terminal/src/renderer/dx
Dustin L. Howett (MSFT) 04955a4395
Revert "Fix column count issues with certain ligature." (#4558)
Reopens #696.
Closes #4375.
This reverts commit 027f1228cb.
2020-02-12 15:54:25 -08:00
..
lib Add experimental retro terminal effects (#3468) 2019-12-12 13:44:01 +00:00
CustomTextLayout.cpp Revert "Fix column count issues with certain ligature." (#4558) 2020-02-12 15:54:25 -08:00
CustomTextLayout.h C26429, mark as not_null if not testing for nullness. 2019-09-03 15:23:44 -07:00
CustomTextRenderer.cpp dx: don't check the OS version multiple times (#3480) 2019-11-08 14:14:46 -08:00
CustomTextRenderer.h remove null check from glyph run drawing as it's truly optional (#2791) 2019-09-17 10:25:22 -07:00
dirs Initial release of the Windows Terminal source code 2019-05-02 15:29:04 -07:00
DxRenderer.cpp Fix a bunch of spelling errors across the project (#4295) 2020-02-10 20:40:01 +00:00
DxRenderer.hpp Add experimental retro terminal effects (#3468) 2019-12-12 13:44:01 +00:00
precomp.cpp Initial release of the Windows Terminal source code 2019-05-02 15:29:04 -07:00
precomp.h Initial release of the Windows Terminal source code 2019-05-02 15:29:04 -07:00
ScreenPixelShader.h Merged PR 4182306: [Git2Git] Merged PR 4182266: conhost: don't use D3DCompiler on inside-windows builds (and delete the shaders) 2020-01-23 00:42:56 +00:00
ScreenVertexShader.h Merged PR 4182306: [Git2Git] Merged PR 4182266: conhost: don't use D3DCompiler on inside-windows builds (and delete the shaders) 2020-01-23 00:42:56 +00:00
sources.inc Merged PR 4182306: [Git2Git] Merged PR 4182266: conhost: don't use D3DCompiler on inside-windows builds (and delete the shaders) 2020-01-23 00:42:56 +00:00