// Copyright (c) Microsoft Corporation. // Licensed under the MIT license. #include "precomp.h" #include "CustomTextLayout.h" #include #include #include using namespace Microsoft::Console::Render; // Routine Description: // - Creates a CustomTextLayout object for calculating which glyphs should be placed and where // Arguments: // - factory - DirectWrite factory reference in case we need other DirectWrite objects for our layout // - analyzer - DirectWrite text analyzer from the factory that has been cached at a level above this layout (expensive to create) // - format - The DirectWrite format object representing the size and other text properties to be applied (by default) to a layout // - font - The DirectWrite font face to use while calculating layout (by default, will fallback if necessary) // - clusters - From the backing buffer, the text to be displayed clustered by the columns it should consume. // - width - The count of pixels available per column (the expected pixel width of every column) CustomTextLayout::CustomTextLayout(gsl::not_null const factory, gsl::not_null const analyzer, gsl::not_null const format, gsl::not_null const font, std::basic_string_view const clusters, size_t const width) : _factory{ factory.get() }, _analyzer{ analyzer.get() }, _format{ format.get() }, _font{ font.get() }, _localeName{}, _numberSubstitution{}, _readingDirection{ DWRITE_READING_DIRECTION_LEFT_TO_RIGHT }, _runs{}, _breakpoints{}, _runIndex{ 0 }, _width{ width } { // Fetch the locale name out once now from the format _localeName.resize(gsl::narrow_cast(format->GetLocaleNameLength()) + 1); // +1 for null THROW_IF_FAILED(format->GetLocaleName(_localeName.data(), gsl::narrow(_localeName.size()))); for (const auto& cluster : clusters) { const auto cols = gsl::narrow(cluster.GetColumns()); _textClusterColumns.push_back(cols); _text += cluster.GetText(); } } // Routine Description: // - Figures out how many columns this layout should take. This will use the analyze step only. // Arguments: // - columns - The number of columns the layout should consume when done. // Return Value: // - S_OK or suitable DirectX/DirectWrite/Direct2D result code. [[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::GetColumns(_Out_ UINT32* columns) { RETURN_HR_IF_NULL(E_INVALIDARG, columns); *columns = 0; RETURN_IF_FAILED(_AnalyzeRuns()); RETURN_IF_FAILED(_ShapeGlyphRuns()); const auto totalAdvance = std::accumulate(_glyphAdvances.cbegin(), _glyphAdvances.cend(), 0.0f); *columns = static_cast(ceil(totalAdvance / _width)); return S_OK; } // Routine Description: // - Implements a drawing interface similarly to the default IDWriteTextLayout which will // take the string from construction, analyze it for complexity, shape up the glyphs, // and then draw the final product to the given renderer at the point and pass along // the context information. // - This specific class does the layout calculations and complexity analysis, not the // final drawing. That's the renderer's job (passed in.) // Arguments: // - clientDrawingContext - Optional pointer to information that the renderer might need // while attempting to graphically place the text onto the screen // - renderer - The interface to be used for actually putting text onto the screen // - originX - X pixel point of top left corner on final surface for drawing // - originY - Y pixel point of top left corner on final surface for drawing // Return Value: // - S_OK or suitable DirectX/DirectWrite/Direct2D result code. [[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::Draw(_In_opt_ void* clientDrawingContext, _In_ IDWriteTextRenderer* renderer, FLOAT originX, FLOAT originY) noexcept { RETURN_IF_FAILED(_AnalyzeRuns()); RETURN_IF_FAILED(_ShapeGlyphRuns()); RETURN_IF_FAILED(_CorrectGlyphRuns()); RETURN_IF_FAILED(_DrawGlyphRuns(clientDrawingContext, renderer, { originX, originY })); return S_OK; } // Routine Description: // - Uses the internal text information and the analyzers/font information from construction // to determine the complexity of the text inside this layout, compute the subsections (or runs) // that contain similar property information, and stores that information internally. // - We determine line breakpoints, bidirectional information, the script properties, // number substitution, and font fallback properties in this function. // Arguments: // - - Uses internal state // Return Value: // - S_OK or suitable DirectWrite or STL error code [[nodiscard]] HRESULT CustomTextLayout::_AnalyzeRuns() noexcept { try { // We're going to need the text length in UINT32 format for the DWrite calls. // Convert it once up front. const auto textLength = gsl::narrow(_text.size()); // Initially start out with one result that covers the entire range. // This result will be subdivided by the analysis processes. _runs.resize(1); auto& initialRun = _runs.front(); initialRun.nextRunIndex = 0; initialRun.textStart = 0; initialRun.textLength = textLength; initialRun.bidiLevel = (_readingDirection == DWRITE_READING_DIRECTION_RIGHT_TO_LEFT); // Allocate enough room to have one breakpoint per code unit. _breakpoints.resize(_text.size()); BOOL isTextSimple = FALSE; UINT32 uiLengthRead = 0; RETURN_IF_FAILED(_analyzer->GetTextComplexity(_text.c_str(), textLength, _font.Get(), &isTextSimple, &uiLengthRead, NULL)); if (!(isTextSimple && uiLengthRead == _text.size())) { // Call each of the analyzers in sequence, recording their results. RETURN_IF_FAILED(_analyzer->AnalyzeLineBreakpoints(this, 0, textLength, this)); RETURN_IF_FAILED(_analyzer->AnalyzeBidi(this, 0, textLength, this)); RETURN_IF_FAILED(_analyzer->AnalyzeScript(this, 0, textLength, this)); RETURN_IF_FAILED(_analyzer->AnalyzeNumberSubstitution(this, 0, textLength, this)); // Perform our custom font fallback analyzer that mimics the pattern of the real analyzers. RETURN_IF_FAILED(_AnalyzeFontFallback(this, 0, textLength)); } // Ensure that a font face is attached to every run for (auto& run : _runs) { if (!run.fontFace) { run.fontFace = _font; } } // Resequence the resulting runs in order before returning to caller. _OrderRuns(); } CATCH_RETURN(); return S_OK; } // Routine Description: // - Uses the internal run analysis information (from the analyze step) to map and shape out // the glyphs from the fonts. This is effectively a loop of _ShapeGlyphRun. See it for details. // Arguments: // - - Uses internal state // Return Value: // - S_OK or suitable DirectWrite or STL error code [[nodiscard]] HRESULT CustomTextLayout::_ShapeGlyphRuns() noexcept { try { // Shapes all the glyph runs in the layout. const auto textLength = gsl::narrow(_text.size()); // Estimate the maximum number of glyph indices needed to hold a string. const UINT32 estimatedGlyphCount = _EstimateGlyphCount(textLength); _glyphIndices.resize(estimatedGlyphCount); _glyphOffsets.resize(estimatedGlyphCount); _glyphAdvances.resize(estimatedGlyphCount); _glyphClusters.resize(textLength); UINT32 glyphStart = 0; // Shape each run separately. This is needed whenever script, locale, // or reading direction changes. for (UINT32 runIndex = 0; runIndex < _runs.size(); ++runIndex) { LOG_IF_FAILED(_ShapeGlyphRun(runIndex, glyphStart)); } _glyphIndices.resize(glyphStart); _glyphOffsets.resize(glyphStart); _glyphAdvances.resize(glyphStart); } CATCH_RETURN(); return S_OK; } // Routine Description: // - Calculates the following information for any one particular run of text: // 1. Indices (finding the ID number in each font for each glyph) // 2. Offsets (the left/right or top/bottom spacing from the baseline origin for each glyph) // 3. Advances (the width allowed for every glyph) // 4. Clusters (the bunches of glyphs that represent a particular combined character) // - A run is defined by the analysis step as a substring of the original text that has similar properties // such that it can be processed together as a unit. // Arguments: // - runIndex - The ID number of the internal runs array to use while shaping // - glyphStart - On input, which portion of the internal indices/offsets/etc. arrays to use // to write the shaping information. // - On output, the position that should be used by the next call as its start position // Return Value: // - S_OK or suitable DirectWrite or STL error code [[nodiscard]] HRESULT CustomTextLayout::_ShapeGlyphRun(const UINT32 runIndex, UINT32& glyphStart) noexcept { try { // Shapes a single run of text into glyphs. // Alternately, you could iteratively interleave shaping and line // breaking to reduce the number glyphs held onto at once. It's simpler // for this demonstration to just do shaping and line breaking as two // separate processes, but realize that this does have the consequence that // certain advanced fonts containing line specific features (like Gabriola) // will shape as if the line is not broken. Run& run = _runs.at(runIndex); const UINT32 textStart = run.textStart; const UINT32 textLength = run.textLength; UINT32 maxGlyphCount = gsl::narrow(_glyphIndices.size() - glyphStart); UINT32 actualGlyphCount = 0; run.glyphStart = glyphStart; run.glyphCount = 0; if (textLength == 0) { return S_FALSE; // Nothing to do.. } // Allocate space for shaping to fill with glyphs and other information, // with about as many glyphs as there are text characters. We'll actually // need more glyphs than codepoints if they are decomposed into separate // glyphs, or fewer glyphs than codepoints if multiple are substituted // into a single glyph. In any case, the shaping process will need some // room to apply those rules to even make that determination. if (textLength > maxGlyphCount) { maxGlyphCount = _EstimateGlyphCount(textLength); const UINT32 totalGlyphsArrayCount = glyphStart + maxGlyphCount; _glyphIndices.resize(totalGlyphsArrayCount); } std::vector textProps(textLength); std::vector glyphProps(maxGlyphCount); // Get the glyphs from the text, retrying if needed. int tries = 0; HRESULT hr = S_OK; do { hr = _analyzer->GetGlyphs( &_text.at(textStart), textLength, run.fontFace.Get(), run.isSideways, // isSideways, WI_IsFlagSet(run.bidiLevel, 1), // isRightToLeft &run.script, _localeName.data(), (run.isNumberSubstituted) ? _numberSubstitution.Get() : nullptr, nullptr, // features nullptr, // featureLengths 0, // featureCount maxGlyphCount, // maxGlyphCount &_glyphClusters.at(textStart), &textProps.at(0), &_glyphIndices.at(glyphStart), &glyphProps.at(0), &actualGlyphCount); tries++; if (hr == E_NOT_SUFFICIENT_BUFFER) { // Try again using a larger buffer. maxGlyphCount = _EstimateGlyphCount(maxGlyphCount); const UINT32 totalGlyphsArrayCount = glyphStart + maxGlyphCount; glyphProps.resize(maxGlyphCount); _glyphIndices.resize(totalGlyphsArrayCount); } else { break; } } while (tries < 2); // We'll give it two chances. RETURN_IF_FAILED(hr); // Get the placement of the all the glyphs. _glyphAdvances.resize(std::max(gsl::narrow_cast(glyphStart) + gsl::narrow_cast(actualGlyphCount), _glyphAdvances.size())); _glyphOffsets.resize(std::max(gsl::narrow_cast(glyphStart) + gsl::narrow_cast(actualGlyphCount), _glyphOffsets.size())); const auto fontSizeFormat = _format->GetFontSize(); const auto fontSize = fontSizeFormat * run.fontScale; hr = _analyzer->GetGlyphPlacements( &_text.at(textStart), &_glyphClusters.at(textStart), &textProps.at(0), textLength, &_glyphIndices.at(glyphStart), &glyphProps.at(0), actualGlyphCount, run.fontFace.Get(), fontSize, run.isSideways, (run.bidiLevel & 1), // isRightToLeft &run.script, _localeName.data(), NULL, // features NULL, // featureRangeLengths 0, // featureRanges &_glyphAdvances.at(glyphStart), &_glyphOffsets.at(glyphStart)); RETURN_IF_FAILED(hr); // Set the final glyph count of this run and advance the starting glyph. run.glyphCount = actualGlyphCount; glyphStart += actualGlyphCount; } CATCH_RETURN(); return S_OK; } // Routine Description: // - Adjusts the glyph information from shaping to fit the layout pattern required // for our renderer. // This is effectively a loop of _CorrectGlyphRun. See it for details. // Arguments: // - - Uses internal state // Return Value: // - S_OK or suitable DirectWrite or STL error code [[nodiscard]] HRESULT CustomTextLayout::_CorrectGlyphRuns() noexcept { try { // Correct each run separately. This is needed whenever script, locale, // or reading direction changes. for (UINT32 runIndex = 0; runIndex < _runs.size(); ++runIndex) { LOG_IF_FAILED(_CorrectGlyphRun(runIndex)); } // If scale corrections were needed, we need to split the run. for (auto [index, scale] : _glyphScaleCorrections) { // Split after the adjustment first so it // takes a copy of all the run properties before we modify them. // GH 4665: This is the other half of the potential future perf item. // If glyphs needing the same scale are coalesced, we could // break fewer times and have fewer runs. _SetCurrentRun(index + 1); _SplitCurrentRun(index + 1); // Now split just this glyph off. _SetCurrentRun(index); _SplitCurrentRun(index); // Get the run with the one glyph and adjust the scale. auto& run = _GetCurrentRun(); run.fontScale = scale; } _OrderRuns(); } CATCH_RETURN(); return S_OK; } // Routine Description: // - Adjusts the advances for each glyph in the run so it fits within a fixed-column count of cells. // Arguments: // - runIndex - The ID number of the internal runs array to use while shaping. // Return Value: // - S_OK or suitable DirectWrite or STL error code [[nodiscard]] HRESULT CustomTextLayout::_CorrectGlyphRun(const UINT32 runIndex) noexcept try { const Run& run = _runs.at(runIndex); if (run.textLength == 0) { return S_FALSE; // Nothing to do.. } // We're going to walk through and check for advances that don't match the space that we expect to give out. DWRITE_FONT_METRICS1 metrics; run.fontFace->GetMetrics(&metrics); // Walk through advances and space out characters that are too small to consume their box. for (auto i = run.glyphStart; i < (run.glyphStart + run.glyphCount); i++) { // Advance is how wide in pixels the glyph is auto& advance = _glyphAdvances.at(i); // Offsets is how far to move the origin (in pixels) from where it is auto& offset = _glyphOffsets.at(i); // Get how many columns we expected the glyph to have and mutiply into pixels. const auto columns = _textClusterColumns.at(i); const auto advanceExpected = static_cast(columns * _width); // If what we expect is bigger than what we have... pad it out. if (advanceExpected > advance) { // Get the amount of space we have leftover. const auto diff = advanceExpected - advance; // Move the X offset (pixels to the right from the left edge) by half the excess space // so half of it will be left of the glyph and the other half on the right. offset.advanceOffset += diff / 2; // Set the advance to the perfect width we want. advance = advanceExpected; } // If what we expect is smaller than what we have... rescale the font size to get a smaller glyph to fit. else if (advanceExpected < advance) { // We need to retrieve the design information for this specific glyph so we can figure out the appropriate // height proportional to the width that we desire. INT32 advanceInDesignUnits; RETURN_IF_FAILED(run.fontFace->GetDesignGlyphAdvances(1, &_glyphIndices.at(i), &advanceInDesignUnits)); // When things are drawn, we want the font size (as specified in the base font in the original format) // to be scaled by some factor. // i.e. if the original font size was 16, we might want to draw this glyph with a 15.2 size font so // the width (and height) of the glyph will shrink to fit the monospace cell box. // This pattern is copied from the DxRenderer's algorithm for figuring out the font height for a specific width // and was advised by the DirectWrite team. const float widthAdvance = static_cast(advanceInDesignUnits) / metrics.designUnitsPerEm; const auto fontSizeWant = advanceExpected / widthAdvance; const auto scaleProposed = fontSizeWant / _format->GetFontSize(); // Store the glyph scale correction for future run breaking // GH 4665: In theory, we could also store the length of the new run and coalesce // in case two adjacent glyphs need the same scale factor. _glyphScaleCorrections.push_back(std::tuple{ i, scaleProposed }); // Set the advance to the perfect width that we want before figuring out if the scale factor doesn't match this run advance = advanceExpected; } } // Certain fonts, like Batang, contain glyphs for hidden control // and formatting characters. So we'll want to explicitly force their // advance to zero. // I'm leaving this here for future reference, but I don't think we want invisible glyphs for this renderer. //if (run.script.shapes & DWRITE_SCRIPT_SHAPES_NO_VISUAL) //{ // std::fill(_glyphAdvances.begin() + glyphStart, // _glyphAdvances.begin() + glyphStart + actualGlyphCount, // 0.0f // ); //} return S_OK; } CATCH_RETURN(); // Routine Description: // - Takes the analyzed and shaped textual information from the layout process and // forwards it into the given renderer in a run-by-run fashion. // Arguments: // - clientDrawingContext - Optional pointer to information that the renderer might need // while attempting to graphically place the text onto the screen // - renderer - The interface to be used for actually putting text onto the screen // - origin - pixel point of top left corner on final surface for drawing // Return Value: // - S_OK or suitable DirectX/DirectWrite/Direct2D result code. [[nodiscard]] HRESULT CustomTextLayout::_DrawGlyphRuns(_In_opt_ void* clientDrawingContext, IDWriteTextRenderer* renderer, const D2D_POINT_2F origin) noexcept { RETURN_HR_IF_NULL(E_INVALIDARG, renderer); try { // We're going to start from the origin given and walk to the right for each // sub-run that was calculated by the layout analysis. auto mutableOrigin = origin; // Draw each run separately. for (UINT32 runIndex = 0; runIndex < _runs.size(); ++runIndex) { // Get the run const Run& run = _runs.at(runIndex); // Prepare the glyph run and description objects by converting our // internal storage representation into something that matches DWrite's structures. DWRITE_GLYPH_RUN glyphRun; glyphRun.bidiLevel = run.bidiLevel; glyphRun.fontEmSize = _format->GetFontSize() * run.fontScale; glyphRun.fontFace = run.fontFace.Get(); glyphRun.glyphAdvances = &_glyphAdvances.at(run.glyphStart); glyphRun.glyphCount = run.glyphCount; glyphRun.glyphIndices = &_glyphIndices.at(run.glyphStart); glyphRun.glyphOffsets = &_glyphOffsets.at(run.glyphStart); glyphRun.isSideways = false; DWRITE_GLYPH_RUN_DESCRIPTION glyphRunDescription; glyphRunDescription.clusterMap = _glyphClusters.data(); glyphRunDescription.localeName = _localeName.data(); glyphRunDescription.string = _text.data(); glyphRunDescription.stringLength = run.textLength; glyphRunDescription.textPosition = run.textStart; // Calculate the origin for the next run based on the amount of space // that would be consumed. We are doing this calculation now, not after, // because if the text is RTL then we need to advance immediately, before the // write call since DirectX expects the origin to the RIGHT of the text for RTL. const auto postOriginX = std::accumulate(_glyphAdvances.begin() + run.glyphStart, _glyphAdvances.begin() + run.glyphStart + run.glyphCount, mutableOrigin.x); // Check for RTL, if it is, apply space adjustment. if (WI_IsFlagSet(glyphRun.bidiLevel, 1)) { mutableOrigin.x = postOriginX; } // Try to draw it RETURN_IF_FAILED(renderer->DrawGlyphRun(clientDrawingContext, mutableOrigin.x, mutableOrigin.y, DWRITE_MEASURING_MODE_NATURAL, &glyphRun, &glyphRunDescription, nullptr)); // Either way, we should be at this point by the end of writing this sequence, // whether it was LTR or RTL. mutableOrigin.x = postOriginX; } } CATCH_RETURN(); return S_OK; } // Routine Description: // - Estimates the maximum number of glyph indices needed to hold a string of // a given length. This is the formula given in the Uniscribe SDK and should // cover most cases. Degenerate cases will require a reallocation. // Arguments: // - textLength - the number of wchar_ts in the original string // Return Value: // - An estimate of how many glyph spaces may be required in the shaping arrays // to hold the data from a string of the given length. [[nodiscard]] constexpr UINT32 CustomTextLayout::_EstimateGlyphCount(const UINT32 textLength) noexcept { // This formula is from https://docs.microsoft.com/en-us/windows/desktop/api/dwrite/nf-dwrite-idwritetextanalyzer-getglyphs // and is the recommended formula for estimating buffer size for glyph count. return 3 * textLength / 2 + 16; } #pragma region IDWriteTextAnalysisSource methods // Routine Description: // - Implementation of IDWriteTextAnalysisSource::GetTextAtPosition // - This method will retrieve a substring of the text in this layout // to be used in an analysis step. // Arguments: // - textPosition - The index of the first character of the text to retrieve. // - textString - The pointer to the first character of text at the index requested. // - textLength - The characters available at/after the textString pointer (string length). // Return Value: // - S_OK or appropriate STL/GSL failure code. [[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::GetTextAtPosition(UINT32 textPosition, _Outptr_result_buffer_(*textLength) WCHAR const** textString, _Out_ UINT32* textLength) { RETURN_HR_IF_NULL(E_INVALIDARG, textString); RETURN_HR_IF_NULL(E_INVALIDARG, textLength); *textString = nullptr; *textLength = 0; if (textPosition < _text.size()) { *textString = &_text.at(textPosition); *textLength = gsl::narrow(_text.size()) - textPosition; } return S_OK; } // Routine Description: // - Implementation of IDWriteTextAnalysisSource::GetTextBeforePosition // - This method will retrieve a substring of the text in this layout // to be used in an analysis step. // Arguments: // - textPosition - The index one after the last character of the text to retrieve. // - textString - The pointer to the first character of text at the index requested. // - textLength - The characters available at/after the textString pointer (string length). // Return Value: // - S_OK or appropriate STL/GSL failure code. [[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::GetTextBeforePosition(UINT32 textPosition, _Outptr_result_buffer_(*textLength) WCHAR const** textString, _Out_ UINT32* textLength) noexcept { RETURN_HR_IF_NULL(E_INVALIDARG, textString); RETURN_HR_IF_NULL(E_INVALIDARG, textLength); *textString = nullptr; *textLength = 0; if (textPosition > 0 && textPosition <= _text.size()) { *textString = _text.data(); *textLength = textPosition; } return S_OK; } // Routine Description: // - Implementation of IDWriteTextAnalysisSource::GetParagraphReadingDirection // - This returns the implied reading direction for this block of text (LTR/RTL/etc.) // Arguments: // - // Return Value: // - The reading direction held for this layout from construction [[nodiscard]] DWRITE_READING_DIRECTION STDMETHODCALLTYPE CustomTextLayout::GetParagraphReadingDirection() noexcept { return _readingDirection; } // Routine Description: // - Implementation of IDWriteTextAnalysisSource::GetLocaleName // - Retrieves the locale name to apply to this text. Sometimes analysis and chosen glyphs vary on locale. // Arguments: // - textPosition - The index of the first character in the held string for which layout information is needed // - textLength - How many characters of the string from the index that the returned locale applies to // - localeName - Zero terminated string of the locale name. // Return Value: // - S_OK or appropriate STL/GSL failure code. [[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::GetLocaleName(UINT32 textPosition, _Out_ UINT32* textLength, _Outptr_result_z_ WCHAR const** localeName) noexcept { RETURN_HR_IF_NULL(E_INVALIDARG, textLength); RETURN_HR_IF_NULL(E_INVALIDARG, localeName); *localeName = _localeName.data(); *textLength = gsl::narrow(_text.size()) - textPosition; return S_OK; } // Routine Description: // - Implementation of IDWriteTextAnalysisSource::GetNumberSubstitution // - Retrieves the number substitution object name to apply to this text. // Arguments: // - textPosition - The index of the first character in the held string for which layout information is needed // - textLength - How many characters of the string from the index that the returned locale applies to // - numberSubstitution - Object to use for substituting numbers inside the determined range // Return Value: // - S_OK or appropriate STL/GSL failure code. [[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::GetNumberSubstitution(UINT32 textPosition, _Out_ UINT32* textLength, _COM_Outptr_ IDWriteNumberSubstitution** numberSubstitution) noexcept { RETURN_HR_IF_NULL(E_INVALIDARG, textLength); RETURN_HR_IF_NULL(E_INVALIDARG, numberSubstitution); *numberSubstitution = nullptr; *textLength = gsl::narrow(_text.size()) - textPosition; return S_OK; } #pragma endregion #pragma region IDWriteTextAnalysisSink methods // Routine Description: // - Implementation of IDWriteTextAnalysisSink::SetScriptAnalysis // - Accepts the result of the script analysis computation performed by an IDWriteTextAnalyzer and // stores it internally for later shaping and drawing purposes. // Arguments: // - textPosition - The index of the first character in the string that the result applies to // - textLength - How many characters of the string from the index that the result applies to // - scriptAnalysis - The analysis information for all glyphs starting at position for length. // Return Value: // - S_OK or appropriate STL/GSL failure code. [[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::SetScriptAnalysis(UINT32 textPosition, UINT32 textLength, _In_ DWRITE_SCRIPT_ANALYSIS const* scriptAnalysis) { try { _SetCurrentRun(textPosition); _SplitCurrentRun(textPosition); while (textLength > 0) { auto& run = _FetchNextRun(textLength); run.script = *scriptAnalysis; } } CATCH_RETURN(); return S_OK; } // Routine Description: // - Implementation of IDWriteTextAnalysisSink::SetLineBreakpoints // - Accepts the result of the line breakpoint computation performed by an IDWriteTextAnalyzer and // stores it internally for later shaping and drawing purposes. // Arguments: // - textPosition - The index of the first character in the string that the result applies to // - textLength - How many characters of the string from the index that the result applies to // - scriptAnalysis - The analysis information for all glyphs starting at position for length. // Return Value: // - S_OK or appropriate STL/GSL failure code. [[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::SetLineBreakpoints(UINT32 textPosition, UINT32 textLength, _In_reads_(textLength) DWRITE_LINE_BREAKPOINT const* lineBreakpoints) { try { if (textLength > 0) { RETURN_HR_IF_NULL(E_INVALIDARG, lineBreakpoints); std::copy_n(lineBreakpoints, textLength, _breakpoints.begin() + textPosition); } } CATCH_RETURN(); return S_OK; } // Routine Description: // - Implementation of IDWriteTextAnalysisSink::SetBidiLevel // - Accepts the result of the bidirectional analysis computation performed by an IDWriteTextAnalyzer and // stores it internally for later shaping and drawing purposes. // Arguments: // - textPosition - The index of the first character in the string that the result applies to // - textLength - How many characters of the string from the index that the result applies to // - explicitLevel - The analysis information for all glyphs starting at position for length. // - resolvedLevel - The analysis information for all glyphs starting at position for length. // Return Value: // - S_OK or appropriate STL/GSL failure code. [[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::SetBidiLevel(UINT32 textPosition, UINT32 textLength, UINT8 /*explicitLevel*/, UINT8 resolvedLevel) { try { _SetCurrentRun(textPosition); _SplitCurrentRun(textPosition); while (textLength > 0) { auto& run = _FetchNextRun(textLength); run.bidiLevel = resolvedLevel; } } CATCH_RETURN(); return S_OK; } // Routine Description: // - Implementation of IDWriteTextAnalysisSink::SetNumberSubstitution // - Accepts the result of the number substitution analysis computation performed by an IDWriteTextAnalyzer and // stores it internally for later shaping and drawing purposes. // Arguments: // - textPosition - The index of the first character in the string that the result applies to // - textLength - How many characters of the string from the index that the result applies to // - numberSubstitution - The analysis information for all glyphs starting at position for length. // Return Value: // - S_OK or appropriate STL/GSL failure code. [[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::SetNumberSubstitution(UINT32 textPosition, UINT32 textLength, _In_ IDWriteNumberSubstitution* numberSubstitution) { try { _SetCurrentRun(textPosition); _SplitCurrentRun(textPosition); while (textLength > 0) { auto& run = _FetchNextRun(textLength); run.isNumberSubstituted = (numberSubstitution != nullptr); } } CATCH_RETURN(); return S_OK; } #pragma endregion #pragma region internal methods for mimicking text analyzer pattern but for font fallback // Routine Description: // - Mimics an IDWriteTextAnalyser but for font fallback calculations. // Arguments: // - source - a text analysis source to retrieve substrings of the text to be analyzed // - textPosition - the index to start the substring operation // - textLength - the length of the substring operation // Result: // - S_OK, STL/GSL errors, or a suitable DirectWrite failure code on font fallback analysis. [[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::_AnalyzeFontFallback(IDWriteTextAnalysisSource* const source, UINT32 textPosition, UINT32 textLength) { try { // Get the font fallback first ::Microsoft::WRL::ComPtr format1; if (FAILED(_format.As(&format1))) { // If IDWriteTextFormat1 does not exist, return directly as this OS version doesn't have font fallback. return S_FALSE; } RETURN_HR_IF_NULL(E_NOINTERFACE, format1); ::Microsoft::WRL::ComPtr fallback; RETURN_IF_FAILED(format1->GetFontFallback(&fallback)); ::Microsoft::WRL::ComPtr collection; RETURN_IF_FAILED(format1->GetFontCollection(&collection)); std::wstring familyName; familyName.resize(gsl::narrow_cast(format1->GetFontFamilyNameLength()) + 1); RETURN_IF_FAILED(format1->GetFontFamilyName(familyName.data(), gsl::narrow(familyName.size()))); const auto weight = format1->GetFontWeight(); const auto style = format1->GetFontStyle(); const auto stretch = format1->GetFontStretch(); if (!fallback) { ::Microsoft::WRL::ComPtr factory2; RETURN_IF_FAILED(_factory.As(&factory2)); factory2->GetSystemFontFallback(&fallback); } // Walk through and analyze the entire string while (textLength > 0) { UINT32 mappedLength = 0; ::Microsoft::WRL::ComPtr mappedFont; FLOAT scale = 0.0f; fallback->MapCharacters(source, textPosition, textLength, collection.Get(), familyName.data(), weight, style, stretch, &mappedLength, &mappedFont, &scale); RETURN_IF_FAILED(_SetMappedFont(textPosition, mappedLength, mappedFont.Get(), scale)); textPosition += mappedLength; textLength -= mappedLength; } } CATCH_RETURN(); return S_OK; } // Routine Description: // - Mimics an IDWriteTextAnalysisSink but for font fallback calculations with our // Analyzer mimic method above. // Arguments: // - textPosition - the index to start the substring operation // - textLength - the length of the substring operation // - font - the font that applies to the substring range // - scale - the scale of the font to apply // - S_OK or appropriate STL/GSL failure code. [[nodiscard]] HRESULT STDMETHODCALLTYPE CustomTextLayout::_SetMappedFont(UINT32 textPosition, UINT32 textLength, _In_ IDWriteFont* const font, FLOAT const scale) { try { _SetCurrentRun(textPosition); _SplitCurrentRun(textPosition); while (textLength > 0) { auto& run = _FetchNextRun(textLength); if (font != nullptr) { // Get font face from font metadata ::Microsoft::WRL::ComPtr face; RETURN_IF_FAILED(font->CreateFontFace(&face)); // QI for Face5 interface from base face interface, store into run RETURN_IF_FAILED(face.As(&run.fontFace)); } else { run.fontFace = _font; } // Store the font scale as well. run.fontScale = scale; } } CATCH_RETURN(); return S_OK; } #pragma endregion #pragma region internal Run manipulation functions for storing information from sink callbacks // Routine Description: // - Used by the sink setters, this returns a reference to the next run. // Position and length are adjusted to now point after the current run // being returned. // Arguments: // - textLength - The amount of characters for which the next analysis result will apply. // - The starting index is implicit based on the currently chosen run. // Return Value: // - reference to the run needed to store analysis data [[nodiscard]] CustomTextLayout::LinkedRun& CustomTextLayout::_FetchNextRun(UINT32& textLength) { const auto originalRunIndex = _runIndex; auto& run = _runs.at(originalRunIndex); UINT32 runTextLength = run.textLength; // Split the tail if needed (the length remaining is less than the // current run's size). if (textLength < runTextLength) { runTextLength = textLength; // Limit to what's actually left. const UINT32 runTextStart = run.textStart; _SplitCurrentRun(runTextStart + runTextLength); } else { // Just advance the current run. _runIndex = run.nextRunIndex; } textLength -= runTextLength; // Return a reference to the run that was just current. // Careful, we have to look it up again as _SplitCurrentRun can resize the array and reshuffle all the reference locations return _runs.at(originalRunIndex); } // Routine Description: // - Retrieves the current run according to the internal // positioning set by Set/Split Current Run methods. // Arguments: // - // Return Value: // - Mutable reference ot the current run. [[nodiscard]] CustomTextLayout::LinkedRun& CustomTextLayout::_GetCurrentRun() { return _runs.at(_runIndex); } // Routine Description: // - Move the current run to the given position. // Since the analyzers generally return results in a forward manner, // this will usually just return early. If not, find the // corresponding run for the text position. // Arguments: // - textPosition - The index into the original string for which we want to select the corresponding run // Return Value: // - - Updates internal state void CustomTextLayout::_SetCurrentRun(const UINT32 textPosition) { if (_runIndex < _runs.size() && _runs.at(_runIndex).ContainsTextPosition(textPosition)) { return; } _runIndex = gsl::narrow( std::find(_runs.begin(), _runs.end(), textPosition) - _runs.begin()); } // Routine Description: // - Splits the current run and adjusts the run values accordingly. // Arguments: // - splitPosition - The index into the run where we want to split it into two // Return Value: // - - Updates internal state, the back half will be selected after running void CustomTextLayout::_SplitCurrentRun(const UINT32 splitPosition) { const UINT32 runTextStart = _runs.at(_runIndex).textStart; if (splitPosition <= runTextStart) return; // no change // Grow runs by one. const size_t totalRuns = _runs.size(); try { _runs.resize(totalRuns + 1); } catch (...) { return; // Can't increase size. Return same run. } // Copy the old run to the end. LinkedRun& frontHalf = _runs.at(_runIndex); LinkedRun& backHalf = _runs.back(); backHalf = frontHalf; // Adjust runs' text positions and lengths. const UINT32 splitPoint = splitPosition - runTextStart; backHalf.textStart += splitPoint; backHalf.textLength -= splitPoint; frontHalf.textLength = splitPoint; frontHalf.nextRunIndex = gsl::narrow(totalRuns); _runIndex = gsl::narrow(totalRuns); // If there is already a glyph mapping in these runs, // we need to correct it for the split as well. // See also (for NxM): // https://social.msdn.microsoft.com/Forums/en-US/993365bc-8689-45ff-a675-c5ed0c011788/dwriteglyphrundescriptionclustermap-explained if (frontHalf.glyphCount > 0) { // Starting from this: // TEXT (_text) // f i ñ e // CLUSTERMAP (_glyphClusters) // 0 0 1 3 // GLYPH INDICIES (_glyphIndicies) // 19 81 23 72 // With _runs length = 1 // _runs(0): // - Text Index: 0 // - Text Length: 4 // - Glyph Index: 0 // - Glyph Length: 4 // // If we split at text index = 2 (between i and ñ)... // ... then this will be the state after the text splitting above: // // TEXT (_text) // f i ñ e // CLUSTERMAP (_glyphClusters) // 0 0 1 3 // GLYPH INDICIES (_glyphIndicies) // 19 81 23 72 // With _runs length = 2 // _runs(0): // - Text Index: 0 // - Text Length: 2 // - Glyph Index: 0 // - Glyph Length: 4 // _runs(1): // - Text Index: 2 // - Text Length: 2 // - Glyph Index: 0 // - Glyph Length: 4 // // Notice that the text index/length values are correct, // but we haven't fixed up the glyph index/lengths to match. // We need it to say: // With _runs length = 2 // _runs(0): // - Text Index: 0 // - Text Length: 2 // - Glyph Index: 0 // - Glyph Length: 1 // _runs(1): // - Text Index: 2 // - Text Length: 2 // - Glyph Index: 1 // - Glyph Length: 3 // // Which means that the cluster map value under the beginning // of the right-hand text range is our offset to fix all the values. // In this case, that's 1 corresponding with the ñ. const auto mapOffset = _glyphClusters.at(backHalf.textStart); // The front half's glyph start index (position in _glyphIndicies) // stays the same. // The front half's glyph count (items in _glyphIndicies to consume) // is the offset value as that's now one past the end of the front half. // (and count is end index + 1) frontHalf.glyphCount = mapOffset; // The back half starts at the index that's one past the end of the front backHalf.glyphStart = mapOffset; // And the back half count (since it was copied from the front half above) // now just needs to be subtracted by how many we gave the front half. backHalf.glyphCount -= mapOffset; // The CLUSTERMAP is also wrong given that it is relative // to each run. And now there are two runs so the map // value under the ñ and e need to updated to be relative // to the text index "2" now instead of the original. // // For the entire range of the back half, we need to walk through and // slide all the glyph mapping values to be relative to the new // backHalf.glyphStart, or adjust it by the offset we just set it to. const auto updateBegin = _glyphClusters.begin() + backHalf.textStart; std::for_each_n(updateBegin, backHalf.textLength, [mapOffset](UINT16& n) { n -= mapOffset; }); } } // Routine Description: // - Takes the linked runs stored in the state variable _runs // and ensures that their vector/array indexes are in order in which they're drawn. // - This is to be used after splitting and reordering them with the split/select functions // as those manipulate the runs like a linked list (instead of an ordered array) // while splitting to reduce copy overhead and just reorder them when complete with this func. // Arguments: // - - Manipulates _runs variable. // Return Value: // - void CustomTextLayout::_OrderRuns() { const size_t totalRuns = _runs.size(); std::vector runs; runs.resize(totalRuns); UINT32 nextRunIndex = 0; for (UINT32 i = 0; i < totalRuns; ++i) { runs.at(i) = _runs.at(nextRunIndex); runs.at(i).nextRunIndex = i + 1; nextRunIndex = _runs.at(nextRunIndex).nextRunIndex; } runs.back().nextRunIndex = 0; _runs.swap(runs); } #pragma endregion