terminal/src/cascadia/TerminalSettingsModel/CascadiaSettings.cpp

881 lines
33 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "CascadiaSettings.h"
#include "CascadiaSettings.g.cpp"
#include <LibraryResources.h>
#include <VersionHelpers.h>
using namespace winrt::Microsoft::Terminal;
using namespace winrt::Microsoft::Terminal::Settings;
using namespace winrt::Microsoft::Terminal::Settings::Model::implementation;
using namespace winrt::Microsoft::Terminal::Control;
using namespace winrt::Windows::Foundation::Collections;
using namespace Microsoft::Console;
winrt::com_ptr<Profile> Model::implementation::CreateChild(const winrt::com_ptr<Profile>& parent)
{
auto profile = winrt::make_self<Profile>();
profile->Origin(OriginTag::User);
profile->Name(parent->Name());
profile->Guid(parent->Guid());
profile->Hidden(parent->Hidden());
profile->InsertParent(parent);
return profile;
}
Model::CascadiaSettings CascadiaSettings::Copy() const
{
const auto settings{ winrt::make_self<CascadiaSettings>() };
// user settings
{
std::vector<Model::Profile> allProfiles;
std::vector<Model::Profile> activeProfiles;
allProfiles.reserve(_allProfiles.Size());
activeProfiles.reserve(_activeProfiles.Size());
// Clone the graph of profiles.
// _baseLayerProfile is part of the graph
// and thus needs to be handled here as well.
{
std::vector<winrt::com_ptr<Profile>> sourceProfiles;
std::vector<winrt::com_ptr<Profile>> targetProfiles;
sourceProfiles.reserve(allProfiles.size());
targetProfiles.reserve(allProfiles.size());
for (const auto& profile : _allProfiles)
{
winrt::com_ptr<Profile> profileImpl;
profileImpl.copy_from(winrt::get_self<Profile>(profile));
sourceProfiles.emplace_back(std::move(profileImpl));
}
// Profiles are basically a directed acyclic graph. Cloning it without creating duplicated nodes,
// requires us to "intern" visited profiles. Thus the "visited" map contains a cache of
// previously cloned profiles/sub-graphs. It maps from source-profile-pointer to cloned-profile.
std::unordered_map<const Profile*, winrt::com_ptr<Profile>> visited;
// I'm just gonna estimate that each profile has 3 parents at most on average:
// * base layer
// * fragment
// * inbox defaults
visited.reserve(sourceProfiles.size() * 3);
// _baseLayerProfile is part of the profile graph.
// In order to get a reference to the clone, we need to copy it explicitly.
settings->_baseLayerProfile = _baseLayerProfile->CopyInheritanceGraph(visited);
Profile::CopyInheritanceGraphs(visited, sourceProfiles, targetProfiles);
for (const auto& profile : targetProfiles)
{
allProfiles.emplace_back(*profile);
if (!profile->Hidden())
{
activeProfiles.emplace_back(*profile);
}
}
}
settings->_globals = _globals->Copy();
settings->_allProfiles = winrt::single_threaded_observable_vector(std::move(allProfiles));
settings->_activeProfiles = winrt::single_threaded_observable_vector(std::move(activeProfiles));
}
// load errors
{
std::vector<Model::SettingsLoadWarnings> warnings{ _warnings.Size() };
_warnings.GetMany(0, warnings);
settings->_warnings = winrt::single_threaded_vector(std::move(warnings));
settings->_loadError = _loadError;
settings->_deserializationErrorMessage = _deserializationErrorMessage;
}
// defterm
settings->_currentDefaultTerminal = _currentDefaultTerminal;
return *settings;
}
// Method Description:
// - Finds a profile that matches the given GUID. If there is no profile in this
// settings object that matches, returns nullptr.
// Arguments:
// - guid: the GUID of the profile to return.
// Return Value:
// - a strong reference to the profile matching the given guid, or nullptr
// if there is no match.
Model::Profile CascadiaSettings::FindProfile(const winrt::guid& guid) const noexcept
{
for (const auto& profile : _allProfiles)
{
if (profile.Guid() == guid)
{
return profile;
}
}
return nullptr;
}
// Method Description:
// - Returns an iterable collection of all of our Profiles.
// Arguments:
// - <none>
// Return Value:
// - an iterable collection of all of our Profiles.
IObservableVector<Model::Profile> CascadiaSettings::AllProfiles() const noexcept
{
return _allProfiles;
}
// Method Description:
// - Returns an iterable collection of all of our non-hidden Profiles.
// Arguments:
// - <none>
// Return Value:
// - an iterable collection of all of our Profiles.
IObservableVector<Model::Profile> CascadiaSettings::ActiveProfiles() const noexcept
{
return _activeProfiles;
}
// Method Description:
// - Returns the globally configured keybindings
// Arguments:
// - <none>
// Return Value:
// - the globally configured keybindings
Model::ActionMap CascadiaSettings::ActionMap() const noexcept
{
return _globals->ActionMap();
}
// Method Description:
// - Get a reference to our global settings
// Arguments:
// - <none>
// Return Value:
// - a reference to our global settings
Model::GlobalAppSettings CascadiaSettings::GlobalSettings() const
{
return *_globals;
}
// Method Description:
// - Get a reference to our profiles.defaults object
// Arguments:
// - <none>
// Return Value:
// - a reference to our profile.defaults object
Model::Profile CascadiaSettings::ProfileDefaults() const
{
return *_baseLayerProfile;
}
// Method Description:
// - Create a new profile based off the default profile settings.
// Arguments:
// - <none>
// Return Value:
// - a reference to the new profile
Model::Profile CascadiaSettings::CreateNewProfile()
{
if (_allProfiles.Size() == std::numeric_limits<uint32_t>::max())
{
// Shouldn't really happen
return nullptr;
}
std::wstring newName;
for (uint32_t candidateIndex = 0, count = _allProfiles.Size() + 1; candidateIndex < count; candidateIndex++)
{
// There is a theoretical unsigned integer wraparound, which is OK
newName = fmt::format(L"Profile {}", count + candidateIndex);
if (std::none_of(begin(_allProfiles), end(_allProfiles), [&](auto&& profile) { return profile.Name() == newName; }))
{
break;
}
}
const auto newProfile = _createNewProfile(newName);
_allProfiles.Append(*newProfile);
_activeProfiles.Append(*newProfile);
return *newProfile;
}
// Method Description:
// - Duplicate a new profile based off another profile's settings
// - This differs from Profile::Copy because it also copies over settings
// that were not defined in the json (for example, settings that were
// defined in one of the parents)
// - This will not duplicate settings that were defined in profiles.defaults
// however, because we do not want the json blob generated from the new profile
// to contain those settings
// Arguments:
// - source: the Profile object we are duplicating (must not be null)
// Return Value:
// - a reference to the new profile
Model::Profile CascadiaSettings::DuplicateProfile(const Model::Profile& source)
{
THROW_HR_IF_NULL(E_INVALIDARG, source);
auto newName = fmt::format(L"{} ({})", source.Name(), RS_(L"CopySuffix"));
// Check if this name already exists and if so, append a number
for (uint32_t candidateIndex = 0, count = _allProfiles.Size() + 1; candidateIndex < count; ++candidateIndex)
{
if (std::none_of(begin(_allProfiles), end(_allProfiles), [&](auto&& profile) { return profile.Name() == newName; }))
{
break;
}
// There is a theoretical unsigned integer wraparound, which is OK
newName = fmt::format(L"{} ({} {})", source.Name(), RS_(L"CopySuffix"), candidateIndex + 2);
}
const auto duplicated = _createNewProfile(newName);
static constexpr auto isProfilesDefaultsOrigin = [](const auto& profile) -> bool {
return profile && profile.Origin() != OriginTag::ProfilesDefaults;
};
static constexpr auto isProfilesDefaultsOriginSub = [](const auto& sub) -> bool {
return sub && isProfilesDefaultsOrigin(sub.SourceProfile());
};
#define NEEDS_DUPLICATION(settingName) source.Has##settingName() || isProfilesDefaultsOrigin(source.settingName##OverrideSource())
#define NEEDS_DUPLICATION_SUB(source, settingName) source.Has##settingName() || isProfilesDefaultsOriginSub(source.settingName##OverrideSource())
#define DUPLICATE_SETTING_MACRO(settingName) \
if (NEEDS_DUPLICATION(settingName)) \
{ \
duplicated->settingName(source.settingName()); \
}
#define DUPLICATE_SETTING_MACRO_SUB(source, target, settingName) \
if (NEEDS_DUPLICATION_SUB(source, settingName)) \
{ \
target.settingName(source.settingName()); \
}
// If the source is hidden and the Settings UI creates a
// copy of it we don't want the copy to be hidden as well.
// --> Don't do DUPLICATE_SETTING_MACRO(Hidden);
DUPLICATE_SETTING_MACRO(Icon);
DUPLICATE_SETTING_MACRO(CloseOnExit);
DUPLICATE_SETTING_MACRO(TabTitle);
DUPLICATE_SETTING_MACRO(TabColor);
DUPLICATE_SETTING_MACRO(SuppressApplicationTitle);
DUPLICATE_SETTING_MACRO(UseAcrylic);
DUPLICATE_SETTING_MACRO(ScrollState);
DUPLICATE_SETTING_MACRO(Padding);
DUPLICATE_SETTING_MACRO(Commandline);
DUPLICATE_SETTING_MACRO(StartingDirectory);
DUPLICATE_SETTING_MACRO(AntialiasingMode);
DUPLICATE_SETTING_MACRO(ForceFullRepaintRendering);
DUPLICATE_SETTING_MACRO(SoftwareRendering);
DUPLICATE_SETTING_MACRO(HistorySize);
DUPLICATE_SETTING_MACRO(SnapOnInput);
DUPLICATE_SETTING_MACRO(AltGrAliasing);
DUPLICATE_SETTING_MACRO(BellStyle);
{
const auto font = source.FontInfo();
const auto target = duplicated->FontInfo();
DUPLICATE_SETTING_MACRO_SUB(font, target, FontFace);
DUPLICATE_SETTING_MACRO_SUB(font, target, FontSize);
DUPLICATE_SETTING_MACRO_SUB(font, target, FontWeight);
DUPLICATE_SETTING_MACRO_SUB(font, target, FontFeatures);
DUPLICATE_SETTING_MACRO_SUB(font, target, FontAxes);
}
{
const auto appearance = source.DefaultAppearance();
const auto target = duplicated->DefaultAppearance();
DUPLICATE_SETTING_MACRO_SUB(appearance, target, ColorSchemeName);
DUPLICATE_SETTING_MACRO_SUB(appearance, target, Foreground);
DUPLICATE_SETTING_MACRO_SUB(appearance, target, Background);
DUPLICATE_SETTING_MACRO_SUB(appearance, target, SelectionBackground);
DUPLICATE_SETTING_MACRO_SUB(appearance, target, CursorColor);
DUPLICATE_SETTING_MACRO_SUB(appearance, target, PixelShaderPath);
DUPLICATE_SETTING_MACRO_SUB(appearance, target, IntenseTextStyle);
DUPLICATE_SETTING_MACRO_SUB(appearance, target, BackgroundImagePath);
DUPLICATE_SETTING_MACRO_SUB(appearance, target, BackgroundImageOpacity);
DUPLICATE_SETTING_MACRO_SUB(appearance, target, BackgroundImageStretchMode);
DUPLICATE_SETTING_MACRO_SUB(appearance, target, BackgroundImageAlignment);
DUPLICATE_SETTING_MACRO_SUB(appearance, target, RetroTerminalEffect);
DUPLICATE_SETTING_MACRO_SUB(appearance, target, CursorShape);
DUPLICATE_SETTING_MACRO_SUB(appearance, target, CursorHeight);
DUPLICATE_SETTING_MACRO_SUB(appearance, target, Opacity);
}
// UnfocusedAppearance is treated as a single setting,
// but requires a little more legwork to duplicate properly
if (NEEDS_DUPLICATION(UnfocusedAppearance))
{
// It is alright to simply call CopyAppearance here instead of needing a separate function
// like DuplicateAppearance since UnfocusedAppearance is treated as a single setting.
const auto unfocusedAppearance = AppearanceConfig::CopyAppearance(
winrt::get_self<AppearanceConfig>(source.UnfocusedAppearance()),
winrt::weak_ref<Model::Profile>(*duplicated));
// Make sure to add the default appearance of the duplicated profile as a parent to the duplicate's UnfocusedAppearance
winrt::com_ptr<AppearanceConfig> defaultAppearance;
defaultAppearance.copy_from(winrt::get_self<AppearanceConfig>(duplicated->DefaultAppearance()));
unfocusedAppearance->InsertParent(defaultAppearance);
duplicated->UnfocusedAppearance(*unfocusedAppearance);
}
if (source.HasConnectionType())
{
duplicated->ConnectionType(source.ConnectionType());
}
_allProfiles.Append(*duplicated);
_activeProfiles.Append(*duplicated);
return *duplicated;
}
// Method Description:
// - Gets our list of warnings we found during loading. These are things that we
// knew were bad when we called `_ValidateSettings` last.
// Return Value:
// - a reference to our list of warnings.
IVectorView<Model::SettingsLoadWarnings> CascadiaSettings::Warnings() const
{
return _warnings.GetView();
}
winrt::Windows::Foundation::IReference<Model::SettingsLoadErrors> CascadiaSettings::GetLoadingError() const
{
return _loadError;
}
winrt::hstring CascadiaSettings::GetSerializationErrorMessage() const
{
return _deserializationErrorMessage;
}
// As used by CreateNewProfile and DuplicateProfile this function
// creates a new Profile instance with a random UUID and a given name.
winrt::com_ptr<Profile> CascadiaSettings::_createNewProfile(const std::wstring_view& name) const
{
// Technically there's Utils::CreateV5Uuid which we could use, but I wanted
// truly globally unique UUIDs for profiles created through the settings UI.
GUID guid{};
LOG_IF_FAILED(CoCreateGuid(&guid));
auto profile = CreateChild(_baseLayerProfile);
profile->Guid(guid);
profile->Name(winrt::hstring{ name });
return profile;
}
// Method Description:
// - Attempts to validate this settings structure. If there are critical errors
// found, they'll be thrown as a SettingsLoadError. Non-critical errors, such
// as not finding the default profile, will only result in an error. We'll add
// all these warnings to our list of warnings, and the application can chose
// to display these to the user.
// Arguments:
// - <none>
// Return Value:
// - <none>
void CascadiaSettings::_validateSettings()
{
_validateAllSchemesExist();
_validateMediaResources();
_validateKeybindings();
_validateColorSchemesInCommands();
}
// Method Description:
// - Ensures that every profile has a valid "color scheme" set. If any profile
// has a colorScheme set to a value which is _not_ the name of an actual color
// scheme, we'll set the color table of the profile to something reasonable.
// Arguments:
// - <none>
// Return Value:
// - <none>
// - Appends a SettingsLoadWarnings::UnknownColorScheme to our list of warnings if
// we find any such duplicate.
void CascadiaSettings::_validateAllSchemesExist()
{
const auto colorSchemes = _globals->ColorSchemes();
bool foundInvalidScheme = false;
for (const auto& profile : _allProfiles)
{
for (const auto& appearance : std::array{ profile.DefaultAppearance(), profile.UnfocusedAppearance() })
{
if (appearance && !colorSchemes.HasKey(appearance.ColorSchemeName()))
{
// Clear the user set color scheme. We'll just fallback instead.
appearance.ClearColorSchemeName();
foundInvalidScheme = true;
}
}
}
if (foundInvalidScheme)
{
_warnings.Append(SettingsLoadWarnings::UnknownColorScheme);
}
}
// Method Description:
// - Ensures that all specified images resources (icons and background images) are valid URIs.
// This does not verify that the icon or background image files are encoded as an image.
// Arguments:
// - <none>
// Return Value:
// - <none>
// - Appends a SettingsLoadWarnings::InvalidBackgroundImage to our list of warnings if
// we find any invalid background images.
// - Appends a SettingsLoadWarnings::InvalidIconImage to our list of warnings if
// we find any invalid icon images.
void CascadiaSettings::_validateMediaResources()
{
bool invalidBackground{ false };
bool invalidIcon{ false };
for (auto profile : _allProfiles)
{
if (const auto path = profile.DefaultAppearance().ExpandedBackgroundImagePath(); !path.empty())
{
// Attempt to convert the path to a URI, the ctor will throw if it's invalid/unparseable.
// This covers file paths on the machine, app data, URLs, and other resource paths.
try
{
winrt::Windows::Foundation::Uri imagePath{ path };
}
catch (...)
{
// reset background image path
profile.DefaultAppearance().ClearBackgroundImagePath();
invalidBackground = true;
}
}
if (profile.UnfocusedAppearance())
{
if (const auto path = profile.UnfocusedAppearance().ExpandedBackgroundImagePath(); !path.empty())
{
// Attempt to convert the path to a URI, the ctor will throw if it's invalid/unparseable.
// This covers file paths on the machine, app data, URLs, and other resource paths.
try
{
winrt::Windows::Foundation::Uri imagePath{ path };
}
catch (...)
{
// reset background image path
profile.UnfocusedAppearance().ClearBackgroundImagePath();
invalidBackground = true;
}
}
}
// Anything longer than 2 wchar_t's _isn't_ an emoji or symbol,
// so treat it as an invalid path.
if (const auto icon = profile.Icon(); icon.size() > 2)
{
const auto iconPath{ wil::ExpandEnvironmentStringsW<std::wstring>(icon.c_str()) };
try
{
winrt::Windows::Foundation::Uri imagePath{ iconPath };
}
catch (...)
{
profile.ClearIcon();
invalidIcon = true;
}
}
}
if (invalidBackground)
{
_warnings.Append(SettingsLoadWarnings::InvalidBackgroundImage);
}
if (invalidIcon)
{
_warnings.Append(SettingsLoadWarnings::InvalidIcon);
}
}
// Method Description:
// - Helper to get the GUID of a profile, given an optional index and a possible
// "profile" value to override that.
// - First, we'll try looking up the profile for the given index. This will
// either get us the GUID of the Nth profile, or the GUID of the default
// profile.
// - Then, if there was a Profile set in the NewTerminalArgs, we'll use that to
// try and look the profile up by either GUID or name.
// Arguments:
// - index: if provided, the index in the list of profiles to get the GUID for.
// If omitted, instead use the default profile's GUID
// - newTerminalArgs: An object that may contain a profile name or GUID to
// actually use. If the Profile value is not a guid, we'll treat it as a name,
// and attempt to look the profile up by name instead.
// Return Value:
// - the GUID of the profile corresponding to this combination of index and NewTerminalArgs
Model::Profile CascadiaSettings::GetProfileForArgs(const Model::NewTerminalArgs& newTerminalArgs) const
{
if (newTerminalArgs)
{
if (auto profile = GetProfileByName(newTerminalArgs.Profile()))
{
return profile;
}
if (const auto index = newTerminalArgs.ProfileIndex())
{
if (auto profile = GetProfileByIndex(gsl::narrow<uint32_t>(index.Value())))
{
return profile;
}
}
}
if constexpr (Feature_ShowProfileDefaultsInSettings::IsEnabled())
{
// If the user has access to the "Defaults" profile, and no profile was otherwise specified,
// what we do is dependent on whether there was a commandline.
// If there was a commandline (case 1), we we'll launch in the "Defaults" profile.
// If there wasn't a commandline or there wasn't a NewTerminalArgs (case 2), we'll
// launch in the user's actual default profile.
// Case 2 above could be the result of a "nt" or "sp" invocation that doesn't specify anything.
// TODO GH#10952: Detect the profile based on the commandline (add matching support)
return (!newTerminalArgs || newTerminalArgs.Commandline().empty()) ?
FindProfile(GlobalSettings().DefaultProfile()) :
ProfileDefaults();
}
// For compatibility with the stable version's behavior, return the default by GUID in all other cases.
return FindProfile(GlobalSettings().DefaultProfile());
}
// Method Description:
// - Helper to get a profile given a name that could be a guid or an actual name.
// Arguments:
// - name: a guid string _or_ the name of a profile
// Return Value:
// - the GUID of the profile corresponding to this name
Model::Profile CascadiaSettings::GetProfileByName(const winrt::hstring& name) const
{
// First, try and parse the "name" as a GUID. If it's a
// GUID, and the GUID of one of our profiles, then use that as the
// profile GUID instead. If it's not, then try looking it up as a
// name of a profile. If it's still not that, then just ignore it.
if (!name.empty())
{
// Do a quick heuristic check - is the profile 38 chars long (the
// length of a GUID string), and does it start with '{'? Because if
// it doesn't, it's _definitely_ not a GUID.
if (name.size() == 38 && name[0] == L'{')
{
const auto newGUID{ Utils::GuidFromString(name.c_str()) };
if (auto profile = FindProfile(newGUID))
{
return profile;
}
}
// Here, we were unable to use the profile string as a GUID to
// lookup a profile. Instead, try using the string to look the
// Profile up by name.
for (auto profile : _allProfiles)
{
if (profile.Name() == name)
{
return profile;
}
}
}
return nullptr;
}
// Method Description:
// - Helper to get the profile at the given index in the list of profiles.
// - Returns a nullptr if the index is out of bounds.
// Arguments:
// - index: The profile index in ActiveProfiles()
// Return Value:
// - the Nth profile
Model::Profile CascadiaSettings::GetProfileByIndex(uint32_t index) const
{
return index < _activeProfiles.Size() ? _activeProfiles.GetAt(index) : nullptr;
}
// Method Description:
// - If there were any warnings we generated while parsing the user's
// keybindings, add them to the list of warnings here. If there were warnings
// generated in this way, we'll add a AtLeastOneKeybindingWarning, which will
// act as a header for the other warnings
// - GH#3522
// With variable args to keybindings, it's possible that a user
// set a keybinding without all the required args for an action.
// Display a warning if an action didn't have a required arg.
// This will also catch other keybinding warnings, like from GH#4239.
// Arguments:
// - <none>
// Return Value:
// - <none>
void CascadiaSettings::_validateKeybindings() const
{
const auto keybindingWarnings = _globals->KeybindingsWarnings();
if (!keybindingWarnings.empty())
{
_warnings.Append(SettingsLoadWarnings::AtLeastOneKeybindingWarning);
for (auto warning : keybindingWarnings)
{
_warnings.Append(warning);
}
}
}
// Method Description:
// - Ensures that every "setColorScheme" command has a valid "color scheme" set.
// Arguments:
// - <none>
// Return Value:
// - <none>
// - Appends a SettingsLoadWarnings::InvalidColorSchemeInCmd to our list of warnings if
// we find any command with an invalid color scheme.
void CascadiaSettings::_validateColorSchemesInCommands() const
{
bool foundInvalidScheme{ false };
for (const auto& nameAndCmd : _globals->ActionMap().NameMap())
{
if (_hasInvalidColorScheme(nameAndCmd.Value()))
{
foundInvalidScheme = true;
break;
}
}
if (foundInvalidScheme)
{
_warnings.Append(SettingsLoadWarnings::InvalidColorSchemeInCmd);
}
}
bool CascadiaSettings::_hasInvalidColorScheme(const Model::Command& command) const
{
bool invalid{ false };
if (command.HasNestedCommands())
{
for (const auto& nested : command.NestedCommands())
{
if (_hasInvalidColorScheme(nested.Value()))
{
invalid = true;
break;
}
}
}
else if (const auto& actionAndArgs = command.ActionAndArgs())
{
if (const auto& realArgs = actionAndArgs.Args().try_as<Model::SetColorSchemeArgs>())
{
const auto cmdImpl{ winrt::get_self<Command>(command) };
// no need to validate iterable commands on color schemes
// they will be expanded to commands with a valid scheme name
if (cmdImpl->IterateOn() != ExpandCommandType::ColorSchemes &&
!_globals->ColorSchemes().HasKey(realArgs.SchemeName()))
{
invalid = true;
}
}
}
return invalid;
}
// Method Description:
// - Lookup the color scheme for a given profile. If the profile doesn't exist,
// or the scheme name listed in the profile doesn't correspond to a scheme,
// this will return `nullptr`.
// Arguments:
// - profileGuid: the GUID of the profile to find the scheme for.
// Return Value:
// - a non-owning pointer to the scheme.
Model::ColorScheme CascadiaSettings::GetColorSchemeForProfile(const Model::Profile& profile) const
{
if (!profile)
{
return nullptr;
}
const auto schemeName = profile.DefaultAppearance().ColorSchemeName();
return _globals->ColorSchemes().TryLookup(schemeName);
}
// Method Description:
// - updates all references to that color scheme with the new name
// Arguments:
// - oldName: the original name for the color scheme
// - newName: the new name for the color scheme
// Return Value:
// - <none>
void CascadiaSettings::UpdateColorSchemeReferences(const winrt::hstring& oldName, const winrt::hstring& newName)
{
// update profiles.defaults, if necessary
if (_baseLayerProfile &&
_baseLayerProfile->DefaultAppearance().HasColorSchemeName() &&
_baseLayerProfile->DefaultAppearance().ColorSchemeName() == oldName)
{
_baseLayerProfile->DefaultAppearance().ColorSchemeName(newName);
}
// update all profiles referencing this color scheme
for (const auto& profile : _allProfiles)
{
const auto defaultAppearance = profile.DefaultAppearance();
if (defaultAppearance.HasColorSchemeName() && defaultAppearance.ColorSchemeName() == oldName)
{
defaultAppearance.ColorSchemeName(newName);
}
if (profile.UnfocusedAppearance())
{
if (profile.UnfocusedAppearance().HasColorSchemeName() && profile.UnfocusedAppearance().ColorSchemeName() == oldName)
{
profile.UnfocusedAppearance().ColorSchemeName(newName);
}
}
}
}
winrt::hstring CascadiaSettings::ApplicationDisplayName()
{
try
{
const auto package{ winrt::Windows::ApplicationModel::Package::Current() };
return package.DisplayName();
}
CATCH_LOG();
return RS_(L"ApplicationDisplayNameUnpackaged");
}
winrt::hstring CascadiaSettings::ApplicationVersion()
{
try
{
const auto package{ winrt::Windows::ApplicationModel::Package::Current() };
const auto version{ package.Id().Version() };
winrt::hstring formatted{ wil::str_printf<std::wstring>(L"%u.%u.%u.%u", version.Major, version.Minor, version.Build, version.Revision) };
return formatted;
}
CATCH_LOG();
// Get the product version the old-fashioned way from the localized version compartment.
//
// We explicitly aren't using VS_FIXEDFILEINFO here, because our build pipeline puts
// a non-standard version number into the localized version field.
// For instance the fixed file info might contain "1.12.2109.13002",
// while the localized field might contain "1.11.210830001-release1.11".
try
{
struct LocalizationInfo
{
WORD language, codepage;
};
// Use the current module instance handle for TerminalApp.dll, nullptr for WindowsTerminal.exe
auto filename{ wil::GetModuleFileNameW<std::wstring>(wil::GetModuleInstanceHandle()) };
auto size{ GetFileVersionInfoSizeExW(0, filename.c_str(), nullptr) };
THROW_LAST_ERROR_IF(size == 0);
auto versionBuffer{ std::make_unique<std::byte[]>(size) };
THROW_IF_WIN32_BOOL_FALSE(GetFileVersionInfoExW(0, filename.c_str(), 0, size, versionBuffer.get()));
// Get the list of Version localizations
LocalizationInfo* pVarLocalization{ nullptr };
UINT varLen{ 0 };
THROW_IF_WIN32_BOOL_FALSE(VerQueryValueW(versionBuffer.get(), L"\\VarFileInfo\\Translation", reinterpret_cast<void**>(&pVarLocalization), &varLen));
THROW_HR_IF(E_UNEXPECTED, varLen < sizeof(*pVarLocalization)); // there must be at least one translation
// Get the product version from the localized version compartment
// We're using String/ProductVersion here because our build pipeline puts more rich information in it (like the branch name)
// than in the unlocalized numeric version fields.
WCHAR* pProductVersion{ nullptr };
UINT versionLen{ 0 };
const auto localizedVersionName{ wil::str_printf<std::wstring>(L"\\StringFileInfo\\%04x%04x\\ProductVersion",
pVarLocalization->language ? pVarLocalization->language : 0x0409, // well-known en-US LCID
pVarLocalization->codepage) };
THROW_IF_WIN32_BOOL_FALSE(VerQueryValueW(versionBuffer.get(), localizedVersionName.c_str(), reinterpret_cast<void**>(&pProductVersion), &versionLen));
return { pProductVersion };
}
CATCH_LOG();
return RS_(L"ApplicationVersionUnknown");
}
// Method Description:
// - Determines if we're on an OS platform that supports
// the default terminal handoff functionality.
// Arguments:
// - <none>
// Return Value:
// - True if OS supports default terminal. False otherwise.
bool CascadiaSettings::IsDefaultTerminalAvailable() noexcept
{
OSVERSIONINFOEXW osver{};
osver.dwOSVersionInfoSize = sizeof(osver);
osver.dwBuildNumber = 22000;
DWORDLONG dwlConditionMask = 0;
VER_SET_CONDITION(dwlConditionMask, VER_BUILDNUMBER, VER_GREATER_EQUAL);
return VerifyVersionInfoW(&osver, VER_BUILDNUMBER, dwlConditionMask) != FALSE;
}
// Method Description:
// - Returns an iterable collection of all available terminals.
// Arguments:
// - <none>
// Return Value:
// - an iterable collection of all available terminals that could be the default.
IObservableVector<Model::DefaultTerminal> CascadiaSettings::DefaultTerminals() const noexcept
{
const auto available = DefaultTerminal::Available();
std::vector<Model::DefaultTerminal> terminals{ available.Size(), nullptr };
available.GetMany(0, terminals);
return winrt::single_threaded_observable_vector(std::move(terminals));
}
// Method Description:
// - Returns the currently selected default terminal application.
// - DANGER! This will be null unless you've called
// CascadiaSettings::RefreshDefaultTerminals. At the time of this comment (May
// 2021), only the Launch page in the settings UI calls that method, so this
// value is unset unless you've navigated to that page.
// Arguments:
// - <none>
// Return Value:
// - the selected default terminal application
Settings::Model::DefaultTerminal CascadiaSettings::CurrentDefaultTerminal() noexcept
{
if (!_currentDefaultTerminal)
{
_currentDefaultTerminal = DefaultTerminal::Current();
}
return _currentDefaultTerminal;
}
// Method Description:
// - Sets the current default terminal application
// Arguments:
// - terminal - Terminal from `DefaultTerminals` list to set as default
// Return Value:
// - <none>
void CascadiaSettings::CurrentDefaultTerminal(const Model::DefaultTerminal& terminal)
{
_currentDefaultTerminal = terminal;
}