terminal/src/renderer/dx/lib/dx.vcxproj.filters
Chester Liu eb349935a0
Introduce DxFontRenderData (#9096)
This is my attempt to isolate all the dwrite font related thing by
introducing a new layer - `DxFontRenderData`. This will free
`DxRenderer` & `CustomTextLayout` from the burden of handling fonts &
box effects. The logic is more simplified & streamlined.

In short I just moved everything fonts-related into `DxFontRenderData`
and started from there. There's no modification to code logic. Just pure
structural stuff.

SGR support tracking issue: #6879
Initial Italic support PR: #8580
2021-02-18 06:11:38 +00:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Natvis Include="$(SolutionDir)tools\ConsoleTypes.natvis" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\CustomTextLayout.cpp" />
<ClCompile Include="..\CustomTextRenderer.cpp" />
<ClCompile Include="..\precomp.cpp" />
<ClCompile Include="..\DxFontRenderData.cpp" />
<ClCompile Include="..\DxRenderer.cpp" />
<ClCompile Include="..\BoxDrawingEffect.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\CustomTextLayout.h" />
<ClInclude Include="..\CustomTextRenderer.h" />
<ClInclude Include="..\precomp.h" />
<ClInclude Include="..\DxFontRenderData.h"/>
<ClInclude Include="..\DxRenderer.hpp" />
<ClInclude Include="..\ScreenPixelShader.h" />
<ClInclude Include="..\ScreenVertexShader.h" />
<ClInclude Include="..\BoxDrawingEffect.h" />
</ItemGroup>
<ItemGroup>
<Midl Include="..\IBoxDrawingEffect.idl" />
</ItemGroup>
</Project>