Commit graph

5 commits

Author SHA1 Message Date
Leonard Hecker 15c02b77a0
Remove std::deque from Renderer (#10923)
This commit improves the renderer classes by:
* reducing binary size by 4kB
* improving performance by 5%
* reducing code complexity

## References

* #10563 -- vtebench tracking issue

## PR Checklist
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

* Ran vtebench/termbench and noted ~5% perf. improvements
2021-08-24 15:27:59 +00:00
James Holderness 90ff261c35
Add support for downloadable soft fonts (#10011)
This PR adds conhost support for downloadable soft fonts - also known as
dynamically redefinable character sets (DRCS) - using the `DECDLD`
escape sequence.

These fonts are typically designed to work on a specific terminal model,
and each model tends to have a different character cell size. So in
order to support as many models as possible, the code attempts to detect
the original target size of the font, and then scale the glyphs to fit
our current cell size.

Once a font has been downloaded to the terminal, it can be designated in
the same way you would a standard character set, using an `SCS` escape
sequence. The identification string for the set is defined by the
`DECDLD` sequence. Internally we map the characters in this set to code
points `U+EF20` to `U+EF7F` in the Unicode private use are (PUA).

Then in the renderer, any characters in that range are split off into
separate runs, which get painted with a special font. The font itself is
dynamically generated as an in-memory resource, constructed from the
downloaded character bitmaps which have been scaled to the appropriate
size.

If no soft fonts are in use, then no mapping of the PUA code points will
take place, so this shouldn't interfere with anyone using those code
points for something else, as along as they aren't also trying to use
soft fonts. I also tried to pick a PUA range that hadn't already been
snatched up by Nerd Fonts, but if we do receive reports of a conflict,
it's easy enough to change.

## Validation Steps Performed

I added an adapter test that runs through a bunch of parameter
variations for the `DECDLD` sequence, to make sure we're correctly
detecting the font sizes for most of the known DEC terminal models.

I've also tested manually on a wide range of existing fonts, of varying
dimensions, and from multiple sources, and made sure they all worked
reasonably well.

Closes #9164
2021-08-06 20:41:02 +00:00
Dustin Howett ee1c1011f7 Merged PR 5409981: [Git2Git] Reflect OS build changes on top of d5bfd237e5
Some sources files changes were necessary to retain build continuity in OS.

Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_onecore_dep_uxp 7ff895ff770838526b6d1d9e7d582f3c1e36d85b
2020-11-16 19:28:35 +00:00
Michael Niksa ff1337ddb0 Import build fix changes from OS for sync to a34a957cf
Retrieved from https://microsoft.visualstudio.com os OS official/rs_onecore_dep_uxp 5b3acd8b5bac38da02fc86a29c81dfd252e79d1f

Related work items: MSFT:25505535
2020-03-16 18:26:48 +00:00
Dustin Howett d4d59fa339 Initial release of the Windows Terminal source code
This commit introduces all of the Windows Terminal and Console Host source,
under the MIT license.
2019-05-02 15:29:04 -07:00