Commit graph

9 commits

Author SHA1 Message Date
Dustin L. Howett 3029bb8a68
Update C++/WinRT to 2.0.210309.3 (#9437)
This update shrinks our binaries a little bit.

From a representative build on VS 16.8:

       | App     | Control | Connection | TSE     | WT     | Total   | msix (zip) |
       | --      | --      | --         | --      | --     | --      | --         |
Before | 2610176 | 1006592 | 433152     | 1352192 | 321536 | 5723648 | 8336910    |
After  | 2532352 | 986624  | 431104     | 1312768 | 313344 | 5576192 | 8287648    |
Delta  | 77824   | 19968   | 2048       | 39424   | 8192   | 147456  | 49262      |
%Delta | 2.98%   | 1.98%   | 0.47%      | 2.92%   | 2.55%  | 2.58%   | 0.59%      |
2021-03-10 16:04:59 -06:00
Chester Liu 219ee0c654
Exclude more rarely-used stuff from Windows headers (#8513)
This PR defines a series of `NOSOMETHING` macros in PCHs, in order to
prevent `windows.h` from bringing a lot of rarely used things into the
project. 

Theoretically this should make PCH generation and overall complication
faster, but I didn't really benchmark the speed. 

Another benefit would be reducing the symbol noises caused by
`windows.h`.
2020-12-11 19:35:23 +00:00
Dustin L. Howett fc9a46dbbd
Remove all our path antics; force native projects to bin/, obj/ (#8062)
This commit fixes our longstanding build artifact output issues and
finally unifies all C++ project output into bin/ and obj/.

In light of that, I've removed NoOutputRedirection.

I've also updated WTU and U8U16Test to use our common build props and
fixed any warnings/compilation errors that popped out.

I validated this change by running repeated incremental builds after
changing individual .cpp files in many of our C++/WinRT projects.
2020-10-27 15:00:41 -07:00
Dustin L. Howett 3f7f6ac34c
Update C++/WinRT to 2.0.201017.1 (#8061)
We cannot use the most recent version of C++/WinRT due to
microsoft/cppwinrt#780 (or similar).
2020-10-27 20:15:30 +00:00
Dustin L. Howett da4ca86680
Fix parallel builds by specifying the application type for WAP (#7783)
The WAP packaging project is sensitive to including applications that it
thinks are UWPs. The changes we made to separate WindowsStoreApp and
WindowsAppContainer weren't comprehensive enough to convince WAP that we
were not still UWPs.

Because of that, it would run sub-builds of each of these projects (and
all their dependencies) with an additional `GenerateAppxPackageOnBuild`
property set. The existence of this property caused MSBuild to think the
projects needed to be built *again*.
2020-09-30 13:25:50 -07:00
Dustin L. Howett 313568d0e5
Fix the build in VS 2019 16.7 (#6838)
The main change in 16.7 is the separation of `AppContainerApplication`
into `WindowsStoreApp` and `WindowsAppContainer`. There's been a bit of
interest in splitting packaging away from containment, and this is the
first step in that direction.

We're a somewhat unique application, but as WinUI3 becomes more
prevalent we will become _less_ unique.

Some of these things, I've looked at and wondered how they ever worked.

## PR Checklist
* [x] Closes nothing

## Validation Steps Performed
Built locally and in CI. Tested the generated package with the package tester. Built on 16.6 and seen that it still seems to work.
2020-07-09 04:10:50 +00:00
pi1024e fb22eae072
Add explicit identifier to some constructors (#5652)
If a class has a constructor which can be called with a single argument,
then this constructor becomes conversion constructor because such a
constructor allows conversion of the single argument to the class being
constructed. To ensure these constructors are passed the argument of its
type, I labeled them explicit.

In some header files, there were constructors that took a value that
could involve implicit conversions, so I added explicit to ensure that
does not happen.
2020-04-29 16:50:47 -07:00
Dustin L. Howett (MSFT) 69d99a7a2b
deps: upgrade CppWinRT to 2.0.200316.3, gsl to v2.1.0 (#4536)
This commit upgrades C++/WinRT to 2.0.200316.3 and fixes a couple of the
transitive dependency issues we had in the process.

Because the latest version has better dependency resolution, we're able
to properly depend on Microsoft.UI.Xaml and the Toolkit in TerminalApp
and TerminalAppLib so we no longer need to manually include .dll and
.pri files.

Because of nebulous _other_ changes in dependency resolution,
WindowsTerminalUniversal isn't picking up transitive .winmd dependencies
from TerminalApp, and needs to include them as ProjectReferences
directly. This was already happening transitively, so now it's explicit.

I've also taken the time to upgrade GSL to v2.1.0, the last release
before they removed span::at and blew up our world.
2020-03-23 17:15:24 +00:00
Dustin L. Howett (MSFT) 7d6738cde7
Shim the AzureConn through a conhost to stop VT bleeding (#4652)
This commit introduces a small console-subsystem application whose sole
job is to consume TerminalConnection.dll and hook it up to something
other than Terminal. It is 99% of the way to a generic solution.

I've introduced a stopgap in TerminalPage that makes sure we launch
TerminalAzBridge using ConptyConnection instead of AzureConnection.

As a bonus, this commit includes a class whose sole job it is to make
reading VT input off a console handle not terrible. It returns you a
string and dispatches window size change callbacks.

Fixes #2267.
Fixes #4589.
Related to #2266 (since pwsh needs better VT).
2020-02-20 16:21:05 -08:00