terminal/src/cascadia/ut_app/precomp.h
Carlos Zamora a51091c615
Make Profile a WinRT object (#7283)
Profile is now a WinRT object in the TerminalApp project.

As with ColorScheme, all of the serialization logic is not exposed via
the idl. TerminalSetingsModel will handle it when it's all moved over.

I removed the "Get" and "Set" prefixes from all of the Profile
functions. It just makes more sense to use the `GETSET_PROPERTY` macro
to do most of the work for us.

`CloseOnExitMode` is now an enum off of the Profile.idl.

`std::optional<wstring>` got converted to `hstring` (as opposed to
`IReference<hstring>`). `IReference<hstring>` is not valid to MIDL.

## References
#7141 - Profile is a settings object
#885 - this new settings object will be moved to a new TerminalSettingsModel project

## Validation Steps Performed
- [x] Tests passed
- [x] Deployment succeeded

Closes #7435
2020-08-28 01:09:22 +00:00

56 lines
1.9 KiB
C

/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Module Name:
- precomp.h
Abstract:
- Contains external headers to include in the precompile phase of console build process.
- Avoid including internal project headers. Instead include them only in the classes that need them (helps with test project building).
Author(s):
- Carlos Zamora (cazamor) April 2019
--*/
#pragma once
// Manually include til after we include Windows.Foundation to give it winrt superpowers
#define BLOCK_TIL
// This includes support libraries from the CRT, STL, WIL, and GSL
#include "LibraryIncludes.h"
// This is inexplicable, but for whatever reason, cppwinrt conflicts with the
// SDK definition of this function, so the only fix is to undef it.
// from WinBase.h
// Windows::UI::Xaml::Media::Animation::IStoryboard::GetCurrentTime
#ifdef GetCurrentTime
#undef GetCurrentTime
#endif
#include <WexTestClass.h>
#include <json.h>
#include "consoletaeftemplates.hpp"
// Are you thinking about adding WinRT things here? If so, you probably want to
// add your test to TerminalApp.LocalTests, not TerminalApp.UnitTests. The
// UnitTests run in CI, while the LocalTests do not. However, since the CI can't
// run XAML islands or unpackaged WinRT, any tests using those features will
// need to be added to the LocalTests.
// These however are okay, for some _basic_ winrt things:
#include <unknwn.h>
#include <hstring.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.UI.Core.h>
#include <winrt/Windows.UI.Text.h>
// Manually include til after we include Windows.Foundation to give it winrt superpowers
#include "til.h"
// Common includes for most tests:
#include "../../inc/argb.h"
#include "../../inc/conattrs.hpp"
#include "../../types/inc/utils.hpp"
#include "../../inc/DefaultSettings.h"