Commit graph

14 commits

Author SHA1 Message Date
Josh Soref 5de9fa9cf3
ci: run spell check in CI, fix remaining issues (#4799)
This commit introduces a github action to check our spelling and fixes
the following misspelled words so that we come up green.

It also renames TfEditSes to TfEditSession, because Ses is not a word.

currently, excerpt, fallthrough, identified, occurred, propagate,
provided, rendered, resetting, separate, succeeded, successfully,
terminal, transferred, adheres, breaks, combining, preceded,
architecture, populated, previous, setter, visible, window, within,
appxmanifest, hyphen, control, offset, powerpoint, suppress, parsing,
prioritized, aforementioned, check in, build, filling, indices, layout,
mapping, trying, scroll, terabyte, vetoes, viewport, whose
2020-03-25 11:02:53 -07:00
Michael Niksa ca33d895a3
Move ConPTY to use til::bitmap (#5024)
## Summary of the Pull Request
Moves the ConPTY drawing mechanism (`VtRenderer`) to use the fine-grained `til::bitmap` individual-dirty-bit tracking mechanism instead of coarse-grained rectangle unions to improve drawing performance by dramatically reducing the total area redrawn.

## PR Checklist
* [x] Part of #778 and #1064 
* [x] I work here
* [x] Tests added and updated.
* [x] I'm a core contributor

## Detailed Description of the Pull Request / Additional comments
- Converted `GetDirtyArea()` interface from `IRenderEngine` to use a vector of `til::rectangle` instead of the `SMALL_RECT` to banhammer inclusive rectangles.
- `VtEngine` now holds and operates on the `til::bitmap` for invalidation regions. All invalidation operation functions that used to be embedded inside `VtEngine` are deleted in favor of using the ones in `til::bitmap`.
- Updated `VtEngine` tracing to use new `til::bitmap` on trace and the new `to_string()` methods detailed below.
- Comparison operators for `til::bitmap` and complementary tests.
- Fixed an issue where the dirty rectangle shortcut in `til::bitmap` was set to 0,0,0,0 by default which means that `|=` on it with each `set()` operation was stretching the rectangle from 0,0. Now it's a `std::optional` so it has no value after just being cleared and will build from whatever the first invalidated rectangle is. Complementary tests added.
- Optional run caching for `til::bitmap` in the `runs()` method since both VT and DX renderers will likely want to generate the set of runs at the beginning of a frame and refer to them over and over through that frame. Saves the iteration and creation and caches inside `til::bitmap` where the chance of invalidation of the underlying data is known best. It is still possible to iterate manually with `begin()` and `end()` from the outside without caching, if desired. Complementary tests added.
- WEX templates added for `til::bitmap` and used in tests.
- `translate()` method for `til::bitmap` which will slide the dirty points in the direction specified by a `til::point` and optionally back-fill the uncovered area as dirty. Complementary tests added.
- Moves all string generation for `til` types `size`, `point`, `rectangle`, and `some` into a `to_string` method on each object such that it can be used in both ETW tracing scenarios AND in the TAEF templates uniformly. Adds a similar method for `bitmap`.
- Add tagging to `_bitmap_const_iterator` such that it appears as a valid **Input Iterator** to STL collections and can be used in a `std::vector` constructor as a range. Adds and cleans up operators on this iterator to match the theoretical requirements for an **Input Iterator**. Complementary tests added.
- Add loose operators to `til` which will allow some basic math operations (+, -, *, /) between `til::size` and `til::point` and vice versa. Complementary tests added. Complementary tests added.
- Adds operators to `til::rectangle` to allow scaling with basic math operations (+, -, *) versus `til::size` and translation with basic math operations (+, -) against `til::point`. Complementary tests added.
- In-place variants of some operations added to assorted `til` objects. Complementary tests added.
- Update VT tests to compare invalidation against the new map structure instead of raw rectangles where possible.

## Validation Steps Performed
- Wrote additional til Unit Tests for all additional operators and functions added to the project to support this operation
- Updated the existing VT renderer tests
- Ran perf check
2020-03-23 15:57:54 +00:00
pi1024e 9f95b54f2c
Change NULL to nullptr since they are pointers (#4960)
Some functions and variables are having NULL assigned to them when they are in fact pointers, so nullptr might be more accurate here.
2020-03-20 20:35:12 +00:00
Dustin Howett a68fa47e52 Merge branch 'inbox' into master 2020-03-19 11:17:08 -07:00
Michael Niksa ff1337ddb0 Import build fix changes from OS for sync to a34a957cf
Retrieved from https://microsoft.visualstudio.com os OS official/rs_onecore_dep_uxp 5b3acd8b5bac38da02fc86a29c81dfd252e79d1f

Related work items: MSFT:25505535
2020-03-16 18:26:48 +00:00
Michael Niksa 2b6e96a745
Move dirty interface to N rectangles, not just one (#4854)
## Summary of the Pull Request
- Changes the `IRenderEngine` interface to return a vector of values instead of just a single one. Engines that want to report one still can. Engines that want to report multiple smaller ones will be able to do so going forward.

## PR Checklist
* [x] In support of differential rendering #778
* [x] I work here.
* [x] Manually tested it still works.
* [x] Am core contributor.

## Detailed Description of the Pull Request / Additional comments
- Some of my ideas for the `DxEngine` require the ability to specify multiple smaller rectangles instead of one giant one, specifically to mitigate the case where someone refreshes just one cell in two opposite corners of the display (which currently coalesces into refreshing the entire display.)
- This is pulled out into an individual PR to make it easier to review that concept changing.

## Validation Steps Performed
- Ran the Terminal
2020-03-10 20:31:46 +00:00
Mike Griese e5182fb3e8
Make Conpty emit wrapped lines as actually wrapped lines (#4415)
## Summary of the Pull Request

Changes how conpty emits text to preserve line-wrap state, and additionally adds rudimentary support to the Windows Terminal for wrapped lines.

## References

* Does _not_ fix (!) #3088, but that might be lower down in conhost. This makes wt behave like conhost, so at least there's that
* Still needs a proper deferred EOL wrap implementation in #780, which is left as a todo
* #4200 is the mega bucket with all this work
* MSFT:16485846 was the first attempt at this task, which caused the regression MSFT:18123777 so we backed it out.
* #4403 - I made sure this worked with that PR before I even sent #4403

## PR Checklist
* [x] Closes #405
* [x] Closes #3367 
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

I started with the following implementation:
When conpty is about to write the last column, note that we wrapped this line here. If the next character the vt renderer is told to paint get is supposed to be at the start of the following line, then we know that the previous line had wrapped, so we _won't_ emit the usual `\r\n` here, and we'll just continue emitting text.

However, this isn't _exactly_ right - if someone fills the row _exactly_ with text, the information that's available to the vt renderer isn't enough to know for sure if this line broke or not. It is possible for the client to write a full line of text, with a `\n` at the end, to manually break the line. So, I had to also add the `lineWrapped` param to the `IRenderEngine` interface, which is about half the files in this changelist.

## Validation Steps Performed
* Ran tests
* Checked how the Windows Terminal behaves with these changes
* Made sure that conhost/inception and gnome-terminal both act as you'd expect with wrapped lines from conpty
2020-02-27 16:40:11 +00:00
Josh Soref a13ccfd0f5
Fix a bunch of spelling errors across the project (#4295)
Generated by https://github.com/jsoref/spelling `f`; to maintain your repo, please consider `fchurn`

I generally try to ignore upstream bits. I've accidentally included some items from the `deps/` directory. I expect someone will give me a list of items to drop, I'm happy to drop whole files/directories, or to split the PR into multiple items (E.g. comments/locals/public).

Closes #4294
2020-02-10 20:40:01 +00:00
Dustin L. Howett (MSFT) 9dc922fc37
Unify and clean up the common build properties (#3429)
This commit cleans up and deduplicates all of the common build
preamble/postamble across exe, dll, lib and c++/winrt projects.

The following specific changes have been made:
* All projects now define their ConfigurationType
* All projects now set all their properties *before* including a common
  build file (or any other build files)
* cppwinrt.pre and cppwinrt.post now delegate most of their
  configuration to common.pre and common.post
* (becuase of the above,) all build options are conserved between
  console and c++/winrt components, including specific warnings and
  preprocessor definitions.
* More properties that are configurable per-project are now
  conditioned so the common props don't override them.
* The exe, dll, exe.or.dll, and lib postincludes have been merged into
  pre or post and switched based on condition as required
* Shared items (-shared, -common) are now explicitly vcxitems instead of
  vcxproj files.
* The link line is now manipulated after Microsoft.Cpp sets it, so the
  libraries we specify "win". All console things link first against
  onecore_apiset.lib.
* Fix all compilation errors caused by build unification
* Move CascadiaPackage's resources into a separate item file

Fixes #922.
2019-11-05 14:29:11 -08:00
Dustin L. Howett b664761c79 Allow FontInfo{,Base,Desired} to store a font name > 32 wch (#3107)
We now truncate the font name as it goes out to GDI APIs, in console API
servicing, and in the propsheet.

I attempted to defer truncating the font to as far up the stack as
possible, so as to make FontInfo usable for the broadest set of cases.

There were a couple questions that came up: I know that `Settings` gets
memset (memsat?) by the registry deserializer, and perhaps that's
another place for us to tackle. Right now, this pull request enables
fonts whose names are >= 32 characters _in Windows Terminal only_, but
the underpinnings are there for conhost as well. We'd need to explicitly
break at the API, or perhaps return a failure or log something to
telemetry.

* Should we log truncation at the API boundary to telemetry?
-> Later; followup filed (#3123)

* Should we fix Settings here, or later?
-> Later; followup filed (#3123)

* `TrueTypeFontList` is built out of things in winconp, the private
console header. Concern about interop structures.
-> Not used for interop, followup filed to clean it up (#3123)

* Is `unsigned int` right for codepage? For width?
-> Yes: codepage became UINT (from WORD) when we moved from Win16 to
Win32

This commit also includes a workaround for #3170. Growing
CONSOLE_INFORMATION made us lose the struct layout lottery during
release builds, and this was an expedient fix.

Closes #602.
Related to #3123.
2019-10-14 21:23:45 -07:00
Mike Griese dec5c11e19
Add support for passing through extended text attributes, like… (#2917)
## Summary of the Pull Request
Adds support for Italics, Blinking, Invisible, CrossedOut text, THROUGH CONPTY. This does **NOT** add support for those styles to conhost or the terminal.

We will store these "Extended Text Attributes" in a `TextAttribute`. When we go to render a line, we'll see if the state has changed from our previous state, and if so, we'll appropriately toggle that state with VT. Boldness has been moved from a `bool` to a single bit in these flags.

Technically, now that these are stored in the buffer, we only need to make changes to the renderers to be able to support them. That's not being done as a part of this PR however.

## References
See also #2915 and #2916, which are some follow-up tasks from this fix. I thought them too risky for 20H1.

## PR Checklist
* [x] Closes #2554
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated


<hr>

* store text with extended attributes too

* Plumb attributes through all the renderers

* parse extended attrs, though we're not renderering them right

* Render these states correctly

* Add a very extensive test

* Cleanup for PR

* a block of PR feedback

* add 512 test cases

* Fix the build

* Fix @carlos-zamora's suggestions

* @miniksa's PR feedback
2019-10-04 15:53:54 -05:00
adiviness 9b92986b49
add clang-format conf to the project, format the c++ code (#1141) 2019-06-11 13:27:09 -07:00
Michael Ratanapintha e6e316977d Clean up some misuses of INVALID_HANDLE_VALUE (fixes #427) (#1105)
Almost all functions in the Windows API that open or create objects and return HANDLEs to them return null on failure; only a few (mostly to do with the file system) return INVALID_HANDLE_VALUE on failure. This PR scrubs the repo of a few, but not necessarily all, cases where INVALID_HANDLE_VALUE was mistakenly used or tested against instead of null. In particular, it fixes 2 cases reported in issue #427 where the return value of CreateThread() was compared against INVALID_HANDLE_VALUE against null, causing the error handling code to run at the wrong time.

There are a lot of other uses of INVALID_HANDLE_VALUE I found that looked questionable, but which I left alone. Most of these were used to initialize HANDLE-typed variables and as a sentinel to see if those variables remained unset to a "real" value.

Fixes #427
2019-06-04 13:23:42 -07:00
Dustin Howett d4d59fa339 Initial release of the Windows Terminal source code
This commit introduces all of the Windows Terminal and Console Host source,
under the MIT license.
2019-05-02 15:29:04 -07:00