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...

9 Commits

Author SHA1 Message Date
Mike Griese 73cff65510 This _really_ fixes the wapproj f5 scenario 2021-11-22 16:13:19 -06:00
Mike Griese aac2ad2b92 Turns out if you do this, then the resources don't get built which fricken sucks. 2021-11-22 14:40:10 -06:00
Mike Griese 73a86c6a1c Revert "Revert "this is BODGY 1""
This reverts commit 3295e43e3e.

953dad900c was the one that broke the build. 0fbd4fc844 worked perfectly fine.
2021-11-18 11:17:20 -06:00
Mike Griese 3295e43e3e Revert "this is BODGY 1"
This reverts commit 0fbd4fc844.
2021-11-18 10:49:12 -06:00
Mike Griese 953dad900c GREATLY improves the wapproj incremental build 2021-11-18 10:35:00 -06:00
Mike Griese 0fbd4fc844 this is BODGY 1 2021-11-18 10:18:54 -06:00
Mike Griese 4b291b5c15 I thought this might help the wapproj build - it doesn't 2021-11-18 09:04:25 -06:00
Mike Griese dcb15c096d Maximum bodgy. Manually create the copycomplete file for TerminalConnection, because vcpkg never writes it. 2021-11-18 08:31:45 -06:00
Mike Griese 688888fe3b Prefer preview builds of VS always 2021-11-18 08:30:51 -06:00
8 changed files with 170 additions and 26 deletions

View File

@ -118,6 +118,23 @@
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<!--
BODGY
The wapproj `GetResolvedWinMD` target tries to get a winmd from every cppwinrt
executable we put in the package. But we DON'T produce a winmd. This makes the
FastUpToDate check fail every time, and leads to the whole wapproj build
running even if you're just f5'ing the package. EVEN AFTER A SUCCESSFUL BUILD.
Setting GenerateWindowsMetadata=false is enough to tell the build system that
we don't produce one, and get it off our backs.
-->
<ItemDefinitionGroup>
<Link>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
<Import Project="..\..\..\packages\Microsoft.UI.Xaml.2.7.0-prerelease.210913003\build\native\Microsoft.UI.Xaml.targets" Condition="Exists('..\..\..\packages\Microsoft.UI.Xaml.2.7.0-prerelease.210913003\build\native\Microsoft.UI.Xaml.targets')" />

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<Import Project="$(OpenConsoleDir)src\wap-common.build.pre.props" />
@ -50,7 +50,6 @@
<PRIResource Include="Resources\Resources.resw" />
<OCResourceDirectory Include="Resources" />
</ItemGroup>
<!-- This is picked up by CascadiaResources.build.items. -->
<PropertyGroup Condition="'$(WindowsTerminalBranding)'==''">
<WindowsTerminalAssetSuffix>-Dev</WindowsTerminalAssetSuffix>
@ -58,18 +57,29 @@
<PropertyGroup Condition="'$(WindowsTerminalBranding)'=='Preview'">
<WindowsTerminalAssetSuffix>-Pre</WindowsTerminalAssetSuffix>
</PropertyGroup>
<Import Project="$(MSBuildThisFileDirectory)..\CascadiaResources.build.items" />
<Import Project="$(OpenConsoleDir)src\wap-common.build.post.props" />
<ItemGroup>
<ProjectReference Include="..\WindowsTerminal\WindowsTerminal.vcxproj" />
<ProjectReference Include="..\..\host\exe\Host.EXE.vcxproj" />
<ProjectReference Include="..\..\host\proxy\Host.Proxy.vcxproj" />
<ProjectReference Include="..\TerminalAzBridge\TerminalAzBridge.vcxproj" />
<ProjectReference Include="..\ShellExtension\WindowsTerminalShellExt.vcxproj" />
<ProjectReference Include="..\wt\wt.vcxproj" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\WindowsTerminal\WindowsTerminal.vcxproj">
<Project>{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}</Project>
</ProjectReference>
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalAzBridge\TerminalAzBridge.vcxproj">
<Project>{067F0A06-FCB7-472C-96E9-B03B54E8E18D}</Project>
</ProjectReference>
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\ShellExtension\WindowsTerminalShellExt.vcxproj">
<Project>{f2ed628a-db22-446f-a081-4cc845b51a2b}</Project>
</ProjectReference>
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\wt\wt.vcxproj">
<Project>{506fd703-baa7-4f6e-9361-64f550ec8fca}</Project>
</ProjectReference>
<ProjectReference Include="$(OpenConsoleDir)src\host\exe\Host.EXE.vcxproj">
<Project>{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}</Project>
</ProjectReference>
<ProjectReference Include="$(OpenConsoleDir)src\host\proxy\Host.Proxy.vcxproj">
<Project>{71CC9D78-BA29-4D93-946F-BEF5D9A3A6EF}</Project>
</ProjectReference>
</ItemGroup>
<Target Name="OpenConsoleStompSourceProjectForWapProject" BeforeTargets="_ConvertItems">
<ItemGroup>
<!-- Stomp all "SourceProject" values for all incoming dependencies to flatten the package. -->
@ -121,7 +131,6 @@
<AppxUploadPackagePayload Remove="@(AppxUploadPackagePayload)" Condition="'%(Extension)' == '.pri' and '%(Filename)' != 'resources'" />
</ItemGroup>
</Target>
<!-- **BEGIN VC LIBS HACK** -->
<!--
For our release builds, we're just going to integrate the UWPDesktop CRT into our package and delete the package dependencies.
@ -136,7 +145,6 @@
<FrameworkSdkReference Remove="@(FrameworkSdkReference)" />
</ItemGroup>
</Target>
<!-- This target removes the FrameworkSdkPackages from before the *desktop bridge* manifest generation happens. -->
<Target Name="_OpenConsoleStripAllDependenciesFromPackageSecondManifest" BeforeTargets="_GenerateDesktopBridgeAppxManifest" DependsOnTargets="_ResolveVCLibDependencies">
<ItemGroup Condition="'$(WindowsTerminalOfficialBuild)'=='true'">
@ -144,7 +152,6 @@
</ItemGroup>
</Target>
<!-- **END VC LIBS HACK** -->
<!-- This is required to get the package dependency in the AppXManifest. -->
<Import Project="..\..\..\packages\Microsoft.UI.Xaml.2.7.0-prerelease.210913003\build\native\Microsoft.UI.Xaml.targets" Condition="Exists('..\..\..\packages\Microsoft.UI.Xaml.2.7.0-prerelease.210913003\build\native\Microsoft.UI.Xaml.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
@ -153,6 +160,5 @@
</PropertyGroup>
<Error Condition="!Exists('..\..\..\packages\Microsoft.UI.Xaml.2.7.0-prerelease.210913003\build\native\Microsoft.UI.Xaml.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.UI.Xaml.2.7.0-prerelease.210913003\build\native\Microsoft.UI.Xaml.targets'))" />
</Target>
<Import Project="$(SolutionDir)build\rules\CollectWildcardResources.targets" />
</Project>

View File

@ -316,9 +316,30 @@
<Project>{CA5CAD1A-039A-4929-BA2A-8BEB2E4106FE}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<!-- For whatever reason, we can't include the TerminalControl and
TerminalSettings projects' winmds via project references. So we'll have to
manually include the winmds as References below -->
manually include the winmds as References below
BODGY: we do need to add a ProjectReference to TerminalControl.vcxproj,
with Private=true, ReferenceOutputAssembly=false, so that Visual Studio's
"Fast Up-to-date Check" will work with this project. If we don't, the Fast
Up-to-date Check will look for the .xaml files from that project in our
output, which won't actually be there.
-->
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalControl\dll\TerminalControl.vcxproj">
<!-- Private:false and ReferenceOutputAssembly:false, in combination with
the manual reference to TerminalControl.winmd below make sure that this
project will compile correct, and that we won't roll up the TermControl
xbf's into the packaging project twice. -->
<Private>true</Private>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalSettingsEditor\Microsoft.Terminal.Settings.Editor.vcxproj">
<Private>true</Private>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<PropertyGroup>
<!-- This is a hack to get the ARM64 CI build working. See

View File

@ -68,5 +68,22 @@
</Link>
</ItemDefinitionGroup>
<!--
BODGY
The wapproj `GetResolvedWinMD` target tries to get a winmd from every cppwinrt
executable we put in the package. But we DON'T produce a winmd. This makes the
FastUpToDate check fail every time, and leads to the whole wapproj build
running even if you're just f5'ing the package. EVEN AFTER A SUCCESSFUL BUILD.
Setting GenerateWindowsMetadata=false is enough to tell the build system that
we don't produce one, and get it off our backs.
-->
<ItemDefinitionGroup>
<Link>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<Import Project="$(OpenConsoleDir)\build\rules\GenerateSxsManifestsFromWinmds.targets" />
</Project>

View File

@ -97,4 +97,47 @@
</Link>
</ItemDefinitionGroup>
<Import Project="$(SolutionDir)build\rules\CollectWildcardResources.targets" />
</Project>
<Target
Name="_Post_CopyFilesMarkedCopyLocal"
AfterTargets="_CopyFilesMarkedCopyLocal"
Condition="'@(ReferenceCopyLocalPaths)' != ''">
<!-- <PropertyGroup>
<CreateHardLinksForCopyLocalIfPossible Condition="'$(BuildingInsideVisualStudio)' == 'true' or '$(CreateHardLinksForCopyLocalIfPossible)' == ''">false</CreateHardLinksForCopyLocalIfPossible>
<CreateSymbolicLinksForCopyLocalIfPossible Condition="'$(BuildingInsideVisualStudio)' == 'true' or '$(CreateSymbolicLinksForCopyLocalIfPossible)' == ''">false</CreateSymbolicLinksForCopyLocalIfPossible>
</PropertyGroup>
<Copy
SourceFiles="@(ReferenceCopyLocalPaths)"
DestinationFiles="@(ReferenceCopyLocalPaths->'$(OutDir)%(DestinationSubDirectory)%(Filename)%(Extension)')"
SkipUnchangedFiles="$(SkipCopyUnchangedFiles)"
OverwriteReadOnlyFiles="$(OverwriteReadOnlyFiles)"
Retries="$(CopyRetryCount)"
RetryDelayMilliseconds="$(CopyRetryDelayMilliseconds)"
UseHardlinksIfPossible="$(CreateHardLinksForCopyLocalIfPossible)"
UseSymboliclinksIfPossible="$(CreateSymbolicLinksForCopyLocalIfPossible)"
Condition="'$(UseCommonOutputDirectory)' != 'true'"
>
<Output TaskParameter="DestinationFiles" ItemName="FileWritesShareable"/>
<Output TaskParameter="CopiedFiles" ItemName="ReferencesCopiedInThisBuild"/>
<Output TaskParameter="WroteAtLeastOneFile" PropertyName="WroteAtLeastOneFile"/>
</Copy> -->
<!-- If this project produces reference assemblies *and* copied (possibly transitive)
references on this build, subsequent builds of projects that depend on it must
not be considered up to date, so touch this marker file that is considered an
input to projects that reference this one. -->
<Touch Files="@(CopyUpToDateMarker)"
AlwaysCreate="true" />
<!-- <ItemGroup>
<FileWrites Include="@(CopyUpToDateMarker)" />
</ItemGroup> -->
</Target>
</Project>

View File

@ -197,9 +197,27 @@
<Project>{CA5CAD1A-039A-4929-BA2A-8BEB2E4106FE}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<!-- For whatever reason, we can't include the TerminalControl and
TerminalSettings projects' winmds via project references. So we'll have to
manually include the winmds as References below -->
manually include the winmds as References below
BODGY: we do need to add a ProjectReference to TerminalControl.vcxproj,
with Private=true, ReferenceOutputAssembly=false, so that Visual Studio's
"Fast Up-to-date Check" will work with this project. If we don't, the Fast
Up-to-date Check will look for the .xaml files from that project in our
output, which won't actually be there.
-->
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalControl\dll\TerminalControl.vcxproj">
<!-- Private:false and ReferenceOutputAssembly:false, in combination with
the manual reference to TerminalControl.winmd below make sure that this
project will compile correct, and that we won't roll up the TermControl
xbf's into the packaging project twice. -->
<Private>true</Private>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<!-- Manually add references to each of our dependent winmds. Mark them as
@ -266,4 +284,9 @@
</Target>
<Import Project="$(SolutionDir)build\rules\CollectWildcardResources.targets" />
<Import Project="..\..\..\packages\Microsoft.VisualStudio.Setup.Configuration.Native.2.3.2262\build\native\Microsoft.VisualStudio.Setup.Configuration.Native.targets" Condition="Exists('..\..\..\packages\Microsoft.VisualStudio.Setup.Configuration.Native.2.3.2262\build\native\Microsoft.VisualStudio.Setup.Configuration.Native.targets')" />
<!-- <ItemGroup>
<UpToDateCheckInput Remove="$(OpenConsoleCommonOutDir)\$(ProjectName)\microsoft.terminal.control\*.xaml" />
</ItemGroup> -->
</Project>

View File

@ -115,6 +115,23 @@
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<!--
BODGY
The wapproj `GetResolvedWinMD` target tries to get a winmd from every cppwinrt
executable we put in the package. But we DON'T produce a winmd. This makes the
FastUpToDate check fail every time, and leads to the whole wapproj build
running even if you're just f5'ing the package. EVEN AFTER A SUCCESSFUL BUILD.
Setting GenerateWindowsMetadata=false is enough to tell the build system that
we don't produce one, and get it off our backs.
-->
<ItemDefinitionGroup>
<Link>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
<Import Project="..\..\..\packages\Microsoft.UI.Xaml.2.7.0-prerelease.210913003\build\native\Microsoft.UI.Xaml.targets" Condition="Exists('..\..\..\packages\Microsoft.UI.Xaml.2.7.0-prerelease.210913003\build\native\Microsoft.UI.Xaml.targets')" />

View File

@ -36,17 +36,17 @@ if not defined VSWHERE (
goto :EXIT
)
rem Add path to MSBuild Binaries
for /f "usebackq tokens=*" %%B in (`%VSWHERE% -latest -products * -requires Microsoft.Component.MSBuild -find MSBuild\**\Bin\MSBuild.exe 2^>nul`) do (
set MSBUILD=%%B
)
rem rem Add path to MSBuild Binaries
rem for /f "usebackq tokens=*" %%B in (`%VSWHERE% -latest -products * -requires Microsoft.Component.MSBuild -find MSBuild\**\Bin\MSBuild.exe 2^>nul`) do (
rem set MSBUILD=%%B
rem )
rem Try to find MSBuild in prerelease versions of MSVS
if not defined MSBUILD (
for /f "usebackq tokens=*" %%B in (`%VSWHERE% -latest -prerelease -products * -requires Microsoft.Component.MSBuild -find MSBuild\**\Bin\MSBuild.exe 2^>nul`) do (
set MSBUILD=%%B
)
rem if not defined MSBUILD (
for /f "usebackq tokens=*" %%B in (`%VSWHERE% -latest -prerelease -products * -requires Microsoft.Component.MSBuild -find MSBuild\**\Bin\MSBuild.exe 2^>nul`) do (
set MSBUILD=%%B
)
rem )
if not defined MSBUILD (
echo Could not find MsBuild on your machine. Please set the MSBUILD variable to the location of MSBuild.exe and run razzle again.