terminal/src/cascadia
Leonard Hecker 2353349fe5
Introduce AtlasEngine - A new text rendering prototype (#11623)
This commit introduces "AtlasEngine", a new text renderer based on DxEngine.
But unlike it, DirectWrite and Direct2D are only used to rasterize glyphs.
Blending and placing these glyphs into the target view is being done using
Direct3D and a simple HLSL shader. Since this new renderer more aggressively
assumes that the text is monospace, it simplifies the implementation:
The viewport is divided into cells, and its data is stored as a simple matrix.
Modifications to this matrix involve only simple pointer arithmetic and is easy
to understand. But just like with DxEngine however, DirectWrite
related code remains extremely complex and hard to understand.

Supported features:
* Basic text rendering with grayscale AA
* Foreground and background colors
* Emojis, including zero width joiners
* Underline, dotted underline, strikethrough
* Custom font axes and features
* Selections
* All cursor styles
* Full alpha support for all colors
* _Should_ work with Windows 7

Unsupported features:
* A more conservative GPU memory usage
  The backing texture atlas for glyphs is grow-only and will not shrink.
  After 256MB of memory is used up (~20k glyphs) text output
  will be broken until the renderer is restarted.
* ClearType
* Remaining gridlines (left, right, top, bottom, double underline)
* Hyperlinks don't get full underlines if hovered in WT
* Softfonts
* Non-default line renditions

Performance:
* Runs at up to native display refresh rate
  Unfortunately the frame rate often drops below refresh rate, due us
  fighting over the buffer lock with other parts of the application.
* CPU consumption is up to halved compared to DxEngine
  AtlasEngine is still highly unoptimized. Glyph hashing
  consumes up to a third of the current CPU time.
* No regressions in WT performance
  VT parsing and related buffer management takes up most of the CPU time (~85%),
  due to which the AtlasEngine can't show any further improvements.
* ~2x improvement in raw text throughput in OpenConsole
  compared to DxEngine running at 144 FPS
* ≥10x improvement in colored VT output in WT/OpenConsole
  compared to DxEngine running at 144 FPS
2021-11-13 00:10:06 +00:00
..
CascadiaPackage Enable DefApp hooks for stable (#11423) 2021-10-06 11:32:14 +00:00
inc Only access ControlInteractivity through the projection (#10051) 2021-07-19 11:59:30 -05:00
LocalTests_SettingsModel Standardize the color table order (#11602) 2021-11-04 22:13:22 +00:00
LocalTests_TerminalApp Unify splitting panes and creating new tabs (#11305) 2021-11-04 22:29:58 +00:00
PublicTerminalCore Introduce AtlasEngine - A new text rendering prototype (#11623) 2021-11-13 00:10:06 +00:00
Remoting Persist window layout cont. save multiple windows (#11083) 2021-09-27 21:18:39 +00:00
ShellExtension Properly escape constructed wt command-lines (#11314) 2021-09-24 16:17:16 +00:00
TerminalApp Fix missing window border when use "win+arrow down" in fullscreen mode in Terminal (#11653) 2021-11-04 23:46:57 +00:00
TerminalAzBridge Upgrade to C++/WinRT 2.0.210825.3 (#11188) 2021-09-10 21:33:13 +00:00
TerminalConnection Make sure to format the error message with an UNSIGNED int (#11667) 2021-11-03 22:27:41 +00:00
TerminalControl Introduce AtlasEngine - A new text rendering prototype (#11623) 2021-11-13 00:10:06 +00:00
TerminalCore Introduce AtlasEngine - A new text rendering prototype (#11623) 2021-11-13 00:10:06 +00:00
TerminalSettingsEditor Introduce AtlasEngine - A new text rendering prototype (#11623) 2021-11-13 00:10:06 +00:00
TerminalSettingsModel Introduce AtlasEngine - A new text rendering prototype (#11623) 2021-11-13 00:10:06 +00:00
UnitTests_Control Introduce AtlasEngine - A new text rendering prototype (#11623) 2021-11-13 00:10:06 +00:00
UnitTests_Remoting Persist window layout cont. save multiple windows (#11083) 2021-09-27 21:18:39 +00:00
UnitTests_TerminalCore Standardize the color table order (#11602) 2021-11-04 22:13:22 +00:00
ut_app Enable fast floating point model and fast debug linking (#11466) 2021-10-11 21:02:15 +00:00
WindowsTerminal Don't crash if we fail to BeginBufferedPaint (#11674) 2021-11-05 19:26:59 +00:00
WindowsTerminal_UIATests Enable /Zc:preprocessor (#10593) 2021-07-13 23:00:11 +00:00
WindowsTerminalUniversal Update to MUX 2.7 (#11240) 2021-09-20 22:08:55 +00:00
WinRTUtils Replace the UWP file export with the shell32 one (#11365) 2021-10-01 18:33:22 +00:00
WpfTerminalControl wpf: make sure to pack api-ms-win-core-synch-l1-2-0 (#10587) 2021-07-08 10:31:59 -05:00
WpfTerminalTestNetCore wpf: make sure to pack api-ms-win-core-synch-l1-2-0 (#10587) 2021-07-08 10:31:59 -05:00
wt Upgrade Windows SDK to 19041 (#10118) 2021-05-20 16:04:25 +00:00
CascadiaResources.build.items Update Cascadia Code to 2106.17 (#10455) 2021-06-18 20:47:19 +00:00