I'm pretty exactly following the diff from #917. These paths weren't wrapped in `"`s, so building the solution in a directory with a space in it would explode.
Closes#917.
Turns out, the diff provided by that user wasn't exactly right. I've tested building in a directory with spaces now, and this seems to work.
Also caught a bug in the Generate Feature Flags script.
This pull request implements a "feature flagging" system that will let
us turn Terminal and conhost features on/off by branch, "release" status
or branding (Dev, Preview, etc.).
It's loosely modelled after the Windows OS concept of "Velocity," but
only insofar as it is driven by an XML document and there's a tool that
emits a header file for you to include.
It only supports toggling features at compile time, and the feature flag
evaluators are intended to be fully constant expressions.
Features are added to `src\features.xml` and marked with a "stage". For
now, the only stages available are `AlwaysDisabled` and `AlwaysEnabled`.
Features can be toggled to different states using branch and branding
tokens, as documented in the included feature flag docs.
For a given feature Feature_XYZ, we will emit two fixtures visible to
the compiler:
1. A preprocessor define `TIL_FEATURE_XYZ_ENABLED` (usable from MIDL,
C++ and C)
2. A feature class type `Feature_XYZ` with a static constexpr member
`IsEnabled()` (usable from C++, designed for `if constexpr()`).
Like Velocity, we rely on the compiler to eliminate dead code caused by
things that compile down to `if constexpr (false)`. :)
Michael suggested that we could use `WindowsInbox` as a branding to
determine when we were being built inside Windows to supplant our use of
the `__INSIDE_WINDOWS` preprocessor token. It was brilliant.
Design Decisions
----------------
* Emitting the header as part of an MSBuild project
* WHY: This allows the MSBuild engine to ensure that the build is
only run once, even in a parallel build situation.
* Only having one feature flag document for the entire project
* WHY: Ease.
* Forcibly including `TilFeatureStaging` with `/FI` for all CL compiler
invocations.
* WHY: If this is a project-wide feature system, we should make it as
easy as possible to use.
* Emitting preprocessor definitions instead of constexpr/consteval
* WHY: Removing entire functions/includes is impossible with `if
constexpr`.
* WHY: MIDL cannot use a `static constexpr bool`, but it can rely on
the C preprocessor to remove text.
* Using MSBuild to emit the text instead of PowerShell
* WHY: This allows us to leverage MSBuild's `WriteOnlyWhenDifferent`
task parameter to avoid changing the file's modification time when
it would have resulted in the same contents. This lets us use the
same FeatureStaging header across multiple builds and multiple
branches and brandings _assuming that they do not result in a
feature flag change_.
* The risk in using a force-include is always that it, for some
reason, determines that the entire project is out of date. We've
gone to great lengths to make sure that it only does so if the
features _actually materially changed_.
Our build pipeline was originally set up such that we could take any
binaries from the Terminal build and seamlessly re-package them with the
release or preview livery. My initial plan was to stamp a stable and
preview build at the same time, out of the same bits, to make ring
promotion easier.
I've never done that. For the last five releases, we've just re-cut a
new stable build along with the new preview build, usually because we
want to backport some fixes to stable.
This commit introduces preprocessor defines, detectable through CL and
RC, for any project that wants them. Right now, that's just going to be
WindowsTerminal.vcxproj (since it hosts the icons and the app entry
point). This list may be extended to include wt (the shim executable)
and the shell extension at some future date.
This will greatly simplify the logic in #7971, as we'll no longer need
to detect if we're dev or preview at runtime. It may also simplify the
logic in the shell extension for determining whether we're Dev or not.
Wildcards are not allowed in toplevel ItemGroups in vcxproj; they must
be generated by targets.
We mostly use wildcards for pulling in PRI files that are dumped on disk
by the translation tool. We don't want to check those in, so we can't
expand references to them.
To that end, I've introduced a new target that will take a list of
folders containing resw files and expand wildcards under them.
All[1] other wildcards have been moved into their respective targets
_or_ simply expanded.
[1]: Nothing has complained about the resource wildcards in
CascadiaResources.build.items, so I haven't exploded it yet.
Fixes#6214.
* We had to move to the final API:
* Items -> TabItems
* Items.VectorChanged -> TabItemsChanged
* TabClose -> TabCloseRequested
* TabViewItem.Icon -> TabViewItem.IconSource
* TabRowControl has been converted to a ContentPresenter, which
simplifies its logic a little bit.
* TerminalPage now differentiates MUX and WUX a little better
* Because of the change from Icon to IconSource in TabViewItem,
Utils::GetColoredIcon needed to be augmented to support MUX IconSources.
It was still necessary to use for WUX, so it's been templatized.
* I moved us from WUX SplitButton to MUX SplitButton and brought the
style in line with the one typically provided by TabView.
* Some of our local controls have had their backgrounds removed so
they're more amenable to being placed on other surfaces.
* I'm suppressing the TabView's padding.
* I removed a number of apparently dead methods from App.
* I've simplified the dragbar's sizing logic and eventing.
* The winmd harvester needed to be taught to not try to copy winmds for
framework packages.
* We now only initialize the terminal once we know the size
Closes#1896.
Closes#444.
Closes#857.
Closes#771.
Closes#760.