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9 commits

Author SHA1 Message Date
Carlos Zamora eb0fb3e822
Introduce setting override tracking and update SettingContainer (#9079)
This PR adds improved override message generation for inheritance in
SUI. The settings model now has an `OriginTag` to be able to denote
where a `Profile` came from. This tag is used in the `SettingContainer`
to generate a more specific override message.

## References
#6800 - SUI Epic
#8919 - SUI Inheritance PR
#8804 - SUI Inheritance (old issue)

## Detailed Description of the Pull Request / Additional comments
- **Terminal Settings Model**
  - Introduced `PROJECTED_SETTING` as a macro to more easily declare the
    functions for each setting
  - Introduced `<setting>OverrideSource` which finds the `Profile` that
    has \<setting\> defined
  - Introduced `OriginTag Profile::Origin {Custom, InBox, Generated}` to
    trace where a profile came from
  - `DefaultProfileUtils` creates profiles for profile generators. So
    that now sets the `Origin` tag to `Generated`
  - `CascadiaSettings::LoadDefaults()` tags all profiles created as
    `InBox`.
  - The view model had to ingest the API change to be able to interact
    with `<setting>OverrideSource`
- **Override Message Generation**
  - The reset button now has a more specific tooltip
  - The reset button now only appears if base layer is being overridden
  - We use the settings model changes to determine the message to
    display for the target

## Validation Steps Performed
Tested the following cases:
- overrides nothing (inherited setting)
- overrides value inherited from...
  - base layer
  - a profile generator
  - in-box profile
- global settings should not have this feature
2021-02-19 23:50:52 +00:00
Carlos Zamora 2c22b68e15
Enable text search on combo boxes (#9206)
`ComboBox` has a text search function that allows users to type letters, and the `ComboBoxItem` starting with those letters is shown. In order to enable this functionality, the underlying items must be `IStringable`. This exposes a `ToString()` function and fixes all of our issues.

This PR adds the `IStringable` interface to `ColorScheme`, `Profile`, and `EnumEntry`.

## References
#6800 - Settings UI Epic
#8768 - Keyboard Navigation
https://github.com/microsoft/microsoft-ui-xaml/issues/4182 - discussion with WinUI about how to overcome this issue

## Validation Steps Performed
Tested...
- Launch > Default Profile
- Color Schemes > Name
- Profile > Appearance > Color scheme
- Profile > Appearance > Font weight

Also tested radio buttons, but those still don't work, unfortunately. Looks like they don't have the same underlying mechanism.
2021-02-19 18:11:07 +00:00
Mike Griese b140299e50
Implement user-specified pixel shaders, redux (#8565)
Co-authored-by: mrange <marten_range@hotmail.com>

I loved the pixel shaders in #7058, but that PR needed a bit of polish
to be ready for ingestion. This PR is almost _exactly_ that PR, with
some small changes.

* It adds a new pre-profile setting `"experimental.pixelShaderPath"`,
  which lets the user set a pixel shader to use with the Terminal.
    - CHANGED FROM #7058: It does _not_ add any built-in shaders.
    - CHANGED FROM #7058: it will _override_
      `experimental.retroTerminalEffect`
* It adds a bunch of sample shaders in `samples/shaders`. Included: 
    - A NOP shader as a base to build from.
    - An "invert" shader that inverts the colors, as a simple example
    - An "grayscale" shader that converts all colors to grayscale, as a
      simple example
    - An "raster bars" shader that draws some colored bars on the screen
      with a drop shadow, as a more involved example
    - The original retro terminal effects, as a more involved example
    - It also includes a broken shader, as an example of what heppens
      when the shader fails to compile
    - CHANGED FROM #7058: It does _not_ add the "retroII" shader we were
      all worried about.
* When a shader fails to be found or fails to compile, we'll display an
  error dialog to the user with a relevant error message.
    - CHANGED FROM #7058: Originally, #7058 would display "error bars"
      on the screen. I've removed that, and had the Terminal disable the
      shader entirely then.
* Renames the `toggleRetroEffect` action to `toggleShaderEffect`.
  (`toggleRetroEffect` is now an alias to `toggleShaderEffect`). This
  action will turn the shader OR the retro effects on/off. 

`toggleShaderEffect` works the way you'd expect it to, but the mental
math on _how_ is a little weird. The logic is basically:

```
useShader = shaderEffectsEnabled ? 
                (pixelShaderProvided ? 
                    pixelShader : 
                    (retroEffectEnabled ? 
                        retroEffect : null
                    )
                ) : 
                null
```

and `toggleShaderEffect` toggles `shaderEffectsEnabled`.

* If you've got both a shader and retro enabled, `toggleShaderEffect`
  will toggle between the shader on/off.
* If you've got a shader and retro disabled, `toggleShaderEffect` will
  toggle between the shader on/off.

References #6191
References #7058

Closes #7013

Closes #3930 "Add setting to retro terminal shader to control blur
radius, color" 
Closes #3929 "Add setting to retro terminal shader to enable drawing
scanlines" 
     - At this point, just roll your own version of the shader.
2020-12-15 20:40:22 +00:00
Carlos Zamora d3bcd85900
Represent BackgroundImageAlignment as ConvergedAlignment (#8468)
`backgroundImageAlignment` is exposed as 1 setting in the JSON, but
stored as two separate settings (`HorizontalAlignment` and
`VerticalAlignment`). This PR introduces `ConvergedAlignment` as a flag
enum that can be a combination of horizontal and vertical Alignments.
TSM now solely uses this `ConvergedAlignment`, and TerminalSettings
performs a conversion from this new enum to the traditional
`HorizontalAlignment` and `VerticalAlignment` for consumption.

## Validation Steps Performed
Manually tested changing the `backgroundImageAlignment` in my
settings.json and checking if the image updated appropriately.
2020-12-02 23:14:11 +00:00
PankajBhojwani 1fbcf34ba8
Add a setting to flash the taskbar when the terminal emits BEL (#8215)
The terminal taskbar icon can now flash when the BEL sequence is
emitted, to let the user know something needs their attention. 

The `BellStyle` setting can now be set to `audible`, `visual` or both or
none. When the pane receives a BEL event and the `bellStyle` includes
`visual`, we bubble the event up all the way to `AppHost` to handle
flashing the taskbar. 

Closes #1608
2020-11-18 22:55:10 +00:00
Carlos Zamora b603929214
Make Global and Profile settings inheritable (#7923)
## Summary of the Pull Request
Introduces `IInheritable` as an interface that helps move cascading settings into the Terminal Settings Model. `GlobalAppSettings` and `Profile` both are now `IInheritable`. `CascadiaSettings` was updated to `CreateChild()` for globals and each profile when we are loading the JSON data.

IInheritable does most of the heavy lifting. It introduces a two new macros and the interface. The macros help implement the fallback functionality for nullable and non-nullable settings.

## References
#7876 - Spec Addendum
#6904 - TSM Spec
#1564 - Settings UI

#7876 - `Copy()` needs to be updated to include _parent
2020-10-27 17:35:09 +00:00
Mike Griese 98806e27b1
Add a setting to configure the audible bell (#7793)
Adds a new setting, `bellStyle`, to be able to disable the audible bell
added in #7679. Currently, this setting accepts two values:
* `audible`: play a noise on a bell
* `none`: Don't play a noise.

In the future, we can add a `"bellStyle": "visible"` for flashing the
Terminal instead of making a noise on bell.

## Validation Steps Performed
Pressing <kbd>Ctrl+G</kbd> in cmd, and hitting enter is an easy way of
triggering a bell. I set the setting to `none`, and presto, the bell
stopped.

Closes #2360
2020-10-15 15:27:27 -07:00
Carlos Zamora 4fc607a44d
Introduce IconConverter (#7830)
## Summary of the Pull Request
Introduce the `IconPathConverter` to `TerminalApp`. `Command` and `Profile` now both return the unexpanded icon path. `IconPathConverter` is responsible for expanding the icon path and retrieving the appropriate icon source.

This also removes `Profile`'s expanded icon path and uses the `IconPathConverter` when necessary. This allows users to set profile icons to emoji as well. However, emoji do not appear in the jumplist.

## References
Based on #7667 

## PR Checklist
* [X] Closes #7784 
* [x] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [x] Schema updated.

## Validation Steps Performed
Deploy succeeded.
2020-10-08 11:29:04 -07:00
Carlos Zamora 2608e94822
Introduce TerminalSettingsModel project (#7667)
Introduces a new TerminalSettingsModel (TSM) project. This project is
responsible for (de)serializing and exposing Windows Terminal's settings
as WinRT objects.

## References
#885: TSM epic
#1564: Settings UI is dependent on this for data binding and settings access
#6904: TSM Spec

In the process of ripping out TSM from TerminalApp, a few other changes
were made to make this possible:
1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was
   moved to `CascadiaSettings`
   - These are defined as static functions. They also no longer check if
     `AppLogic::Current()` is nullptr.
2. `enum LaunchMode` was moved from TerminalApp to TSM
3. `AzureConnectionType` and `TelnetConnectionType` were moved from the
   profile generators to their respective TerminalConnections
4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are
   exposed as `hstring` instead of `std::filesystem::path`
5. `Command::ExpandCommands()` was exposed via the IDL
   - This required some of the warnings to be saved to an `IVector`
     instead of `std::vector`, among some other small changes.
6. The localization resources had to be split into two halves.
   - Resource file linked in init.cpp. Verified at runtime thanks to the
     StaticResourceLoader.
7. Added constructors to some `ActionArgs`
8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to
   `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp.

A large amount of work includes moving to the new namespace
(`TerminalApp` --> `Microsoft::Terminal::Settings::Model`).

Fixing the tests had its own complications. Testing required us to split
up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a
non-local test variant can be found in #7743.

Closes #885
2020-10-06 09:56:59 -07:00
Renamed from src/cascadia/TerminalApp/Profile.idl (Browse further)