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Author SHA1 Message Date
PankajBhojwani 2bf5d18c84
Add support for autodetecting URLs and making hyperlinks (#7691)
This pull request is the initial implementation of hyperlink auto
detection

Overall design:
- Upon startup, TerminalCore gives the TextBuffer some patterns it
  should know about
- Whenever something in the viewport changes (i.e. text
  output/scrolling), TerminalControl tells TerminalCore (through a
  throttled function for performance) to retrieve the visible pattern
  locations from the TextBuffer
- When the renderer encounters a region that is associated with a
  pattern, it paints that region differently 

References #5001
Closes #574
2020-10-28 20:24:43 +00:00
Michael Niksa 8ea9b327f3
Adjusts High DPI scaling to enable differential rendering (#5345)
## Summary of the Pull Request
- Adjusts scaling practices in `DxEngine` (and related scaling practices in `TerminalControl`) for pixel-perfect row baselines and spacing at High DPI such that differential row-by-row rendering can be applied at High DPI.

## References
- #5185 

## PR Checklist
* [x] Closes #5320, closes #3515, closes #1064
* [x] I work here.
* [x] Manually tested.
* [x] No doc.
* [x] Am core contributor. Also discussed with some of them already via Teams.

## Detailed Description of the Pull Request / Additional comments

**WAS:**
- We were using implicit DPI scaling on the `ID2D1RenderTarget` and running all of our processing in DIPs (Device-Independent Pixels). That's all well and good for getting things bootstrapped quickly, but it leaves the actual scaling of the draw commands up to the discretion of the rendering target.
- When we don't get to explicitly choose exactly how many pixels tall/wide and our X/Y placement perfectly, the nature of floating point multiplication and division required to do the presentation can cause us to drift off slightly out of our control depending on what the final display resolution actually is.
- Differential drawing cannot work unless we can know the exact integer pixels that need to be copied/moved/preserved/replaced between frames to give to the `IDXGISwapChain1::Present1` method. If things spill into fractional pixels or the sizes of rows/columns vary as they are rounded up and down implicitly, then we cannot do the differential rendering.

**NOW:**
- When deciding on a font, the `DxEngine` will take the scale factor into account and adjust the proposed height of the requested font. Then the remainder of the existing code that adjusts the baseline and integer-ifies each character cell will run naturally from there. That code already works correctly to align the height at normal DPI and scale out the font heights and advances to take an exact integer of pixels.
- `TermControl` has to use the scale now, in some places, and stop scaling in other places. This has to do with how the target's nature used to be implicit and is now explicit. For instance, determining where the cursor click hits must be scaled now. And determining the pixel size of the display canvas must no longer be scaled.
- `DxEngine` will no longer attempt to scale the invalid regions per my attempts in #5185 because the cell size is scaled. So it should work the same as at 96 DPI.
- The block is removed from the `DxEngine` that was causing a full invalidate on every frame at High DPI.
- A TODO was removed from `TermControl` that was invalidating everything when the DPI changed because the underlying renderer will already do that.

## Validation Steps Performed
* [x] Check at 150% DPI. Print text, scroll text down and up, do selection.
* [x] Check at 100% DPI. Print text, scroll text down and up, do selection.
* [x] Span two different DPI monitors and drag between them.
* [x] Giant pile of tests in https://github.com/microsoft/terminal/pull/5345#issuecomment-614127648

Co-authored-by: Dustin Howett <duhowett@microsoft.com>
Co-authored-by: Mike Griese <migrie@microsoft.com>
2020-04-22 14:59:51 -07:00
Michael Niksa 79684bf821
Render row-by-row instead of invalidating entire screen (#5185)
## Summary of the Pull Request
Adjusts DirectX renderer to use `til::bitmap` to track invalidation
regions. Uses special modification to invalidate a row-at-a-time to
ensure ligatures and NxM glyphs continue to work.

## References
Likely helps #1064

## PR Checklist
* [x] Closes #778
* [x] I work here.
* [x] Manual testing performed. See Performance traces in #778.
* [x] Automated tests for `til` changes.
* [x] Am core contributor. And discussed with @DHowett-MSFT.

## Detailed Description of the Pull Request / Additional comments
- Applies `til::bitmap` as the new invalidation scheme inside the
  DirectX renderer and updates all entrypoints for collecting
  invalidation data to coalesce into this structure.
- Semi-permanently routes all invalidations through a helper method
  `_InvalidateRectangle` that will expand any invalidation to cover the
  entire line. This ensures that ligatures and NxM glyphs will continue
  to render appropriately while still allowing us to dramatically reduce
  the number of lines drawn overall. In the future, we may come up with
  a tighter solution than line-by-line invalidation and can modify this
  helper method appropriately at that later date to further scope the
  invalid region.
- Ensures that the `experimental.retroTerminalEffects` feature continues
  to invalidate the entire display on start of frame as the shader is
  applied at the end of the frame composition and will stack on itself
  in an amusing fashion when we only redraw part of the display.
- Moves many member variables inside the DirectX renderer into the new
  `til::size`, `til::point`, and `til::rectangle` methods to facilitate
  easier management and mathematical operations. Consequently adds
  `try/catch` blocks around many of the already-existing `noexcept`
  methods to deal with mathematical or casting failures now detected by
  using the support classes.
- Corrects `TerminalCore` redraw triggers to appropriately communicate
  scrolling circumstances to the renderer so it can optimize the draw
  regions appropriately.
- Fixes an issue in the base `Renderer` that was causing overlapping
  scroll regions due to behavior of `Viewport::TrimToViewport` modifying
  the local. This fix is "good enough" for now and should go away when
  `Viewport` is fully migrated to `til::rectangle`.
- Adds multiplication and division operators to `til::rectangle` and
  supporting tests. These operates will help scale back and forth
  between a cell-based rectangle and a pixel-based rectangle. They take
  special care to ensure that a pixel rectangle being divided downward
  back to cells will expand (with the ceiling division methods) to cover
  a full cell when even one pixel inside the cell is touched (as is how
  a redraw would have to occur).
- Blocks off trace logging of invalid regions if no one is listening to
  optimize performance.
- Restores full usage of `IDXGISwapChain1::Present1` to accurately and
  fully communicate dirty and scroll regions to the underlying DirectX
  framework. This additional information allows the framework to
  optimize drawing between frames by eliminating data transfer of
  regions that aren't modified and shuffling frames in place. See
  [Remarks](https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_2/nf-dxgi1_2-idxgiswapchain1-present1#remarks)
  for more details.
- Updates `til::bitmap` set methods to use more optimized versions of
  the setters on the `dynamic_bitset<>` that can bulk fill bits as the
  existing algorithm was noticeably slow after applying the
  "expand-to-row" helper to the DirectX renderer invalidation.
- All `til` import hierarchy is now handled in the parent `til.h` file
  and not in the child files to prevent circular imports from happening.
  We don't expect the import of any individual library file, only the
  base one. So this should be OK for now.

## Validation Steps Performed
- Ran `cmatrix`, `cmatrix -u0`, and `cacafire` after changes were made.
- Made a bunch of ligatures with `Cascadia Code` in the Terminal
  before/after the changes and confirmed they still ligate.
- Ran `dir` in Powershell and fixed the scrolling issues
- Clicked all over the place and dragged to make sure selection works.
- Checked retro terminal effect manually with Powershell.
2020-04-13 20:09:02 +00:00
Mike Griese a12a6285f5
Manually pass mouse wheel messages to TermControls (#5131)
## Summary of the Pull Request

As we've learned in #979, not all touchpads are created equal. Some of them have bad drivers that makes scrolling inactive windows not work. For whatever reason, these devices think the Terminal is all one giant inactive window, so we don't get the mouse wheel events through the XAML stack. We do however get the event as a `WM_MOUSEWHEEL` on those devices (a message we don't get on devices with normally functioning trackpads).

This PR attempts to take that `WM_MOUSEWHEEL` and manually dispatch it to the `TermControl`, so we can at least scroll the terminal content.

Unfortunately, this solution is not very general purpose. This only works to scroll controls that manually implement our own `IMouseWheelListener` interface. As we add more controls, we'll need to continue manually implementing this interface, until the underlying XAML Islands bug is fixed. **I don't love this**. I'd rather have a better solution, but it seems that we can't synthesize a more general-purpose `PointerWheeled` event that could get routed through the XAML tree as normal. 

## References

* #2606 and microsoft/microsoft-ui-xaml#2101 - these bugs are also tracking a similar "inactive windows" / "scaled mouse events" issue in XAML

## PR Checklist
* [x] Closes #979
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

I've also added a `til::point` conversion _to_ `winrt::Windows::Foundation::Point`, and some scaling operators for `point`

## Validation Steps Performed

* It works on my HP Spectre 2017 with a synaptics trackpad
  - I also made sure to test that `tmux` works in panes on this laptop
* It works on my slaptop, and DOESN'T follow this hack codepath on this machine.
2020-04-01 16:58:16 +00:00
Dustin L. Howett (MSFT) dfc15780c7
add til::math, use it for float conversions to point, size (#5150)
This pull request introduces the `til::math` namespace, which provides some casting functions to be used in support of `til::point` and `til::size`. When point/size want to ingest a floating-point structure, they _must_ be instructed on how to convert those floating-point values into integers.

This enables:

```
Windows::Foundation::Point wfPoint = /* ... */;
til::point tp{ til::math::rounding, wfPoint };
```

Future thoughts: should the TilMath types be stackable? Right now, you cannot get "checked + rounding" behavior (where it throws if it doesn't fit) so everything is saturating.

## PR Checklist
* [x] Closes a request by Michael
* [x] I've discussed this with core contributors already
2020-03-27 22:48:49 +00:00
Michael Niksa ef80f665d3
Correct scrolling invalidation region for tmux in pty w/ bitmap (#5122)
Correct scrolling invalidation region for tmux in pty w/ bitmap

Add tracing for circling and scrolling operations. Fix improper
invalidation within AdjustCursorPosition routine in the subsection about
scrolling down at the bottom with a set of margins enabled.

## References
- Introduced with #5024 

## Detailed Description of the Pull Request / Additional comments
- This occurs when there is a scroll region restriction applied and a
  newline operation is performed to attempt to spin the contents of just
  the scroll region. This is a frequent behavior of tmux.
- Right now, the Terminal doesn't support any sort of "scroll content"
  operation, so what happens here generally speaking is that the PTY in
  the ConHost will repaint everything when this happens.
- The PTY when doing `AdjustCursorPosition` with a scroll region
  restriction would do the following things:

1. Slide literally everything in the direction it needed to go to take
   advantage of rotating the circular buffer. (This would force a
   repaint in PTY as the PTY always forces repaint when the buffer
   circles.)
2. Copy the lines that weren't supposed to move back to where they were
   supposed to go.
3. Backfill the "revealed" region that encompasses what was supposed to
   be the newline.

- The invalidations for the three operations above were:

1. Invalidate the number of rows of the delta at the top of the buffer
   (this part was wrong)
2. Invalidate the lines that got copied back into position (probably
   unnecessary, but OK)
3. Invalidate the revealed/filled-with-spaces line (this is good).

- When we were using a simple single rectangle for invalidation, the
  union of the top row of the buffer from 1 and the bottom row of the
  buffer from 2 (and 3 was irrelevant as it was already unioned it)
  resulted in repainting the entire buffer and all was good.

- When we switched to a bitmap, it dutifully only repainted the top line
  and the bottom two lines as the middle ones weren't a consequence of
  intersect.

- The logic was wrong. We shouldn't be invalidating rows-from-the-top
  for the amount of the delta. The 1 part should be invalidating
  everything BUT the lines that were invalidated in parts 2 and 3.
  (Arguably part 2 shouldn't be happening at all, but I'm not optimizing
  for that right now.)

- So this solves it by restoring an entire screen repaint for this sort
  of slide data operation by giving the correct number of invalidated
  lines to the bitmap.

## Validation Steps Performed
- Manual validation with the steps described in #5104
- Automatic test `ConptyRoundtripTests::ScrollWithMargins`.

Closes #5104
2020-03-27 22:37:23 +00:00
Michael Niksa ca33d895a3
Move ConPTY to use til::bitmap (#5024)
## Summary of the Pull Request
Moves the ConPTY drawing mechanism (`VtRenderer`) to use the fine-grained `til::bitmap` individual-dirty-bit tracking mechanism instead of coarse-grained rectangle unions to improve drawing performance by dramatically reducing the total area redrawn.

## PR Checklist
* [x] Part of #778 and #1064 
* [x] I work here
* [x] Tests added and updated.
* [x] I'm a core contributor

## Detailed Description of the Pull Request / Additional comments
- Converted `GetDirtyArea()` interface from `IRenderEngine` to use a vector of `til::rectangle` instead of the `SMALL_RECT` to banhammer inclusive rectangles.
- `VtEngine` now holds and operates on the `til::bitmap` for invalidation regions. All invalidation operation functions that used to be embedded inside `VtEngine` are deleted in favor of using the ones in `til::bitmap`.
- Updated `VtEngine` tracing to use new `til::bitmap` on trace and the new `to_string()` methods detailed below.
- Comparison operators for `til::bitmap` and complementary tests.
- Fixed an issue where the dirty rectangle shortcut in `til::bitmap` was set to 0,0,0,0 by default which means that `|=` on it with each `set()` operation was stretching the rectangle from 0,0. Now it's a `std::optional` so it has no value after just being cleared and will build from whatever the first invalidated rectangle is. Complementary tests added.
- Optional run caching for `til::bitmap` in the `runs()` method since both VT and DX renderers will likely want to generate the set of runs at the beginning of a frame and refer to them over and over through that frame. Saves the iteration and creation and caches inside `til::bitmap` where the chance of invalidation of the underlying data is known best. It is still possible to iterate manually with `begin()` and `end()` from the outside without caching, if desired. Complementary tests added.
- WEX templates added for `til::bitmap` and used in tests.
- `translate()` method for `til::bitmap` which will slide the dirty points in the direction specified by a `til::point` and optionally back-fill the uncovered area as dirty. Complementary tests added.
- Moves all string generation for `til` types `size`, `point`, `rectangle`, and `some` into a `to_string` method on each object such that it can be used in both ETW tracing scenarios AND in the TAEF templates uniformly. Adds a similar method for `bitmap`.
- Add tagging to `_bitmap_const_iterator` such that it appears as a valid **Input Iterator** to STL collections and can be used in a `std::vector` constructor as a range. Adds and cleans up operators on this iterator to match the theoretical requirements for an **Input Iterator**. Complementary tests added.
- Add loose operators to `til` which will allow some basic math operations (+, -, *, /) between `til::size` and `til::point` and vice versa. Complementary tests added. Complementary tests added.
- Adds operators to `til::rectangle` to allow scaling with basic math operations (+, -, *) versus `til::size` and translation with basic math operations (+, -) against `til::point`. Complementary tests added.
- In-place variants of some operations added to assorted `til` objects. Complementary tests added.
- Update VT tests to compare invalidation against the new map structure instead of raw rectangles where possible.

## Validation Steps Performed
- Wrote additional til Unit Tests for all additional operators and functions added to the project to support this operation
- Updated the existing VT renderer tests
- Ran perf check
2020-03-23 15:57:54 +00:00
Carlos Zamora ae3f8f3759
Add explicit to bool operators of Point and Rect (#4948)
Found a bug where the following won't work:
```c++
COORD inclusiveEnd{ _end };
```
where `_end` is a `til::point`.

The only fix for this is to replace these instances with this:
```c++
COORD inclusiveEnd = _end;
```

What was happening in the first notation is the implicit conversion of `til::point` to `bool` to `SHORT`. The constructor for COORD only sees one SHORT so it thinks the value should be the definition for X, and Y should stay as 0. So we end up getting `1, 0`.

By adding the explicit keyword to the bool operators, we prevent the accident above from occurring.
2020-03-19 16:12:15 +00:00
Michael Niksa f5ab042939
til::rectangle (#4912)
## Summary of the Pull Request
Introduces convenience type `til::rectangle` which automatically implements our best practices for rectangle-related types and provides automatic conversions in/out of the relevant types.

## PR Checklist
* [x] In support of Differential Rendering #778
* [X] I work here.
* [x] Tests added/passed
* [x] I'm a core contributor.

## Detailed Description of the Pull Request / Additional comments
- Automatically converts in from anything with a Left/Top/Right/Bottom or left/top/right/bottom (Win32 `RECT`)
- Automatically converts Console type `SMALL_RECT` and shifts it from **inclusive** to **exclusive** on instantiation
- Automatically converts out to `SMALL_RECT` (converting back to **inclusive**), `RECT`, or `D2D1_RECT_F`.
- Constructs from bare integers written into source file
- Constructs from a single `til::point` as a 1x1 size rectangle with top-left corner (origin) at that point
- Constructs from a single `til::size` as a WxH size rectangle with top-left corner (origin) at 0,0
- Constructs from a `til::point` and a `til::size` representing the top-left corner and the width by height.
- Constructs from a `til::point` and another `til::point` representing the top-left corner and the **exclusive** bottom-right corner.
- Default constructs to empty
- Uses Chromium numerics for all basic math operations (+, -, *, /)
- Provides equality tests
- Provides `operator bool` to know when it's valid (has an area > 0) and `empty()` to know the contrary
- Accessors for left/top/right/bottom
- Type converting accessors (that use safe conversions and throw) for left/top/right/bottom
- Convenience methods for finding width/height (with Chromium numerics operations) and type-converting templates (with Chromium numerics conversions).
- Accessors for origin (top-left point) and the size/dimensions (as a `til::size`).
- Intersect operation on `operator &` to find where two `til::rectangle`s overlap, returned as a `til::rectangle`.
- Union operation on `operator |` to find the total area covered by two `til::rectangles`, returned as a `til::rectangle`.
- Subtract operation on `operator -` to find the area remaining after one `til::rectangle` is removed from another, returned as a `til::some<til::rectangle, 4>`.
- TAEF/WEX Output and Comparators so they will print very nicely with `VERIFY` and `Log` macros in our testing suite.
- Additional comparators, TAEF/WEX output, and tests written on `til::some` to support the Subtract operation.
- A natvis

## Validation Steps Performed
- See automated tests of functionality.
2020-03-14 17:27:47 +00:00
Michael Niksa 068e3e7bc2
til::point (#4897)
## Summary of the Pull Request
Introduces convenience type `til::point` which automatically implements our best practices for point-related types and provides automatic conversions in/out of the relevant types.

## PR Checklist
* [x] In support of Differential Rendering #778
* [X] I work here.
* [x] Tests added/passed
* [x] I'm a core contributor.

## Detailed Description of the Pull Request / Additional comments
- Automatically converts in from anything with a X/Y (console `COORD`) or x/y (Win32 `POINT`)
- Automatically converts out to `COORD`, `POINT`, or `D2D1_POINT_2F`.
- Constructs from bare integers written into source file
- Default constructs to empty
- Uses Chromium Math for all basic math operations (+, -, *, /)
- Provides equality tests
- Accessors for x/y
- Type converting accessors (that use safe conversions and throw) for x/y
- TAEF/WEX Output and Comparators so they will print very nicely with `VERIFY` and `Log` macros in our testing suite.
- A natvis

## Validation Steps Performed
- See automated tests of functionality.
2020-03-13 00:04:43 +00:00