// Copyright (c) Microsoft Corporation. // Licensed under the MIT license. #include "precomp.h" #include "WaitBlock.h" #include "WaitQueue.h" #include "ApiSorter.h" #include "..\host\globals.h" #include "..\host\utils.hpp" #include "..\interactivity\inc\ServiceLocator.hpp" // Routine Description: // - Initializes a ConsoleWaitBlock // - ConsoleWaitBlocks will self-manage their position in their two queues. // - They will push themselves into the tail and store the iterator for constant deletion time later. // Arguments: // - pProcessQueue - The queue attached to the client process ID that requested this action // - pObjectQueue - The queue attached to the console object that will service the action when data arrives // - pWaitReplyMessage - The original API message related to the client process's service request // - pWaiter - The context to return to later when the wait is satisfied. ConsoleWaitBlock::ConsoleWaitBlock(_In_ ConsoleWaitQueue* const pProcessQueue, _In_ ConsoleWaitQueue* const pObjectQueue, const CONSOLE_API_MSG* const pWaitReplyMessage, _In_ IWaitRoutine* const pWaiter) : _pProcessQueue(THROW_HR_IF_NULL(E_INVALIDARG, pProcessQueue)), _pObjectQueue(THROW_HR_IF_NULL(E_INVALIDARG, pObjectQueue)), _pWaiter(THROW_HR_IF_NULL(E_INVALIDARG, pWaiter)) { _itProcessQueue = _pProcessQueue->_blocks.insert(_pProcessQueue->_blocks.end(), this); _itObjectQueue = _pObjectQueue->_blocks.insert(_pObjectQueue->_blocks.end(), this); _WaitReplyMessage = *pWaitReplyMessage; // We will write the original message back (with updated out parameters/payload) when the request is finally serviced. if (pWaitReplyMessage->Complete.Write.Data != nullptr) { _WaitReplyMessage.Complete.Write.Data = &_WaitReplyMessage.u; } } // Routine Description: // - Destroys a ConsolewaitBlock // - On deletion, ConsoleWaitBlocks will erase themselves from the process and object queues in // constant time with the iterator acquired on construction. ConsoleWaitBlock::~ConsoleWaitBlock() { _pProcessQueue->_blocks.erase(_itProcessQueue); _pObjectQueue->_blocks.erase(_itObjectQueue); if (_pWaiter != nullptr) { delete _pWaiter; } } // Routine Description: // - Creates and enqueues a new wait for later callback when a routine cannot be serviced at this time. // - Will extract the process ID and the target object, enqueuing in both to know when to callback // Arguments: // - pWaitReplyMessage - The original API message from the client asking for servicing // - pWaiter - The context/callback information to restore and dispatch the call later. // Return Value: // - S_OK if queued and ready to go. Appropriate HRESULT value if it failed. [[nodiscard]] HRESULT ConsoleWaitBlock::s_CreateWait(_Inout_ CONSOLE_API_MSG* const pWaitReplyMessage, _In_ IWaitRoutine* const pWaiter) { ConsoleProcessHandle* const ProcessData = pWaitReplyMessage->GetProcessHandle(); FAIL_FAST_IF_NULL(ProcessData); ConsoleWaitQueue* const pProcessQueue = ProcessData->pWaitBlockQueue.get(); ConsoleHandleData* const pHandleData = pWaitReplyMessage->GetObjectHandle(); FAIL_FAST_IF_NULL(pHandleData); ConsoleWaitQueue* pObjectQueue = nullptr; LOG_IF_FAILED(pHandleData->GetWaitQueue(&pObjectQueue)); FAIL_FAST_IF_NULL(pObjectQueue); ConsoleWaitBlock* pWaitBlock; try { pWaitBlock = new ConsoleWaitBlock(pProcessQueue, pObjectQueue, pWaitReplyMessage, pWaiter); } catch (...) { const HRESULT hr = wil::ResultFromCaughtException(); pWaitReplyMessage->SetReplyStatus(NTSTATUS_FROM_HRESULT(hr)); return hr; } return S_OK; } // Routine Description: // - Used to trigger the callback routine inside this wait block. // Arguments: // - TerminationReason - A reason to tell the callback to terminate early or 0 if it should operate normally. // Return Value: // - True if the routine was able to successfully return data (or terminate). False otherwise. bool ConsoleWaitBlock::Notify(const WaitTerminationReason TerminationReason) { bool fRetVal; NTSTATUS status; size_t NumBytes = 0; DWORD dwControlKeyState; bool fIsUnicode = true; std::deque> outEvents; // TODO: MSFT 14104228 - get rid of this void* and get the data // out of the read wait object properly. void* pOutputData = nullptr; // 1. Get unicode status of notify call based on message type. // We still need to know the Unicode status on reads as they will be converted after the wait operation. // Writes will have been converted before hitting the wait state. switch (_WaitReplyMessage.msgHeader.ApiNumber) { case API_NUMBER_GETCONSOLEINPUT: { CONSOLE_GETCONSOLEINPUT_MSG* a = &(_WaitReplyMessage.u.consoleMsgL1.GetConsoleInput); fIsUnicode = !!a->Unicode; pOutputData = &outEvents; break; } case API_NUMBER_READCONSOLE: { CONSOLE_READCONSOLE_MSG* a = &(_WaitReplyMessage.u.consoleMsgL1.ReadConsole); fIsUnicode = !!a->Unicode; break; } case API_NUMBER_WRITECONSOLE: { CONSOLE_WRITECONSOLE_MSG* a = &(_WaitReplyMessage.u.consoleMsgL1.WriteConsole); fIsUnicode = !!a->Unicode; break; } default: { FAIL_FAST_HR(E_NOTIMPL); // we shouldn't be getting a wait/notify on API numbers we don't support. break; } } // 2. If we have a waiter, dispatch to it. if (_pWaiter->Notify(TerminationReason, fIsUnicode, &status, &NumBytes, &dwControlKeyState, pOutputData)) { // 3. If the wait was successful, set reply info and attach any additional return information that this request type might need. _WaitReplyMessage.SetReplyStatus(status); _WaitReplyMessage.SetReplyInformation(NumBytes); if (API_NUMBER_GETCONSOLEINPUT == _WaitReplyMessage.msgHeader.ApiNumber) { // ReadConsoleInput/PeekConsoleInput has this extra reply // information with the number of records, not number of // bytes. CONSOLE_GETCONSOLEINPUT_MSG* a = &(_WaitReplyMessage.u.consoleMsgL1.GetConsoleInput); void* buffer; ULONG cbBuffer; if (FAILED(_WaitReplyMessage.GetOutputBuffer(&buffer, &cbBuffer))) { return false; } INPUT_RECORD* const pRecordBuffer = static_cast(buffer); a->NumRecords = static_cast(outEvents.size()); for (size_t i = 0; i < a->NumRecords; ++i) { if (outEvents.empty()) { break; } pRecordBuffer[i] = outEvents.front()->ToInputRecord(); outEvents.pop_front(); } } else if (API_NUMBER_READCONSOLE == _WaitReplyMessage.msgHeader.ApiNumber) { // ReadConsole has this extra reply information with the control key state. CONSOLE_READCONSOLE_MSG* a = &(_WaitReplyMessage.u.consoleMsgL1.ReadConsole); a->ControlKeyState = dwControlKeyState; a->NumBytes = gsl::narrow(NumBytes); // - This routine is called when a ReadConsole or ReadFile request is about to be completed. // - It sets the number of bytes written as the information to be written with the completion status and, // if CTRL+Z processing is enabled and a CTRL+Z is detected, switches the number of bytes read to zero. if (a->ProcessControlZ != FALSE && a->NumBytes > 0 && _WaitReplyMessage.State.OutputBuffer != nullptr && *(PUCHAR)_WaitReplyMessage.State.OutputBuffer == 0x1a) { // On changing this, we also need to notify the Reply Information because it was stowed above into the reply packet. a->NumBytes = 0; // Setting the reply length to 0 and returning successfully from a blocked wait // will imply that the user has reached "End of File" on a raw read file stream. _WaitReplyMessage.SetReplyInformation(0); } } else if (API_NUMBER_WRITECONSOLE == _WaitReplyMessage.msgHeader.ApiNumber) { CONSOLE_WRITECONSOLE_MSG* a = &(_WaitReplyMessage.u.consoleMsgL1.WriteConsoleW); a->NumBytes = gsl::narrow(NumBytes); } LOG_IF_FAILED(_WaitReplyMessage.ReleaseMessageBuffers()); LOG_IF_FAILED(Microsoft::Console::Interactivity::ServiceLocator::LocateGlobals().pDeviceComm->CompleteIo(&_WaitReplyMessage.Complete)); fRetVal = true; } else { // If fThreadDying is TRUE we need to make sure that we removed the pWaitBlock from the list (which we don't do on this branch). FAIL_FAST_IF(!(WI_IsFlagClear(TerminationReason, WaitTerminationReason::ThreadDying))); fRetVal = false; } return fRetVal; }