terminal/src/host/PtySignalInputThread.cpp
Mike Griese 6268a4779c
Implement and action for manually clearing the Terminal (and conpty) buffer (#10906)
## Summary of the Pull Request

![clear-buffer-000](https://user-images.githubusercontent.com/18356694/127570078-90c6089e-0430-4dfc-bcd4-a0cde20c9167.gif)

This adds a new action, `clearBuffer`. It accepts 3 values for the `clear` type:
* `"clear": "screen"`: Clear the terminal viewport content. Leaves the scrollback untouched. Moves the cursor row to the top of the viewport (unmodified).
* `"clear": "scrollback"`: Clear the scrollback. Leaves the viewport untouched.
* `"clear": "all"`: (**default**) Clear the scrollback and the visible viewport. Moves the cursor row to the top of the viewport (unmodified).

"Clear Buffer" has also been added to `defaults.json`.

## References
* From microsoft/vscode#75141 originally

## PR Checklist
* [x] Closes #1193
* [x] Closes #1882
* [x] I work here
* [x] Tests added/passed
* [ ] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

This is a bit tricky, because we need to plumb it all the way through conpty to clear the buffer. If we don't, then conpty will immediately just redraw the screen. So this sends a signal to the attached conpty, and then waits for conpty to draw the updated, cleared, screen back to us.

## Validation Steps Performed
* works for each of the three clear types as expected
* tests pass.
* works even with `ping -t 8.8.8.8` as you'd hope.
2021-09-02 14:59:42 +00:00

241 lines
8 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include "PtySignalInputThread.hpp"
#include "output.h"
#include "handle.h"
#include "../interactivity/inc/ServiceLocator.hpp"
#include "../terminal/adapter/DispatchCommon.hpp"
using namespace Microsoft::Console;
using namespace Microsoft::Console::Interactivity;
using namespace Microsoft::Console::VirtualTerminal;
// Constructor Description:
// - Creates the PTY Signal Input Thread.
// Arguments:
// - hPipe - a handle to the file representing the read end of the VT pipe.
PtySignalInputThread::PtySignalInputThread(wil::unique_hfile hPipe) :
_hFile{ std::move(hPipe) },
_hThread{},
_pConApi{ std::make_unique<ConhostInternalGetSet>(ServiceLocator::LocateGlobals().getConsoleInformation()) },
_dwThreadId{ 0 },
_consoleConnected{ false }
{
THROW_HR_IF(E_HANDLE, _hFile.get() == INVALID_HANDLE_VALUE);
THROW_HR_IF_NULL(E_INVALIDARG, _pConApi.get());
}
PtySignalInputThread::~PtySignalInputThread()
{
// Manually terminate our thread during unittesting. Otherwise, the test
// will finish, but TAEF will not manually kill the test.
#ifdef UNIT_TESTING
TerminateThread(_hThread.get(), 0);
#endif
}
// Function Description:
// - Static function used for initializing an instance's ThreadProc.
// Arguments:
// - lpParameter - A pointer to the PtySignalInputTHread instance that should be called.
// Return Value:
// - The return value of the underlying instance's _InputThread
DWORD WINAPI PtySignalInputThread::StaticThreadProc(_In_ LPVOID lpParameter)
{
PtySignalInputThread* const pInstance = reinterpret_cast<PtySignalInputThread*>(lpParameter);
return pInstance->_InputThread();
}
// Method Description:
// - Tell us that there's a client attached to the console, so we can actually
// do something with the messages we receive now. Before this is set, there
// is no guarantee that a client has attached, so most parts of the console
// (in and screen buffers) haven't yet been initialized.
// - NOTE: Call under LockConsole() to ensure other threads have an opportunity
// to set early-work state.
// Arguments:
// - <none>
// Return Value:
// - <none>
void PtySignalInputThread::ConnectConsole() noexcept
{
_consoleConnected = true;
if (_earlyResize)
{
_DoResizeWindow(*_earlyResize);
}
}
// Method Description:
// - The ThreadProc for the PTY Signal Input Thread.
// Return Value:
// - S_OK if the thread runs to completion.
// - Otherwise it may cause an application termination and never return.
[[nodiscard]] HRESULT PtySignalInputThread::_InputThread()
{
PtySignal signalId;
while (_GetData(&signalId, sizeof(signalId)))
{
switch (signalId)
{
case PtySignal::ClearBuffer:
{
LockConsole();
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
// If the client app hasn't yet connected, stash the new size in the launchArgs.
// We'll later use the value in launchArgs to set up the console buffer
// We must be under lock here to ensure that someone else doesn't come in
// and set with `ConnectConsole` while we're looking and modifying this.
if (_consoleConnected)
{
_DoClearBuffer();
}
break;
}
case PtySignal::ResizeWindow:
{
ResizeWindowData resizeMsg = { 0 };
_GetData(&resizeMsg, sizeof(resizeMsg));
LockConsole();
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
// If the client app hasn't yet connected, stash the new size in the launchArgs.
// We'll later use the value in launchArgs to set up the console buffer
// We must be under lock here to ensure that someone else doesn't come in
// and set with `ConnectConsole` while we're looking and modifying this.
if (!_consoleConnected)
{
_earlyResize = resizeMsg;
}
else
{
_DoResizeWindow(resizeMsg);
}
break;
}
default:
{
THROW_HR(E_UNEXPECTED);
}
}
}
return S_OK;
}
// Method Description:
// - Dispatches a resize window message to the rest of the console code
// Arguments:
// - data - Packet information containing width/height (size) information
// Return Value:
// - <none>
void PtySignalInputThread::_DoResizeWindow(const ResizeWindowData& data)
{
if (DispatchCommon::s_ResizeWindow(*_pConApi, data.sx, data.sy))
{
DispatchCommon::s_SuppressResizeRepaint(*_pConApi);
}
}
void PtySignalInputThread::_DoClearBuffer()
{
_pConApi->PrivateClearBuffer();
}
// Method Description:
// - Retrieves bytes from the file stream and exits or throws errors should the pipe state
// be compromised.
// Arguments:
// - pBuffer - Buffer to fill with data.
// - cbBuffer - Count of bytes in the given buffer.
// Return Value:
// - True if data was retrieved successfully. False otherwise.
bool PtySignalInputThread::_GetData(_Out_writes_bytes_(cbBuffer) void* const pBuffer,
const DWORD cbBuffer)
{
DWORD dwRead = 0;
// If we failed to read because the terminal broke our pipe (usually due
// to dying itself), close gracefully with ERROR_BROKEN_PIPE.
// Otherwise throw an exception. ERROR_BROKEN_PIPE is the only case that
// we want to gracefully close in.
if (FALSE == ReadFile(_hFile.get(), pBuffer, cbBuffer, &dwRead, nullptr))
{
DWORD lastError = GetLastError();
if (lastError == ERROR_BROKEN_PIPE)
{
_Shutdown();
return false;
}
else
{
THROW_WIN32(lastError);
}
}
else if (dwRead != cbBuffer)
{
_Shutdown();
return false;
}
return true;
}
// Method Description:
// - Starts the PTY Signal input thread.
[[nodiscard]] HRESULT PtySignalInputThread::Start() noexcept
{
RETURN_LAST_ERROR_IF(!_hFile);
HANDLE hThread = nullptr;
// 0 is the right value, https://blogs.msdn.microsoft.com/oldnewthing/20040223-00/?p=40503
DWORD dwThreadId = 0;
hThread = CreateThread(nullptr,
0,
PtySignalInputThread::StaticThreadProc,
this,
0,
&dwThreadId);
RETURN_LAST_ERROR_IF_NULL(hThread);
_hThread.reset(hThread);
_dwThreadId = dwThreadId;
LOG_IF_FAILED(SetThreadDescription(hThread, L"ConPTY Signal Handler Thread"));
return S_OK;
}
// Method Description:
// - Perform a shutdown of the console. This happens when the signal pipe is
// broken, which means either the parent terminal process has died, or they
// called ClosePseudoConsole.
// CloseConsoleProcessState is not enough by itself - it will disconnect
// clients as if the X was pressed, but then we need to actually still die,
// so then call RundownAndExit.
// Arguments:
// - <none>
// Return Value:
// - <none>
void PtySignalInputThread::_Shutdown()
{
// Trigger process shutdown.
CloseConsoleProcessState();
// If we haven't terminated by now, that's because there's a client that's still attached.
// Force the handling of the control events by the attached clients.
// As of MSFT:19419231, CloseConsoleProcessState will make sure this
// happens if this method is called outside of lock, but if we're
// currently locked, we want to make sure ctrl events are handled
// _before_ we RundownAndExit.
ProcessCtrlEvents();
// Make sure we terminate.
ServiceLocator::RundownAndExit(ERROR_BROKEN_PIPE);
}