// Copyright (c) Microsoft Corporation. // Licensed under the MIT license. #include "precomp.h" #include "DxFontRenderData.h" #include "unicode.hpp" #include static constexpr float POINTS_PER_INCH = 72.0f; static constexpr std::wstring_view FALLBACK_FONT_FACES[] = { L"Consolas", L"Lucida Console", L"Courier New" }; static constexpr std::wstring_view FALLBACK_LOCALE = L"en-us"; static constexpr size_t TAG_LENGTH = 4; using namespace Microsoft::Console::Render; DxFontRenderData::DxFontRenderData(::Microsoft::WRL::ComPtr dwriteFactory) noexcept : _dwriteFactory(dwriteFactory), _fontSize{}, _glyphCell{}, _lineMetrics{}, _lineSpacing{} { } [[nodiscard]] Microsoft::WRL::ComPtr DxFontRenderData::Analyzer() { if (!_dwriteTextAnalyzer) { Microsoft::WRL::ComPtr analyzer; THROW_IF_FAILED(_dwriteFactory->CreateTextAnalyzer(&analyzer)); THROW_IF_FAILED(analyzer.As(&_dwriteTextAnalyzer)); } return _dwriteTextAnalyzer; } [[nodiscard]] Microsoft::WRL::ComPtr DxFontRenderData::SystemFontFallback() { if (!_systemFontFallback) { ::Microsoft::WRL::ComPtr factory2; THROW_IF_FAILED(_dwriteFactory.As(&factory2)); factory2->GetSystemFontFallback(&_systemFontFallback); } return _systemFontFallback; } [[nodiscard]] std::wstring DxFontRenderData::UserLocaleName() { if (_userLocaleName.empty()) { std::array localeName; const auto returnCode = GetUserDefaultLocaleName(localeName.data(), gsl::narrow(localeName.size())); if (returnCode) { _userLocaleName = { localeName.data() }; } else { _userLocaleName = { FALLBACK_LOCALE.data(), FALLBACK_LOCALE.size() }; } } return _userLocaleName; } [[nodiscard]] til::size DxFontRenderData::GlyphCell() noexcept { return _glyphCell; } [[nodiscard]] DxFontRenderData::LineMetrics DxFontRenderData::GetLineMetrics() noexcept { return _lineMetrics; } [[nodiscard]] DWRITE_FONT_WEIGHT DxFontRenderData::DefaultFontWeight() noexcept { return _defaultFontInfo.GetWeight(); } [[nodiscard]] DWRITE_FONT_STYLE DxFontRenderData::DefaultFontStyle() noexcept { return _defaultFontInfo.GetStyle(); } [[nodiscard]] DWRITE_FONT_STRETCH DxFontRenderData::DefaultFontStretch() noexcept { return _defaultFontInfo.GetStretch(); } [[nodiscard]] const std::vector& DxFontRenderData::DefaultFontFeatures() const noexcept { return _featureVector; } [[nodiscard]] Microsoft::WRL::ComPtr DxFontRenderData::DefaultTextFormat() { return TextFormatWithAttribute(_defaultFontInfo.GetWeight(), _defaultFontInfo.GetStyle(), _defaultFontInfo.GetStretch()); } [[nodiscard]] Microsoft::WRL::ComPtr DxFontRenderData::DefaultFontFace() { return FontFaceWithAttribute(_defaultFontInfo.GetWeight(), _defaultFontInfo.GetStyle(), _defaultFontInfo.GetStretch()); } [[nodiscard]] Microsoft::WRL::ComPtr DxFontRenderData::DefaultBoxDrawingEffect() { if (!_boxDrawingEffect) { // Calculate and cache the box effect for the base font. Scale is 1.0f because the base font is exactly the scale we want already. THROW_IF_FAILED(s_CalculateBoxEffect(DefaultTextFormat().Get(), _glyphCell.width(), DefaultFontFace().Get(), 1.0f, &_boxDrawingEffect)); } return _boxDrawingEffect; } [[nodiscard]] Microsoft::WRL::ComPtr DxFontRenderData::TextFormatWithAttribute(DWRITE_FONT_WEIGHT weight, DWRITE_FONT_STYLE style, DWRITE_FONT_STRETCH stretch) { const auto textFormatIt = _textFormatMap.find(_ToMapKey(weight, style, stretch)); if (textFormatIt == _textFormatMap.end()) { DxFontInfo fontInfo = _defaultFontInfo; fontInfo.SetWeight(weight); fontInfo.SetStyle(style); fontInfo.SetStretch(stretch); // Create the font with the fractional pixel height size. // It should have an integer pixel width by our math. // Then below, apply the line spacing to the format to position the floating point pixel height characters // into a cell that has an integer pixel height leaving some padding above/below as necessary to round them out. std::wstring localeName = UserLocaleName(); Microsoft::WRL::ComPtr textFormat; THROW_IF_FAILED(_BuildTextFormat(fontInfo, localeName).As(&textFormat)); THROW_IF_FAILED(textFormat->SetLineSpacing(_lineSpacing.method, _lineSpacing.height, _lineSpacing.baseline)); THROW_IF_FAILED(textFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_NEAR)); THROW_IF_FAILED(textFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP)); _textFormatMap.emplace(_ToMapKey(weight, style, stretch), textFormat); return textFormat; } else { return textFormatIt->second; } } [[nodiscard]] Microsoft::WRL::ComPtr DxFontRenderData::FontFaceWithAttribute(DWRITE_FONT_WEIGHT weight, DWRITE_FONT_STYLE style, DWRITE_FONT_STRETCH stretch) { const auto fontFaceIt = _fontFaceMap.find(_ToMapKey(weight, style, stretch)); if (fontFaceIt == _fontFaceMap.end()) { DxFontInfo fontInfo = _defaultFontInfo; fontInfo.SetWeight(weight); fontInfo.SetStyle(style); fontInfo.SetStretch(stretch); std::wstring fontLocaleName = UserLocaleName(); Microsoft::WRL::ComPtr fontFace = fontInfo.ResolveFontFaceWithFallback(_dwriteFactory.Get(), fontLocaleName); _fontFaceMap.emplace(_ToMapKey(weight, style, stretch), fontFace); return fontFace; } else { return fontFaceIt->second; } } // Routine Description: // - Updates the font used for drawing // Arguments: // - desired - Information specifying the font that is requested // - actual - Filled with the nearest font actually chosen for drawing // - dpi - The DPI of the screen // Return Value: // - S_OK or relevant DirectX error [[nodiscard]] HRESULT DxFontRenderData::UpdateFont(const FontInfoDesired& desired, FontInfo& actual, const int dpi, const std::unordered_map& features, const std::unordered_map& axes) noexcept { try { _userLocaleName.clear(); _textFormatMap.clear(); _fontFaceMap.clear(); _boxDrawingEffect.Reset(); // Initialize the default font info and build everything from here. _defaultFontInfo = DxFontInfo(desired.GetFaceName(), desired.GetWeight(), DWRITE_FONT_STYLE_NORMAL, DWRITE_FONT_STRETCH_NORMAL); _SetFeatures(features); _SetAxes(axes); _BuildFontRenderData(desired, actual, dpi); } CATCH_RETURN(); return S_OK; } // Routine Description: // - Calculates the box drawing scale/translate matrix values to fit a box glyph into the cell as perfectly as possible. // Arguments: // - format - Text format used to determine line spacing (height including ascent & descent) as calculated from the base font. // - widthPixels - The pixel width of the available cell. // - face - The font face that is currently being used, may differ from the base font from the layout. // - fontScale - if the given font face is going to be scaled versus the format, we need to know so we can compensate for that. pass 1.0f for no scaling. // - effect - Receives the effect to apply to box drawing characters. If no effect is received, special treatment isn't required. // Return Value: // - S_OK, GSL/WIL errors, DirectWrite errors, or math errors. [[nodiscard]] HRESULT STDMETHODCALLTYPE DxFontRenderData::s_CalculateBoxEffect(IDWriteTextFormat* format, size_t widthPixels, IDWriteFontFace1* face, float fontScale, IBoxDrawingEffect** effect) noexcept try { // Check for bad in parameters. RETURN_HR_IF(E_INVALIDARG, !format); RETURN_HR_IF(E_INVALIDARG, !face); // Check the out parameter and fill it up with null. RETURN_HR_IF(E_INVALIDARG, !effect); *effect = nullptr; // The format is based around the main font that was specified by the user. // We need to know its size as well as the final spacing that was calculated around // it when it was first selected to get an idea of how large the bounding box is. const auto fontSize = format->GetFontSize(); DWRITE_LINE_SPACING_METHOD spacingMethod; float lineSpacing; // total height of the cells float baseline; // vertical position counted down from the top where the characters "sit" RETURN_IF_FAILED(format->GetLineSpacing(&spacingMethod, &lineSpacing, &baseline)); const float ascentPixels = baseline; const float descentPixels = lineSpacing - baseline; // We need this for the designUnitsPerEm which will be required to move back and forth between // Design Units and Pixels. I'll elaborate below. DWRITE_FONT_METRICS1 fontMetrics; face->GetMetrics(&fontMetrics); // If we had font fallback occur, the size of the font given to us (IDWriteFontFace1) can be different // than the font size used for the original format (IDWriteTextFormat). const auto scaledFontSize = fontScale * fontSize; // This is Unicode FULL BLOCK U+2588. // We presume that FULL BLOCK should be filling its entire cell in all directions so it should provide a good basis // in knowing exactly where to touch every single edge. // We're also presuming that the other box/line drawing glyphs were authored in this font to perfectly inscribe // inside of FULL BLOCK, with the same left/top/right/bottom bearings so they would look great when drawn adjacent. const UINT32 blockCodepoint = L'\x2588'; // Get the index of the block out of the font. UINT16 glyphIndex; RETURN_IF_FAILED(face->GetGlyphIndicesW(&blockCodepoint, 1, &glyphIndex)); // If it was 0, it wasn't found in the font. We're going to try again with // Unicode BOX DRAWINGS LIGHT VERTICAL AND HORIZONTAL U+253C which should be touching // all the edges of the possible rectangle, much like a full block should. if (glyphIndex == 0) { const UINT32 alternateCp = L'\x253C'; RETURN_IF_FAILED(face->GetGlyphIndicesW(&alternateCp, 1, &glyphIndex)); } // If we still didn't find the glyph index, we haven't implemented any further logic to figure out the box dimensions. // So we're just going to leave successfully as is and apply no scaling factor. It might look not-right, but it won't // stop the rendering pipeline. RETURN_HR_IF(S_FALSE, glyphIndex == 0); // Get the metrics of the given glyph, which we're going to treat as the outline box in which all line/block drawing // glyphs will be inscribed within, perfectly touching each edge as to align when two cells meet. DWRITE_GLYPH_METRICS boxMetrics = { 0 }; RETURN_IF_FAILED(face->GetDesignGlyphMetrics(&glyphIndex, 1, &boxMetrics)); // NOTE: All metrics we receive from DWRITE are going to be in "design units" which are a somewhat agnostic // way of describing proportions. // Converting back and forth between real pixels and design units is possible using // any font's specific fontSize and the designUnitsPerEm FONT_METRIC value. // // Here's what to know about the boxMetrics: // // // // topLeft --> +--------------------------------+ --- // | ^ | | // | | topSide | | // | | Bearing | | // | v | | // | +-----------------+ | | // | | | | | // | | | | | a // | | | | | d // | | | | | v // +<---->+ | | | a // | | | | | n // | left | | | | c // | Side | | | | e // | Bea- | | | | H // | ring | | right | | e // vertical | | | Side | | i // OriginY --> x | | Bea- | | g // | | | ring | | h // | | | | | t // | | +<----->+ | // | +-----------------+ | | // | ^ | | // | bottomSide | | | // | Bearing | | | // | v | | // +--------------------------------+ --- // // // | | // +--------------------------------+ // | advanceWidth | // // // NOTE: The bearings can be negative, in which case it is specifying that the glyphs overhang the box // as defined by the advanceHeight/width. // See also: https://docs.microsoft.com/en-us/windows/win32/api/dwrite/ns-dwrite-dwrite_glyph_metrics // The scale is a multiplier and the translation is addition. So *1 and +0 will mean nothing happens. const float defaultBoxVerticalScaleFactor = 1.0f; float boxVerticalScaleFactor = defaultBoxVerticalScaleFactor; const float defaultBoxVerticalTranslation = 0.0f; float boxVerticalTranslation = defaultBoxVerticalTranslation; { // First, find the dimensions of the glyph representing our fully filled box. // Ascent is how far up from the baseline we'll draw. // verticalOriginY is the measure from the topLeft corner of the bounding box down to where // the glyph's version of the baseline is. // topSideBearing is how much "gap space" is left between that topLeft and where the glyph // starts drawing. Subtract the gap space to find how far is drawn upward from baseline. const auto boxAscentDesignUnits = boxMetrics.verticalOriginY - boxMetrics.topSideBearing; // Descent is how far down from the baseline we'll draw. // advanceHeight is the total height of the drawn bounding box. // verticalOriginY is how much was given to the ascent, so subtract that out. // What remains is then the descent value. Remove the // bottomSideBearing as the "gap space" on the bottom to find how far is drawn downward from baseline. const auto boxDescentDesignUnits = boxMetrics.advanceHeight - boxMetrics.verticalOriginY - boxMetrics.bottomSideBearing; // The height, then, of the entire box is just the sum of the ascent above the baseline and the descent below. const auto boxHeightDesignUnits = boxAscentDesignUnits + boxDescentDesignUnits; // Second, find the dimensions of the cell we're going to attempt to fit within. // We know about the exact ascent/descent units in pixels as calculated when we chose a font and // adjusted the ascent/descent for a nice perfect baseline and integer total height. // All we need to do is adapt it into Design Units so it meshes nicely with the Design Units above. // Use the formula: Pixels * Design Units Per Em / Font Size = Design Units const auto cellAscentDesignUnits = ascentPixels * fontMetrics.designUnitsPerEm / scaledFontSize; const auto cellDescentDesignUnits = descentPixels * fontMetrics.designUnitsPerEm / scaledFontSize; const auto cellHeightDesignUnits = cellAscentDesignUnits + cellDescentDesignUnits; // OK, now do a few checks. If the drawn box touches the top and bottom of the cell // and the box is overall tall enough, then we'll not bother adjusting. // We will presume the font author has set things as they wish them to be. const auto boxTouchesCellTop = boxAscentDesignUnits >= cellAscentDesignUnits; const auto boxTouchesCellBottom = boxDescentDesignUnits >= cellDescentDesignUnits; const auto boxIsTallEnoughForCell = boxHeightDesignUnits >= cellHeightDesignUnits; // If not... if (!(boxTouchesCellTop && boxTouchesCellBottom && boxIsTallEnoughForCell)) { // Find a scaling factor that will make the total height drawn of this box // perfectly fit the same number of design units as the cell. // Since scale factor is a multiplier, it doesn't matter that this is design units. // The fraction between the two heights in pixels should be exactly the same // (which is what will matter when we go to actually render it... the pixels that is.) // Don't scale below 1.0. If it'd shrink, just center it at the prescribed scale. boxVerticalScaleFactor = std::max(cellHeightDesignUnits / boxHeightDesignUnits, 1.0f); // The box as scaled might be hanging over the top or bottom of the cell (or both). // We find out the amount of overhang/underhang on both the top and the bottom. const auto extraAscent = boxAscentDesignUnits * boxVerticalScaleFactor - cellAscentDesignUnits; const auto extraDescent = boxDescentDesignUnits * boxVerticalScaleFactor - cellDescentDesignUnits; // This took a bit of time and effort and it's difficult to put into words, but here goes. // We want the average of the two magnitudes to find out how much to "take" from one and "give" // to the other such that both are equal. We presume the glyphs are designed to be drawn // centered in their box vertically to look good. // The ordering around subtraction is required to ensure that the direction is correct with a negative // translation moving up (taking excess descent and adding to ascent) and positive is the opposite. const auto boxVerticalTranslationDesignUnits = (extraAscent - extraDescent) / 2; // The translation is just a raw movement of pixels up or down. Since we were working in Design Units, // we need to run the opposite algorithm shown above to go from Design Units to Pixels. boxVerticalTranslation = boxVerticalTranslationDesignUnits * scaledFontSize / fontMetrics.designUnitsPerEm; } } // The horizontal adjustments follow the exact same logic as the vertical ones. const float defaultBoxHorizontalScaleFactor = 1.0f; float boxHorizontalScaleFactor = defaultBoxHorizontalScaleFactor; const float defaultBoxHorizontalTranslation = 0.0f; float boxHorizontalTranslation = defaultBoxHorizontalTranslation; { // This is the only difference. We don't have a horizontalOriginX from the metrics. // However, https://docs.microsoft.com/en-us/windows/win32/api/dwrite/ns-dwrite-dwrite_glyph_metrics says // the X coordinate is specified by half the advanceWidth to the right of the horizontalOrigin. // So we'll use that as the "center" and apply it the role that verticalOriginY had above. const auto boxCenterDesignUnits = boxMetrics.advanceWidth / 2; const auto boxLeftDesignUnits = boxCenterDesignUnits - boxMetrics.leftSideBearing; const auto boxRightDesignUnits = boxMetrics.advanceWidth - boxMetrics.rightSideBearing - boxCenterDesignUnits; const auto boxWidthDesignUnits = boxLeftDesignUnits + boxRightDesignUnits; const auto cellWidthDesignUnits = widthPixels * fontMetrics.designUnitsPerEm / scaledFontSize; const auto cellLeftDesignUnits = cellWidthDesignUnits / 2; const auto cellRightDesignUnits = cellLeftDesignUnits; const auto boxTouchesCellLeft = boxLeftDesignUnits >= cellLeftDesignUnits; const auto boxTouchesCellRight = boxRightDesignUnits >= cellRightDesignUnits; const auto boxIsWideEnoughForCell = boxWidthDesignUnits >= cellWidthDesignUnits; if (!(boxTouchesCellLeft && boxTouchesCellRight && boxIsWideEnoughForCell)) { boxHorizontalScaleFactor = std::max(cellWidthDesignUnits / boxWidthDesignUnits, 1.0f); const auto extraLeft = boxLeftDesignUnits * boxHorizontalScaleFactor - cellLeftDesignUnits; const auto extraRight = boxRightDesignUnits * boxHorizontalScaleFactor - cellRightDesignUnits; const auto boxHorizontalTranslationDesignUnits = (extraLeft - extraRight) / 2; boxHorizontalTranslation = boxHorizontalTranslationDesignUnits * scaledFontSize / fontMetrics.designUnitsPerEm; } } // If we set anything, make a drawing effect. Otherwise, there isn't one. if (defaultBoxVerticalScaleFactor != boxVerticalScaleFactor || defaultBoxVerticalTranslation != boxVerticalTranslation || defaultBoxHorizontalScaleFactor != boxHorizontalScaleFactor || defaultBoxHorizontalTranslation != boxHorizontalTranslation) { // OK, make the object that will represent our effect, stuff the metrics into it, and return it. RETURN_IF_FAILED(WRL::MakeAndInitialize(effect, boxVerticalScaleFactor, boxVerticalTranslation, boxHorizontalScaleFactor, boxHorizontalTranslation)); } return S_OK; } CATCH_RETURN() // Routine Description: // - Returns whether the user set or updated any of the font features to be applied bool DxFontRenderData::DidUserSetFeatures() const noexcept { return _didUserSetFeatures; } // Routine Description: // - Returns whether the user set or updated any of the font axes to be applied bool DxFontRenderData::DidUserSetAxes() const noexcept { return _didUserSetAxes; } // Routine Description: // - Function called to inform us whether to use the user set weight // in the font axes // - Called by CustomTextLayout, when the text attribute is bold we should // ignore the user set weight, otherwise setting the bold font axis // breaks the bold font attribute // Arguments: // - inhibitUserWeight: boolean that tells us if we should use the user set weight // in the font axes void DxFontRenderData::InhibitUserWeight(bool inhibitUserWeight) noexcept { _inhibitUserWeight = inhibitUserWeight; } // Routine Description: // - Returns whether the set italic in the font axes // Return Value: // - True if the user set the italic axis to 1, // false if the italic axis is not present or the italic axis is set to 0 bool DxFontRenderData::DidUserSetItalic() const noexcept { return _didUserSetItalic; } // Routine Description: // - Updates our internal map of font features with the given features // - NOTE TO CALLER: Make sure to call _BuildFontRenderData after calling this for the feature changes // to take place // Arguments: // - features - the features to update our map with void DxFontRenderData::_SetFeatures(const std::unordered_map& features) { // Populate the feature map with the standard list first std::unordered_map featureMap{ { DWRITE_MAKE_FONT_FEATURE_TAG('c', 'a', 'l', 't'), 1 }, // Contextual Alternates { DWRITE_MAKE_FONT_FEATURE_TAG('l', 'i', 'g', 'a'), 1 }, // Standard Ligatures { DWRITE_MAKE_FONT_FEATURE_TAG('c', 'l', 'i', 'g'), 1 }, // Contextual Ligatures { DWRITE_MAKE_FONT_FEATURE_TAG('k', 'e', 'r', 'n'), 1 } // Kerning }; // Update our feature map with the provided features if (!features.empty()) { for (const auto [tag, param] : features) { if (tag.length() == TAG_LENGTH) { featureMap.insert_or_assign(DWRITE_MAKE_FONT_FEATURE_TAG(til::at(tag, 0), til::at(tag, 1), til::at(tag, 2), til::at(tag, 3)), param); } } _didUserSetFeatures = true; } else { _didUserSetFeatures = false; } // Convert the data to DWRITE_FONT_FEATURE and store it in a vector for CustomTextLayout _featureVector.clear(); for (const auto [tag, param] : featureMap) { _featureVector.push_back(DWRITE_FONT_FEATURE{ tag, param }); } } // Routine Description: // - Updates our internal map of font axes with the given axes // - NOTE TO CALLER: Make sure to call _BuildFontRenderData after calling this for the axes changes // to take place // Arguments: // - axes - the axes to update our map with void DxFontRenderData::_SetAxes(const std::unordered_map& axes) { // Clear out the old vector and booleans in case this is a hot reload _axesVector = std::vector{}; _didUserSetAxes = false; _didUserSetItalic = false; // Update our axis map with the provided axes if (!axes.empty()) { // Store the weight aside: we will be creating a span of all the axes in the vector except the weight, // and then we will add the weight to the vector // We are doing this so that when the text attribute is bold, we can apply all the axes except the weight std::optional weightAxis; // Since we are calling an 'emplace_back' after creating the span, // there is a chance a reallocation happens (if the vector needs to grow), which would make the span point to // deallocated memory. To avoid this, make sure to reserve enough memory in the vector. _axesVector.reserve(axes.size()); #pragma warning(suppress : 26445) // the analyzer doesn't like reference to string_view for (const auto& [axis, value] : axes) { if (axis.length() == TAG_LENGTH) { const auto dwriteFontAxis = DWRITE_FONT_AXIS_VALUE{ DWRITE_MAKE_FONT_AXIS_TAG(til::at(axis, 0), til::at(axis, 1), til::at(axis, 2), til::at(axis, 3)), value }; if (dwriteFontAxis.axisTag != DWRITE_FONT_AXIS_TAG_WEIGHT) { _axesVector.emplace_back(dwriteFontAxis); } else { weightAxis = dwriteFontAxis; } _didUserSetItalic |= dwriteFontAxis.axisTag == DWRITE_FONT_AXIS_TAG_ITALIC && value == 1; } } // Make the span, which has all the axes except the weight _axesVectorWithoutWeight = gsl::make_span(_axesVector); // Add the weight axis to the vector if needed if (weightAxis) { _axesVector.emplace_back(weightAxis.value()); } _didUserSetAxes = true; } } // Method Description: // - Converts a DWRITE_FONT_STRETCH enum into the corresponding float value to // create a DWRITE_FONT_AXIS_VALUE with // Arguments: // - fontStretch: the old DWRITE_FONT_STRETCH enum to be converted into an axis value // Return value: // - The float value corresponding to the passed in fontStretch float DxFontRenderData::_FontStretchToWidthAxisValue(DWRITE_FONT_STRETCH fontStretch) noexcept { // 10 elements from DWRITE_FONT_STRETCH_UNDEFINED (0) to DWRITE_FONT_STRETCH_ULTRA_EXPANDED (9) static constexpr auto fontStretchEnumToVal = std::array{ 100.0f, 50.0f, 62.5f, 75.0f, 87.5f, 100.0f, 112.5f, 125.0f, 150.0f, 200.0f }; if (gsl::narrow_cast(fontStretch) > fontStretchEnumToVal.size()) { fontStretch = DWRITE_FONT_STRETCH_NORMAL; } return til::at(fontStretchEnumToVal, fontStretch); } // Method Description: // - Converts a DWRITE_FONT_STYLE enum into the corresponding float value to // create a DWRITE_FONT_AXIS_VALUE with // Arguments: // - fontStyle: the old DWRITE_FONT_STYLE enum to be converted into an axis value // Return value: // - The float value corresponding to the passed in fontStyle float DxFontRenderData::_FontStyleToSlantFixedAxisValue(DWRITE_FONT_STYLE fontStyle) noexcept { // DWRITE_FONT_STYLE_NORMAL (0), DWRITE_FONT_STYLE_OBLIQUE (1), DWRITE_FONT_STYLE_ITALIC (2) static constexpr auto fontStyleEnumToVal = std::array{ 0.0f, -20.0f, -12.0f }; // Both DWRITE_FONT_STYLE_OBLIQUE and DWRITE_FONT_STYLE_ITALIC default to having slant. // Though an italic font technically need not have slant (there exist upright ones), the // vast majority of italic fonts are also slanted. Ideally the slant comes from the // 'slnt' value in the STAT or fvar table, or the post table italic angle. if (gsl::narrow_cast(fontStyle) > fontStyleEnumToVal.size()) { fontStyle = DWRITE_FONT_STYLE_NORMAL; } return til::at(fontStyleEnumToVal, fontStyle); } // Method Description: // - Fill any missing axis values that might be known but were unspecified, such as omitting // the 'wght' axis tag but specifying the old DWRITE_FONT_WEIGHT enum // - This function will only be called with a valid IDWriteTextFormat3 // (on platforms where IDWriteTextFormat3 is supported) // Arguments: // - fontWeight: the old DWRITE_FONT_WEIGHT enum to be converted into an axis value // - fontStretch: the old DWRITE_FONT_STRETCH enum to be converted into an axis value // - fontStyle: the old DWRITE_FONT_STYLE enum to be converted into an axis value // - fontSize: the number to convert into an axis value // - format: the IDWriteTextFormat3 to get the defined axes from // Return value: // - The fully formed axes vector #pragma warning(suppress : 26429) // the analyzer doesn't detect that our FAIL_FAST_IF_NULL macro \ // checks format for nullness std::vector DxFontRenderData::GetAxisVector(const DWRITE_FONT_WEIGHT fontWeight, const DWRITE_FONT_STRETCH fontStretch, const DWRITE_FONT_STYLE fontStyle, IDWriteTextFormat3* format) { FAIL_FAST_IF_NULL(format); const auto axesCount = format->GetFontAxisValueCount(); std::vector axesVector; axesVector.resize(axesCount); format->GetFontAxisValues(axesVector.data(), axesCount); auto axisTagPresence = AxisTagPresence::None; for (const auto& fontAxisValue : axesVector) { switch (fontAxisValue.axisTag) { case DWRITE_FONT_AXIS_TAG_WEIGHT: WI_SetFlag(axisTagPresence, AxisTagPresence::Weight); break; case DWRITE_FONT_AXIS_TAG_WIDTH: WI_SetFlag(axisTagPresence, AxisTagPresence::Width); break; case DWRITE_FONT_AXIS_TAG_ITALIC: WI_SetFlag(axisTagPresence, AxisTagPresence::Italic); break; case DWRITE_FONT_AXIS_TAG_SLANT: WI_SetFlag(axisTagPresence, AxisTagPresence::Slant); break; } } if (WI_IsFlagClear(axisTagPresence, AxisTagPresence::Weight)) { axesVector.emplace_back(DWRITE_FONT_AXIS_VALUE{ DWRITE_FONT_AXIS_TAG_WEIGHT, gsl::narrow(fontWeight) }); } if (WI_IsFlagClear(axisTagPresence, AxisTagPresence::Width)) { axesVector.emplace_back(DWRITE_FONT_AXIS_VALUE{ DWRITE_FONT_AXIS_TAG_WIDTH, _FontStretchToWidthAxisValue(fontStretch) }); } if (WI_IsFlagClear(axisTagPresence, AxisTagPresence::Italic)) { axesVector.emplace_back(DWRITE_FONT_AXIS_VALUE{ DWRITE_FONT_AXIS_TAG_ITALIC, (fontStyle == DWRITE_FONT_STYLE_ITALIC ? 1.0f : 0.0f) }); } if (WI_IsFlagClear(axisTagPresence, AxisTagPresence::Slant)) { axesVector.emplace_back(DWRITE_FONT_AXIS_VALUE{ DWRITE_FONT_AXIS_TAG_SLANT, _FontStyleToSlantFixedAxisValue(fontStyle) }); } return axesVector; } // Routine Description: // - Build the needed data for rendering according to the font used // Arguments: // - desired - Information specifying the font that is requested // - actual - Filled with the nearest font actually chosen for drawing // - dpi - The DPI of the screen // Return Value: // - None void DxFontRenderData::_BuildFontRenderData(const FontInfoDesired& desired, FontInfo& actual, const int dpi) { std::wstring fontLocaleName = UserLocaleName(); // This is the first attempt to resolve font face after `UpdateFont`. // Note that the following line may cause property changes _inside_ `_defaultFontInfo` because the desired font may not exist. // See the implementation of `ResolveFontFaceWithFallback` for details. const Microsoft::WRL::ComPtr face = _defaultFontInfo.ResolveFontFaceWithFallback(_dwriteFactory.Get(), fontLocaleName); DWRITE_FONT_METRICS1 fontMetrics; face->GetMetrics(&fontMetrics); const UINT32 spaceCodePoint = L'M'; UINT16 spaceGlyphIndex; THROW_IF_FAILED(face->GetGlyphIndicesW(&spaceCodePoint, 1, &spaceGlyphIndex)); INT32 advanceInDesignUnits; THROW_IF_FAILED(face->GetDesignGlyphAdvances(1, &spaceGlyphIndex, &advanceInDesignUnits)); DWRITE_GLYPH_METRICS spaceMetrics = { 0 }; THROW_IF_FAILED(face->GetDesignGlyphMetrics(&spaceGlyphIndex, 1, &spaceMetrics)); // The math here is actually: // Requested Size in Points * DPI scaling factor * Points to Pixels scaling factor. // - DPI = dots per inch // - PPI = points per inch or "points" as usually seen when choosing a font size // - The DPI scaling factor is the current monitor DPI divided by 96, the default DPI. // - The Points to Pixels factor is based on the typography definition of 72 points per inch. // As such, converting requires taking the 96 pixel per inch default and dividing by the 72 points per inch // to get a factor of 1 and 1/3. // This turns into something like: // - 12 ppi font * (96 dpi / 96 dpi) * (96 dpi / 72 points per inch) = 16 pixels tall font for 100% display (96 dpi is 100%) // - 12 ppi font * (144 dpi / 96 dpi) * (96 dpi / 72 points per inch) = 24 pixels tall font for 150% display (144 dpi is 150%) // - 12 ppi font * (192 dpi / 96 dpi) * (96 dpi / 72 points per inch) = 32 pixels tall font for 200% display (192 dpi is 200%) float heightDesired = static_cast(desired.GetEngineSize().Y) * static_cast(USER_DEFAULT_SCREEN_DPI) / POINTS_PER_INCH; // The advance is the number of pixels left-to-right (X dimension) for the given font. // We're finding a proportional factor here with the design units in "ems", not an actual pixel measurement. // Now we play trickery with the font size. Scale by the DPI to get the height we expect. heightDesired *= (static_cast(dpi) / static_cast(USER_DEFAULT_SCREEN_DPI)); const float widthAdvance = static_cast(advanceInDesignUnits) / fontMetrics.designUnitsPerEm; // Use the real pixel height desired by the "em" factor for the width to get the number of pixels // we will need per character in width. This will almost certainly result in fractional X-dimension pixels. const float widthApprox = heightDesired * widthAdvance; // Since we can't deal with columns of the presentation grid being fractional pixels in width, round to the nearest whole pixel. const float widthExact = round(widthApprox); // Now reverse the "em" factor from above to turn the exact pixel width into a (probably) fractional // height in pixels of each character. It's easier for us to pad out height and align vertically // than it is horizontally. const auto fontSize = widthExact / widthAdvance; _fontSize = fontSize; // Now figure out the basic properties of the character height which include ascent and descent // for this specific font size. const float ascent = (fontSize * fontMetrics.ascent) / fontMetrics.designUnitsPerEm; const float descent = (fontSize * fontMetrics.descent) / fontMetrics.designUnitsPerEm; // Get the gap. const float gap = (fontSize * fontMetrics.lineGap) / fontMetrics.designUnitsPerEm; const float halfGap = gap / 2; // We're going to build a line spacing object here to track all of this data in our format. DWRITE_LINE_SPACING lineSpacing = {}; lineSpacing.method = DWRITE_LINE_SPACING_METHOD_UNIFORM; // We need to make sure the baseline falls on a round pixel (not a fractional pixel). // If the baseline is fractional, the text appears blurry, especially at small scales. // Since we also need to make sure the bounding box as a whole is round pixels // (because the entire console system maths in full cell units), // we're just going to ceiling up the ascent and descent to make a full pixel amount // and set the baseline to the full round pixel ascent value. // // For reference, for the letters "ag": // ... // gggggg bottom of previous line // // ----------------- <===========================================| // | topSideBearing | 1/2 lineGap | // aaaaaa ggggggg <-------------------------|-------------| | // a g g | | | // aaaaa ggggg |<-ascent | | // a a g | | |---- lineHeight // aaaaa a gggggg <----baseline, verticalOriginY----------|---| // g g |<-descent | | // gggggg <-------------------------|-------------| | // | bottomSideBearing | 1/2 lineGap | // ----------------- <===========================================| // // aaaaaa ggggggg top of next line // ... // // Also note... // We're going to add half the line gap to the ascent and half the line gap to the descent // to ensure that the spacing is balanced vertically. // Generally speaking, the line gap is added to the ascent by DirectWrite itself for // horizontally drawn text which can place the baseline and glyphs "lower" in the drawing // box than would be desired for proper alignment of things like line and box characters // which will try to sit centered in the area and touch perfectly with their neighbors. const auto fullPixelAscent = ceil(ascent + halfGap); const auto fullPixelDescent = ceil(descent + halfGap); lineSpacing.height = fullPixelAscent + fullPixelDescent; lineSpacing.baseline = fullPixelAscent; // According to MSDN (https://docs.microsoft.com/en-us/windows/win32/api/dwrite_3/ne-dwrite_3-dwrite_font_line_gap_usage) // Setting "ENABLED" means we've included the line gapping in the spacing numbers given. lineSpacing.fontLineGapUsage = DWRITE_FONT_LINE_GAP_USAGE_ENABLED; _lineSpacing = lineSpacing; // The scaled size needs to represent the pixel box that each character will fit within for the purposes // of hit testing math and other such multiplication/division. COORD coordSize = { 0 }; coordSize.X = gsl::narrow(widthExact); coordSize.Y = gsl::narrow_cast(lineSpacing.height); // Unscaled is for the purposes of re-communicating this font back to the renderer again later. // As such, we need to give the same original size parameter back here without padding // or rounding or scaling manipulation. const COORD unscaled = desired.GetEngineSize(); const COORD scaled = coordSize; actual.SetFromEngine(_defaultFontInfo.GetFamilyName(), desired.GetFamily(), DefaultTextFormat()->GetFontWeight(), false, scaled, unscaled); actual.SetFallback(_defaultFontInfo.GetFallback()); LineMetrics lineMetrics; // There is no font metric for the grid line width, so we use a small // multiple of the font size, which typically rounds to a pixel. lineMetrics.gridlineWidth = std::round(fontSize * 0.025f); // All other line metrics are in design units, so to get a pixel value, // we scale by the font size divided by the design-units-per-em. const auto scale = fontSize / fontMetrics.designUnitsPerEm; lineMetrics.underlineOffset = std::round(fontMetrics.underlinePosition * scale); lineMetrics.underlineWidth = std::round(fontMetrics.underlineThickness * scale); lineMetrics.strikethroughOffset = std::round(fontMetrics.strikethroughPosition * scale); lineMetrics.strikethroughWidth = std::round(fontMetrics.strikethroughThickness * scale); // We always want the lines to be visible, so if a stroke width ends up // at zero after rounding, we need to make it at least 1 pixel. lineMetrics.gridlineWidth = std::max(lineMetrics.gridlineWidth, 1.0f); lineMetrics.underlineWidth = std::max(lineMetrics.underlineWidth, 1.0f); lineMetrics.strikethroughWidth = std::max(lineMetrics.strikethroughWidth, 1.0f); // Offsets are relative to the base line of the font, so we subtract // from the ascent to get an offset relative to the top of the cell. lineMetrics.underlineOffset = fullPixelAscent - lineMetrics.underlineOffset; lineMetrics.strikethroughOffset = fullPixelAscent - lineMetrics.strikethroughOffset; // For double underlines we need a second offset, just below the first, // but with a bit of a gap (about double the grid line width). lineMetrics.underlineOffset2 = lineMetrics.underlineOffset + lineMetrics.underlineWidth + std::round(fontSize * 0.05f); // However, we don't want the underline to extend past the bottom of the // cell, so we clamp the offset to fit just inside. const auto maxUnderlineOffset = lineSpacing.height - lineMetrics.underlineWidth; lineMetrics.underlineOffset2 = std::min(lineMetrics.underlineOffset2, maxUnderlineOffset); // But if the resulting gap isn't big enough even to register as a thicker // line, it's better to place the second line slightly above the first. if (lineMetrics.underlineOffset2 < lineMetrics.underlineOffset + lineMetrics.gridlineWidth) { lineMetrics.underlineOffset2 = lineMetrics.underlineOffset - lineMetrics.gridlineWidth; } // We also add half the stroke width to the offsets, since the line // coordinates designate the center of the line. lineMetrics.underlineOffset += lineMetrics.underlineWidth / 2.0f; lineMetrics.underlineOffset2 += lineMetrics.underlineWidth / 2.0f; lineMetrics.strikethroughOffset += lineMetrics.strikethroughWidth / 2.0f; _lineMetrics = lineMetrics; _glyphCell = actual.GetSize(); } Microsoft::WRL::ComPtr DxFontRenderData::_BuildTextFormat(const DxFontInfo& fontInfo, const std::wstring_view localeName) { Microsoft::WRL::ComPtr format; THROW_IF_FAILED(_dwriteFactory->CreateTextFormat(fontInfo.GetFamilyName().data(), fontInfo.GetNearbyCollection(), fontInfo.GetWeight(), fontInfo.GetStyle(), fontInfo.GetStretch(), _fontSize, localeName.data(), &format)); // If the OS supports IDWriteTextFormat3, set the font axes ::Microsoft::WRL::ComPtr format3; if (!FAILED(format->QueryInterface(IID_PPV_ARGS(&format3)))) { if (_inhibitUserWeight && !_axesVectorWithoutWeight.empty()) { format3->SetFontAxisValues(_axesVectorWithoutWeight.data(), gsl::narrow(_axesVectorWithoutWeight.size())); } else if (!_inhibitUserWeight && !_axesVector.empty()) { format3->SetFontAxisValues(_axesVector.data(), gsl::narrow(_axesVector.size())); } } return format; }