terminal/src/host/consoleInformation.cpp
James Holderness bb71179a24
Consolidate the color palette APIs (#11784)
This PR merges the default colors and cursor color into the main color
table, enabling us to simplify the `ConGetSet` and `ITerminalApi`
interfaces, with just two methods required for getting and setting any
form of color palette entry.

The is a follow-up to the color table standardization in #11602, and a
another small step towards de-duplicating `AdaptDispatch` and
`TerminalDispatch` for issue #3849. It should also make it easier to
support color queries (#3718) and a configurable bold color (#5682) in
the future.

On the conhost side, default colors could originally be either indexed
positions in the 16-color table, or separate standalone RGB values. With
the new system, the default colors will always be in the color table, so
we just need to track their index positions.

To make this work, those positions need to be calculated at startup
based on the loaded registry/shortcut settings, and updated when
settings are changed (this is handled in
`CalculateDefaultColorIndices`). But the plus side is that it's now much
easier to lookup the default color values for rendering.

For now the default colors in Windows Terminal use hardcoded positions,
because it doesn't need indexed default colors like conhost. But in the
future I'd like to extend the index handling to both terminals, so we
can eventually support the VT525 indexed color operations.

As for the cursor color, that was previously stored in the `Cursor`
class, which meant that it needed to be copied around in various places
where cursors were being instantiated. Now that it's managed separately
in the color table, a lot of that code is no longer required.

## Validation
Some of the unit test initialization code needed to be updated to setup
the color table and default index values as required for the new system.
There were also some adjustments needed to account for API changes, in
particular for methods that now take index values for the default colors
in place of COLORREFs. But for the most part, the essential behavior of
the tests remains unchanged.

I've also run a variety of manual tests looking at the legacy console
APIs as well as the various VT color sequences, and checking that
everything works as expected when color schemes are changed, both in
Windows Terminal and conhost, and in the latter case with both indexed
colors and RGB values.

Closes #11768
2021-11-23 18:28:55 +00:00

389 lines
11 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include <intsafe.h>
#include "misc.h"
#include "output.h"
#include "srvinit.h"
#include "../interactivity/inc/ServiceLocator.hpp"
#include "../types/inc/convert.hpp"
using Microsoft::Console::Interactivity::ServiceLocator;
using Microsoft::Console::Render::BlinkingState;
using Microsoft::Console::VirtualTerminal::VtIo;
CONSOLE_INFORMATION::CONSOLE_INFORMATION() :
// ProcessHandleList initializes itself
pInputBuffer(nullptr),
pCurrentScreenBuffer(nullptr),
ScreenBuffers(nullptr),
OutputQueue(),
// ExeAliasList initialized below
_OriginalTitle(),
_Title(),
_Prefix(),
_TitleAndPrefix(),
_LinkTitle(),
Flags(0),
PopupCount(0),
CP(0),
OutputCP(0),
CtrlFlags(0),
LimitingProcessId(0),
// ColorTable initialized below
// CPInfo initialized below
// OutputCPInfo initialized below
_cookedReadData(nullptr),
ConsoleIme{},
_vtIo(),
_blinker{},
renderData{}
{
ZeroMemory((void*)&CPInfo, sizeof(CPInfo));
ZeroMemory((void*)&OutputCPInfo, sizeof(OutputCPInfo));
InitializeCriticalSection(&_csConsoleLock);
}
CONSOLE_INFORMATION::~CONSOLE_INFORMATION()
{
DeleteCriticalSection(&_csConsoleLock);
}
bool CONSOLE_INFORMATION::IsConsoleLocked() const
{
// The critical section structure's OwningThread field contains the ThreadId despite having the HANDLE type.
// This requires us to hard cast the ID to compare.
return _csConsoleLock.OwningThread == (HANDLE)GetCurrentThreadId();
}
#pragma prefast(suppress : 26135, "Adding lock annotation spills into entire project. Future work.")
void CONSOLE_INFORMATION::LockConsole()
{
EnterCriticalSection(&_csConsoleLock);
}
#pragma prefast(suppress : 26135, "Adding lock annotation spills into entire project. Future work.")
bool CONSOLE_INFORMATION::TryLockConsole()
{
return !!TryEnterCriticalSection(&_csConsoleLock);
}
#pragma prefast(suppress : 26135, "Adding lock annotation spills into entire project. Future work.")
void CONSOLE_INFORMATION::UnlockConsole()
{
LeaveCriticalSection(&_csConsoleLock);
}
ULONG CONSOLE_INFORMATION::GetCSRecursionCount()
{
return _csConsoleLock.RecursionCount;
}
// Routine Description:
// - This routine allocates and initialized a console and its associated
// data - input buffer and screen buffer.
// - NOTE: Will read global ServiceLocator::LocateGlobals().getConsoleInformation expecting Settings to already be filled.
// Arguments:
// - title - Window Title to display
// Return Value:
// - STATUS_SUCCESS if successful.
[[nodiscard]] NTSTATUS CONSOLE_INFORMATION::AllocateConsole(const std::wstring_view title)
{
CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
// Synchronize flags
WI_SetFlagIf(gci.Flags, CONSOLE_AUTO_POSITION, !!gci.GetAutoPosition());
WI_SetFlagIf(gci.Flags, CONSOLE_QUICK_EDIT_MODE, !!gci.GetQuickEdit());
WI_SetFlagIf(gci.Flags, CONSOLE_HISTORY_NODUP, !!gci.GetHistoryNoDup());
Selection* const pSelection = &Selection::Instance();
pSelection->SetLineSelection(!!gci.GetLineSelection());
SetConsoleCPInfo(TRUE);
SetConsoleCPInfo(FALSE);
// Initialize input buffer.
try
{
gci.pInputBuffer = new InputBuffer();
}
catch (...)
{
return NTSTATUS_FROM_HRESULT(wil::ResultFromCaughtException());
}
try
{
gci.SetTitle(title);
// TranslateConsoleTitle must have a null terminated string.
// This should only happen once on startup so the copy shouldn't be costly
// but could be eliminated by rewriting TranslateConsoleTitle.
const std::wstring nullTerminatedTitle{ gci.GetTitle() };
gci.SetOriginalTitle(std::wstring(TranslateConsoleTitle(nullTerminatedTitle.c_str(), TRUE, FALSE)));
}
catch (...)
{
return NTSTATUS_FROM_HRESULT(wil::ResultFromCaughtException());
}
NTSTATUS Status = DoCreateScreenBuffer();
if (!NT_SUCCESS(Status))
{
goto ErrorExit2;
}
gci.pCurrentScreenBuffer = gci.ScreenBuffers;
gci.GetActiveOutputBuffer().ScrollScale = gci.GetScrollScale();
gci.ConsoleIme.RefreshAreaAttributes();
if (NT_SUCCESS(Status))
{
return STATUS_SUCCESS;
}
RIPMSG1(RIP_WARNING, "Console init failed with status 0x%x", Status);
delete gci.ScreenBuffers;
gci.ScreenBuffers = nullptr;
ErrorExit2:
delete gci.pInputBuffer;
return Status;
}
VtIo* CONSOLE_INFORMATION::GetVtIo()
{
return &_vtIo;
}
bool CONSOLE_INFORMATION::IsInVtIoMode() const
{
return _vtIo.IsUsingVt();
}
bool CONSOLE_INFORMATION::HasPendingCookedRead() const noexcept
{
return _cookedReadData != nullptr;
}
const COOKED_READ_DATA& CONSOLE_INFORMATION::CookedReadData() const noexcept
{
return *_cookedReadData;
}
COOKED_READ_DATA& CONSOLE_INFORMATION::CookedReadData() noexcept
{
return *_cookedReadData;
}
void CONSOLE_INFORMATION::SetCookedReadData(COOKED_READ_DATA* readData) noexcept
{
_cookedReadData = readData;
}
// Method Description:
// - Return the active screen buffer of the console.
// Arguments:
// - <none>
// Return Value:
// - the active screen buffer of the console.
SCREEN_INFORMATION& CONSOLE_INFORMATION::GetActiveOutputBuffer()
{
return *pCurrentScreenBuffer;
}
const SCREEN_INFORMATION& CONSOLE_INFORMATION::GetActiveOutputBuffer() const
{
return *pCurrentScreenBuffer;
}
bool CONSOLE_INFORMATION::HasActiveOutputBuffer() const
{
return (pCurrentScreenBuffer != nullptr);
}
// Method Description:
// - Return the active input buffer of the console.
// Arguments:
// - <none>
// Return Value:
// - the active input buffer of the console.
InputBuffer* const CONSOLE_INFORMATION::GetActiveInputBuffer() const
{
return pInputBuffer;
}
// Method Description:
// - Get the colors of a particular text attribute, using our color table,
// and our configured default attributes.
// Arguments:
// - attr: the TextAttribute to retrieve the foreground and background color of.
// Return Value:
// - The color values of the attribute's foreground and background.
std::pair<COLORREF, COLORREF> CONSOLE_INFORMATION::LookupAttributeColors(const TextAttribute& attr) const noexcept
{
_blinkingState.RecordBlinkingUsage(attr);
return attr.CalculateRgbColors(
GetColorTable(),
GetDefaultForegroundIndex(),
GetDefaultBackgroundIndex(),
IsScreenReversed(),
_blinkingState.IsBlinkingFaint());
}
// Method Description:
// - Set the console's title, and trigger a renderer update of the title.
// This does not include the title prefix, such as "Mark", "Select", or "Scroll"
// Arguments:
// - newTitle: The new value to use for the title
// Return Value:
// - <none>
void CONSOLE_INFORMATION::SetTitle(const std::wstring_view newTitle)
{
_Title = std::wstring{ newTitle.begin(), newTitle.end() };
_TitleAndPrefix = _Prefix + _Title;
auto* const pRender = ServiceLocator::LocateGlobals().pRender;
if (pRender)
{
pRender->TriggerTitleChange();
}
}
// Method Description:
// - Set the console title's prefix, and trigger a renderer update of the title.
// This is the part of the title such as "Mark", "Select", or "Scroll"
// Arguments:
// - newTitlePrefix: The new value to use for the title prefix
// Return Value:
// - <none>
void CONSOLE_INFORMATION::SetTitlePrefix(const std::wstring_view newTitlePrefix)
{
_Prefix = newTitlePrefix;
_TitleAndPrefix = _Prefix + _Title;
auto* const pRender = ServiceLocator::LocateGlobals().pRender;
if (pRender)
{
pRender->TriggerTitleChange();
}
}
// Method Description:
// - Set the value of the console's original title. This is the title the
// console launched with.
// Arguments:
// - originalTitle: The new value to use for the console's original title
// Return Value:
// - <none>
void CONSOLE_INFORMATION::SetOriginalTitle(const std::wstring_view originalTitle)
{
_OriginalTitle = originalTitle;
}
// Method Description:
// - Set the value of the console's link title. If the console was launched
/// from a shortcut, this value will not be the empty string.
// Arguments:
// - linkTitle: The new value to use for the console's link title
// Return Value:
// - <none>
void CONSOLE_INFORMATION::SetLinkTitle(const std::wstring_view linkTitle)
{
_LinkTitle = linkTitle;
}
// Method Description:
// - return a reference to the console's title.
// Arguments:
// - <none>
// Return Value:
// - the console's title.
const std::wstring_view CONSOLE_INFORMATION::GetTitle() const noexcept
{
return _Title;
}
// Method Description:
// - Return a new wstring representing the actual display value of the title.
// This is the Prefix+Title.
// Arguments:
// - <none>
// Return Value:
// - the combined prefix and title.
const std::wstring_view CONSOLE_INFORMATION::GetTitleAndPrefix() const
{
return _TitleAndPrefix;
}
// Method Description:
// - return a reference to the console's original title.
// Arguments:
// - <none>
// Return Value:
// - the console's original title.
const std::wstring_view CONSOLE_INFORMATION::GetOriginalTitle() const noexcept
{
return _OriginalTitle;
}
// Method Description:
// - return a reference to the console's link title.
// Arguments:
// - <none>
// Return Value:
// - the console's link title.
const std::wstring_view CONSOLE_INFORMATION::GetLinkTitle() const noexcept
{
return _LinkTitle;
}
// Method Description:
// - return a reference to the console's cursor blinker.
// Arguments:
// - <none>
// Return Value:
// - a reference to the console's cursor blinker.
Microsoft::Console::CursorBlinker& CONSOLE_INFORMATION::GetCursorBlinker() noexcept
{
return _blinker;
}
// Method Description:
// - return a reference to the console's blinking state.
// Arguments:
// - <none>
// Return Value:
// - a reference to the console's blinking state.
BlinkingState& CONSOLE_INFORMATION::GetBlinkingState() const noexcept
{
return _blinkingState;
}
// Method Description:
// - Generates a CHAR_INFO for this output cell, using the TextAttribute
// GetLegacyAttributes method to generate the legacy style attributes.
// Arguments:
// - cell: The cell to get the CHAR_INFO from
// Return Value:
// - a CHAR_INFO containing legacy information about the cell
CHAR_INFO CONSOLE_INFORMATION::AsCharInfo(const OutputCellView& cell) const noexcept
{
CHAR_INFO ci{ 0 };
ci.Char.UnicodeChar = Utf16ToUcs2(cell.Chars());
// If the current text attributes aren't legacy attributes, then
// use gci to look up the correct legacy attributes to use
// (for mapping RGB values to the nearest table value)
const auto& attr = cell.TextAttr();
ci.Attributes = attr.GetLegacyAttributes();
ci.Attributes |= cell.DbcsAttr().GeneratePublicApiAttributeFormat();
return ci;
}