terminal/src/cascadia/UnitTests_Control/ControlCoreTests.cpp
Mike Griese 9f2d40614b
Allow ThrottledFunc to work on different types of dispatcher (#10187)
#### ⚠️ targets #10051

## Summary of the Pull Request

This updates our `ThrottledFunc`s to take a dispatcher parameter. This means that we can use the `Windows::UI::Core::CoreDispatcher` in the `TermControl`, where there's always a `CoreDispatcher`, and use a `Windows::System::DispatcherQueue` in `ControlCore`/`ControlInteractivity`. When running in-proc, these are always the _same thing_. However, out-of-proc, the core needs a dispatcher queue that's not tied to a UI thread (because the content proces _doesn't have a UI thread!_). 

This lets us get rid of the output event, because we don't need to bubble that event out to the `TermControl` to let it throttle that update anymore. 

## References
* Tear-out: #1256
* Megathread: #5000
* Project: https://github.com/microsoft/terminal/projects/5

## PR Checklist
* [x] This is a part of #1256
* [x] I work here
* [n/a] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

Fortunately, `winrt::resume_foreground` works the same on both a `CoreDispatcher` and a `DispatcherQueue`, so this wasn't too hard!

## Validation Steps Performed

This was validated in `dev/migrie/oop/the-whole-thing` (or `dev/migrie/oop/connection-factory`, I forget which), and I made sure that it worked both in-proc and x-proc. Not only that, _it wasn't any slower_!This reverts commit 04b751faa7.
2021-08-09 15:21:59 +00:00

206 lines
7.3 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "../TerminalControl/EventArgs.h"
#include "../TerminalControl/ControlCore.h"
#include "MockControlSettings.h"
#include "MockConnection.h"
using namespace Microsoft::Console;
using namespace WEX::Logging;
using namespace WEX::TestExecution;
using namespace WEX::Common;
using namespace winrt;
using namespace winrt::Microsoft::Terminal;
namespace ControlUnitTests
{
class ControlCoreTests
{
BEGIN_TEST_CLASS(ControlCoreTests)
TEST_CLASS_PROPERTY(L"TestTimeout", L"0:0:10") // 10s timeout
END_TEST_CLASS()
TEST_METHOD(ComPtrSettings);
TEST_METHOD(InstantiateCore);
TEST_METHOD(TestInitialize);
TEST_METHOD(TestAdjustAcrylic);
TEST_METHOD(TestFreeAfterClose);
TEST_METHOD(TestFontInitializedInCtor);
TEST_CLASS_SETUP(ModuleSetup)
{
winrt::init_apartment(winrt::apartment_type::single_threaded);
return true;
}
TEST_CLASS_CLEANUP(ClassCleanup)
{
winrt::uninit_apartment();
return true;
}
std::tuple<winrt::com_ptr<MockControlSettings>, winrt::com_ptr<MockConnection>> _createSettingsAndConnection()
{
Log::Comment(L"Create settings object");
auto settings = winrt::make_self<MockControlSettings>();
VERIFY_IS_NOT_NULL(settings);
Log::Comment(L"Create connection object");
auto conn = winrt::make_self<MockConnection>();
VERIFY_IS_NOT_NULL(conn);
return { settings, conn };
}
winrt::com_ptr<Control::implementation::ControlCore> createCore(Control::IControlSettings settings,
TerminalConnection::ITerminalConnection conn)
{
Log::Comment(L"Create ControlCore object");
auto core = winrt::make_self<Control::implementation::ControlCore>(settings, conn);
core->_inUnitTests = true;
return core;
}
};
void ControlCoreTests::ComPtrSettings()
{
Log::Comment(L"Just make sure we can instantiate a settings obj in a com_ptr");
auto settings = winrt::make_self<MockControlSettings>();
Log::Comment(L"Verify literally any setting, it doesn't matter");
VERIFY_ARE_EQUAL(DEFAULT_FOREGROUND, settings->DefaultForeground());
}
void ControlCoreTests::InstantiateCore()
{
auto [settings, conn] = _createSettingsAndConnection();
auto core = createCore(*settings, *conn);
VERIFY_IS_NOT_NULL(core);
}
void ControlCoreTests::TestInitialize()
{
auto [settings, conn] = _createSettingsAndConnection();
auto core = createCore(*settings, *conn);
VERIFY_IS_NOT_NULL(core);
VERIFY_IS_FALSE(core->_initializedTerminal);
// "Consolas" ends up with an actual size of 9x21 at 96DPI. So
// let's just arbitrarily start with a 270x420px (30x20 chars) window
core->Initialize(270, 420, 1.0);
VERIFY_IS_TRUE(core->_initializedTerminal);
VERIFY_ARE_EQUAL(30, core->_terminal->GetViewport().Width());
}
void ControlCoreTests::TestAdjustAcrylic()
{
auto [settings, conn] = _createSettingsAndConnection();
settings->UseAcrylic(true);
settings->TintOpacity(0.5f);
auto core = createCore(*settings, *conn);
VERIFY_IS_NOT_NULL(core);
// A callback to make sure that we're raising TransparencyChanged events
double expectedOpacity = 0.5;
auto opacityCallback = [&](auto&&, Control::TransparencyChangedEventArgs args) mutable {
VERIFY_ARE_EQUAL(expectedOpacity, args.Opacity());
VERIFY_ARE_EQUAL(expectedOpacity, settings->TintOpacity());
VERIFY_ARE_EQUAL(expectedOpacity, core->_settings.TintOpacity());
if (expectedOpacity < 1.0)
{
VERIFY_IS_TRUE(settings->UseAcrylic());
VERIFY_IS_TRUE(core->_settings.UseAcrylic());
}
VERIFY_ARE_EQUAL(expectedOpacity < 1.0, settings->UseAcrylic());
VERIFY_ARE_EQUAL(expectedOpacity < 1.0, core->_settings.UseAcrylic());
};
core->TransparencyChanged(opacityCallback);
VERIFY_IS_FALSE(core->_initializedTerminal);
// "Cascadia Mono" ends up with an actual size of 9x19 at 96DPI. So
// let's just arbitrarily start with a 270x380px (30x20 chars) window
core->Initialize(270, 380, 1.0);
VERIFY_IS_TRUE(core->_initializedTerminal);
Log::Comment(L"Increasing opacity till fully opaque");
expectedOpacity += 0.1; // = 0.6;
core->AdjustOpacity(0.1);
expectedOpacity += 0.1; // = 0.7;
core->AdjustOpacity(0.1);
expectedOpacity += 0.1; // = 0.8;
core->AdjustOpacity(0.1);
expectedOpacity += 0.1; // = 0.9;
core->AdjustOpacity(0.1);
expectedOpacity += 0.1; // = 1.0;
// cast to float because floating point numbers are mean
VERIFY_ARE_EQUAL(1.0f, base::saturated_cast<float>(expectedOpacity));
core->AdjustOpacity(0.1);
Log::Comment(L"Increasing opacity more doesn't actually change it to be >1.0");
expectedOpacity = 1.0;
core->AdjustOpacity(0.1);
Log::Comment(L"Decrease opacity");
expectedOpacity -= 0.25; // = 0.75;
core->AdjustOpacity(-0.25);
expectedOpacity -= 0.25; // = 0.5;
core->AdjustOpacity(-0.25);
expectedOpacity -= 0.25; // = 0.25;
core->AdjustOpacity(-0.25);
expectedOpacity -= 0.25; // = 0.05;
// cast to float because floating point numbers are mean
VERIFY_ARE_EQUAL(0.0f, base::saturated_cast<float>(expectedOpacity));
core->AdjustOpacity(-0.25);
Log::Comment(L"Decreasing opacity more doesn't actually change it to be < 0");
expectedOpacity = 0.0;
core->AdjustOpacity(-0.25);
}
void ControlCoreTests::TestFreeAfterClose()
{
{
auto [settings, conn] = _createSettingsAndConnection();
auto core = createCore(*settings, *conn);
VERIFY_IS_NOT_NULL(core);
Log::Comment(L"Close the Core, like a TermControl would");
core->Close();
}
VERIFY_IS_TRUE(true, L"Make sure that the test didn't crash when the core when out of scope");
}
void ControlCoreTests::TestFontInitializedInCtor()
{
// This is to catch a dumb programming mistake I made while working on
// the core/control split. We want the font initialized in the ctor,
// before we even get to Core::Initialize.
auto [settings, conn] = _createSettingsAndConnection();
// Make sure to use something dumb like "Impact" as a font name here so
// that you don't default to Cascadia*
settings->FontFace(L"Impact");
auto core = createCore(*settings, *conn);
VERIFY_IS_NOT_NULL(core);
VERIFY_ARE_EQUAL(L"Impact", std::wstring_view{ core->_actualFont.GetFaceName() });
}
}