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89 commits

Author SHA1 Message Date
Mike Griese 3fcc935782 Fix unittesting our .xaml classes (#4105)
## Summary of the Pull Request

New year, new unittests.

This PR introduces a new project, `TestHostApp`. This project is largely taken from the TAEF samples, and allows us to easily construct a helper executable and `resources.pri` for running TerminalApp unittests.

## References

## PR Checklist
* [x] Closes #3986
* [x] I work here
* [x] is Tests
* [n/a] Requires documentation to be updated
* [x] **Waiting for an updated version of TAEF to be available**

## Detailed Description of the Pull Request / Additional comments

Unittesting for the TerminalApp project has been a horrifying process to try getting everything pieced together just right. Dependencies need to get added to manifests, binplaced correctly, and XAML resources need to get compiled together as well. In addition, using a MUX `Application` (as opposed to the Windows.UI.Xaml `Application`) has led to additional problems. 

This was always a horrifying house of cards for us. Turns out, the reason this was so horrible is that the test infrastructure for doing what we're doing _literally didn't exist_ when I started doing all that work last year.

So, with help from the TAEF team, I was able to get rid of our entire house of cards, and use a much simpler project to build and run the tests.

Unfortunately, the latest TAEF release has a minor bug in it's build rules, and only publishes the x86 version of a dll we need from them. But, the rest of this PR works for x86, and I'll bump this when that updated version is available. We should be able to review this even in the state it's in.

## Validation Steps Performed
ran the tests yo
2020-01-10 18:55:31 +00:00
Chester Liu dd1dbf5780 Remove global namespaced min/max and replace it with STL min/max (#4173)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request

It's 2020 now. It's *about* time that we move on from 1990's macros.

<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [X] Closes #4152 
* [X] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Requires documentation to be updated
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

Remove global namespaced min/max and replace it with STL min/max.

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

Run it.
2020-01-10 13:27:05 +00:00
Chester Liu 718d334ba5 Correct improper usage of THROW_IF_NULL_ALLOC (#4128)
Closes #4099
2020-01-07 13:27:18 -08:00
Mike Griese f6774a730f Fix a crash when calling SetConsoleScreenBufferSize in conpty (#4021) 2019-12-31 10:29:27 -08:00
Michael Niksa 6f667f48ae
Make the terminal parser/adapter and related classes use modern… (#3956)
## Summary of the Pull Request
Refactors parsing/adapting libraries and consumers to use safer and/or more consistent mechanisms for passing information.

## PR Checklist
* [x] I work here
* [x] Tests still pass
* [x] Am a core contributor.

## Detailed Description of the Pull Request / Additional comments
This is in support of hopefully turning audit mode on to more projects. If I turned it on, it would immediately complain about certain classes of issues like pointer and size, pointer math, etc. The changes in this refactoring will eliminate those off the top.

Additionally, this has caught a bunch of comments all over the VT classes that weren't updated to match the parameters lists.

Additionally, this has caught a handful of member variables on classes that were completely unused (and now gone).

Additionally, I'm killing almost all hungarian and shortening variable names. I'm only really leaving 'p' for pointers.

Additionally, this is vaguely in support of a future where we can have "infinite scrollback" in that I'm moving things to size_t across the board. I know it's a bit of a memory cost, but all the casting and moving between types is error prone and unfun to save a couple bytes.

## Validation Steps Performed
- [x] build it
- [x] run all the tests
- [x] everyone looked real hard at it
2019-12-19 14:12:53 -08:00
James Holderness c0b8b85a47 Add support for the DECALN escape sequence (#3968)
## Summary of the Pull Request

This adds support for the [`DECALN`](https://vt100.net/docs/vt510-rm/DECALN.html) escape sequence, which produces a kind of test pattern, originally used on VT terminals to adjust the screen alignment. It's needed to pass several of the tests in the [Vttest](https://invisible-island.net/vttest/) suite.

## PR Checklist
* [x] Closes #3671
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [ ] Requires documentation to be updated
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

## Detailed Description of the Pull Request / Additional comments

To start with, the `ActionEscDispatch` method in the `OutputStateMachineEngine` needed to be extended to check for a new intermediate type (`#`). Then when that intermediate is followed by an `8`, it dispatches to a new `ScreenAlignmentPattern` method in the `ITermDispatch` interface.

The implementation of the `ScreenAlignmentPattern` itself is fairly simple. It uses the recently added `PrivateFillRegion` API to fill the screen with the character `E` using default attributes. Then in addition to that, a bunch of VT properties are reset:

* The meta/extended attributes are reset (although the active colors must be left unchanged).
* The origin mode is set to absolute positioning.
* The scrolling margins are cleared.
* The cursor position is moved to home.

## Validation Steps Performed

I've added a screen buffer test that makes sure the `DECALN` sequence fills the screen with the correct character and attributes, and that the above mentioned properties are all updated appropriately.

I've also tested in Vttest, and confirmed that the first two pages of the _Test of cursor movements_ are now showing the frame of E's that are expected there.
2019-12-17 18:11:52 +00:00
Kaiyu Wang d7ae8e6db9 Search - add search box control and implement search experience (#3590)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
This is the PR for feature Search: #605 
This PR includes the newly introduced SearchBoxControl in TermControl dir, which is the search bar for the search experience. And the codes that enable Search in Windows Terminal. 

<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
The PR that migrates the Conhost search module: https://github.com/microsoft/terminal/pull/3279
Spec (still actively updating): https://github.com/microsoft/terminal/pull/3299
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes #605 
* [ ] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Requires documentation to be updated
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
These functionalities are included in the search experience. 
1. Search in Terminal text buffer. 
2. Automatic wrap-around. 
3. Search up or down switch by clicking different buttons.
4. Search case sensitively/insensitively by clicking a button.                                                                                                                                                S. Move the search box to the top/bottom by clicking a button. 
6. Close by clicking 'X'. 
7. Open search by ctrl + F.

When the searchbox is open, the user could still interact with the terminal by clicking the terminal input area. 

While I already have the search functionalities, currently there are still some known to-do works and I will keep updating my PR:

1. Optimize the search box UI, this includes:
                                                  1) Theme adaptation. The search box background and font color 
                                                       should change according to the theme, 
                                                  2) Add background. Currently the elements in search box are all
                                                      transparent. However, we need a background. 
                                                  3) Move button should be highlighted once clicked. 
2. Accessibility: search process should be able to performed without mouse. Once the search box is focused, the user should be able to navigate between all interactive elements on the searchbox using keyboard. 

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->

To test:
1. checkout this branch.
2. Build the project. 
3. Start Windows Terminal and press Ctrl+F
4. The search box should appear on the top right corner.
2019-12-17 15:52:37 +00:00
ironyman 9ae43377b0 Add experimental retro terminal effects (#3468)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
Cool retro terminal effects
- glow
- scan lines
- cool
- will make terminal competitive with iterm2

<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Requires documentation to be updated
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
![image](https://user-images.githubusercontent.com/502496/68365644-20bda900-00e6-11ea-8a9d-0a4482e48c5a.png)
2019-12-12 13:44:01 +00:00
James Holderness 6f21f30951 Don't allow a linefeed to scroll when outside DECSTBM margins (#3704)
## Summary of the Pull Request

When the `DECSTBM` margins are set, scrolling should only allowed within
those margins. So if the cursor is below the bottom margin, it should
just be clamped when it tries to move down from the bottom line of the
viewport, instead of scrolling the screen up. This PR implements that
restriction, i.e. it prevents scrolling taking place outside the
`DECSTBM` margins, which was previously allowed.

## PR Checklist
* [x] Closes #2657
* [x] CLA signed.
* [x] Tests added/passed

## Detailed Description of the Pull Request / Additional comments

This simply adds a condition in the `AdjustCursorPosition` function to
check if the cursor is moving below the bottom of the viewport when the
margins are set. If so, it clamps the y coordinate to the bottom line of
the viewport.

The only time it's acceptable for scrolling to happen when margins are
set, is if the scrolling is taking place within those margins. But those
cases would already have been handled earlier in the function (in the
`fScrollDown` or `scrollDownAtTop` conditions), and thus the y
coordinate would have already been prevented from moving out of the
viewport.

## Validation Steps Performed

I've added some screen buffer tests to confirm this new behaviour, and
I've also checked the test case from the initial bug report (#2657) and
made sure it now matches the results in XTerm.
2019-12-11 22:59:27 +00:00
James Holderness 381b11521a Correct fill attributes when scrolling and erasing (#3100)
## Summary of the Pull Request

Operations that erase areas of the screen are typically meant to do so using the current color attributes, but with the rendition attributes reset (what we refer to as meta attributes). This also includes scroll operations that have to clear the area of the screen that has scrolled into view. The only exception is the _Erase Scrollback_ operation, which needs to reset the buffer with the default attributes. This PR updates all of these cases to apply the correct attributes when scrolling and erasing.

## PR Checklist
* [x] Closes #2553
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [ ] Requires documentation to be updated
* [ ] I've not really discussed this with core contributors. I'm ready to accept this work might be rejected in favor of a different grand plan. 

## Detailed Description of the Pull Request / Additional comments

My initial plan was to use a special case legacy attribute value to indicate the "standard erase attribute" which could safely be passed through the legacy APIs. But this wouldn't cover the cases that required default attributes to be used. And then with the changes in PR #2668 and #2987, it became clear that our requirements could be better achieved with a couple of new private APIs that wouldn't have to depend on legacy attribute hacks at all.

To that end, I've added the `PrivateFillRegion` and `PrivateScrollRegion` APIs to the `ConGetSet` interface. These are just thin wrappers around the existing `SCREEN_INFORMATION::Write` method and the `ScrollRegion` function respectively, but with a simple boolean parameter to choose between filling with default attributes or the standard erase attributes (i.e the current colors but with meta attributes reset).

With those new APIs in place, I could then update most scroll operations to use `PrivateScrollRegion`, and most erase operations to use `PrivateFillRegion`.

The functions affected by scrolling included:
* `DoSrvPrivateReverseLineFeed` (the RI command)
* `DoSrvPrivateModifyLinesImpl` (the IL and DL commands)
* `AdaptDispatch::_InsertDeleteHelper` (the ICH and DCH commands)
* `AdaptDispatch::_ScrollMovement` (the SU and SD commands)

The functions affected by erasing included:
* `AdaptDispatch::_EraseSingleLineHelper` (the EL command, and most ED variants)
* `AdaptDispatch::EraseCharacters` (the ECH command)

While updating these erase methods, I noticed that both of them also required boundary fixes similar to those in PR #2505 (i.e. the horizontal extent of the erase operation should apply to the full width of the buffer, and not just the current viewport width), so I've addressed that at the same time.

In addition to the changes above, there were also a few special cases, the first being the line feed handling, which required updating in a number of places to use the correct erase attributes:

* `SCREEN_INFORMATION::InitializeCursorRowAttributes` - this is used to initialise the rows that pan into view when the viewport is moved down the buffer.
* `TextBuffer::IncrementCircularBuffer` - this occurs when we scroll passed the very end of the buffer, and a recycled row now needs to be reinitialised.
* `AdjustCursorPosition` - when within margin boundaries, this relies on a couple of direct calls to `ScrollRegion` which needed to be passed the correct fill attributes.

The second special case was the full screen erase sequence (`ESC 2 J`), which is handled separately from the other ED sequences. This required updating the `SCREEN_INFORMATION::VtEraseAll` method to use the standard erase attributes, and also required changes to the horizontal extent of the filled area, since it should have been clearing the full buffer width (the same issue as the other erase operations mentioned above).

Finally, there was the `AdaptDispatch::_EraseScrollback` method, which uses both scroll and fill operations, which could now be handled by the new `PrivateScrollRegion` and `PrivateFillRegion` APIs. But in this case we needed to fill with the default attributes rather than the standard erase attributes. And again this implementation needed some changes to make sure the full width of the active area was retained after the erase, similar to the horizontal boundary issues with the other erase operations.

Once all these changes were made, there were a few areas of the code that could then be simplified quite a bit. The `FillConsoleOutputCharacterW`, `FillConsoleOutputAttribute`, and `ScrollConsoleScreenBufferW` were no longer needed in the `ConGetSet` interface, so all of that code could now be removed. The `_EraseSingleLineDistanceHelper` and `_EraseAreaHelper` methods in the `AdaptDispatch` class were also no longer required and could be removed.

Then there were the hacks to handle legacy default colors in the `FillConsoleOutputAttributeImpl` and `ScrollConsoleScreenBufferWImpl` implementations. Since those hacks were only needed for VT operations, and the VT code no longer calls those methods, there was no longer a need to retain that behaviour (in fact there are probably some edge cases where that behaviour might have been considered a bug when reached via the public console APIs). 

## Validation Steps Performed

For most of the scrolling operations there were already existing tests in place, and those could easily be extended to check that the meta attributes were correctly reset when filling the revealed lines of the scrolling region.

In the screen buffer tests, I made updates of that sort to  the `ScrollOperations` method (handling SU, SD, IL, DL, and RI), the `InsertChars` and `DeleteChars` methods (ICH and DCH), and the `VtNewlinePastViewport` method (LF). I also added a new `VtNewlinePastEndOfBuffer` test to check the case where the line feed causes the viewport to pan past the end of the buffer.

The erase operations, however, were being covered by adapter tests, and those aren't really suited for this kind of functionality (the same sort of issue came up in PR #2505). As a result I've had to reimplement those tests as screen buffer tests.

Most of the erase operations are covered by the `EraseTests` method, except the for the scrollback erase which has a dedicated `EraseScrollbackTests` method. I've also had to replace the `HardReset` adapter test, but that was already mostly covered by the `HardResetBuffer` screen buffer test, which I've now extended slightly (it could do with some more checks, but I think that can wait for a future PR when we're fixing other RIS issues).
2019-12-10 23:14:40 +00:00
Carlos Zamora 5bbf7e2650
Fix Reverse Walking in AttrRowIterator (#3566) 2019-12-10 14:46:08 -08:00
James Holderness 5c43f055c5 Prevent the horizontal tab character wrapping at the end of a line (#3197)
# Summary of the Pull Request
When a horizontal tab ('\t') is output on the last column of the screen, the current implementation moves the cursor position to the start of the next line. However, the DEC STD 070 manual specifies that a horizontal tab shouldn't move past the last column of the active line (or the right margin, if we supported horizontal margins). This PR updates the forward tab implementation, to prevent it wrapping onto a new line when it reaches the end of a line.

# Detailed Description of the Pull Request / Additional comments
Originally the SCREEN_INFORMATION::GetForwardTab method had a condition which handled a tab at the end of the line as a special case, moving the cursor to the start of the next line. I've simply removed that condition, so an end-of-line tab is handled the same way as any other position (in this case it will just leaves the cursor where it is).

While testing, though, I found that there were circumstances where you could have tab stops greater than the width of the screen, and when that happens, a tab can still end up wrapping onto the next line. To fix that I had to add an additional check to make sure the tab position was always clamped to the width of the buffer.

With these fixes in place, a tab control should now never move off the active line, so I realised that the DoPrivateTabHelper function could be optimized to calculate all of the tab movements in advance, and then only make a single call to AdjustCursorPosition with the final coordinates. This change is not strictly necessary, though, so it can easily be reverted if there are any objections.

Regarding backwards compatibility, note that the GetForwardTab method is only used in two places:

when handling a tab character in the WriteCharsLegacy function, but this only applies in VT mode (see here).
when handling the CHT escape sequence in the DoPrivateTabHelper function, and obviously an escape sequence would also only be applicable in VT mode.
So this change should have no effect on legacy console applications, which wouldn't have VT mode activated.

# Validation Steps Performed
I've added another step to the TestGetForwardTab test which makes sure that a horizontal tab won't wrap at the end of a line.

I've also confirmed that this fixes the last remaining issue in the Test of autowrap in Vttest (pages 3 and 4 of the Test of cursor movements). Although I should note that this only works in conhost.
2019-12-04 13:48:09 -05:00
Michael Niksa b4673bd475 Integrate inbox changes up to 68d3b53286dd
sources files and testmd changes

(cherry picked from commit 41b3b2a49d2d4510cd046101616f8a561bd28ceb)
2019-12-02 17:24:26 -08:00
Kaiyu Wang ebdcfbd940
Migrate Search module as a shared component for Terminal Search (#3279)
* Make search a shared component for conhost and terminal

* Remove inclusion of deprecated interface file

* Code review changes, remove text buffer modification in Terminal

* remove unreferenced objects to fix build errors

* Fix test failure, guarantee uiaData object is correctly initialized in Search

* minor comment typo fix and format fix

* minor PR comments change

* ColorSeclection directly throw and return

* remove coordAnchor initialization

* minor method signature change
2019-11-14 14:36:41 -08:00
Michael Niksa ddcc06e911
Move project to app CRTs in preparation to run Universal (#3474)
* Change to use App CRT in preparation for universal.
* Try to make project build again by setting winconpty to static lib so it'll use the CRT inside TerminalConnection (or its other consumers) instead of linking its own.
* Remove test for conpty dll, it's a lib now. Add additional commentary on how CRT linking works for future reference. I'm sure this will come up again.
* use the _apiset variant until proven otherwise to match the existing one.
* Clarification in the comments for linking.
2019-11-08 14:09:39 -08:00
Michael Niksa 4dd476ecbd
Revert locking changes (#3488)
This reverts commit 56c35945b9.

Also patches up some build fixes made after it and corrects a VtRendererTest that was dependent on the locks.
2019-11-08 13:44:52 -08:00
Dustin L. Howett (MSFT) 9dc922fc37
Unify and clean up the common build properties (#3429)
This commit cleans up and deduplicates all of the common build
preamble/postamble across exe, dll, lib and c++/winrt projects.

The following specific changes have been made:
* All projects now define their ConfigurationType
* All projects now set all their properties *before* including a common
  build file (or any other build files)
* cppwinrt.pre and cppwinrt.post now delegate most of their
  configuration to common.pre and common.post
* (becuase of the above,) all build options are conserved between
  console and c++/winrt components, including specific warnings and
  preprocessor definitions.
* More properties that are configurable per-project are now
  conditioned so the common props don't override them.
* The exe, dll, exe.or.dll, and lib postincludes have been merged into
  pre or post and switched based on condition as required
* Shared items (-shared, -common) are now explicitly vcxitems instead of
  vcxproj files.
* The link line is now manipulated after Microsoft.Cpp sets it, so the
  libraries we specify "win". All console things link first against
  onecore_apiset.lib.
* Fix all compilation errors caused by build unification
* Move CascadiaPackage's resources into a separate item file

Fixes #922.
2019-11-05 14:29:11 -08:00
Michael Niksa 52d7de38b1
Prevent cleanup of object given to handle that failed access check (#3414)
* Ensure rights check and increments pass before assigning an object to a handle (since deallocation of handles will automatically attempt to cleanup).
2019-11-05 14:22:55 -08:00
James Holderness 53b6f143b3 Improve the DECSC/DECRC implementation (#3160)
The current DECSC implementation only saves the cursor position and
origin mode. This PR improves that functionality with additional support
for saving the SGR attributes, as well as the active character set.

It also fixes the way the saved state interacts with the alt buffer
(private mode 1049), triggering a save when switching to the alt buffer,
and a restore when switching back, and tracking the alt buffer state
independently from the main state.

In order to properly save and restore the SGR attributes, we first
needed to add a pair of APIs in the `ConGetSet` interface which could
round-trip the attributes with full 32-bit colors (the existing methods
only work with legacy attributes).

I then added a struct in the `AdaptDispatch` implementation to make it
easier to manage all of the parameters that needed to be saved. This
includes the cursor position and origin mode that we were already
tracking, and now also the SGR text attributes and the active character
set (via the `TermOutput` class).

Two instances of this structure are required, since changes made to the
saved state in the alt buffer need to be tracked separately from changes
in the main buffer. I've added a boolean property that specifies whether
we're in the alt buffer or not, and use that to decide which of the two
instances we're working with.

I also needed to explicitly trigger a save when switching to the alt
buffer, and a restore when switching back, since we weren't already
doing that (the existing implementation gave the impression that the
state was saved, because each buffer has its own cursor position, but
that doesn't properly match the XTerm behaviour).

For the state tracking itself, we've now got two additional properties -
the SGR attributes, which we obtain via the new private API, and the
active character set, which we get from a local `AdaptDispatch` field.
I'm saving the whole `TermOutput` class for the character set, since I'm
hoping that will make it automatically supports future enhancements. 

When restoring the cursor position, there is also now a fix to handle
the relative origin mode correctly. If the margins are changed between
the position being saved and restored, it's possible for the cursor to
end up outside of the new margins, which would be illegal. So there is
now an additional step that clamps the Y coordinate within the margin
boundaries if the origin mode is relative.

# Validation

I've added a couple of screen buffer tests which check that the various
parameters are saved and restored as expected, as well as checking that
the Y coordinate is clamped appropriately when the relative origin mode
is set.

I've also tested manually with vttest and confirmed that the
_SAVE/RESTORE CURSOR_ test (the last page of the _Test of screen
features_)) is now working a lot better than it used to.

Closes #148.
2019-11-05 13:35:50 -08:00
Chester Liu de9231a88b Replace macros with constexpr part 2 (#3416) 2019-11-04 07:37:47 -06:00
Chester Liu 86e0ea73e2 Replace some macros with constexpr (#3362) 2019-11-01 10:33:09 -07:00
Michael Niksa 126d489af9
Compensate for non-minimal UTF-8 encodings (#3380)
* Allow Mb2Wc to substitute U+FFFD (unicode replacement) for non-minimal forms of characters that get past our initial invalid-sequence screening.
2019-10-31 10:50:34 -07:00
James Holderness c0399b2c2e Get rid of the SCREEN_INFORMATION::LineChar array (#3371) 2019-10-31 10:12:41 -05:00
Dustin L. Howett (MSFT) f2a99c56c9
Manipulate Xterm256Engine's extended attr state properly (#3282)
We should be clearing the bits when they're different, not just always
setting them.
This commit also adds a test for extended attributes.

Fixes #3281.
2019-10-24 11:52:36 -07:00
gittrain 73462c3986 Sync with latest inbox changes
[Git2Git] Git Train: Merge of building/rs_onecore_dep_uxp/191011-1234 into official/rs_onecore_dep_uxp Retrieved from https://microsoft.visualstudio.com os OS official/rs_onecore_dep_uxp b80345479891d1e7a9f7e38b6b5f40083c6a564a

sources changes from 21H1

Merged PR 3896217: [Git2Git] Changes from vb_release_dep_dev1

server init changes from 20H1 (onecore headless mode)
2019-10-17 15:11:07 -07:00
Dustin L. Howett (MSFT) 9e5792ba51 Always use a VK in MapVirtualKeyW(..., MAPVK_VK_TO_VSC) (#3199)
Fixes #2873.
2019-10-17 14:58:41 -07:00
Chester Liu 12c2819e6a Replace ExpandEnvironmentStrings double calling with wil helper (#3198)
Closes #2097
2019-10-15 14:51:33 -07:00
Dustin L. Howett b664761c79 Allow FontInfo{,Base,Desired} to store a font name > 32 wch (#3107)
We now truncate the font name as it goes out to GDI APIs, in console API
servicing, and in the propsheet.

I attempted to defer truncating the font to as far up the stack as
possible, so as to make FontInfo usable for the broadest set of cases.

There were a couple questions that came up: I know that `Settings` gets
memset (memsat?) by the registry deserializer, and perhaps that's
another place for us to tackle. Right now, this pull request enables
fonts whose names are >= 32 characters _in Windows Terminal only_, but
the underpinnings are there for conhost as well. We'd need to explicitly
break at the API, or perhaps return a failure or log something to
telemetry.

* Should we log truncation at the API boundary to telemetry?
-> Later; followup filed (#3123)

* Should we fix Settings here, or later?
-> Later; followup filed (#3123)

* `TrueTypeFontList` is built out of things in winconp, the private
console header. Concern about interop structures.
-> Not used for interop, followup filed to clean it up (#3123)

* Is `unsigned int` right for codepage? For width?
-> Yes: codepage became UINT (from WORD) when we moved from Win16 to
Win32

This commit also includes a workaround for #3170. Growing
CONSOLE_INFORMATION made us lose the struct layout lottery during
release builds, and this was an expedient fix.

Closes #602.
Related to #3123.
2019-10-14 21:23:45 -07:00
Mike Griese dec5c11e19
Add support for passing through extended text attributes, like… (#2917)
## Summary of the Pull Request
Adds support for Italics, Blinking, Invisible, CrossedOut text, THROUGH CONPTY. This does **NOT** add support for those styles to conhost or the terminal.

We will store these "Extended Text Attributes" in a `TextAttribute`. When we go to render a line, we'll see if the state has changed from our previous state, and if so, we'll appropriately toggle that state with VT. Boldness has been moved from a `bool` to a single bit in these flags.

Technically, now that these are stored in the buffer, we only need to make changes to the renderers to be able to support them. That's not being done as a part of this PR however.

## References
See also #2915 and #2916, which are some follow-up tasks from this fix. I thought them too risky for 20H1.

## PR Checklist
* [x] Closes #2554
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated


<hr>

* store text with extended attributes too

* Plumb attributes through all the renderers

* parse extended attrs, though we're not renderering them right

* Render these states correctly

* Add a very extensive test

* Cleanup for PR

* a block of PR feedback

* add 512 test cases

* Fix the build

* Fix @carlos-zamora's suggestions

* @miniksa's PR feedback
2019-10-04 15:53:54 -05:00
Mike Griese a82d6b8c69
Don't put NUL in the buffer in VT mode (#3015)
* Potentially fixes #1825

  I haven't had a chance to test this fix on my machine with a CentOS VM quite yet, but this _should_ work

  Also adds a test

* add a comment

* woah hey this test was wrong

* Revert bx.ps1
2019-10-03 16:04:48 -05:00
Mike Griese a9f384931e Render the cursor state to VT (#2829)
* Render the cursor state to VT
* Remove TestPaintXterm entirely, as it's unused now
2019-10-02 16:11:27 -07:00
Mike Griese 0ce08aff32 do not allow CUU and CUD to move "across" margins. (#2996)
If we're moving the cursor up, its vertical movement should be stopped
at the top margin. It should not magically jump up to the bottom margin.
Similarly, this applies to moving down and the bottom margin.
Furthermore, this constraint should always apply, not just when the
start position is within BOTH margins

Fixes #2929.
2019-10-01 10:42:33 -07:00
Mike Griese 847d6b56ad
When reverse indexing, preserve RGB/256 attributes (#2987) 2019-10-01 10:56:06 -05:00
Carlos Zamora 4dd9f9c180 make filling chars (and, thus, erase line/char) unset wrap (#2831)
EraseInLine calls `FillConsoleOutputCharacterW()`. In filling the row with
chars, we were setting the wrap flag. We need to specifically not do this on
ANY _FILL_ operation. Now a fill operation UNSETS the wrap flag if we fill to
the end of the line.

Originally, we had a boolean `setWrap` that would mean...
- **true**: if writing to the end of the row, SET the wrap value to true
- **false**: if writing to the end of the row, DON'T CHANGE the wrap value

Now we're making this bool a std::optional to allow for a ternary state. This
allows for us to handle the following cases completely. Refer to the table
below:

,- current wrap value
|     ,- are we filling the last cell in the row?
|     |     ,- new wrap value
|     |     |     ,- comments
|--   |--   |--   |
| 0   | 0   | 0   |
| 0   | 1   | 0   |
| 0   | 1   | 1   | THIS CASE WAS HANDLED CORRECTLY
| 1   | 0   | 0   | THIS CASE WAS UNHANDLED
| 1   | 0   | 1   |
| 1   | 1   | 1   |

To handle that special case (1-0-0), we need to UNSET the wrap. So now, we have
~setWrap~ `wrap` mean the following:
- **true**: if writing to the end of the row, SET the wrap value to TRUE
- **false**: if writing to the end of the row, SET the wrap value to FALSE
- **nullopt**: leave the wrap value as it is

Closes #1126
2019-09-30 18:16:31 -07:00
Michael Niksa 52534c94cc Combined changes to make the build work again (see inside) (#2945)
* Revert "Add source linking information during the build (#2857)"

This reverts commit 6b728cd6d0.

* Need reference to renderer base inside UnitTests_TerminalCore
* add dependency for TerminalControl to Types project.
* Set build to single threaded as parallel build is broken by 16.3 build toolchain.
* Disable new rule C26814 as it's breaking builds
   Wrote a follow up task #2941 to roll it out later.
* Add noexcept to dx header.
2019-09-30 10:39:55 -07:00
Michael Niksa 0dc1c5b163 inbox: console: consolidated build break fixes from vb_release_dep_dev1
- Merged PR 3815980: FIX BUILD BREAK - console: propagate input eventing changes to onecore interactivity
- Merged PR 3816007: FIX BUILD BREAK - console: api_ptytests must use SIZE_T for InitProcThreadAttrList

Retrieved from https://microsoft.visualstudio.com os OS official/rs_onecore_dep_uxp c06af1c985955b67b8b6824e264064a6244f8d34

(cherry picked from commit cc46a618ff27b8fb866be660fcad3b043681e5f8)
2019-09-27 11:24:09 -07:00
Mike Griese 6f4b98acb4
Fix snapping to the cursor in "Terminal Scrolling" mode (#2705)
fixes #1222

  PSReadline calls SetConsoleCursorPosition on each character they emit (go
  figure). When that function is called, and we set the cursor position, we'll
  try and "snap" the viewport to the location of the cursor, so that the cursor
  remains visible.

  However, we'd only ever do this with the visible viewport, the viewport
  defined by `SCREEN_INFORMATION::_viewport`. When there's a virtual viewport in
  Terminal Scrolling mode, we actually need to snap the virtual viewport, so
  that this behavior looks more regular.
2019-09-27 11:21:37 -05:00
Michael Niksa 86c9e586fe inbox: merge rs_onecore_dep_uxp b4fc3a535 2019-09-26 11:44:54 -07:00
Michael Niksa 6b728cd6d0
Add source linking information during the build (#2857)
Copies source linking scripts and processes from Microsoft/Microsoft-UI-XAML. This embeds source information inside the PDBs in two formats: One for WinDBG using a PowerShell script that runs during the build, and one for Visual Studio using the Microsoft.SourceLink.GitHub NuGet pacakge. Sources are automatically pulled from raw.githubusercontent.com when debugging a release build inside either of these utilities as of this change.
2019-09-26 09:31:09 -07:00
Dustin L. Howett (MSFT) a1bd7967e2 conhost: if we start with invalid terminal colors, reset them to sanity (#2855)
* conhost: if we start with invalid terminal colors, reset them to sanity

We've seen a number of cases where the user's settings can get corrupted
and their default foreground/background and cursor color get set to all
black (black on black). This results in a fairly unhappy user and
probably a great number of support incidents.

Let's declare that an invalid state.

* Add some comments to the comments
2019-09-23 18:35:53 -07:00
James Holderness 0c8a4df963 Remove unwanted DECSTBM clipping (#2764)
The `DECSTBM` margins are meant to define the range of lines within which
certain vertical scrolling operations take place. However, we were applying
these margin restrictions in the `ScrollRegion` function, which is also used in
a number of places that shouldn't be affected by `DECSTBM`.

This includes the `ICH` and `DCH` escape sequences (which are only affected by
the horizontal margins, which we don't yet support), the
`ScrollConsoleScreenBuffer` API (which is public Console API, not meant to be
affected by the VT terminal emulation), and the `CSI 3 J` erase scrollback
extension (which isn't really scrolling as such, but uses the `ScrollRegion`
function to manipulate the scrollback buffer).

This commit moves the margin clipping out of the `ScrollRegion` function, so it
can be applied exclusively in the places that need it.

With the margin clipping removed from the `ScrollRegion` function, it now had
to be applied manually in the places it was actually required. This included:

* The `DoSrvPrivateReverseLineFeed` function (for the `RI` control): This was
* just a matter of updating the bottom of the scroll rect to the bottom margin
* (at least when the margins were actually set), since the top of the scroll
* rect would always be the top of the viewport.  The
* `DoSrvPrivateModifyLinesImpl` function (for the `IL` and `DL` commands):
* Again this was just a matter of updating the bottom of the scroll rect, since
* the cursor position would always determine the top of the scroll rect.  The
* `AdaptDispatch::_ScrollMovement` method (for the `SU` and `SD` commands):
* This required updating both the top and bottom coordinates of the scroll
* rect, and also a simpler destination Y coordinate (the way the `ScrollRegion`
* function worked before, the caller was expected to take the margins into
* account when determining the destination).

On the plus side, there was now no longer a need to override the margins when
calling `ScrollRegion` in the `AdjustCursorPosition` function. In the first
case, the margins had needed to be cleared (_stream.cpp 143-145), but that is
now the default behaviour. In the second case, there had been a more
complicated adjustment of the margins (_stream.cpp 196-209), but that code was
never actually used so could be removed completely (to get to that point either
_fScrollUp_ was true, so _scrollDownAtTop_ couldn't also be true, or
_fScrollDown_ was true, but in that case there is a check to make sure
_scrollDownAtTop_ is false).

While testing, I also noticed that one of the `ScrollRegion` calls in the
`AdjustCursorPosition` function was not setting the horizontal range correctly
- the scrolling should always affect the full buffer width rather than just the
  viewport width - so I've fixed that now as well.

## Validation Steps Performed

For commands like `RI`, `IL`, `DL`, etc. where we've changed the implementation
but not the behaviour, there were already unit tests that could confirm that
the new implementation was still producing the correct results.

Where there has been a change in behaviour - namely for the `ICH` and `DCH`
commands, and the `ScrollConsoleScreenBuffer` API - I've extended the existing
unit tests to check that they still function correctly even when the `DECSTBM`
margins are set (which would previously have caused them to fail).

I've also tested manually with the test cases in issues #2543 and #2659, and
confirmed that they now work as expected.

Closes #2543
Closes #2659
2019-09-23 16:16:54 -07:00
Mike Griese 1c412d42b3 Enable VT processing by default for ConPTY (#2824)
This change enables VT processing by default for _all_ conpty clients. See #1965 for a discussion on why we believe this is a righteous change.

Also mentioned in the issue was the idea of only checking the `VirtualTerminalLevel` reg key in the conpty startup. I don't think this would be a more difficult change, looks like all we'd need is a simple `reg.LoadGlobalsFromRegistry();` call instead of this change.

# Validation Steps Performed
Manually launched a scratch app in both the terminal and the console. The console launch's output mode was 0x3, and the terminal's was 0x7. 0x4 is the ` ENABLE_VIRTUAL_TERMINAL_PROCESSING` flag, which the client now had by default in the Terminal.

Closes #1965
2019-09-23 15:07:47 -07:00
Michael Niksa 56c35945b9
Rework locking and eventing during startup and shutdown to alleviate some VT issues (#2525)
Adjusts the startup and shutdown behavior of most threads in the console host to alleviate race conditions that are either exacerbated or introduced by the VT PTY threads.
2019-09-20 15:43:11 -07:00
James Holderness 9102c5d030 Fix display of the "low ASCII" glyphs in PC code pages (#1964)
In the legacy console, it used to be possible to write out characters
from the C0 range of a PC code page (e.g. CP437), and get the actual
glyphs defined for those code points (at least those that weren't
processed as control codes). In the v2 console this stopped working so
you'd get an FFFD replacement glyph (�) for those characters instead.
This PR fixes the issue so the correct glyphs are displayed again.

There was already code in place to achieve this in the
`WriteCharsLegacy` method. It used the `GetStringTypeW` method to
determine the character type of the value being output, and if it was a
`C1_CNTRL` character it performed the appropriate mapping. The problem
was that the test of the character type flag was done as a direct
comparision, when it should have been a bit test, so the condition was
never met.

With this condition fixed, the code also needed to be reordered slightly
to handle the null character. That had a special-case mapping to space,
which was previously performed after the control test, but since a null
character now successfully matches `C1_CNTRL`, it no longer falls
through to that special case. To address that, I've had to move the null
check above the control test.

I've tested this manually, by trying to output all the characters in the
affected range (ASCII values 0 to 31, and 127, excluding the actual
control codes 8,9,10 and 13). In all cases they now match the output
that the legacy console produced.

Note that this only applies to PC code pages that have glyphs defined
for the C0 range, so it won't work with the UTF-8 code page, but that
was to be expected - the legacy console behaved the same way.

Also, note that this only works when the `ENABLE_PROCESSED_OUTPUT`
console mode is set. That seems wrong to me (I'd expect the glyphs to
work in both cases), but that's the way the legacy console behaved as
well, so if that's a bug it's a separate issue.

I haven't added any unit tests, because I expect the behaviour of some
of these characters to change over time (as support is added for more
control codes), which could then cause the tests to fail. But if that's
not a concern, I could probably add something to the ScreenBufferTests
(perhaps with a comment warning that the tests might be expected to fail
in the future).

Closes #166.
2019-09-20 13:42:36 -07:00
Mike Griese dfaaa44789
Initialize the VT tab stops when a buffer is created in VT mode (#2816)
* fixes #411

* update this comment to actually match

* run this test in isolation so it doesn't break other tests, @dhowett-msft

* This fixes the test that's broken?

  Kinda raises more questions tbh
2019-09-19 15:23:07 -05:00
Carlos Zamora 3d35e396b2 Bugfix: CLS should clear current active buffer (#2729)
CLS calls two functions: 
- `SetConsoleCursorPositionImpl()`
- `ScrollConsoleScreenBufferWImpl()`
Both of these were not checking which buffer to apply to (main vs active buffer).

Now we get the active buffer and apply the changes to that one.

Also, we forgot to switch out of the alt buffer in the previous test. Added that in.

Closes #1189.
2019-09-13 14:36:01 -07:00
James Holderness 1fccbc5304 Move cursor to left margin for IL and DL controls (#2731)
* Move cursor position to the left margin after execution of the IL and DL escape sequences.
* Update IL and DL screen buffer tests to account for the cursor moving to the left margin.
2019-09-12 10:46:38 -07:00
James Holderness 12d2e170dd Correct the boundaries of the scrolling commands (#2505)
There are a number of VT escape sequences that rely on the `ScrollRegion`
function to scroll the viewport (RI, DL, IL, SU, SD, ICH, and DCH) , and all of
them have got the clipping rect or scroll boundaries wrong in some way,
resulting in content being scrolled off the screen that should have been
clipped, revealed areas not being correctly filled, or parts of the screen not
being moved that should have been. This PR attempts to fix all of those issues.

The `ScrollRegion` function is what ultimately handles the scrolling, but it's
typically called via the `ApiRoutines::ScrollConsoleScreenBufferWImpl` method,
and it's the callers of that method that have needed correcting.

One "mistake" that many of these operations made, was in setting a clipping
rect that was different from the scrolling rect. This should never have been
necessary, since the area being scrolled is also the boundary into which the
content needs to be clipped, so the easiest thing to do is just use the same
rect for both parameters.

Another common mistake was in clipping the horizontal boundaries to the width
of the viewport. But it's really the buffer width that represents the active
width of the screen - the viewport width and offset are merely a window on that
active area. As such, the viewport should only be used to clip vertically - the
horizontal extent should typically be the full buffer width.

On that note, there is really no need to actually calculate the buffer width
when we want to set any of the scrolling parameters to that width. The
`ScrollRegion` function already takes care of clipping everything within the
buffer boundary, so we can simply set the `Left` of the rect to `0` and the
`Right` to `SHORT_MAX`.

More details on individual commands:

* RI (the `DoSrvPrivateReverseLineFeed` function)
  This now uses a single rect for both the scroll region and clipping boundary,
  and the width is set to `SHORT_MAX` to cover the full buffer width. Also the
  bottom of the scrolling region is now the bottom of the viewport (rather than
  bottom-1), otherwise it would be off by one.

* DL and IL (the `DoSrvPrivateModifyLinesImpl` function)
  Again this uses a single rect for both the scroll region and clipping
  boundary, and the width is set to `SHORT_MAX` to cover the full width. The
  most significant change, though, is that the bottom boundary is now the
  viewport bottom rather than the buffer bottom. Using the buffer bottom
  prevented it clipping the content that scrolled off screen when inserting,
  and failed to fill the revealed area when deleting.

* SU and SD (the `AdaptDispatch::_ScrollMovement` method)
  This was already using a single rect for both the scroll region and clipping
  boundary, but it was previously constrained to the width of the viewport
  rather than the buffer width, so some areas of the screen weren't correctly
  scrolled. Also, the bottom boundary was off by 1, because it was using an
  exclusive rect while the `ScrollRegion` function expects inclusive rects.

* ICH and DCH (the `AdaptDispatch::_InsertDeleteHelper` method)
  This method has been considerably simplified, because it was reimplementing a
  lot of functionality that was already provided by the `ScrollRegion`
  function. And like many of the other cases, it has been updated to use a
  single rect for both the scroll region and clipping boundary, and clip to the
  full buffer width rather than the viewport width.

I should add that if we were following the specs exactly, then the SU and SD
commands should technically be panning the viewport over the buffer instead of
moving the buffer contents within the viewport boundary. So SU would be the
equivalent of a newline at the bottom of the viewport (assuming no margins).
And SD would assumedly do the opposite, scrolling the back buffer back into
view (an RI at the top of the viewport should do the same).

This doesn't seem to be something that is consistently implemented, though.
Some terminals do implement SU as a viewport pan, but I haven't seen anyone
implement SD or RI as a pan. If we do want to do something about this, I think
it's best addressed as a separate issue.

## Validation Steps Performed

There were already existing tests for the SU, SD, ICH, and DCH commands, but
they were implemented as adapter tests, which weren't effectively testing
anything - the `ScrollConsoleScreenBufferW` method used in those tests was just
a mock (an incomplete reimplementation of the `ScrollRegion` function), so
confirming that the mock produced the correct result told you nothing about the
validity of the real code.

To address that, I've now reimplemented those adapter tests as screen buffer
tests. For the most part I've tried to duplicate the functionality of the
original tests, but there are significant differences to account for the fact
that scrolling region now covers the full width of the buffer rather than just
the viewport width.

I've also extended those tests with additional coverage for the RI, DL, and IL
commands, which are really just a variation of the SU and SD functionality.

Closes #2174
2019-09-10 18:20:46 -07:00
Mike Griese bac69f7cab When inserting/deleting lines, preserve RGB/256 attributes (#2668)
* This fixes #832 by not mucking with roundtripping attributes. Still needs a test

* Add a test

* Lets just make this test test everything

  @miniksa https://media0.giphy.com/media/d7mMzaGDYkz4ZBziP6/giphy.gif

* Remove dead code
2019-09-09 15:06:50 +00:00
Mike Griese c58033cda2
Don't crash when restore-down'ing the alt buffer (#2666)
## Summary of the Pull Request

When a user had "Disable Scroll Forward" enabled and switched to the alt buffer and maximized the console, then restored down, we'd crash. Now we don't.

## References

## PR Checklist
* [x] Closes #1206 
* [x] I work here
* [x] Tests added/passed

## Detailed Description of the Pull Request / Additional comments

The problem is that we'd previously try to "anchor" the viewport to the virtual bottom when resizing like this. This would also cause us to move the top of the viewport down, into the buffer. However, if the alt buffer is getting smaller, we don't want to do this - if we anchor to the old _virtualBottom, the bottom of the viewport will actually be outside the current buffer.

This could theoretically happen with the main buffer too, but it's much easier to repro with the alt buffer.
2019-09-05 15:37:27 -05:00