terminal/src/server/IoDispatchers.cpp
2021-11-24 02:44:12 +01:00

484 lines
18 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include "IoDispatchers.h"
#include "ApiSorter.h"
#include "../host/conserv.h"
#include "../host/conwinuserrefs.h"
#include "../host/directio.h"
#include "../host/handle.h"
#include "../host/srvinit.h"
#include "../host/telemetry.hpp"
#include "../interactivity/base/HostSignalInputThread.hpp"
#include "../interactivity/inc/ServiceLocator.hpp"
#include "../types/inc/utils.hpp"
#include "IConsoleHandoff.h"
using namespace Microsoft::Console::Interactivity;
using namespace Microsoft::Console::Utils;
// From ntstatus.h, which we cannot include without causing a bunch of other conflicts. So we just include the one code we need.
//
// MessageId: STATUS_OBJECT_NAME_NOT_FOUND
//
// MessageText:
//
// Object Name not found.
//
#define STATUS_OBJECT_NAME_NOT_FOUND ((NTSTATUS)0xC0000034L)
// Routine Description:
// - This routine handles IO requests to create new objects. It validates the request, creates the object and a "handle" to it.
// Arguments:
// - pMessage - Supplies the message representing the create IO.
// Return Value:
// - A pointer to the reply message, if this message is to be completed inline; nullptr if this message will pend now and complete later.
PCONSOLE_API_MSG IoDispatchers::ConsoleCreateObject(_In_ PCONSOLE_API_MSG pMessage)
{
NTSTATUS Status;
CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
PCD_CREATE_OBJECT_INFORMATION const CreateInformation = &pMessage->CreateObject;
LockConsole();
// If a generic object was requested, use the desired access to determine which type of object the caller is expecting.
if (CreateInformation->ObjectType == CD_IO_OBJECT_TYPE_GENERIC)
{
if ((CreateInformation->DesiredAccess & (GENERIC_READ | GENERIC_WRITE)) == GENERIC_READ)
{
CreateInformation->ObjectType = CD_IO_OBJECT_TYPE_CURRENT_INPUT;
}
else if ((CreateInformation->DesiredAccess & (GENERIC_READ | GENERIC_WRITE)) == GENERIC_WRITE)
{
CreateInformation->ObjectType = CD_IO_OBJECT_TYPE_CURRENT_OUTPUT;
}
}
std::unique_ptr<ConsoleHandleData> handle;
// Check the requested type.
switch (CreateInformation->ObjectType)
{
case CD_IO_OBJECT_TYPE_CURRENT_INPUT:
Status = NTSTATUS_FROM_HRESULT(gci.pInputBuffer->AllocateIoHandle(ConsoleHandleData::HandleType::Input,
CreateInformation->DesiredAccess,
CreateInformation->ShareMode,
handle));
break;
case CD_IO_OBJECT_TYPE_CURRENT_OUTPUT:
{
SCREEN_INFORMATION& ScreenInformation = gci.GetActiveOutputBuffer().GetMainBuffer();
Status = NTSTATUS_FROM_HRESULT(ScreenInformation.AllocateIoHandle(ConsoleHandleData::HandleType::Output,
CreateInformation->DesiredAccess,
CreateInformation->ShareMode,
handle));
break;
}
case CD_IO_OBJECT_TYPE_NEW_OUTPUT:
Status = ConsoleCreateScreenBuffer(handle, pMessage, CreateInformation, &pMessage->CreateScreenBuffer);
break;
default:
Status = STATUS_INVALID_PARAMETER;
}
if (!NT_SUCCESS(Status))
{
UnlockConsole();
pMessage->SetReplyStatus(Status);
return pMessage;
}
auto deviceComm{ ServiceLocator::LocateGlobals().pDeviceComm };
// Complete the request.
pMessage->SetReplyStatus(STATUS_SUCCESS);
pMessage->SetReplyInformation(deviceComm->PutHandle(handle.get()));
if (SUCCEEDED(deviceComm->CompleteIo(&pMessage->Complete)))
{
// We've successfully transferred ownership of the handle to the driver. We can release and not free it.
handle.release();
}
UnlockConsole();
return nullptr;
}
// Routine Description:
// - This routine will handle a request to specifically close one of the console objects./
// Arguments:
// - pMessage - Supplies the message representing the close object IO.
// Return Value:
// - A pointer to the reply message.
PCONSOLE_API_MSG IoDispatchers::ConsoleCloseObject(_In_ PCONSOLE_API_MSG pMessage)
{
LockConsole();
delete pMessage->GetObjectHandle();
pMessage->SetReplyStatus(STATUS_SUCCESS);
UnlockConsole();
return pMessage;
}
// Routine Description:
// - Uses some information about current console state and
// the incoming process state and preferences to determine
// whether we should attempt to handoff to a registered console.
static bool _shouldAttemptHandoff(const Globals& globals,
const CONSOLE_INFORMATION& gci,
CONSOLE_API_CONNECTINFO& cac)
{
#if !TIL_FEATURE_ATTEMPTHANDOFF_ENABLED
UNREFERENCED_PARAMETER(globals);
UNREFERENCED_PARAMETER(gci);
UNREFERENCED_PARAMETER(cac);
// If we are outside of Windows, do not attempt a handoff
// to another target as handoff is an inbox escape mechanism
// to get to this copy!
return false;
#else
// This console was started with a command line argument to
// specifically block handoff to another console. We presume
// this was for good reason (compatibility) and give up here.
if (globals.launchArgs.GetForceNoHandoff())
{
return false;
}
// Someone double clicked this console or explicitly tried
// to use it to launch a child process. Host it within this one
// and do not hand off.
if (globals.launchArgs.ShouldCreateServerHandle())
{
return false;
}
// This console is already initialized. Do not
// attempt handoff to another one.
// Note you can have a non-attach secondary connect for a child process
// that is supposed to be inheriting the existing console/window from the parent.
if (WI_IsFlagSet(gci.Flags, CONSOLE_INITIALIZED))
{
return false;
}
// If this is an AttachConsole message and not occurring
// because of a conclnt!ConsoleInitialize, do not handoff.
// ConsoleApp is FALSE for attach.
if (!cac.ConsoleApp)
{
return false;
}
// If it is a PTY session, do not attempt handoff.
if (globals.launchArgs.IsHeadless())
{
return false;
}
// If we do not have a registered handoff, do not attempt.
if (!globals.handoffConsoleClsid)
{
return false;
}
// If we're already a target for receiving another handoff,
// do not chain.
if (globals.handoffTarget)
{
return false;
}
// If the client was started with CREATE_NO_WINDOW to CreateProcess,
// this function will say that it does NOT deserve a visible window.
// Return false.
if (!ConsoleConnectionDeservesVisibleWindow(&cac))
{
return false;
}
// If the process is giving us explicit window show information, we need
// to look at which one it is.
if (WI_IsFlagSet(cac.ConsoleInfo.GetStartupFlags(), STARTF_USESHOWWINDOW))
{
switch (cac.ConsoleInfo.GetShowWindow())
{
// For all hide or minimize actions, do not hand off.
case SW_HIDE:
case SW_SHOWMINIMIZED:
case SW_MINIMIZE:
case SW_SHOWMINNOACTIVE:
case SW_FORCEMINIMIZE:
return false;
// Intentionally fall through for all others
// like maximize and show to hit the true below.
}
}
return true;
#endif
}
// Routine Description:
// - Used when a client application establishes an initial connection to this console server.
// - This is supposed to represent accounting for the process, making the appropriate handles, etc.
// Arguments:
// - pReceiveMsg - The packet message received from the driver specifying that a client is connecting
// Return Value:
// - The response data to this request message.
PCONSOLE_API_MSG IoDispatchers::ConsoleHandleConnectionRequest(_In_ PCONSOLE_API_MSG pReceiveMsg)
{
Globals& Globals = ServiceLocator::LocateGlobals();
CONSOLE_INFORMATION& gci = Globals.getConsoleInformation();
Telemetry::Instance().LogApiCall(Telemetry::ApiCall::AttachConsole);
ConsoleProcessHandle* ProcessData = nullptr;
NTSTATUS Status;
LockConsole();
const auto cleanup = wil::scope_exit([&]() noexcept {
UnlockConsole();
if (!NT_SUCCESS(Status))
{
pReceiveMsg->SetReplyStatus(Status);
if (ProcessData != nullptr)
{
CommandHistory::s_Free(ProcessData);
gci.ProcessHandleList.FreeProcessData(ProcessData);
}
}
});
DWORD const dwProcessId = (DWORD)pReceiveMsg->Descriptor.Process;
DWORD const dwThreadId = (DWORD)pReceiveMsg->Descriptor.Object;
CONSOLE_API_CONNECTINFO Cac;
Status = ConsoleInitializeConnectInfo(pReceiveMsg, &Cac);
if (!NT_SUCCESS(Status))
{
return pReceiveMsg;
}
// If we pass the tests...
// then attempt to delegate the startup to the registered replacement.
if (_shouldAttemptHandoff(Globals, gci, Cac))
{
try
{
// Go get ourselves some COM.
auto coinit = wil::CoInitializeEx(COINIT_MULTITHREADED);
// Get the class/interface to the handoff handler. Local machine only.
::Microsoft::WRL::ComPtr<IConsoleHandoff> handoff;
THROW_IF_FAILED(CoCreateInstance(Globals.handoffConsoleClsid.value(), nullptr, CLSCTX_LOCAL_SERVER, IID_PPV_ARGS(&handoff)));
// Pack up just enough of the attach message for the other console to process it.
// NOTE: It can and will pick up the size/title/etc parameters from the driver again.
CONSOLE_PORTABLE_ATTACH_MSG msg{};
msg.IdHighPart = pReceiveMsg->Descriptor.Identifier.HighPart;
msg.IdLowPart = pReceiveMsg->Descriptor.Identifier.LowPart;
msg.Process = pReceiveMsg->Descriptor.Process;
msg.Object = pReceiveMsg->Descriptor.Object;
msg.Function = pReceiveMsg->Descriptor.Function;
msg.InputSize = pReceiveMsg->Descriptor.InputSize;
msg.OutputSize = pReceiveMsg->Descriptor.OutputSize;
// Attempt to get server handle out of our own communication stack to pass it on.
HANDLE serverHandle;
THROW_IF_FAILED(Globals.pDeviceComm->GetServerHandle(&serverHandle));
wil::unique_hfile signalPipeTheirSide;
wil::unique_hfile signalPipeOurSide;
THROW_IF_WIN32_BOOL_FALSE(CreatePipe(signalPipeOurSide.addressof(), signalPipeTheirSide.addressof(), nullptr, 0));
// Give a copy of our own process handle to be tracked.
wil::unique_process_handle ourProcess;
THROW_IF_WIN32_BOOL_FALSE(DuplicateHandle(GetCurrentProcess(),
GetCurrentProcess(),
GetCurrentProcess(),
ourProcess.addressof(),
SYNCHRONIZE,
FALSE,
0));
wil::unique_process_handle clientProcess;
// Okay, moment of truth! If they say they successfully took it over, we're going to clean up.
// If they fail, we'll throw here and it'll log and we'll just start normally.
THROW_IF_FAILED(handoff->EstablishHandoff(serverHandle,
Globals.hInputEvent.get(),
&msg,
signalPipeTheirSide.get(),
ourProcess.get(),
&clientProcess));
// Close handles for the things we gave to them
signalPipeTheirSide.reset();
ourProcess.reset();
Globals.hInputEvent.reset();
// Start a thread to listen for signals from their side that we must relay to the OS.
auto hostSignalThread = std::make_unique<Microsoft::Console::HostSignalInputThread>(std::move(signalPipeOurSide));
// Start it if it was successfully created.
THROW_IF_FAILED(hostSignalThread->Start());
// Unlock in case anything tries to spool down as we exit.
UnlockConsole();
// We've handed off responsibility. Wait for child process to exit so we can maintain PID continuity for some clients.
WaitForSingleObject(clientProcess.get(), INFINITE);
// Exit process to clean up any outstanding things we have open.
ExitProcess(S_OK);
}
CATCH_LOG(); // Just log, don't do anything more. We'll move on to launching normally on failure.
}
Status = NTSTATUS_FROM_HRESULT(gci.ProcessHandleList.AllocProcessData(dwProcessId,
dwThreadId,
Cac.ProcessGroupId,
nullptr,
&ProcessData));
if (!NT_SUCCESS(Status))
{
return pReceiveMsg;
}
ProcessData->fRootProcess = WI_IsFlagClear(gci.Flags, CONSOLE_INITIALIZED);
// ConsoleApp will be false in the AttachConsole case.
if (Cac.ConsoleApp)
{
LOG_IF_FAILED(ServiceLocator::LocateConsoleControl()->NotifyConsoleApplication(dwProcessId));
}
auto pNotifier = ServiceLocator::LocateAccessibilityNotifier();
if (pNotifier)
{
pNotifier->NotifyConsoleStartApplicationEvent(dwProcessId);
}
if (WI_IsFlagClear(gci.Flags, CONSOLE_INITIALIZED))
{
Status = ConsoleAllocateConsole(&Cac);
if (!NT_SUCCESS(Status))
{
return pReceiveMsg;
}
WI_SetFlag(gci.Flags, CONSOLE_INITIALIZED);
}
try
{
CommandHistory::s_Allocate({ Cac.AppName, Cac.AppNameLength / sizeof(wchar_t) }, (HANDLE)ProcessData);
}
catch (...)
{
LOG_CAUGHT_EXCEPTION();
return pReceiveMsg;
}
gci.ProcessHandleList.ModifyConsoleProcessFocus(WI_IsFlagSet(gci.Flags, CONSOLE_HAS_FOCUS));
// Create the handles.
Status = NTSTATUS_FROM_HRESULT(gci.pInputBuffer->AllocateIoHandle(ConsoleHandleData::HandleType::Input,
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
ProcessData->pInputHandle));
if (!NT_SUCCESS(Status))
{
return pReceiveMsg;
}
auto& screenInfo = gci.GetActiveOutputBuffer().GetMainBuffer();
Status = NTSTATUS_FROM_HRESULT(screenInfo.AllocateIoHandle(ConsoleHandleData::HandleType::Output,
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
ProcessData->pOutputHandle));
if (!NT_SUCCESS(Status))
{
return pReceiveMsg;
}
// Complete the request.
pReceiveMsg->SetReplyStatus(STATUS_SUCCESS);
pReceiveMsg->SetReplyInformation(sizeof(CD_CONNECTION_INFORMATION));
auto deviceComm{ ServiceLocator::LocateGlobals().pDeviceComm };
CD_CONNECTION_INFORMATION ConnectionInformation = ProcessData->GetConnectionInformation(deviceComm);
pReceiveMsg->Complete.Write.Data = &ConnectionInformation;
pReceiveMsg->Complete.Write.Size = sizeof(CD_CONNECTION_INFORMATION);
if (FAILED(deviceComm->CompleteIo(&pReceiveMsg->Complete)))
{
CommandHistory::s_Free((HANDLE)ProcessData);
gci.ProcessHandleList.FreeProcessData(ProcessData);
}
Tracing::s_TraceConsoleAttachDetach(ProcessData, true);
return nullptr;
}
// Routine Description:
// - This routine is called when a process is destroyed. It closes the process's handles and frees the console if it's the last reference.
// Arguments:
// - pProcessData - Pointer to the client's process information structure.
// Return Value:
// - A pointer to the reply message.
PCONSOLE_API_MSG IoDispatchers::ConsoleClientDisconnectRoutine(_In_ PCONSOLE_API_MSG pMessage)
{
Telemetry::Instance().LogApiCall(Telemetry::ApiCall::FreeConsole);
ConsoleProcessHandle* const pProcessData = pMessage->GetProcessHandle();
auto pNotifier = ServiceLocator::LocateAccessibilityNotifier();
if (pNotifier)
{
pNotifier->NotifyConsoleEndApplicationEvent(pProcessData->dwProcessId);
}
Tracing::s_TraceConsoleAttachDetach(pProcessData, false);
LOG_IF_FAILED(RemoveConsole(pProcessData));
pMessage->SetReplyStatus(STATUS_SUCCESS);
return pMessage;
}
// Routine Description:
// - This routine validates a user IO and dispatches it to the appropriate worker routine.
// Arguments:
// - pMessage - Supplies the message representing the user IO.
// Return Value:
// - A pointer to the reply message, if this message is to be completed inline; nullptr if this message will pend now and complete later.
PCONSOLE_API_MSG IoDispatchers::ConsoleDispatchRequest(_In_ PCONSOLE_API_MSG pMessage)
{
return ApiSorter::ConsoleDispatchRequest(pMessage);
}