terminal/src/renderer/vt/XtermEngine.cpp
James Holderness 90ff261c35
Add support for downloadable soft fonts (#10011)
This PR adds conhost support for downloadable soft fonts - also known as
dynamically redefinable character sets (DRCS) - using the `DECDLD`
escape sequence.

These fonts are typically designed to work on a specific terminal model,
and each model tends to have a different character cell size. So in
order to support as many models as possible, the code attempts to detect
the original target size of the font, and then scale the glyphs to fit
our current cell size.

Once a font has been downloaded to the terminal, it can be designated in
the same way you would a standard character set, using an `SCS` escape
sequence. The identification string for the set is defined by the
`DECDLD` sequence. Internally we map the characters in this set to code
points `U+EF20` to `U+EF7F` in the Unicode private use are (PUA).

Then in the renderer, any characters in that range are split off into
separate runs, which get painted with a special font. The font itself is
dynamically generated as an in-memory resource, constructed from the
downloaded character bitmaps which have been scaled to the appropriate
size.

If no soft fonts are in use, then no mapping of the PUA code points will
take place, so this shouldn't interfere with anyone using those code
points for something else, as along as they aren't also trying to use
soft fonts. I also tried to pick a PUA range that hadn't already been
snatched up by Nerd Fonts, but if we do receive reports of a conflict,
it's easy enough to change.

## Validation Steps Performed

I added an adapter test that runs through a bunch of parameter
variations for the `DECDLD` sequence, to make sure we're correctly
detecting the font sizes for most of the known DEC terminal models.

I've also tested manually on a wide range of existing fonts, of varying
dimensions, and from multiple sources, and made sure they all worked
reasonably well.

Closes #9164
2021-08-06 20:41:02 +00:00

562 lines
22 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include "XtermEngine.hpp"
#include "../../types/inc/convert.hpp"
#pragma hdrstop
using namespace Microsoft::Console;
using namespace Microsoft::Console::Render;
using namespace Microsoft::Console::Types;
XtermEngine::XtermEngine(_In_ wil::unique_hfile hPipe,
const Viewport initialViewport,
const bool fUseAsciiOnly) :
VtEngine(std::move(hPipe), initialViewport),
_fUseAsciiOnly(fUseAsciiOnly),
_needToDisableCursor(false),
_lastCursorIsVisible(false),
_nextCursorIsVisible(true)
{
// Set out initial cursor position to -1, -1. This will force our initial
// paint to manually move the cursor to 0, 0, not just ignore it.
_lastText = VtEngine::INVALID_COORDS;
}
// Method Description:
// - Prepares internal structures for a painting operation. Turns the cursor
// off, so we don't see it flashing all over the client's screen as we
// paint the new contents.
// Arguments:
// - <none>
// Return Value:
// - S_OK if we started to paint. S_FALSE if we didn't need to paint. HRESULT
// error code if painting didn't start successfully, or we failed to write
// the pipe.
[[nodiscard]] HRESULT XtermEngine::StartPaint() noexcept
{
RETURN_IF_FAILED(VtEngine::StartPaint());
_trace.TraceLastText(_lastText);
// Prep us to think that the cursor is not visible this frame. If it _is_
// visible, then PaintCursor will be called, and we'll set this to true
// during the frame.
_nextCursorIsVisible = false;
if (_firstPaint)
{
// MSFT:17815688
// If the caller requested to inherit the cursor, we shouldn't
// clear the screen on the first paint. Otherwise, we'll clear
// the screen on the first paint, just to make sure that the
// terminal's state is consistent with what we'll be rendering.
RETURN_IF_FAILED(_ClearScreen());
_clearedAllThisFrame = true;
_firstPaint = false;
}
else
{
gsl::span<const til::rectangle> dirty;
RETURN_IF_FAILED(GetDirtyArea(dirty));
// If we have 0 or 1 dirty pieces in the area, set as appropriate.
Viewport dirtyView = dirty.empty() ? Viewport::Empty() : Viewport::FromInclusive(til::at(dirty, 0));
// If there's more than 1, union them all up with the 1 we already have.
for (size_t i = 1; i < dirty.size(); ++i)
{
dirtyView = Viewport::Union(dirtyView, Viewport::FromInclusive(til::at(dirty, i)));
}
}
if (!_quickReturn)
{
if (_WillWriteSingleChar())
{
// Don't re-enable the cursor.
_quickReturn = true;
}
}
return S_OK;
}
// Routine Description:
// - EndPaint helper to perform the final rendering steps. Turn the cursor back
// on.
// Arguments:
// - <none>
// Return Value:
// - S_OK if we succeeded, else an appropriate HRESULT for failing to allocate or write.
[[nodiscard]] HRESULT XtermEngine::EndPaint() noexcept
{
// If during the frame we determined that the cursor needed to be disabled,
// then insert a cursor off at the start of the buffer, and re-enable
// the cursor here.
if (_needToDisableCursor)
{
// If the cursor was previously visible, let's hide it for this frame,
// by prepending a cursor off.
if (_lastCursorIsVisible)
{
_buffer.insert(0, "\x1b[?25l");
_lastCursorIsVisible = false;
}
// If the cursor was NOT previously visible, then that's fine! we don't
// need to worry, it's already off.
}
// If the cursor is moving from off -> on (including cases where we just
// disabled if for this frame), show the cursor at the end of the frame
if (_nextCursorIsVisible && !_lastCursorIsVisible)
{
RETURN_IF_FAILED(_ShowCursor());
}
// Otherwise, if the cursor previously was visible, and it should be hidden
// (on -> off), hide it at the end of the frame.
else if (!_nextCursorIsVisible && _lastCursorIsVisible)
{
RETURN_IF_FAILED(_HideCursor());
}
// Update our tracker of what we thought the last cursor state of the
// terminal was.
_lastCursorIsVisible = _nextCursorIsVisible;
RETURN_IF_FAILED(VtEngine::EndPaint());
_needToDisableCursor = false;
return S_OK;
}
// Routine Description:
// - Write a VT sequence to change the current colors of text. Only writes
// 16-color attributes.
// Arguments:
// - textAttributes - Text attributes to use for the colors and character rendition
// - pData - The interface to console data structures required for rendering
// - usingSoftFont - Whether we're rendering characters from a soft font
// - isSettingDefaultBrushes: indicates if we should change the background color of
// the window. Unused for VT
// Return Value:
// - S_OK if we succeeded, else an appropriate HRESULT for failing to allocate or write.
[[nodiscard]] HRESULT XtermEngine::UpdateDrawingBrushes(const TextAttribute& textAttributes,
const gsl::not_null<IRenderData*> /*pData*/,
const bool /*usingSoftFont*/,
const bool /*isSettingDefaultBrushes*/) noexcept
{
// The base xterm mode only knows about 16 colors
RETURN_IF_FAILED(VtEngine::_16ColorUpdateDrawingBrushes(textAttributes));
// And the only supported meta attributes are reverse video and underline
if (textAttributes.IsReverseVideo() != _lastTextAttributes.IsReverseVideo())
{
RETURN_IF_FAILED(_SetReverseVideo(textAttributes.IsReverseVideo()));
_lastTextAttributes.SetReverseVideo(textAttributes.IsReverseVideo());
}
if (textAttributes.IsUnderlined() != _lastTextAttributes.IsUnderlined())
{
RETURN_IF_FAILED(_SetUnderlined(textAttributes.IsUnderlined()));
_lastTextAttributes.SetUnderlined(textAttributes.IsUnderlined());
}
return S_OK;
}
// Routine Description:
// - Draws the cursor on the screen
// Arguments:
// - options - Options that affect the presentation of the cursor
// Return Value:
// - S_OK or suitable HRESULT error from writing pipe.
[[nodiscard]] HRESULT XtermEngine::PaintCursor(const CursorOptions& options) noexcept
{
// PaintCursor is only called when the cursor is in fact visible in a single
// frame. When this is called, mark _nextCursorIsVisible as true. At the end
// of the frame, we'll decide to either turn the cursor on or not, based
// upon the previous state.
// When this method is not called during a frame, it's because the cursor
// was not visible. In that case, at the end of the frame,
// _nextCursorIsVisible will still be false (from when we set it during
// StartPaint)
_nextCursorIsVisible = true;
// If we did a delayed EOL wrap because we actually wrapped the line here,
// then don't PaintCursor. When we're at the EOL because we've wrapped, our
// internal _lastText thinks the cursor is on the cell just past the right
// of the viewport (ex { 120, 0 }). However, conhost thinks the cursor is
// actually on the last cell of the row. So it'll tell us to paint the
// cursor at { 119, 0 }. If we do that movement, then we'll break line
// wrapping.
// See GH#5113, GH#1245, GH#357
const auto nextCursorPosition = options.coordCursor;
// Only skip this paint when we think the cursor is in the cell
// immediately off the edge of the terminal, and the actual cursor is in
// the last cell of the row. We're in a deferred wrap, but the host
// thinks the cursor is actually in-frame.
// See ConptyRoundtripTests::DontWrapMoveCursorInSingleFrame
const bool cursorIsInDeferredWrap = (nextCursorPosition.X == _lastText.X - 1) && (nextCursorPosition.Y == _lastText.Y);
// If all three of these conditions are true, then:
// * cursorIsInDeferredWrap: The cursor is in a position where the line
// filled the last cell of the row, but the host tried to paint it in
// the last cell anyways
// - GH#5691 - If we're painting the frame because we circled the
// buffer, then the cursor might still be in the position it was
// before the text was written to the buffer to cause the buffer to
// circle. In that case, then we DON'T want to paint the cursor here
// either, because it'll cause us to manually break this line. That's
// okay though, the frame will be painted again, after the circling
// is complete.
// * _delayedEolWrap && _wrappedRow.has_value(): We think we've deferred
// the wrap of a line.
// If they're all true, DON'T manually paint the cursor this frame.
if (!((cursorIsInDeferredWrap || _circled) && _delayedEolWrap && _wrappedRow.has_value()))
{
return VtEngine::PaintCursor(options);
}
return S_OK;
}
// Routine Description:
// - Write a VT sequence to move the cursor to the specified coordinates. We
// also store the last place we left the cursor for future optimizations.
// If the cursor only needs to go to the origin, only write the home sequence.
// If the new cursor is only down one line from the current, only write a newline
// If the new cursor is only down one line and at the start of the line, write
// a carriage return.
// Otherwise just write the whole sequence for moving it.
// Arguments:
// - coord: location to move the cursor to.
// Return Value:
// - S_OK if we succeeded, else an appropriate HRESULT for failing to allocate or write.
[[nodiscard]] HRESULT XtermEngine::_MoveCursor(COORD const coord) noexcept
{
HRESULT hr = S_OK;
const auto originalPos = _lastText;
_trace.TraceMoveCursor(_lastText, coord);
bool performedSoftWrap = false;
if (coord.X != _lastText.X || coord.Y != _lastText.Y)
{
if (coord.X == 0 && coord.Y == 0)
{
_needToDisableCursor = true;
hr = _CursorHome();
}
else if (_resized && _resizeQuirk)
{
hr = _CursorPosition(coord);
}
else if (coord.X == 0 && coord.Y == (_lastText.Y + 1))
{
// Down one line, at the start of the line.
// If the previous line wrapped, then the cursor is already at this
// position, we just don't know it yet. Don't emit anything.
bool previousLineWrapped = false;
if (_wrappedRow.has_value())
{
previousLineWrapped = coord.Y == _wrappedRow.value() + 1;
}
if (previousLineWrapped)
{
performedSoftWrap = true;
_trace.TraceWrapped();
hr = S_OK;
}
else
{
std::string seq = "\r\n";
hr = _Write(seq);
}
}
else if (_delayedEolWrap)
{
// GH#1245, GH#357 - If we were in the delayed EOL wrap state, make
// sure to _manually_ position the cursor now, with a full CUP
// sequence, don't try and be clever with \b or \r or other control
// sequences. Different terminals (conhost, gnome-terminal, wt) all
// behave differently with how the cursor behaves at an end of line.
// This is the only solution that works in all of them, and also
// works wrapped lines emitted by conpty.
//
// Make sure to do this _after_ the possible \r\n branch above,
// otherwise we might accidentally break wrapped lines (GH#405)
hr = _CursorPosition(coord);
}
else if (coord.X == 0 && coord.Y == _lastText.Y)
{
// Start of this line
std::string seq = "\r";
hr = _Write(seq);
}
else if (coord.X == _lastText.X && coord.Y == (_lastText.Y + 1))
{
// Down one line, same X position
std::string seq = "\n";
hr = _Write(seq);
}
else if (coord.X == (_lastText.X - 1) && coord.Y == (_lastText.Y))
{
// Back one char, same Y position
std::string seq = "\b";
hr = _Write(seq);
}
else if (coord.Y == _lastText.Y && coord.X > _lastText.X)
{
// Same line, forward some distance
short distance = coord.X - _lastText.X;
hr = _CursorForward(distance);
}
else
{
_needToDisableCursor = true;
hr = _CursorPosition(coord);
}
if (SUCCEEDED(hr))
{
_lastText = coord;
}
}
_deferredCursorPos = INVALID_COORDS;
_wrappedRow = std::nullopt;
_delayedEolWrap = false;
return hr;
}
// Routine Description:
// - Scrolls the existing data on the in-memory frame by the scroll region
// deltas we have collectively received through the Invalidate methods
// since the last time this was called.
// Move the cursor to the origin, and insert or delete rows as appropriate.
// The inserted rows will be blank, but marked invalid by InvalidateScroll,
// so they will later be written by PaintBufferLine.
// Arguments:
// - <none>
// Return Value:
// - S_OK if we succeeded, else an appropriate HRESULT for failing to allocate or write.
[[nodiscard]] HRESULT XtermEngine::ScrollFrame() noexcept
try
{
_trace.TraceScrollFrame(_scrollDelta);
if (_scrollDelta.x() != 0)
{
// No easy way to shift left-right. Everything needs repainting.
return InvalidateAll();
}
if (_scrollDelta.y() == 0)
{
// There's nothing to do here. Do nothing.
return S_OK;
}
const short dy = _scrollDelta.y<short>();
const short absDy = static_cast<short>(abs(dy));
// Save the old wrap state here. We're going to clear it so that
// _MoveCursor will definitely move us to the right position. We'll
// restore the state afterwards.
const auto oldWrappedRow = _wrappedRow;
const auto oldDelayedEolWrap = _delayedEolWrap;
_delayedEolWrap = false;
_wrappedRow = std::nullopt;
if (dy < 0)
{
// TODO GH#5228 - We could optimize this by only doing this newline work
// when there's more invalid than just the bottom line. If only the
// bottom line is invalid, then the next thing the Renderer is going to
// tell us to do is print the new line at the bottom of the viewport,
// and _MoveCursor will automatically give us the newline we want.
// When that's implemented, we'll probably want to make sure to add a
// _lastText.Y += dy;
// statement here.
// Move the cursor to the bottom of the current viewport
const short bottom = _lastViewport.BottomInclusive();
RETURN_IF_FAILED(_MoveCursor({ 0, bottom }));
// Emit some number of newlines to create space in the buffer.
RETURN_IF_FAILED(_Write(std::string(absDy, '\n')));
}
else if (dy > 0)
{
// If we've scrolled _down_, then move the cursor to the top of the
// buffer, and insert some newlines using the InsertLines VT sequence
RETURN_IF_FAILED(_MoveCursor({ 0, 0 }));
RETURN_IF_FAILED(_InsertLine(absDy));
}
// Restore our wrap state.
_wrappedRow = oldWrappedRow;
_delayedEolWrap = oldDelayedEolWrap;
// Shift our internal tracker of the last text position according to how
// much we've scrolled. If we manually scroll the buffer right now, by
// moving the cursor to the bottom row of the viewport and emitting a
// newline, we'll cause any wrapped lines to get broken.
//
// Instead, we'll just update our internal tracker of where the buffer
// contents are. On this frame, we'll then still move the cursor correctly
// relative to the new frame contents. To do this, we'll shift our
// coordinates we're tracking, like the row that we wrapped on and the
// position we think we left the cursor.
//
// See GH#5113
_trace.TraceLastText(_lastText);
if (_wrappedRow.has_value())
{
_wrappedRow.value() += dy;
_trace.TraceSetWrapped(_wrappedRow.value());
}
if (_delayedEolWrap && _wrappedRow.has_value())
{
// If we wrapped the last line, and we're in the middle of painting it,
// then the newline we did above just manually broke the line. What
// we're doing here is a hack: we're going to manually re-invalidate the
// last character of the wrapped row. When the PaintBufferLine calls
// come back through, we'll paint this last character again, causing us
// to get into the wrapped state once again. This is the only way to
// ensure that if a line was wrapped, and we painted the first line in
// one frame, and the second line in another frame that included other
// changes _above_ the wrapped line, that we maintain the wrap state in
// the Terminal.
const til::rectangle lastCellOfWrappedRow{
til::point{ _lastViewport.RightInclusive(), _wrappedRow.value() },
til::size{ 1, 1 }
};
_trace.TraceInvalidate(lastCellOfWrappedRow);
_invalidMap.set(lastCellOfWrappedRow);
}
// If the entire viewport was invalidated this frame, don't mark the bottom
// line as new. There are cases where this can cause visual artifacts - see
// GH#5039 and ConptyRoundtripTests::ClearHostTrickeryTest
const bool allInvalidated = _invalidMap.all();
_newBottomLine = !allInvalidated;
// GH#5502 - keep track of the BG color we had when we emitted this new
// bottom line. If the color changes by the time we get to printing that
// line, we'll need to make sure that we don't do any optimizations like
// _removing spaces_, because the background color of the spaces will be
// important information to send to the connected Terminal.
if (_newBottomLine)
{
_newBottomLineBG = _lastTextAttributes.GetBackground();
}
return S_OK;
}
CATCH_RETURN();
// Routine Description:
// - Notifies us that the console is attempting to scroll the existing screen
// area. Add the top or bottom rows to the invalid region, and update the
// total scroll delta accumulated this frame.
// Arguments:
// - pcoordDelta - Pointer to character dimension (COORD) of the distance the
// console would like us to move while scrolling.
// Return Value:
// - S_OK if we succeeded, else an appropriate HRESULT for safemath failure
[[nodiscard]] HRESULT XtermEngine::InvalidateScroll(const COORD* const pcoordDelta) noexcept
try
{
const til::point delta{ *pcoordDelta };
if (delta != til::point{ 0, 0 })
{
_trace.TraceInvalidateScroll(delta);
// Scroll the current offset and invalidate the revealed area
_invalidMap.translate(delta, true);
_scrollDelta += delta;
}
return S_OK;
}
CATCH_RETURN();
// Routine Description:
// - Draws one line of the buffer to the screen. Writes the characters to the
// pipe, encoded in UTF-8 or ASCII only, depending on the VtIoMode.
// (See descriptions of both implementations for details.)
// Arguments:
// - clusters - text and column counts for each piece of text.
// - coord - character coordinate target to render within viewport
// - trimLeft - This specifies whether to trim one character width off the left
// side of the output. Used for drawing the right-half only of a
// double-wide character.
// - lineWrapped: true if this run we're painting is the end of a line that
// wrapped. If we're not painting the last column of a wrapped line, then this
// will be false.
// Return Value:
// - S_OK or suitable HRESULT error from writing pipe.
[[nodiscard]] HRESULT XtermEngine::PaintBufferLine(gsl::span<const Cluster> const clusters,
const COORD coord,
const bool /*trimLeft*/,
const bool lineWrapped) noexcept
{
return _fUseAsciiOnly ?
VtEngine::_PaintAsciiBufferLine(clusters, coord) :
VtEngine::_PaintUtf8BufferLine(clusters, coord, lineWrapped);
}
// Method Description:
// - Wrapper for ITerminalOutputConnection. Write either an ascii-only, or a
// proper utf-8 string, depending on our mode.
// Arguments:
// - wstr - wstring of text to be written
// Return Value:
// - S_OK or suitable HRESULT error from either conversion or writing pipe.
[[nodiscard]] HRESULT XtermEngine::WriteTerminalW(const std::wstring_view wstr) noexcept
{
RETURN_IF_FAILED(_fUseAsciiOnly ?
VtEngine::_WriteTerminalAscii(wstr) :
VtEngine::_WriteTerminalUtf8(wstr));
// GH#4106, GH#2011 - WriteTerminalW is only ever called by the
// StateMachine, when we've encountered a string we don't understand. When
// this happens, we usually don't actually trigger another frame, but we
// _do_ want this string to immediately be sent to the terminal. Since we
// only flush our buffer on actual frames, this means that strings we've
// decided to pass through would have gotten buffered here until the next
// actual frame is triggered.
//
// To fix this, flush here, so this string is sent to the connected terminal
// application.
return _Flush();
}
// Method Description:
// - Updates the window's title string. Emits the VT sequence to SetWindowTitle.
// Arguments:
// - newTitle: the new string to use for the title of the window
// Return Value:
// - S_OK
[[nodiscard]] HRESULT XtermEngine::_DoUpdateTitle(const std::wstring_view newTitle) noexcept
{
// inbox telnet uses xterm-ascii as its mode. If we're in ascii mode, don't
// do anything, to maintain compatibility.
if (_fUseAsciiOnly)
{
return S_OK;
}
try
{
const auto converted = ConvertToA(CP_UTF8, newTitle);
return VtEngine::_ChangeTitle(converted);
}
CATCH_RETURN();
}