least for a given point in time. But now we need to deal with the
possibility of different lines have different widths, so all the
functions that are constrained by the right border (text wrapping,
cursor movement operations, and sequences like `EL` and `ICH`) now need
to lookup the width of the active line in order to behave correctly.

Similarly it used to be safe to assume that buffer and screen
coordinates were the same thing, but that is no longer true. Lots of
places now need to translate back and forth between coordinate systems
dependent on the line rendition. This includes clipboard handling, the
conhost color selection and search, accessibility location tracking and
screen reading, IME editor positioning, "snapping" the viewport, and of
course all the rendering calculations.

For the rendering itself, I've had to introduce a new
`PrepareLineTransform` method that the render engines can use to setup
the necessary transform matrix for a given line rendition. This is also
now used to handle the horizontal viewport offset, since that could no
longer be achieved just by changing the target coordinates (on a double
width line, the viewport offset may be halfway through a character).

I've also had to change the renderer's existing `InvalidateCursor`
method to take a `SMALL_RECT` rather than a `COORD`, to allow for the
cursor being a variable width. Technically this was already a problem,
because the cursor could occupy two screen cells when over a
double-width character, but now it can be anything between one and four
screen cells (e.g. a double-width character on the double-width line).

In terms of architectural changes, there is now a new `lineRendition`
field in the `ROW` class that keeps track of the line rendition for each
row, and several new methods in the `ROW` and `TextBuffer` classes for
manipulating that state. This includes a few helper methods for handling
the various issues discussed above, e.g. position clamping and
translating between coordinate systems.

## Validation Steps Performed

I've manually confirmed all the double-width and double-height tests in
_Vttest_ are now working as expected, and the _VT100 Torture Test_ now
renders correctly (at least the line rendition aspects). I've also got
my own test scripts that check many of the line rendition boundary cases
and have confirmed that those are now passing.

I've manually tested as many areas of the conhost UI that I could think
of, that might be affected by line rendition, including things like
searching, selection, copying, and color highlighting. For
accessibility, I've confirmed that the _Magnifier_ and _Narrator_
correctly handle double-width lines. And I've also tested the Japanese
IME, which while not perfect, is at least useable.

Closes #7865
2021-02-18 05:44:50 +00:00
Michael Niksa 525be22bd8
Eliminate more transient allocations: Titles and invalid rectangles and bitmap runs and utf8 conversions (#8621)
## References
* See also #8617 

## PR Checklist
* [x] Supports #3075
* [x] I work here.
* [x] Manual test.

## Detailed Description of the Pull Request / Additional comments

### Window Title Generation
Every time the renderer checks the title, it's doing two bad things that
I've fixed:
1. It's assembling the prefix to the full title doing a concatenation.
   No one ever gets just the prefix ever after it is set besides the
   concat. So instead of storing prefix and the title, I store the
   assembled prefix + title and the bare title.
2. A copy must be made because it was returning `std::wstring` instead
   of `std::wstring&`. Now it returns the ref.

### Dirty Area Return
Every time the renderer checks the dirty area, which is sometimes
multiple times per pass (regular text printing, again for selection,
etc.), a vector is created off the heap to return the rectangles. The
consumers only ever iterate this data. Now we return a span over a
rectangle or rectangles that the engine must store itself.
1. For some renderers, it's always a constant 1 element. They update
   that 1 element when dirty is queried and return it in the span with a
   span size of 1.
2. For other renderers with more complex behavior, they're already
   holding a cached vector of rectangles. Now it's effectively giving
   out the ref to those in the span for iteration.

### Bitmap Runs
The `til::bitmap` used a `std::optional<std::vector<til::rectangle>>`
inside itself to cache its runs and would clear the optional when the
runs became invalidated. Unfortunately doing `.reset()` to clear the
optional will destroy the underlying vector and have it release its
memory. We know it's about to get reallocated again, so we're just going
to make it a `std::pmr::vector` and give it a memory pool. 

The alternative solution here was to use a `bool` and
`std::vector<til::rectangle>` and just flag when the vector was invalid,
but that was honestly more code changes and I love excuses to try out
PMR now.

Also, instead of returning the ref to the vector... I'm just returning a
span now. Everyone just iterates it anyway, may as well not share the
implementation detail.

### UTF-8 conversions
When testing with Terminal and looking at the `conhost.exe`'s PTY
renderer, it spends a TON of allocation time on converting all the
UTF-16 stuff inside to UTF-8 before it sends it out the PTY. This was
because `ConvertToA` was allocating a string inside itself and returning
it just to have it freed after printing and looping back around again...
as a PTY does.

The change here is to use `til::u16u8` that accepts a buffer out
parameter so the caller can just hold onto it.

## Validation Steps Performed
- [x] `big.txt` in conhost.exe (GDI renderer)
- [x] `big.txt` in Terminal (DX, PTY renderer)
- [x] Ensure WDDM and BGFX build under Razzle with this change.
2021-02-16 20:52:33 +00:00
Dustin Howett 3822d5b662 Merged PR 5677497: [Git2Git] Merged PR 5655213: Allow conhost to handoff to registered default app handler
Contains:
- Delegation Configurator that can lookup/edit/save configuration information to registry
- Conhost can lookup the CLSID of a registered default
- Conhost has the ability to handoff a starting visible-window interactive session to the registered default
- Velocity key since this is a big deal and we want to be careful
- IDL for the interface

Related work items: MSFT-16458099
Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_wdx_dxp_windev 0ca55027d8180fbbaa145f2fe7a15005856c0f7c
2021-02-11 21:07:50 +00:00
Dustin Howett 054d7dbb1c Merged PR 5612120: Migrate OSS up to ae8347f33
Related work items: MSFT-31478342
2021-01-26 19:39:20 +00:00
Dustin L. Howett e7592ec3d4
ROW: clean up in preparation to hide CharRow & AttrRow (#8446)
Moving things out of CharRow into ROW helps us hide it as an implementation detail.
This is part one of many.

### CharRow: Hide ClearCell, use ROW::ClearColumn

### CharRow: Hide GetText, use ROW::GetText

### CharRowBaseTests: remove dead file (never used!)

### CharRow: Move DoubleBytePadded into ROW

### CharRow: Move WrapForced into ROW

### Char/AttrRow: Hide Reset, use ROW::Reset

### Remove RowCellIterator (dead code)

RCI was unused; it was replaced by TextBufferCellIterator shortly after its creation

### Move AttrRowTests to ut_textbuffer from ut_host

It had no reliance on the host.
2021-01-20 21:16:56 +00:00
Dustin Howett 612e3a0a3e Merged PR 5568522: Migrate OSS up to a8b404463
Related work items: MSFT-31337042
2021-01-13 02:58:38 +00:00
Michael Niksa f087d03eb2
Reduce Transient Allocations during Bulk Text Output (#8617)
Make a few changes to memory usage throughout the application to reduce transient allocations from the `big.txt` test from ~213,000 to ~53,000.

## PR Checklist
* [x] Supports #3075
* [x] I work here.
* [x] Tested manually and WPR'd. Test suite should still pass.
* [x] Am core contributor

## Detailed Description of the Pull Request / Additional comments

Transient allocations are those that are new'd, used, then delete'd. Going back and forth to the system allocator for things we're just going to throw away or use rapidly again is a performance detriment. Not only is it a bunch of time to go ask the system with a syscall, it also hits a whole bunch of locks on the allocators. This PR identifies a few places where we were accidentally allocating and didn't mean to or were allocating and freeing just to turn around and allocate again. I chose other strategies to avoid this.

## Validation Steps Performed
- Ran `big.txt` sample (~6MB file) before and after. Observed heap allocations with WPR.
2021-01-05 18:06:06 +00:00
Austin Lamb 539a5dc0af
Greatly reduce allocations in the conhost/OpenConsole startup path (#8489)
I was looking at conhost/OpenConsole and noticed it was being pretty
inefficient with allocations due to some usages of std::deque and
std::vector that didn't need to be done quite that way.

So this uses std::vector for the TextBuffer's storage of ROW objects,
which allows one allocation to contiguously reserve space for all the
ROWs - on Desktop this is 9001 ROW objects which means it saves 9000
allocations that the std::deque would have done.  Plus it has the
benefit of increasing locality of the ROW objects since deque is going
to chase pointers more often with its data structure.

Then, within each ROW there are CharRow and ATTR_ROW objects that use
std::vector today.  This changes them to use Boost's small_vector, which
is a variation of vector that allows for the so-called "small string
optimization."  Since we know the typical size of these vectors, we can
pre-reserve the right number of elements directly in the
CharRow/ATTR_ROW instances, avoiding any heap allocations at all for
constructing these objects.

There are a ton of variations on this "small_vector" concept out there
in the world - this one in Boost, LLVM has one called SmallVector,
Electronic Arts' STL has a small_vector, Facebook's folly library has
one...there are a silly number of these out there.  But Boost seems like
it's by far the easiest to consume in terms of integration into this
repo, the CI/CD pipeline, licensing, and stuff like that, so I went with
the boost version.

In terms of numbers, I measured the startup path of OpenConsole.exe on
my dev box for Release x64 configuration.  My box is an i7-6700k @ 4
Ghz, with 32 GB RAM, not that I think machine config matters much here:

|        | Allocation count    | Allocated bytes    | CPU usage (ms) |
| ------ | ------------------- | ------------------ | -------------- |
| Before | 29,461              | 4,984,640          | 103            |
| After  | 2,459 (-91%)        | 4,853,931 (-2.6%)  | 96 (-7%)       |

Along the way, I also fixed a dynamic initializer I happened to spot in
the registry code, and updated some docs.

## Validation Steps Performed
- Ran "runut", "runft" and "runuia" locally and confirmed results are
  the same as the main branch
- Profiled the before/after numbers in the Visual Studio profiler, for
  the numbers shown in the table

Co-authored-by: Austin Lamb <austinl@microsoft.com>
2020-12-16 10:40:30 -08:00
Dustin Howett 857a893660 Merged PR 5503403: Migrate OSS up to 05c0d4c0e
N
* Change backslashes in include statements to forward slashes (CC-8205)

Dustin L. Howett
* Refactor DEC/ANSI modes to avoid duplication when we add SM/RM (GH-8469)
* Fix the xterm and SGR mouse encodings for CTRL, ALT, SHIFT (GH-8379)

James Holderness
* Fix rendering of DBCS characters when partially off screen (CC-8438)
* Correct horizontal coordinates in viewport overflow test (CC-8456)
* Correct paths in the the runut and runft test scripts (CC-8488)
* Retain horizontal viewport offset when moving to bottom (CC-8434)
* Fix out-of-bounds exceptions in Set...{Buffer,Screen}Size (CC-8309)

PankajBhojwani (1)
* Implement ConEmu's OSC 9;4 to set the taskbar progress indicator (CC-8055)

Chester Liu (1)
* Improve OSC 8 Hyperlink parsing logic (CC-7962)

Related work items: #31090459, #31090805, #31090808, #31090810
2020-12-16 01:36:03 +00:00
Dustin Howett 7241fa29c6 Merged PR 5445070: [Git2Git] Update the Windows build for some shell changes
Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_onecore_dep_uxp 91dff13f6953441afe9e28bfe3da9d5bff27bb05

Related: MSFT-26196390

Related work items: #26196390
2020-12-16 01:32:35 +00:00
Dustin L. Howett fb3d772615
Convert DeviceComm into an interface and add handle exchange (#8367)
This commit replaces DeviceComm with the interface IDeviceComm and the
concrete implementation type ConDrvDeviceComm. This work is done in
preparation for different device backends.

In addition to separating out ConDrv-specific behavior, I've introduced
a "handle exchange" interface.

HANDLE EXCHANGE
---------------

There are points where we give ConDrv opaque handle identifiers to our
input buffer, output buffer and process data. The exact content of the
opaque identifier is meaningless to ConDrv: the driver's only
interaction with these identifiers is to hold onto them and send back
whichever are pertinent for each API call.

Because of that, we used the raw register-width pointer value of the
input buffer, output buffer or process data _as_ the opaque handle
value.

This works very well for ConDrv <-> conhost using the ConDrvDeviceComm.
It works less well for something like the "logging" DeviceComm that will
log packets to a file: those packets *cannot* contain pointer values (!)

To address this, and to afford flexibility to DeviceComm implementers,
I've introduced a two-member complement of handle management functions:

* `ULONG_PTR PutHandle(void*)` registers an object with the DeviceComm
  and returns an opaque identifier.
* `void* GetHandle(ULONG_PTR)` takes an opaque identifier and returns
  the original object.

ConDrvDeviceComm implements PutHandle and GetHandle by casting the
object pointer to the "opaque handle value", which maintains wire format
compatibility[1] with revisions of conhost prior to this change.

Simpler DeviceComm implementations that require handle tracking but
cannot bear raw pointers can implement these functions by returning an
autoincrementing ID (or similar) and registering the raw object pointer
in a mapping.

I've audited all existing handle exchanges with the driver and updated
them to use Put/GetHandle.

(I intended to add DestroyHandle, but we are not equipped for handle
removal at the moment. ConsoleHandleData/ConsoleProcessHandle are
destroyed during wait routine completion, on client disconnect, etc.
This does mean that an id<->pointer mapping will grow without bound, but
at a cost of ~8 bytes per entry and a short-lived console session I am
not too concerned about the cost.)

[1] Wire format compatibility is not required, and later we may want to
switch ConDrvDeviceComm to `EncodePointer` and `DecodePointer` just to
insulate us against a spurious ConDrv packet allowing for an arbitrary
4/8-byte read and subsequent liftoff into space.
2020-12-15 23:07:43 +00:00
Don-Vito a1f42e87a8
Fix Copy to Clipboard to preserve visual structure of block selection (#8579)
There are two issue with copy to clipboard when block is selected:
* We don't add new lines for lines that were wrapped
* We remove trailing whitespaces which is not intuitive in block selection.

Fixed the copy logic to always add newlines and not to remove
whitespaces when block is selected.

Even if shift is pressed!

## Detailed Description of the Pull Request / Additional comments
* Added optional parameter to `TextBuffer::GetText` 
that allows to apply formatting (includeCRLF / trimming) 
to lines that were wrapped
* Changed `Terminal::RetrieveSelectedTextFromBuffer` 
to apply the following parameters when block is selected:
  * includeCRLF = true
  * trimTrailingWhitespaces = false
  * apply the formatting above to all rows, including the ones 
that were wrapped 

## Validation Steps Performed
* Manual tests for both block and standard selection
* Copy with both right-click and command
* Added UT

Closes #6740
2020-12-14 23:32:44 +00:00
James Holderness cae0f9a718
Fix color selection operations in conhost (#8577)
In conhost there is a keyboard shortcut that applies colors to the
selected range of text, and another shortcut that searches for the
selected text, and applies colors to any matching content. The former
operation doesn't work correctly when the selection is wrapped, and both
have problems when the selected text spans DBCS characters. This PR
attempts to fix those issues.

The problem with the color section was that it applied the color to a
simple rect spanning the start and end points of the selection. I've now
updated it to use the `Selection::GetSelectionRects` method, which
correctly handles a wrapped range of lines, and makes sure that double
width characters are fully covered.

The problem with the "find-and-color" operation was in the way it
obtained the search text from the selected screen cells. Since it
retrieved one cell at a time, and a DBCS character can span two cells,
that resulted in some characters being repeated in the search text. I've
now corrected that code to take the width of the characters into
account.

## Validation Steps Performed
I've manually verified that the test cases described in #8572 and #8574
are now working correctly.

Closes #8572
Closes #8574
2020-12-14 19:45:49 +00:00
Mike Griese 1d08288406
Fix the feature tests with a retry (#8534)
A bunch of our feature tests don't work reliably in CI. They rely on
creating a new `OpenConsole.exe` window, then running the test _in that
console_. As a part of that test setup, the test runner used to wait a
second to attach to the newly created console. Then the test goes on
it's merry way, assuming the console is ready to go. However, in CI,
that might take more than a second. If it does, then the test would fail
pretty immediately, as soon as it tries to get at the buffer of the new
console.

This PR introduces a little retry loop to the test init. After attaching
to the new console, we'll try and get at the screen buffer. If that
fails, we'll wait a second and try again. We'll try 5 times total,
before bailing entirely. Hopefully, this should mitigate most of the
random CI failures we get in the feature tests.

Closes #8495
2020-12-09 11:02:23 -08:00
James Holderness 2a2f6b32a2
Correct horizontal coordinates in viewport overflow test (#8456)
When resizing the buffer in the `SetConsoleScreenBufferSize` and
`SetConsoleScreenBufferInfoEx` APIs, we have tests in place to make sure
that the resize doesn't result in the viewport extending past the bottom
or right of the buffer (since that can eventually result in exceptions
being thrown). Unfortunately these tests were using the wrong X
coordinate, so they failed to detect an overflow along the horizontal
axis. This PR corrects that mistake.

PR #8309 was where the overflow detection was initially added.

The original code was using the `Viewport::EndExclusive` method to
determine the extent of the viewport, mistakenly thinking that it
returned the bottom right coordinates (it actually returns the left
coordinate). So I've now added a `BottomRightExclusive` method to the
`Viewport` class, that actually does return the coordinates we need, and
have updated the overflow tests to use that method instead.

## Validation Steps Performed
I've manually confirmed that the test case is issue #8453 is no longer
throwing an exception. 

Closes #8453
2020-12-03 21:53:16 +00:00
James Holderness 90316be322
Retain horizontal viewport offset when moving to bottom (#8434)
When the viewport is moved to the "virtual bottom" of the buffer (via
the `MoveToBottom` method), it is important that the horizontal viewport
offset be left as it is, otherwise that can result in some undesirable
side effects.

Since the VT coordinate system is relative to the top of the viewport,
many VT operations call the `MoveToBottom` method to make sure the
viewport is correctly positioned before proceeding. There is no need for
the horizontal position to be adjusted, though, since the X coordinates
are not constrained by the viewport, but are instead relative to the
underlying buffer.

Setting the viewport X coordinate to 0 in `MoveToBottom` (as we were
previously doing) could result in the cursor being pushed off screen.
And if the operation itself was moving the cursor, that would then
trigger another viewport move to bring the cursor back into view. These
conflicting movements meant the viewport was always forced as far left
as possible, and could also result in cursor "droppings" as the cursor
lost track of where it had been.

I've now fixed this by updating the `GetVirtualViewport` method to match
the horizontal offset of the active viewport, instead of having the X
coordinate hardcoded to 0. 

## Validation Steps Performed

I've manually confirmed that this fixes the cursor "droppings" test case
reported in issue #8213.

I've also added a screen buffer test that makes sure the `MoveToBottom`
method is working as expected, and not changing the horizontal viewport
offset when it moves down.

Closes #8213
2020-11-30 19:58:03 +00:00
N d09fdd61cb
Change backslashes in include statements to forward slashes (#8205)
Many include statements use forward slashes, while others use backwards
slashes. This is inconsistent formatting. For this reason, I changed the
backward slashes to forward slashes since that is the standard.
2020-11-25 21:02:10 +00:00
Dustin Howett 7db05b1383 Merge remote-tracking branch 'openconsole/inbox' into HEAD 2020-11-19 15:26:29 -08:00
Dustin Howett 1e42bc8e4f Merged PR 5421982: Reflect OS build changes
[Git2Git] Git Train: Merge of building/rs_onecore_dep_uxp/201117-2002 into official/rs_onecore_dep_uxp Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_onecore_dep_uxp 526043ab6050397506b3cdb77e6a43b5ca9a2e9a

Related work items: MSFT-29990377
2020-11-19 23:21:37 +00:00
James Holderness 9a070490d4
Fix out-of-bounds exceptions in Set...{Buffer,Screen}Size (#8309)
This fixes a number of exceptions that can cause conhost to crash when
the buffer is resized in such a way that the viewport or cursor position
end up out of bounds.

Technically this is a fix for issue #256, although that has been closed
as "needs-repro".

The main fix was to add checks in the `SetConsoleScreenBufferSizeImpl`
and `SetConsoleScreenBufferInfoExImpl` methods, to make sure the
viewport doesn't extend past the bottom or right of the buffer after a
resize. If it has overflowed, we move the viewport back up or left until
it's back within the buffer boundaries. We also check if the cursor
position has ended up out of bounds, and if so, clamp it back inside the
buffer.

The `SCREEN_INFORMATION::SetViewport` was also a source of viewport
overflow problems, because it was mistakenly using inclusive coordinates
in its range checks, which resulted in them being off by one. That has
now been corrected to use exclusive coordinates.

Finally, the `IsCursorDoubleWidth` method was incorrectly marked as
`noexcept`, which was preventing its exceptions from being caught.
Ideally it shouldn't be throwing exceptions at all any more, but I've
removed the `noexcept` specifier, so if it does throw an exception,
it'll at least have more chance of recovering without a crash.

## Validation Steps Performed

I put together a few test cases (based on the reports in issues #276 and
#1976) which consistently caused conhost to crash, or to generate an
exception visible in the debug output. With this PR applied, those test
cases are no longer crashing or triggering exceptions.

Closes #1976
2020-11-17 13:17:51 -08:00
N 3a57378f15
Fix potential over/underflow as noted by "TODO:" comment (#8081)
Fixed potential errors caused by overflow or underfow in
SectionInput.cpp

## PR Checklist
* [x] CLA signed
* [x] Tests added/passed

## Detailed Description of the Pull Request / Additional comments
In selectionInput.cpp, there is both a potential overflow and potential
underflow. To address this issue, I casted the calculation up to int,
which is then checked because of integer promotion. Underflow and
underflow is therefore impossible because now if the calculation exceeds
SHORT_MAX, it will have exceeded bufferSize.BottomInclusive() or
bufferSize.Top() anyway, and be set to them.

## Validation Steps Performed
Passed Unit Testing
Manual Validation
2020-11-11 02:20:58 +00:00
PankajBhojwani 2bf5d18c84
Add support for autodetecting URLs and making hyperlinks (#7691)
This pull request is the initial implementation of hyperlink auto
detection

Overall design:
- Upon startup, TerminalCore gives the TextBuffer some patterns it
  should know about
- Whenever something in the viewport changes (i.e. text
  output/scrolling), TerminalControl tells TerminalCore (through a
  throttled function for performance) to retrieve the visible pattern
  locations from the TextBuffer
- When the renderer encounters a region that is associated with a
  pattern, it paints that region differently 

References #5001
Closes #574
2020-10-28 20:24:43 +00:00
Dustin L. Howett df7c3ccc3b
Hash the URI as part of the hyperlink ID (#7940)
It turns out that we missed part of the OSC 8 spec which indicated that
_hyperlinks with the same ID but different URIs are logically distinct._

> Character cells that have the same target URI and the same nonempty id
> are always underlined together on mouseover.
> The same id is only used for connecting character cells whose URIs is
> also the same. Character cells pointing to different URIs should never
> be underlined together when hovering over.

This pull request fixes that oversight by appending the (hashed) URI to
the generated ID.

When Terminal receives one of these links over ConPTY, it will hash the
URL a second time and therefore append a second hashed ID. This is taken
as an acceptable cost.

Fixes #7698
2020-10-16 22:08:59 +00:00
James Holderness 55151a4a04
Refactor VT parameter handling (#7799)
This PR introduces a pair of classes for managing VT parameters that
automatically handle range checking and default fallback values, so the
individual operations don't have to do that validation themselves. In
addition to simplifying the code, this fixes a few cases where we were
mishandling missing or extraneous parameters, and adds support for
parameter sequences on commands that couldn't previously handle them.
This PR also sets a limit on the number of parameters allowed, to help
thwart DoS memory consumption attacks.

## References

* The new parameter class also introduces the concept of an
  omitted/default parameter which is not necessarily zero, which is a
  prerequisite for addressing issue #4417.

## Detailed Description of the Pull Request / Additional comments

There are two new classes provide by this PR: a `VTParameter` class,
similar in function to a `std::optional<size_t>`, which holds an
individual parameter (which may be an omitted/default value); and a
`VTParameters` class, similar in function to `gsl:span<VTParameter>`,
which holds a sequence of those parameters.

Where `VTParameter` differs from `std::optional` is with the inclusion
of two cast operators. There is a `size_t` cast that interprets omitted
and zero values as 1 (the expected behaviour for most numeric
parameters). And there is a generic cast, for use with the enum
parameter types, which interprets omitted values as 0 (the expected
behaviour for most selective parameters).

The advantage of `VTParameters` class is that it has an `at` method that
can never fail - out of range values simply return the a default
`VTParameter` instance (this is standard behaviour in VT terminals). It
also has a `size` method that will always return a minimum count of 1,
since an empty parameter list is typically the equivalent of a single
"default" parameter, so this guarantees you'll get at least one value
when iterating over the list with `size()`.

For cases where we just need to call the same dispatch method for every
parameter, there is a helper `for_each` method, which repeatedly calls a
given predicate function with each value in the sequence. It also
collates the returned success values to determine the overall result of
the sequence. As with the `size` method, this will always make at least
one call, so it correctly handles empty sequences.

With those two classes in place, we could get rid of all the parameter
validation and default handling code in the `OutputStateMachineEngine`.
We now just use the `VTParameters::at` method to grab a parameter and
typically pass it straight to the appropriate dispatch method, letting
the cast operators automatically handle the assignment of default
values. Occasionally we might need a `value_or` call to specify a
non-standard default value, but those cases are fairly rare.

In some case the `OutputStateMachineEngine` was also checking whether
parameters values were in range, but for the most part this shouldn't
have been necessary, since that is something the dispatch classes would
already have been doing themselves (in the few cases that they weren't,
I've now updated them to do so).

I've also updated the `InputStateMachineEngine` in a similar way to the
`OutputStateMachineEngine`, getting rid of a few of the parameter
extraction methods, and simplifying other parts of the implementation.
It's not as clean a replacement as the output engine, but there are
still benefits in using the new classes.

## Validation Steps Performed

For the most part I haven't had to alter existing tests other than
accounting for changes to the API. There were a couple of tests I needed
to drop because they were checking for failure cases which shouldn't
have been failing (unexpected parameters should never be an error), or
testing output engine validation that is no longer handled at that
level.

I've added a few new tests to cover operations that take sequences of
selective parameters (`ED`, `EL`, `TBC`, `SM`, and `RM`). And I've
extended the cursor movement tests to make sure those operations can
handle extraneous parameters that weren't expected. I've also added a
test to verify that the state machine will correctly ignore parameters
beyond the maximum 32 parameter count limit.

I've also manual confirmed that the various test cases given in issues
#2101 are now working as expected.

Closes #2101
2020-10-15 16:12:52 +00:00
Mike Griese 8bdae31f6b
Fix the linter for C++ files (#7930)
For whatever reason, the super linter seems to think that any file it doesn't recognize is an EDITORCONFIG file. That means all our `cpp`, `hpp`, `h`, `resw`, `xaml`, etc files are going to get linted with different rules than the clang-format ones we already use. 

This PR disables the EDITORCONFIG linter, and has a minimal change to a cpp file to ensure that it's no longer linted by the action.

See also: 
* #7637 added this
* #7799 is blocked by this
* #7924 is blocked by this
2020-10-15 16:05:54 +00:00
Chester Liu 02b120236c
Add support for more OSC color formats (#7578)
* Correct the behaviour of parsing `rgb:R/G/B`. It should be interpreted
  as `RR/GG/BB` instead of `0R/0G/0B`
* Add support for `rgb:RRR/GGG/BBB` and `rgb:RRRR/GGGG/BBBB`. The
  behaviour of 12 bit variants is to repeat the first digit at the end,
  e.g. `rgb:123/456/789` becomes `rgb:1231/4564/7897`.
* Add support for `#` formats. We are following the rules of
  [XParseColor] by interpreting `#RGB` as `R000G000B000`.
* Add support for XOrg app color names, which are supported by xterm, VTE
  and many other terminal emulators.
* Multi-parameter OSC 4 is now supported.
* The chaining of OSC 10-12 is not yet supported. But the parameter
  validation is relaxed by parsing the parameters as multi-params but
  only use the first one, which means `\e]10;rgb:R/G/B;` and
  `\e]10:rgb:R/G/B;invalid` will execute `OSC 10` with the first color
  correctly. This fixes some of the issues mentioned in #942 but not
  all of them.

[XParseColor]: https://linux.die.net/man/3/xparsecolor

Closes #3715
2020-10-14 17:29:10 -07:00
Carlos Zamora 9ec57a7d3c
Fix and test TextBuffer::MoveToPreviousWord() (#7770)
This fixes a bug when moving backwards by word that resulted in #7742.

This also includes...
- a minor refactor that leverages `GetWordStart` in `MoveToPreviousWord`
- additional unit tests for movement by word
- a feature test comprised of the referenced bug report

`MoveToPreviousWord()` would...
- move backwards for each whitespace character
- then, move backwards for each regular character

This would actually result in moving to the beginning of the current "word" (as defined by a11y).

We actually need to do this process twice:
- the first time gets you to the beginning of the current word
- attempt to move back by one character
- the second time gets you to the beginning of the previous word

Rather than implementing 4 while loops, we leverage `GetWordStart()` to
attempt to move to the beginning of the previous word. We call it twice
(as described above). The logic is unchanged, but we instead reuse a
function that has already undergone more testing.

To make sure this works as expected, additional unit tests were
introduced covering "MoveByWord" in the TextBuffer.

## Validation Steps Performed
Added test for repro steps.
Added unit tests for movement by word.

Closes #7742
2020-09-30 18:13:22 +00:00
Dustin L. Howett c3b3f5f0ba
When win32 is resizing the viewport, make sure Right > Left (#7768)
Sometimes when we were sliding the viewport to fit inside the buffer, we
would end up with left > right.

That would cause us to crash down the line when rendering.

Fixes MSFT:28387423
Fixes #7744
2020-09-28 15:46:45 -07:00
Carlos Zamora 40893b2823
Fix A11y EndExclusive Error for Move & Expand (#7677)
`EndExclusive` represents the end of the buffer. This is designed to not
point to any data on the buffer. UiaTextRange would point to this
`EndExclusive` and then attempt to move based on it. However, since it
does not point to any data, it could experience undefined behavior or
(inevitably) crash from running out of bounds.

This PR specifically checks for expansion and movement at that point,
and prevents us from moving beyond it. There are plans in the future to
define the "end" as the last character in the buffer. Until then, this
solution will suffice and provide correct behavior that doesn't crash.

## Validation Steps Performed
Performed the referenced bugs' repro steps and added test coverage.

Closes MSFT-20458595
Closes #7663
Closes #7664
2020-09-23 20:06:18 +00:00
James Holderness d1671a0acd
Add support for the "blink" graphic rendition attribute (#7490)
This PR adds support for the _blink_ graphic rendition attribute. When a
character is output with this attribute set, it "blinks" at a regular
interval, by cycling its color between the normal rendition and a dimmer
shade of that color.

The majority of the blinking mechanism is encapsulated in a new
`BlinkingState` class, which is shared between the Terminal and Conhost
implementations. This class keeps track of the position in the blinking
cycle, which determines whether characters are rendered as normal or
faint. 

In Windows Terminal, the state is stored in the `Terminal` class, and in
Conhost it's stored in the `CONSOLE_INFORMATION` class. In both cases,
the `IsBlinkingFaint` method is used to determine the current blinking
rendition, and that is passed on as a parameter to the
`TextAttribute::CalculateRgbColors` method when these classes are
looking up attribute colors.

Prior to calculating the colors, the current attribute is also passed to
the `RecordBlinkingUsage` method, which keeps track of whether there are
actually any blink attributes in use. This is used to determine whether
the screen needs to be refreshed when the blinking cycle toggles between
the normal and faint renditions.

The refresh itself is handled by the `ToggleBlinkingRendition` method,
which is triggered by a timer. In Conhost this is just piggybacking on
the existing cursor blink timer, but in Windows Terminal it needs to
have its own separate timer, since the cursor timer is reset whenever a
key is pressed, which is not something we want for attribute blinking.

Although the `ToggleBlinkingRendition` is called at the same rate as the
cursor blinking, we actually only want the cells to blink at half that
frequency. We thus have a counter that cycles through four phases, and
blinking is rendered as faint for two of those four. Then every two
cycles - when the state changes - a redraw is triggered, but only if
there are actually blinking attributes in use (as previously recorded).

As mentioned earlier, the blinking frequency is based on the cursor
blink rate, so that means it'll automatically be disabled if a user has
set their cursor blink rate to none. It can also be disabled by turning
off the _Show animations in Windows_ option. In Conhost these settings
take effect immediately, but in Windows Terminal they only apply when a
new tab is opened.

This PR also adds partial support for the `SGR 6` _rapid blink_
attribute. This is not used by DEC terminals, but was defined in the
ECMA/ANSI standards. It's not widely supported, but many terminals just
it implement it as an alias for the regular `SGR 5` blink attribute, so
that's what I've done here too.

## Validation Steps Performed

I've checked the _Graphic rendition test pattern_ in Vttest, and
compared our representation of the blink attribute to that of an actual
DEC VT220 terminal as seen on [YouTube]. With the right color scheme
it's a reasonably close match.

[YouTube]: https://www.youtube.com/watch?v=03Pz5AmxbE4&t=1m55s

Closes #7388
2020-09-21 23:21:33 +00:00
Dustin L. Howett ef83aa3c41
Make sure we don't hide the cursor until the IME starts (#7673)
Some IME implementations do not produce composition strings, and their
users have come to rely on the cursor that conhost traditionally left on
until a composition string showed up. We shouldn't hide the cursor until
we get a string (as opposed to hiding it when composition begins) so as
to not break those IMEs.

Related to #6207.

Fixes MSFT:29219348
2020-09-18 19:25:39 +00:00
Dustin L. Howett cb037f3953
Switch all DSR responses to appending instead of prepending (#7583)
This fixes an issue where two CPRs could end up corrupted in the input
buffer. An application that sent two CPRs back-to-back could
end up reading the first few characters of the first prepended CPR
before handing us another CPR. We would dutifully prepend it to the
buffer, causing them to overlap.

```
^[^[2;2R[1;1R
^^      ^^^^^ First CPR
  ^^^^^^ Second CPR
```

The end result of this corruption is that a requesting application
would receive an unbidden `R` on stdin; for vim, this would trigger
replace mode immediately on startup.

Response prepending was implemented in !997738 without much comment.
There's very little in the way of audit trail as to why we switched.
Michael believes that we wanted to make sure that applications got DSR
responses immediately. It had the unfortunate side effect of causing
subsequence CPRs across cursor moves to come out in the wrong order.

I discussed our options with him, and he suggested that we could
implement a priority queue in InputBuffer and make sure that "response"
input was dispatched to a client application before any application- or
user-generated input. This was deemed to be too much work.

We decided that DSR responses getting top billing was likely to be a
stronger guarantee than most terminals are capable of giving, and that
we should be fine if we just switch it back to append.

Thanks to @k-takata, @tekki and @brammool for the investigation on the
vim side.

Fixes #1637.
2020-09-09 23:55:22 +00:00
Chester Liu 7ab4d45a9d
Add support for DECSCUSR "0" to restore cursor to user default (#7379)
This PR is about the behavior of DECSCUSR. This PR changes the meaning
of DECSCUSR 0 to restore the cursor style back to user default. This
differs from what VT spec says but it’s used in popular terminal
emulators like iTerm2 and VTE-based ones. See #1604. 

Another change is that for parameter greater than 6, DECSCUSR should be
ignored, instead of restoring the cursor to legacy. This PR fixes it.
See #7382.

Fixes #1604.
2020-09-04 20:36:09 +00:00
PankajBhojwani 614507b95b
OSC 8 support for conhost and terminal (#7251)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
Conhost can now support OSC8 sequences (as specified [here](https://gist.github.com/egmontkob/eb114294efbcd5adb1944c9f3cb5feda)). Terminal also supports those sequences and additionally hyperlinks can be opened by Ctrl+LeftClicking on them. 

<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References
#204 

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [X] Closes #204 
* [ ] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
Added support to:

- parse OSC8 sequences and extract URIs from them (conhost and terminal)
- add hyperlink uri data to textbuffer/screeninformation, associated with a hyperlink id (conhost and terminal)
- attach hyperlink ids to text to allow for uri extraction from the textbuffer/screeninformation (conhost and terminal)
- process ctrl+leftclick to open a hyperlink in the clicked region if present

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Open up a PowerShell tab and type
```PowerShell
${ESC}=[char]27
Write-Host "${ESC}]8;;https://github.com/microsoft/terminal${ESC}\This is a link!${ESC}]8;;${ESC}\"
```
Ctrl+LeftClick on the link correctly brings you to the terminal page on github

![hyperlink](https://user-images.githubusercontent.com/26824113/89953536-45a6f580-dbfd-11ea-8e0d-8a3cd25c634a.gif)
2020-09-03 13:52:39 -04:00
Michael Niksa 5d082ffe67
Helix Testing (#6992)
Use the Helix testing orchestration framework to run our Terminal LocalTests and Console Host UIA tests.

## References
#### Creates the following new issues:
- #7281 - re-enable local tests that were disabled to turn on Helix
- #7282 - re-enable UIA tests that were disabled to turn on Helix
- #7286 - investigate and implement appropriate compromise solution to how Skipped is handled by MUX Helix scripts

#### Consumes from:
- #7164 - The update to TAEF includes wttlog.dll. The WTT logs are what MUX's Helix scripts use to track the run state, convert to XUnit format, and notify both Helix and AzDO of what's going on.

#### Produces for:
- #671 - Making Terminal UIA tests is now possible
- #6963 - MUX's Helix scripts are already ready to capture PGO data on the Helix machines as certain tests run. Presuming we can author some reasonable scenarios, turning on the Helix environment gets us a good way toward automated PGO.

#### Related:
- #4490 - We lost the AzDO integration of our test data when I moved from the TAEF/VSTest adapter directly back to TE. Thanks to the WTTLog + Helix conversion scripts to XUnit + new upload phase, we have it back!

## PR Checklist
* [x] Closes #3838
* [x] I work here.
* [x] Literally adds tests.
* [ ] Should I update a testing doc in this repo?
* [x] Am core contributor. Hear me roar.
* [ ] Correct spell-checking the right way before merge.

## Detailed Description of the Pull Request / Additional comments
We have had two classes of tests that don't work in our usual build-machine testing environment:
1. Tests that require interactive UI automation or input injection (a.k.a. require a logged in user)
2. Tests that require the entire Windows Terminal to stand up (because our Xaml Islands dependency requires 1903 or later and the Windows Server instance for the build is based on 1809.)

The Helix testing environment solves both of these and is brought to us by our friends over in https://github.com/microsoft/microsoft-ui-xaml.

This PR takes a large portion of scripts and pipeline configuration steps from the Microsoft-UI-XAML repository and adjusts them for Terminal needs.
You can see the source of most of the files in either https://github.com/microsoft/microsoft-ui-xaml/tree/master/build/Helix or https://github.com/microsoft/microsoft-ui-xaml/tree/master/build/AzurePipelinesTemplates

Some of the modifications in the files include (but are not limited to) reasons like:
- Our test binaries are named differently than MUX's test binaries
- We don't need certain types of testing that MUX does.
- We use C++ and C# tests while MUX was using only C# tests (so the naming pattern and some of the parsing of those names is different e.g. :: separators in C++ and . separators in C#)
- Our pipeline phases work a bit differently than MUX and/or we need significantly fewer pieces to the testing matrix (like we don't test a wide variety of OS versions).

The build now runs in a few stages:
1. The usual build and run of unit tests/feature tests, packaging verification, and whatnot. This phase now also picks up and packs anything required for running tests in Helix into an artifact. (It also unifies the artifact name between the things Helix needs and the existing build outputs into the single `drop` artifact to make life a little easier.)
2. The Helix preparation build runs that picks up those artifacts, generates all the scripts required for Helix to understand the test modules/functions from our existing TAEF tests, packs it all up, and queues it on the Helix pool.
3. Helix generates a VM for our testing environment and runs all the TAEF tests that require it. The orchestrator at helix.dot.net watches over this and tracks the success/fail and progress of each module and function. The scripts from our MUX friends handle installing dependencies, making the system quiet for better reliability, detecting flaky tests and rerunning them, and coordinating all the log uploads (including for the subruns of tests that are re-run.)
4. A final build phase is run to look through the results with the Helix API and clean up the marking of tests that are flaky, link all the screenshots and console output logs into the AzDO tests panel, and other such niceities.

We are set to run Helix tests on the Feature test policy of only x64 for now. 

Additionally, because the set up of the Helix VMs takes so long, we are *NOT* running these in PR trigger right now as I believe we all very much value our 15ish minute PR turnaround (and the VM takes another 15 minutes to just get going for whatever reason.) For now, they will only run as a rolling build on master after PRs are merged. We should still know when there's an issue within about an hour of something merging and multiple PRs merging fast will be done on the rolling build as a batch run (not one per).

In addition to setting up the entire Helix testing pipeline for the tests that require it, I've preserved our classic way of running unit and feature tests (that don't require an elaborate environment) directly on the build machines. But with one bonus feature... They now use some of the scripts from MUX to transform their log data and report it to AzDO so it shows up beautifully in the build report. (We used to have this before I removed the MStest/VStest wrapper for performance reasons, but now we can have reporting AND performance!) See https://dev.azure.com/ms/terminal/_build/results?buildId=101654&view=ms.vss-test-web.build-test-results-tab for an example. 

I explored running all of the tests on Helix but.... the Helix setup time is long and the resources are more expensive. I felt it was better to preserve the "quick signal" by continuing to run these directly on the build machine (and skipping the more expensive/slow Helix setup if they fail.) It also works well with the split between PR builds not running Helix and the rolling build running Helix. PR builds will get a good chunk of tests for a quick turn around and the rolling build will finish the more thorough job a bit more slowly.

## Validation Steps Performed
- [x] Ran the updated pipelines with Pull Request configuration ensuring that Helix tests don't run in the usual CI
- [x] Ran with simulation of the rolling build to ensure that the tests now running in Helix will pass. All failures marked for follow on in reference issues.
2020-08-18 18:23:24 +00:00
James Holderness e7a1a675af
Add support for the "doubly underlined" graphic rendition attribute (#7223)
This PR adds support for the ANSI _doubly underlined_ graphic rendition
attribute, which is enabled by the `SGR 21` escape sequence.

There was already an `ExtendedAttributes::DoublyUnderlined` flag in the
`TextAttribute` class, but I needed to add `SetDoublyUnderlined` and
`IsDoublyUnderlined` methods to access that flag, and update the
`SetGraphicsRendition` methods of the two dispatchers to set the
attribute on receipt of the `SGR 21` sequence. I also had to update the
existing `SGR 24` handler to reset _DoublyUnderlined_ in addition to
_Underlined_, since they share the same reset sequence.

For the rendering, I've added a new grid line type, which essentially
just draws an additional line with the same thickness as the regular
underline, but slightly below it - I found a gap of around 0.05 "em"
between the lines looked best. If there isn't enough space in the cell
for that gap, the second line will be clamped to overlap the first, so
you then just get a thicker line. If there isn't even enough space below
for a thicker line, we move the offset _above_ the first line, but just
enough to make it thicker.

The only other complication was the update of the `Xterm256Engine` in
the VT renderer. As mentioned above, the two underline attributes share
the same reset sequence, so to forward that state over conpty we require
a slightly more complicated process than with most other attributes
(similar to _Bold_ and _Faint_). We first check whether either underline
attribute needs to be turned off to send the reset sequence, and then
check individually if each of them needs to be turned back on again.

## Validation Steps Performed

For testing, I've extended the existing attribute tests in
`AdapterTest`, `VTRendererTest`, and `ScreenBufferTests`, to make sure
we're covering both the _Underlined_ and _DoublyUnderlined_ attributes.

I've also manually tested the `SGR 21` sequence in conhost and Windows
Terminal, with a variety of fonts and font sizes, to make sure the
rendering was reasonably distinguishable from a single underline.

Closes #2916
2020-08-10 17:06:16 +00:00
Dustin Howett a3c8b2d8aa Merged PR 5011080: Migrate OSS up to cd7235661
Carlos Zamora (1)
* UIA: use full buffer comparison in rects and endpoint setter (GH-6447)

Dan Thompson (2)
* Tweaks: normalize TextAttribute method names (adjective form) (GH-6951)
* Fix 'bcz exclusive' typo (GH-6938)

Dustin L. Howett (4)
* Fix VT mouse capture issues in Terminal and conhost (GH-7166)
* version: bump to 1.3 on master
* Update Cascadia Code to 2007.15 (GH-6958)
* Move to the TerminalDependencies NuGet feed (GH-6954)

James Holderness (3)
* Render the SGR "underlined" attribute in the style of the font (CC-7148)
* Add support for the "crossed-out" graphic rendition attribute (CC-7143)
* Refactor grid line renderers with support for more line types (CC-7107)

Leonard Hecker (1)
* Added til::spsc, a lock-free, single-producer/-consumer FIFO queue (CC-6751)

Michael Niksa (6)
* Update TAEF to 10.57.200731005-develop (GH-7164)
* Skip DX invalidation if we've already scrolled an entire screen worth of height (GH-6922)
* Commit attr runs less frequently by accumulating length of color run (GH-6919)
* Set memory order on slow atomics (GH-6920)
* Cache the viewport to make invalidation faster (GH-6918)
* Correct comment in this SPSC test as a quick follow up to merge.

Related work items: MSFT-28208358
2020-08-05 18:06:09 +00:00
Michael Niksa 8bad88cf9c
Update TAEF to 10.57.200731005-develop (#7164)
Updates TAEF to 10.57.200731005-develop

## PR Checklist
* [x] Helps #6992 by bringing `wttlog.dll` along with the rest of TAEF.
* [x] I work here.
* [x] Automated tests in CI
* [x] No doc/schema update necessary (checked for docs in this repo)
* [x] Am core contributor.
2020-08-03 20:47:02 +00:00
James Holderness 158a1708a6
Render the SGR "underlined" attribute in the style of the font (#7148)
This PR updates the rendering of the _underlined_ graphic rendition
attribute, using the style specified in the active font, instead of just
reusing the grid line at the bottom of the character cell.

* Support for drawing the correct underline effect in the grid line
  renderer was added in #7107.

There was already an `ExtendedAttributes` flag defined for the
underlined state, but I needed to update the `SetUnderlined` and
`IsUnderlined` methods in the `TextAttribute`  class to use that flag
now in place of the legacy `LVB_UNDERSCORE` attribute. This enables
underlines set via a VT sequence to be tracked separately from
`LVB_UNDERSCORE` grid lines set via the console API.

I then needed to update the `Renderer::s_GetGridlines` method to
activate the `GridLines::Underline` style when the `Underlined`
attribute was set. The `GridLines::Bottom` style is still triggered by
the `LVB_UNDERSCORE` attribute to produce the bottom grid line effect.

Validation
----------

Because this is a change from the existing behaviour, certain unit tests
that were expecting the `LVB_UNDERSCORE` to be toggled by `SGR 4` and
`SGR 24` have now had to be updated to check the `Underlined` flag
instead.

There were also some UI Automation tests that were checking for `SGR 4`
mapping to `LVB_UNDERSCORE` attribute, which I've now substituted with a
test of the `SGR 53` overline attribute mapping to
`LVB_GRID_HORIZONTAL`. These tests only work with legacy attributes, so
they can't access the extended underline state, and I thought a
replacement test that covered similar ground would be better than
dropping the tests altogether.

As far as the visual rendering is concerned, I've manually confirmed
that the VT underline sequences now draw the underline in the correct
position and style, while grid lines output via the console API are
still displayed in their original form.

Closes #2915
2020-08-03 12:49:25 +00:00
Dustin Howett f49ae2451d Merged PR 4988918: Reflect OS changes for LKG10
Reverts "Merged PR 4670666: Workaround for LKG10 internal linker error"

Related work items: MSFT:25439646, MSFT:26598503
2020-07-30 22:55:57 +00:00
Dustin Howett 52d0e3cd52 Merged PR 4955623: Migrate OSS up to 09471c375 (gsl-3.1.0 update)
- Move to GSL 3.1.0 (GH-6908)
- Replace the color table init code with two const arrays (GH-6913)
- Replace basic_string_view<T> with span<const T> (GH-6921)
- Replace gsl::at with a new til::at(span) for pre-checked bounds (GH-6925)

Related work items: MSFT:27866336
2020-07-23 00:27:05 +00:00
Dustin Howett 878ed57db6 Merged PR 4947060: Migrate OS delayload changes
[Git2Git] Git Train: Merge of building/rs_onecore_dep_uxp/200720-1445 into official/rs_onecore_dep_uxp
Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_onecore_dep_uxp 5e1509a00f1acdefe1e6392468ffc9ae44dc89cb

Related work items: MSFT:25731998
2020-07-22 23:29:15 +00:00
Dan Thompson 1f8264d86b
Tweaks: normalize TextAttribute method names (adjective form) (#6951)
## Summary of the Pull Request

Text can have various attributes, such as "bold", "italic", "underlined", etc.  The TextAttribute class embodies this. It has methods to set/query these attributes.

This change tweaks a few of the method names to make them match. I.e. for an imaginary text property "Foo", we should have methods along the lines of:

```
IsFoo
SetFoo(bool isFoo)
```

And variations should match: we should have "Foo" and "OverFoo", not "Fooey" and "OverFoo".

I chose to standardize on the adjective form, since that's what we are closest to already. The attributes I attacked here are:

SetItalic**s** --> SetItalic
SetUnderline --> SetUnderline**d**
SetOverline --> SetOverline**d**

("italic" is an adjective; "italics" is a plural noun, representing letters or words in an italic typeface)

And I also added methods for "DoublyUnderlined" for good measure.

I stopped short of renaming the GraphicsOptions enum values to match, too; but I'd be willing to do that in a follow-up change if people wanted it.

## Validation Steps Performed
It builds, and tests still pass.
2020-07-17 15:50:23 +00:00
Michael Niksa 81b7e54659
Cache the viewport to make invalidation faster (#6918)
In `Renderer::TriggerRedraw`, the act of fetching the viewport from the
`pData` over and over is wasted time. We already have a cached variable
of the viewport that is updated on every scroll check (on
`TriggerScroll` and on `PaintFrame`.) Scrolling wouldn't be working
correctly if the clients weren't already notifying us that the viewport
has changed for scroll purposes, so we can just keep using that cached
value for the invalidation restriction to speed things up over fetching
it again.

## Validation Steps Performed
- Run `time cat big.txt`. Checked average time before/after, WPR traces
  before/after.

## PR Checklist
* [x] Closes perf itch
* [x] I work here
* [x] Manual test
* [x] Documentation irrelevant.
* [x] Schema irrelevant.
* [x] Am core contributor.
2020-07-16 21:46:10 +00:00
Dustin L. Howett 09471c3753
Replace gsl::at with a new til::at(span) for pre-checked bounds (#6925)
The recent changes to use gsl::span everywhere added a few bounds checks
along codepaths where we were already checking bounds. Some of them may
be non-obvious to the optimizer, so we can now use til::at to help them
along.

To accomplish this, I've added a new overload of til::at that takes a
span and directly accesses its backing buffer.
2020-07-15 10:29:36 -07:00
Dustin L. Howett 80da24ecf8
Replace basic_string_view<T> with span<const T> (#6921)
We were using std::basic_string_view as a stand-in for std::span so that
we could change over all at once when C++20 dropped with full span
support. That day's not here yet, but as of 54a7fce3e we're using GSL 3,
whose span is C++20-compliant.

This commit replaces every instance of basic_string_view that was not
referring to an actual string with a span of the appropriate type.

I moved the `const` qualifier into span's `T` because while
`basic_string_view.at()` returns `const T&`, `span.at()` returns `T&`
(without the const). I wanted to maintain the invariant that members of
the span were immutable.

* Mechanical Changes
   * `sv.at(x)` -> `gsl::at(sp, x)`
   * `sv.c{begin,end}` -> `sp.{begin,end}` (span's iterators are const)

I had to replace a `std::basic_string<>` with a `std::vector<>` in
ConImeInfo, and I chose to replace a manual array walk in
ScreenInfoUiaProviderBase with a ranged-for. Please review those
specifically.

This will almost certainly cause a code size regression in Windows
because I'm blowing out all the PGO counts. Whoops.

Related: #3956, #975.
2020-07-15 16:40:42 +00:00
Dustin L. Howett 54a7fce3e0
Move to GSL 3.1.0 (#6908)
GSL 3, the next major version of GSL after the one we're using, replaced
their local implementation of `span` with one that more closely mimics
C++20's span. Unfortunately, that is a breaking change for all of GSL's
consumers.

This commit updates our use of span to comply with the new changes in
GSL 3.

Chief among those breaking changes is:

* `span::at` no longer exists; I replaced many instances of `span::at`
  with `gsl::at(x)`
* `span::size_type` has finally given up on `ptrdiff_t` and become
  `size_t` like all other containers

While I was here, I also made the following mechanical replacements:

* In some of our "early standardized" code, we used std::optional's
  `has_value` and `value` back-to-back. Each `value` incurs an
  additional presence test.
  * Change: `x.value().member` -> `x->member` (`optional::operator->`
    skips the presence test)
  * Change: `x.value()` -> `*x` (as above)
* GSL 3 uses `size_t` for `size_type`.
  * Change: `gsl::narrow<size_t>(x.size())` -> `x.size()`
  * Change: `gsl::narrow<ptrdiff_t>(nonSpan.size())` -> `nonSpan.size()`
    during span construction

I also replaced two instances of `x[x.size() - 1]` with `x.back()` and
one instance of a manual array walk (for comparison) with a direct
comparison.

NOTE: Span comparison and `make_span` are not part of the C++20 span
library.

Fixes #6251
2020-07-14 18:30:59 +00:00
Dustin Howett c70c76e041 Merge remote-tracking branch 'openconsole/inbox' into HEAD 2020-07-13 16:06:05 -07:00