This adds the WPF control to our project, courtesy of the Visual Studio team. It re-hosts the Terminal Control components inside a reusable WPF adapter so it can be composed onto C# type surfaces like Visual Studio requires.
31 lines
1,004 B
C++
31 lines
1,004 B
C++
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT license.
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#pragma once
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#include "ControlKeyStates.hpp"
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namespace Microsoft::Terminal::Core
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{
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class ITerminalInput
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{
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public:
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virtual ~ITerminalInput() {}
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ITerminalInput(const ITerminalInput&) = default;
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ITerminalInput(ITerminalInput&&) = default;
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ITerminalInput& operator=(const ITerminalInput&) = default;
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ITerminalInput& operator=(ITerminalInput&&) = default;
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virtual bool SendKeyEvent(const WORD vkey, const WORD scanCode, const ControlKeyStates states) = 0;
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virtual bool SendCharEvent(const wchar_t ch) = 0;
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// void SendMouseEvent(uint row, uint col, KeyModifiers modifiers);
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[[nodiscard]] virtual HRESULT UserResize(const COORD size) noexcept = 0;
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virtual void UserScrollViewport(const int viewTop) = 0;
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virtual int GetScrollOffset() = 0;
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protected:
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ITerminalInput() = default;
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};
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}
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