terminal/src/host/VtInputThread.cpp
Michael Niksa 56c35945b9
Rework locking and eventing during startup and shutdown to alleviate some VT issues (#2525)
Adjusts the startup and shutdown behavior of most threads in the console host to alleviate race conditions that are either exacerbated or introduced by the VT PTY threads.
2019-09-20 15:43:11 -07:00

224 lines
8 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include "VtInputThread.hpp"
#include "../interactivity/inc/ServiceLocator.hpp"
#include "input.h"
#include "../terminal/parser/InputStateMachineEngine.hpp"
#include "outputStream.hpp" // For ConhostInternalGetSet
#include "../terminal/adapter/InteractDispatch.hpp"
#include "../types/inc/convert.hpp"
#include "server.h"
#include "output.h"
#include "handle.h"
using namespace Microsoft::Console;
using namespace Microsoft::Console::Interactivity;
using namespace Microsoft::Console::VirtualTerminal;
// Constructor Description:
// - Creates the VT Input Thread.
// Arguments:
// - hPipe - a handle to the file representing the read end of the VT pipe.
// - inheritCursor - a bool indicating if the state machine should expect a
// cursor positioning sequence. See MSFT:15681311.
VtInputThread::VtInputThread(wil::unique_hfile hPipe,
wil::shared_event shutdownEvent,
const bool inheritCursor) :
_hFile{ std::move(hPipe) },
_shutdownEvent{ shutdownEvent },
_hThread{},
_utf8Parser{ CP_UTF8 },
_dwThreadId{ 0 }
{
THROW_HR_IF(E_HANDLE, !_shutdownEvent);
THROW_HR_IF(E_HANDLE, _hFile.get() == INVALID_HANDLE_VALUE);
CONSOLE_INFORMATION& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
auto pGetSet = std::make_unique<ConhostInternalGetSet>(gci);
THROW_IF_NULL_ALLOC(pGetSet.get());
auto engine = std::make_unique<InputStateMachineEngine>(new InteractDispatch(pGetSet.release()), inheritCursor);
THROW_IF_NULL_ALLOC(engine.get());
_pInputStateMachine = std::make_unique<StateMachine>(engine.release());
THROW_IF_NULL_ALLOC(_pInputStateMachine.get());
_shutdownWatchdog = std::async(std::launch::async, [&] {
_shutdownEvent.wait();
if (_dwThreadId != 0)
{
wil::unique_handle threadHandle(OpenThread(STANDARD_RIGHTS_ALL | THREAD_TERMINATE, FALSE, _dwThreadId));
LOG_LAST_ERROR_IF_NULL(threadHandle.get());
if (threadHandle)
{
LOG_IF_WIN32_BOOL_FALSE(CancelSynchronousIo(threadHandle.get()));
}
}
});
}
VtInputThread::~VtInputThread()
{
if (_shutdownEvent)
{
_shutdownEvent.SetEvent();
// Wait for watchdog future to get the memo or we might try to destroy it before it gets to work.
_shutdownWatchdog.wait();
}
}
// Method Description:
// - Processes a buffer of input characters. The characters should be utf-8
// encoded, and will get converted to wchar_t's to be processed by the
// input state machine.
// Arguments:
// - charBuffer - the UTF-8 characters recieved.
// - cch - number of UTF-8 characters in charBuffer
// Return Value:
// - S_OK on success, otherwise an appropriate failure.
[[nodiscard]] HRESULT VtInputThread::_HandleRunInput(_In_reads_(cch) const byte* const charBuffer, const int cch)
{
// Make sure to call the GLOBAL Lock/Unlock, not the gci's lock/unlock.
// Only the global unlock attempts to dispatch ctrl events. If you use the
// gci's unlock, when you press C-c, it won't be dispatched until the
// next console API call. For something like `powershell sleep 60`,
// that won't happen for 60s
LockConsole();
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
try
{
std::unique_ptr<wchar_t[]> pwsSequence;
unsigned int cchConsumed;
unsigned int cchSequence;
auto hr = _utf8Parser.Parse(charBuffer, cch, cchConsumed, pwsSequence, cchSequence);
// If we hit a parsing error, eat it. It's bad utf-8, we can't do anything with it.
if (FAILED(hr))
{
return S_FALSE;
}
_pInputStateMachine->ProcessString(pwsSequence.get(), cchSequence);
}
CATCH_RETURN();
return S_OK;
}
// Function Description:
// - Static function used for initializing an instance's ThreadProc.
// Arguments:
// - lpParameter - A pointer to the VtInputThread instance that should be called.
// Return Value:
// - The return value of the underlying instance's _InputThread
DWORD WINAPI VtInputThread::StaticVtInputThreadProc(_In_ LPVOID lpParameter)
{
VtInputThread* const pInstance = reinterpret_cast<VtInputThread*>(lpParameter);
return pInstance->_InputThread();
}
// Routine Description:
// - A public way of pumping a single input message through the VT input channel
// - Reading input can be a blocking operation. This function will capture
// the thread ID of whomever calls it so it can be unblocked on shutdown events
// by a watchdog thread.
// - This function cannot be called by two public methods simultaneously.
// If another is already waiting in a blocked read on the VT input thread,
// an invalid state error will be returned.
// - This function is only valid during startup. Once the real VtInputThread starts
// to process the input, it will fill the thread ID field permanently until shutdown.
// Arguments:
// - <none>
// Return Value:
// - S_OK, a ReadFile error, an error processing input, or an invalid state error if another thread is already waiting.
[[nodiscard]] HRESULT VtInputThread::DoReadInput()
{
// If there's already a thread pumping VT input, it's not valid to read this from the outside.
RETURN_HR_IF(HRESULT_FROM_WIN32(ERROR_INVALID_STATE), _dwThreadId != 0);
// Store which thread is attempting to read VT input. It may get blocked indefinitely and need
// to get unstuck by a shutdown event.
_dwThreadId = GetCurrentThreadId();
// Set it back to 0 on the way out.
auto restoreThreadId = wil::scope_exit([&] {
_dwThreadId = 0;
});
// Perform the blocking read operation.
return _ReadInput();
}
// Method Description:
// - Do a single ReadFile from our pipe, and try and handle it.
// Arguments:
// - <none>
// Return Value:
// - S_OK or relevant error
[[nodiscard]] HRESULT VtInputThread::_ReadInput()
{
byte buffer[256];
DWORD dwRead = 0;
RETURN_IF_WIN32_BOOL_FALSE(ReadFile(_hFile.get(), buffer, ARRAYSIZE(buffer), &dwRead, nullptr));
RETURN_IF_FAILED(_HandleRunInput(buffer, dwRead));
return S_OK;
}
// Method Description:
// - The ThreadProc for the VT Input Thread. Reads input from the pipe, and
// passes it to _HandleRunInput to be processed by the
// InputStateMachineEngine.
// Return Value:
// - Any error from reading the pipe or writing to the input buffer that might
// have caused us to exit.
DWORD VtInputThread::_InputThread()
{
auto onExitTriggerShutdown = wil::scope_exit([&] {
_shutdownEvent.SetEvent();
});
while (true)
{
// NOTE: From inside the thread itself, we don't need to stash the thread handle each call
// because it was done permanently for us when the thread was created. No one else is allowed
// in through the public method while the actual VtInputThread is running. Only during startup.
RETURN_IF_FAILED(_ReadInput());
}
return S_OK;
}
// Method Description:
// - Starts the VT input thread.
[[nodiscard]] HRESULT VtInputThread::Start()
{
RETURN_HR_IF(E_HANDLE, !_hFile);
HANDLE hThread = nullptr;
// 0 is the right value, https://blogs.msdn.microsoft.com/oldnewthing/20040223-00/?p=40503
DWORD dwThreadId = 0;
hThread = CreateThread(nullptr,
0,
VtInputThread::StaticVtInputThreadProc,
this,
0,
&dwThreadId);
RETURN_LAST_ERROR_IF_NULL(hThread);
_hThread.reset(hThread);
// This will permanently shut the door on the public read method until shutdown.
// Once the thread is servicing messages, we don't want any other threads getting in here.
_dwThreadId = dwThreadId;
return S_OK;
}