Commit graph

16 commits

Author SHA1 Message Date
Dustin L. Howett b664761c79 Allow FontInfo{,Base,Desired} to store a font name > 32 wch (#3107)
We now truncate the font name as it goes out to GDI APIs, in console API
servicing, and in the propsheet.

I attempted to defer truncating the font to as far up the stack as
possible, so as to make FontInfo usable for the broadest set of cases.

There were a couple questions that came up: I know that `Settings` gets
memset (memsat?) by the registry deserializer, and perhaps that's
another place for us to tackle. Right now, this pull request enables
fonts whose names are >= 32 characters _in Windows Terminal only_, but
the underpinnings are there for conhost as well. We'd need to explicitly
break at the API, or perhaps return a failure or log something to
telemetry.

* Should we log truncation at the API boundary to telemetry?
-> Later; followup filed (#3123)

* Should we fix Settings here, or later?
-> Later; followup filed (#3123)

* `TrueTypeFontList` is built out of things in winconp, the private
console header. Concern about interop structures.
-> Not used for interop, followup filed to clean it up (#3123)

* Is `unsigned int` right for codepage? For width?
-> Yes: codepage became UINT (from WORD) when we moved from Win16 to
Win32

This commit also includes a workaround for #3170. Growing
CONSOLE_INFORMATION made us lose the struct layout lottery during
release builds, and this was an expedient fix.

Closes #602.
Related to #3123.
2019-10-14 21:23:45 -07:00
Mike Griese dec5c11e19
Add support for passing through extended text attributes, like… (#2917)
## Summary of the Pull Request
Adds support for Italics, Blinking, Invisible, CrossedOut text, THROUGH CONPTY. This does **NOT** add support for those styles to conhost or the terminal.

We will store these "Extended Text Attributes" in a `TextAttribute`. When we go to render a line, we'll see if the state has changed from our previous state, and if so, we'll appropriately toggle that state with VT. Boldness has been moved from a `bool` to a single bit in these flags.

Technically, now that these are stored in the buffer, we only need to make changes to the renderers to be able to support them. That's not being done as a part of this PR however.

## References
See also #2915 and #2916, which are some follow-up tasks from this fix. I thought them too risky for 20H1.

## PR Checklist
* [x] Closes #2554
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated


<hr>

* store text with extended attributes too

* Plumb attributes through all the renderers

* parse extended attrs, though we're not renderering them right

* Render these states correctly

* Add a very extensive test

* Cleanup for PR

* a block of PR feedback

* add 512 test cases

* Fix the build

* Fix @carlos-zamora's suggestions

* @miniksa's PR feedback
2019-10-04 15:53:54 -05:00
Mike Griese 0ce08aff32 do not allow CUU and CUD to move "across" margins. (#2996)
If we're moving the cursor up, its vertical movement should be stopped
at the top margin. It should not magically jump up to the bottom margin.
Similarly, this applies to moving down and the bottom margin.
Furthermore, this constraint should always apply, not just when the
start position is within BOTH margins

Fixes #2929.
2019-10-01 10:42:33 -07:00
Mike Griese 847d6b56ad
When reverse indexing, preserve RGB/256 attributes (#2987) 2019-10-01 10:56:06 -05:00
Mike Griese 6f4b98acb4
Fix snapping to the cursor in "Terminal Scrolling" mode (#2705)
fixes #1222

  PSReadline calls SetConsoleCursorPosition on each character they emit (go
  figure). When that function is called, and we set the cursor position, we'll
  try and "snap" the viewport to the location of the cursor, so that the cursor
  remains visible.

  However, we'd only ever do this with the visible viewport, the viewport
  defined by `SCREEN_INFORMATION::_viewport`. When there's a virtual viewport in
  Terminal Scrolling mode, we actually need to snap the virtual viewport, so
  that this behavior looks more regular.
2019-09-27 11:21:37 -05:00
James Holderness 0c8a4df963 Remove unwanted DECSTBM clipping (#2764)
The `DECSTBM` margins are meant to define the range of lines within which
certain vertical scrolling operations take place. However, we were applying
these margin restrictions in the `ScrollRegion` function, which is also used in
a number of places that shouldn't be affected by `DECSTBM`.

This includes the `ICH` and `DCH` escape sequences (which are only affected by
the horizontal margins, which we don't yet support), the
`ScrollConsoleScreenBuffer` API (which is public Console API, not meant to be
affected by the VT terminal emulation), and the `CSI 3 J` erase scrollback
extension (which isn't really scrolling as such, but uses the `ScrollRegion`
function to manipulate the scrollback buffer).

This commit moves the margin clipping out of the `ScrollRegion` function, so it
can be applied exclusively in the places that need it.

With the margin clipping removed from the `ScrollRegion` function, it now had
to be applied manually in the places it was actually required. This included:

* The `DoSrvPrivateReverseLineFeed` function (for the `RI` control): This was
* just a matter of updating the bottom of the scroll rect to the bottom margin
* (at least when the margins were actually set), since the top of the scroll
* rect would always be the top of the viewport.  The
* `DoSrvPrivateModifyLinesImpl` function (for the `IL` and `DL` commands):
* Again this was just a matter of updating the bottom of the scroll rect, since
* the cursor position would always determine the top of the scroll rect.  The
* `AdaptDispatch::_ScrollMovement` method (for the `SU` and `SD` commands):
* This required updating both the top and bottom coordinates of the scroll
* rect, and also a simpler destination Y coordinate (the way the `ScrollRegion`
* function worked before, the caller was expected to take the margins into
* account when determining the destination).

On the plus side, there was now no longer a need to override the margins when
calling `ScrollRegion` in the `AdjustCursorPosition` function. In the first
case, the margins had needed to be cleared (_stream.cpp 143-145), but that is
now the default behaviour. In the second case, there had been a more
complicated adjustment of the margins (_stream.cpp 196-209), but that code was
never actually used so could be removed completely (to get to that point either
_fScrollUp_ was true, so _scrollDownAtTop_ couldn't also be true, or
_fScrollDown_ was true, but in that case there is a check to make sure
_scrollDownAtTop_ is false).

While testing, I also noticed that one of the `ScrollRegion` calls in the
`AdjustCursorPosition` function was not setting the horizontal range correctly
- the scrolling should always affect the full buffer width rather than just the
  viewport width - so I've fixed that now as well.

## Validation Steps Performed

For commands like `RI`, `IL`, `DL`, etc. where we've changed the implementation
but not the behaviour, there were already unit tests that could confirm that
the new implementation was still producing the correct results.

Where there has been a change in behaviour - namely for the `ICH` and `DCH`
commands, and the `ScrollConsoleScreenBuffer` API - I've extended the existing
unit tests to check that they still function correctly even when the `DECSTBM`
margins are set (which would previously have caused them to fail).

I've also tested manually with the test cases in issues #2543 and #2659, and
confirmed that they now work as expected.

Closes #2543
Closes #2659
2019-09-23 16:16:54 -07:00
Carlos Zamora 3d35e396b2 Bugfix: CLS should clear current active buffer (#2729)
CLS calls two functions: 
- `SetConsoleCursorPositionImpl()`
- `ScrollConsoleScreenBufferWImpl()`
Both of these were not checking which buffer to apply to (main vs active buffer).

Now we get the active buffer and apply the changes to that one.

Also, we forgot to switch out of the alt buffer in the previous test. Added that in.

Closes #1189.
2019-09-13 14:36:01 -07:00
James Holderness 1fccbc5304 Move cursor to left margin for IL and DL controls (#2731)
* Move cursor position to the left margin after execution of the IL and DL escape sequences.
* Update IL and DL screen buffer tests to account for the cursor moving to the left margin.
2019-09-12 10:46:38 -07:00
James Holderness 12d2e170dd Correct the boundaries of the scrolling commands (#2505)
There are a number of VT escape sequences that rely on the `ScrollRegion`
function to scroll the viewport (RI, DL, IL, SU, SD, ICH, and DCH) , and all of
them have got the clipping rect or scroll boundaries wrong in some way,
resulting in content being scrolled off the screen that should have been
clipped, revealed areas not being correctly filled, or parts of the screen not
being moved that should have been. This PR attempts to fix all of those issues.

The `ScrollRegion` function is what ultimately handles the scrolling, but it's
typically called via the `ApiRoutines::ScrollConsoleScreenBufferWImpl` method,
and it's the callers of that method that have needed correcting.

One "mistake" that many of these operations made, was in setting a clipping
rect that was different from the scrolling rect. This should never have been
necessary, since the area being scrolled is also the boundary into which the
content needs to be clipped, so the easiest thing to do is just use the same
rect for both parameters.

Another common mistake was in clipping the horizontal boundaries to the width
of the viewport. But it's really the buffer width that represents the active
width of the screen - the viewport width and offset are merely a window on that
active area. As such, the viewport should only be used to clip vertically - the
horizontal extent should typically be the full buffer width.

On that note, there is really no need to actually calculate the buffer width
when we want to set any of the scrolling parameters to that width. The
`ScrollRegion` function already takes care of clipping everything within the
buffer boundary, so we can simply set the `Left` of the rect to `0` and the
`Right` to `SHORT_MAX`.

More details on individual commands:

* RI (the `DoSrvPrivateReverseLineFeed` function)
  This now uses a single rect for both the scroll region and clipping boundary,
  and the width is set to `SHORT_MAX` to cover the full buffer width. Also the
  bottom of the scrolling region is now the bottom of the viewport (rather than
  bottom-1), otherwise it would be off by one.

* DL and IL (the `DoSrvPrivateModifyLinesImpl` function)
  Again this uses a single rect for both the scroll region and clipping
  boundary, and the width is set to `SHORT_MAX` to cover the full width. The
  most significant change, though, is that the bottom boundary is now the
  viewport bottom rather than the buffer bottom. Using the buffer bottom
  prevented it clipping the content that scrolled off screen when inserting,
  and failed to fill the revealed area when deleting.

* SU and SD (the `AdaptDispatch::_ScrollMovement` method)
  This was already using a single rect for both the scroll region and clipping
  boundary, but it was previously constrained to the width of the viewport
  rather than the buffer width, so some areas of the screen weren't correctly
  scrolled. Also, the bottom boundary was off by 1, because it was using an
  exclusive rect while the `ScrollRegion` function expects inclusive rects.

* ICH and DCH (the `AdaptDispatch::_InsertDeleteHelper` method)
  This method has been considerably simplified, because it was reimplementing a
  lot of functionality that was already provided by the `ScrollRegion`
  function. And like many of the other cases, it has been updated to use a
  single rect for both the scroll region and clipping boundary, and clip to the
  full buffer width rather than the viewport width.

I should add that if we were following the specs exactly, then the SU and SD
commands should technically be panning the viewport over the buffer instead of
moving the buffer contents within the viewport boundary. So SU would be the
equivalent of a newline at the bottom of the viewport (assuming no margins).
And SD would assumedly do the opposite, scrolling the back buffer back into
view (an RI at the top of the viewport should do the same).

This doesn't seem to be something that is consistently implemented, though.
Some terminals do implement SU as a viewport pan, but I haven't seen anyone
implement SD or RI as a pan. If we do want to do something about this, I think
it's best addressed as a separate issue.

## Validation Steps Performed

There were already existing tests for the SU, SD, ICH, and DCH commands, but
they were implemented as adapter tests, which weren't effectively testing
anything - the `ScrollConsoleScreenBufferW` method used in those tests was just
a mock (an incomplete reimplementation of the `ScrollRegion` function), so
confirming that the mock produced the correct result told you nothing about the
validity of the real code.

To address that, I've now reimplemented those adapter tests as screen buffer
tests. For the most part I've tried to duplicate the functionality of the
original tests, but there are significant differences to account for the fact
that scrolling region now covers the full width of the buffer rather than just
the viewport width.

I've also extended those tests with additional coverage for the RI, DL, and IL
commands, which are really just a variation of the SU and SD functionality.

Closes #2174
2019-09-10 18:20:46 -07:00
Mike Griese bac69f7cab When inserting/deleting lines, preserve RGB/256 attributes (#2668)
* This fixes #832 by not mucking with roundtripping attributes. Still needs a test

* Add a test

* Lets just make this test test everything

  @miniksa https://media0.giphy.com/media/d7mMzaGDYkz4ZBziP6/giphy.gif

* Remove dead code
2019-09-09 15:06:50 +00:00
James Holderness 0e6f290806 Fix margin boundary tests in the RI, DL, and IL escape sequences. (#1807)
* Fix margin boundary tests in the RI, DL, and IL sequences.
* Refactor the margin boundary tests into a reusable SCREEN_INFORMATION method.
* Add screen buffer unit tests for the RI, DL, and IL sequences.
2019-07-10 09:42:13 -07:00
adiviness 9b92986b49
add clang-format conf to the project, format the c++ code (#1141) 2019-06-11 13:27:09 -07:00
MelulekiDube 1c16b2c06b Removed using namespace directive from header files (#955)
* Removed using namespace directive from header files and put these in cpp files where they are used

* Fixed tabbing issues by replacing them with spaces.
Also regrouped the using directives.

* Update src/host/exemain.cpp

Co-Authored-By: Mike Griese <migrie@microsoft.com>

* Update src/interactivity/win32/find.cpp

Co-Authored-By: Mike Griese <migrie@microsoft.com>
2019-05-30 11:14:21 -07:00
Flo56958 e2b5fecd48 Some Typo-Fixes in Comments (#1049)
* Typo fixes
2019-05-29 14:27:30 -07:00
Joel Bennett efd69990c6 Add support for OSC 10 and 11 to set the default colors (#891)
* Support OSC to set default background and foreground colors

* Update the Terminal theme when the background changes

* Fix whitespace per code-review

* Add Documentation Comments

Also fix a few outdated comments and whitespace

* Update Telemetry codes per code review

* Add Unit Tests for OSC ForegroundColor and BackgroundColor

* Add a couple additional test cases

* Minor doc and whitespace change per PR review

* Update comment help per code review

* Add another OSC 10 & 11 test case, improve output

* Comments and syntax cleanup per code reviews
2019-05-24 09:53:00 -07:00
Dustin Howett d4d59fa339 Initial release of the Windows Terminal source code
This commit introduces all of the Windows Terminal and Console Host source,
under the MIT license.
2019-05-02 15:29:04 -07:00