terminal/src/renderer/dx/DxRenderer.hpp
Leonard Hecker 2353349fe5
Introduce AtlasEngine - A new text rendering prototype (#11623)
This commit introduces "AtlasEngine", a new text renderer based on DxEngine.
But unlike it, DirectWrite and Direct2D are only used to rasterize glyphs.
Blending and placing these glyphs into the target view is being done using
Direct3D and a simple HLSL shader. Since this new renderer more aggressively
assumes that the text is monospace, it simplifies the implementation:
The viewport is divided into cells, and its data is stored as a simple matrix.
Modifications to this matrix involve only simple pointer arithmetic and is easy
to understand. But just like with DxEngine however, DirectWrite
related code remains extremely complex and hard to understand.

Supported features:
* Basic text rendering with grayscale AA
* Foreground and background colors
* Emojis, including zero width joiners
* Underline, dotted underline, strikethrough
* Custom font axes and features
* Selections
* All cursor styles
* Full alpha support for all colors
* _Should_ work with Windows 7

Unsupported features:
* A more conservative GPU memory usage
  The backing texture atlas for glyphs is grow-only and will not shrink.
  After 256MB of memory is used up (~20k glyphs) text output
  will be broken until the renderer is restarted.
* ClearType
* Remaining gridlines (left, right, top, bottom, double underline)
* Hyperlinks don't get full underlines if hovered in WT
* Softfonts
* Non-default line renditions

Performance:
* Runs at up to native display refresh rate
  Unfortunately the frame rate often drops below refresh rate, due us
  fighting over the buffer lock with other parts of the application.
* CPU consumption is up to halved compared to DxEngine
  AtlasEngine is still highly unoptimized. Glyph hashing
  consumes up to a third of the current CPU time.
* No regressions in WT performance
  VT parsing and related buffer management takes up most of the CPU time (~85%),
  due to which the AtlasEngine can't show any further improvements.
* ~2x improvement in raw text throughput in OpenConsole
  compared to DxEngine running at 144 FPS
* ≥10x improvement in colored VT output in WT/OpenConsole
  compared to DxEngine running at 144 FPS
2021-11-13 00:10:06 +00:00

318 lines
13 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#pragma once
#include "../../renderer/inc/RenderEngineBase.hpp"
#include <functional>
#include <dxgi.h>
#include <dxgi1_2.h>
#include <dxgi1_3.h>
#include <d3d11.h>
#include <d2d1.h>
#include <d2d1_1.h>
#include <d2d1helper.h>
#include <DirectXMath.h>
#include <dwrite.h>
#include <dwrite_1.h>
#include <dwrite_2.h>
#include <dwrite_3.h>
#include <wrl.h>
#include <wrl/client.h>
#include "CustomTextLayout.h"
#include "CustomTextRenderer.h"
#include "DxFontRenderData.h"
#include "../../types/inc/Viewport.hpp"
#include <TraceLoggingProvider.h>
TRACELOGGING_DECLARE_PROVIDER(g_hDxRenderProvider);
namespace Microsoft::Console::Render
{
class DxEngine final : public RenderEngineBase
{
public:
DxEngine();
~DxEngine();
DxEngine(const DxEngine&) = default;
DxEngine(DxEngine&&) = default;
DxEngine& operator=(const DxEngine&) = default;
DxEngine& operator=(DxEngine&&) = default;
// Used to release device resources so that another instance of
// conhost can render to the screen (i.e. only one DirectX
// application may control the screen at a time.)
[[nodiscard]] HRESULT Enable() noexcept override;
[[nodiscard]] HRESULT Disable() noexcept;
[[nodiscard]] HRESULT SetHwnd(const HWND hwnd) noexcept override;
[[nodiscard]] HRESULT SetWindowSize(const SIZE pixels) noexcept override;
void SetCallback(std::function<void()> pfn) noexcept override;
void SetWarningCallback(std::function<void(const HRESULT)> pfn) noexcept override;
void ToggleShaderEffects() noexcept override;
bool GetRetroTerminalEffect() const noexcept override;
void SetRetroTerminalEffect(bool enable) noexcept override;
void SetPixelShaderPath(std::wstring_view value) noexcept override;
void SetForceFullRepaintRendering(bool enable) noexcept override;
void SetSoftwareRendering(bool enable) noexcept override;
HANDLE GetSwapChainHandle() noexcept override;
// IRenderEngine Members
[[nodiscard]] HRESULT Invalidate(const SMALL_RECT* const psrRegion) noexcept override;
[[nodiscard]] HRESULT InvalidateCursor(const SMALL_RECT* const psrRegion) noexcept override;
[[nodiscard]] HRESULT InvalidateSystem(const RECT* const prcDirtyClient) noexcept override;
[[nodiscard]] HRESULT InvalidateSelection(const std::vector<SMALL_RECT>& rectangles) noexcept override;
[[nodiscard]] HRESULT InvalidateScroll(const COORD* const pcoordDelta) noexcept override;
[[nodiscard]] HRESULT InvalidateAll() noexcept override;
[[nodiscard]] HRESULT InvalidateCircling(_Out_ bool* const pForcePaint) noexcept override;
[[nodiscard]] HRESULT PrepareForTeardown(_Out_ bool* const pForcePaint) noexcept override;
[[nodiscard]] HRESULT StartPaint() noexcept override;
[[nodiscard]] HRESULT EndPaint() noexcept override;
[[nodiscard]] bool RequiresContinuousRedraw() noexcept override;
void WaitUntilCanRender() noexcept override;
[[nodiscard]] HRESULT Present() noexcept override;
[[nodiscard]] HRESULT ScrollFrame() noexcept override;
[[nodiscard]] HRESULT PrepareRenderInfo(const RenderFrameInfo& info) noexcept override;
[[nodiscard]] HRESULT PaintBackground() noexcept override;
[[nodiscard]] HRESULT PaintBufferLine(gsl::span<const Cluster> const clusters,
COORD const coord,
bool const fTrimLeft,
const bool lineWrapped) noexcept override;
[[nodiscard]] HRESULT PaintBufferGridLines(GridLineSet const lines, COLORREF const color, size_t const cchLine, COORD const coordTarget) noexcept override;
[[nodiscard]] HRESULT PaintSelection(const SMALL_RECT rect) noexcept override;
[[nodiscard]] HRESULT PaintCursor(const CursorOptions& options) noexcept override;
[[nodiscard]] HRESULT UpdateDrawingBrushes(const TextAttribute& textAttributes,
const gsl::not_null<IRenderData*> pData,
const bool usingSoftFont,
const bool isSettingDefaultBrushes) noexcept override;
[[nodiscard]] HRESULT UpdateFont(const FontInfoDesired& fiFontInfoDesired, FontInfo& fiFontInfo) noexcept override;
[[nodiscard]] HRESULT UpdateFont(const FontInfoDesired& fiFontInfoDesired, FontInfo& fiFontInfo, const std::unordered_map<std::wstring_view, uint32_t>& features, const std::unordered_map<std::wstring_view, float>& axes) noexcept override;
[[nodiscard]] HRESULT UpdateDpi(int const iDpi) noexcept override;
[[nodiscard]] HRESULT UpdateViewport(const SMALL_RECT srNewViewport) noexcept override;
[[nodiscard]] HRESULT GetProposedFont(const FontInfoDesired& fiFontInfoDesired, FontInfo& fiFontInfo, int const iDpi) noexcept override;
[[nodiscard]] HRESULT GetDirtyArea(gsl::span<const til::rectangle>& area) noexcept override;
[[nodiscard]] HRESULT GetFontSize(_Out_ COORD* const pFontSize) noexcept override;
[[nodiscard]] HRESULT IsGlyphWideByFont(const std::wstring_view glyph, _Out_ bool* const pResult) noexcept override;
[[nodiscard]] ::Microsoft::Console::Types::Viewport GetViewportInCharacters(const ::Microsoft::Console::Types::Viewport& viewInPixels) const noexcept override;
[[nodiscard]] ::Microsoft::Console::Types::Viewport GetViewportInPixels(const ::Microsoft::Console::Types::Viewport& viewInCharacters) const noexcept override;
float GetScaling() const noexcept override;
void SetSelectionBackground(const COLORREF color, const float alpha = 0.5f) noexcept override;
void SetAntialiasingMode(const D2D1_TEXT_ANTIALIAS_MODE antialiasingMode) noexcept override;
void SetDefaultTextBackgroundOpacity(const float opacity) noexcept override;
void SetIntenseIsBold(const bool opacity) noexcept override;
void UpdateHyperlinkHoveredId(const uint16_t hoveredId) noexcept override;
protected:
[[nodiscard]] HRESULT _DoUpdateTitle(_In_ const std::wstring_view newTitle) noexcept override;
[[nodiscard]] HRESULT _PaintTerminalEffects() noexcept;
[[nodiscard]] bool _FullRepaintNeeded() const noexcept;
private:
enum class SwapChainMode
{
ForHwnd,
ForComposition
};
SwapChainMode _chainMode;
HWND _hwndTarget;
til::size _sizeTarget;
int _dpi;
float _scale;
float _prevScale;
std::function<void()> _pfn;
std::function<void(const HRESULT)> _pfnWarningCallback;
bool _isEnabled;
bool _isPainting;
til::size _displaySizePixels;
D2D1_COLOR_F _defaultForegroundColor;
D2D1_COLOR_F _defaultBackgroundColor;
D2D1_COLOR_F _foregroundColor;
D2D1_COLOR_F _backgroundColor;
D2D1_COLOR_F _selectionBackground;
uint16_t _hyperlinkHoveredId;
bool _firstFrame;
std::pmr::unsynchronized_pool_resource _pool;
til::pmr::bitmap _invalidMap;
til::point _invalidScroll;
bool _allInvalid;
bool _presentReady;
std::vector<RECT> _presentDirty;
RECT _presentScroll;
POINT _presentOffset;
DXGI_PRESENT_PARAMETERS _presentParams;
static std::atomic<size_t> _tracelogCount;
wil::unique_handle _swapChainHandle;
// Device-Independent Resources
::Microsoft::WRL::ComPtr<ID2D1Factory1> _d2dFactory;
::Microsoft::WRL::ComPtr<IDWriteFactory1> _dwriteFactory;
::Microsoft::WRL::ComPtr<CustomTextLayout> _customLayout;
::Microsoft::WRL::ComPtr<CustomTextRenderer> _customRenderer;
::Microsoft::WRL::ComPtr<ID2D1StrokeStyle> _strokeStyle;
::Microsoft::WRL::ComPtr<ID2D1StrokeStyle> _dashStrokeStyle;
::Microsoft::WRL::ComPtr<ID2D1StrokeStyle> _hyperlinkStrokeStyle;
std::unique_ptr<DxFontRenderData> _fontRenderData;
D2D1_STROKE_STYLE_PROPERTIES _strokeStyleProperties;
D2D1_STROKE_STYLE_PROPERTIES _dashStrokeStyleProperties;
// Device-Dependent Resources
bool _recreateDeviceRequested;
bool _haveDeviceResources;
::Microsoft::WRL::ComPtr<ID3D11Device> _d3dDevice;
::Microsoft::WRL::ComPtr<ID3D11DeviceContext> _d3dDeviceContext;
::Microsoft::WRL::ComPtr<ID2D1Device> _d2dDevice;
::Microsoft::WRL::ComPtr<ID2D1DeviceContext> _d2dDeviceContext;
::Microsoft::WRL::ComPtr<ID2D1Bitmap1> _d2dBitmap;
::Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> _d2dBrushForeground;
::Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> _d2dBrushBackground;
::Microsoft::WRL::ComPtr<IDXGIFactory2> _dxgiFactory2;
::Microsoft::WRL::ComPtr<IDXGIFactoryMedia> _dxgiFactoryMedia;
::Microsoft::WRL::ComPtr<IDXGIDevice> _dxgiDevice;
::Microsoft::WRL::ComPtr<IDXGISurface> _dxgiSurface;
DXGI_SWAP_CHAIN_DESC1 _swapChainDesc;
::Microsoft::WRL::ComPtr<IDXGISwapChain1> _dxgiSwapChain;
wil::unique_handle _swapChainFrameLatencyWaitableObject;
std::unique_ptr<DrawingContext> _drawingContext;
// Terminal effects resources.
// Controls if configured terminal effects are enabled
bool _terminalEffectsEnabled;
// Experimental and deprecated retro terminal effect
// Preserved for backwards compatibility
// Implemented in terms of the more generic pixel shader effect
// Has precendence over pixel shader effect
bool _retroTerminalEffect;
// Experimental and pixel shader effect
// Allows user to load a pixel shader from a few presets or from a file path
std::wstring _pixelShaderPath;
bool _pixelShaderLoaded{ false };
std::chrono::steady_clock::time_point _shaderStartTime;
// DX resources needed for terminal effects
::Microsoft::WRL::ComPtr<ID3D11RenderTargetView> _renderTargetView;
::Microsoft::WRL::ComPtr<ID3D11VertexShader> _vertexShader;
::Microsoft::WRL::ComPtr<ID3D11PixelShader> _pixelShader;
::Microsoft::WRL::ComPtr<ID3D11InputLayout> _vertexLayout;
::Microsoft::WRL::ComPtr<ID3D11Buffer> _screenQuadVertexBuffer;
::Microsoft::WRL::ComPtr<ID3D11Buffer> _pixelShaderSettingsBuffer;
::Microsoft::WRL::ComPtr<ID3D11SamplerState> _samplerState;
::Microsoft::WRL::ComPtr<ID3D11Texture2D> _framebufferCapture;
// Preferences and overrides
bool _softwareRendering;
bool _forceFullRepaintRendering;
D2D1_TEXT_ANTIALIAS_MODE _antialiasingMode;
float _defaultTextBackgroundOpacity;
bool _intenseIsBold;
// DirectX constant buffers need to be a multiple of 16; align to pad the size.
__declspec(align(16)) struct
{
// Note: This can be seen as API endpoint towards user provided pixel shaders.
// Changes here can break existing pixel shaders so be careful with changing datatypes
// and order of parameters
float Time;
float Scale;
DirectX::XMFLOAT2 Resolution;
DirectX::XMFLOAT4 Background;
#pragma warning(suppress : 4324) // structure was padded due to __declspec(align())
} _pixelShaderSettings;
[[nodiscard]] HRESULT _CreateDeviceResources(const bool createSwapChain) noexcept;
[[nodiscard]] HRESULT _CreateSurfaceHandle() noexcept;
bool _HasTerminalEffects() const noexcept;
std::string _LoadPixelShaderFile() const;
HRESULT _SetupTerminalEffects();
void _ComputePixelShaderSettings() noexcept;
[[nodiscard]] HRESULT _PrepareRenderTarget() noexcept;
void _ReleaseDeviceResources() noexcept;
bool _ShouldForceGrayscaleAA() noexcept;
[[nodiscard]] HRESULT _CreateTextLayout(
_In_reads_(StringLength) PCWCHAR String,
_In_ size_t StringLength,
_Out_ IDWriteTextLayout** ppTextLayout) noexcept;
[[nodiscard]] HRESULT _CopyFrontToBack() noexcept;
[[nodiscard]] HRESULT _EnableDisplayAccess(const bool outputEnabled) noexcept;
[[nodiscard]] til::size _GetClientSize() const;
void _InvalidateRectangle(const til::rectangle& rc);
bool _IsAllInvalid() const noexcept;
[[nodiscard]] D2D1_COLOR_F _ColorFFromColorRef(const COLORREF color) noexcept;
// Routine Description:
// - Helps convert a Direct2D ColorF into a DXGI RGBA
// Arguments:
// - color - Direct2D Color F
// Return Value:
// - DXGI RGBA
[[nodiscard]] constexpr DXGI_RGBA s_RgbaFromColorF(const D2D1_COLOR_F color) noexcept
{
return { color.r, color.g, color.b, color.a };
}
};
}