terminal/src/cascadia/TerminalCore/Terminal.cpp
Carlos Zamora 23ae33cb8f SelectionMode --> TripleClickSelectionMode
Terminal: save winrt version of enum
Added doc comments
2019-06-28 10:15:19 -07:00

661 lines
23 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "Terminal.hpp"
#include "../../terminal/parser/OutputStateMachineEngine.hpp"
#include "TerminalDispatch.hpp"
#include "../../inc/unicode.hpp"
#include "../../inc/DefaultSettings.h"
#include "../../inc/argb.h"
#include "../../types/inc/utils.hpp"
#include "winrt/Microsoft.Terminal.Settings.h"
using namespace winrt::Microsoft::Terminal::Settings;
using namespace Microsoft::Terminal::Core;
using namespace Microsoft::Console;
using namespace Microsoft::Console::Render;
using namespace Microsoft::Console::Types;
using namespace Microsoft::Console::VirtualTerminal;
static std::wstring _KeyEventsToText(std::deque<std::unique_ptr<IInputEvent>>& inEventsToWrite)
{
std::wstring wstr = L"";
for (auto& ev : inEventsToWrite)
{
if (ev->EventType() == InputEventType::KeyEvent)
{
auto& k = static_cast<KeyEvent&>(*ev);
auto wch = k.GetCharData();
wstr += wch;
}
}
return wstr;
}
Terminal::Terminal() :
_mutableViewport{ Viewport::Empty() },
_title{ L"" },
_colorTable{},
_defaultFg{ RGB(255, 255, 255) },
_defaultBg{ ARGB(0, 0, 0, 0) },
_pfnWriteInput{ nullptr },
_scrollOffset{ 0 },
_snapOnInput{ true },
_boxSelection{ false },
_selectionActive{ false },
_selectionAnchor{ 0, 0 },
_endSelectionPosition{ 0, 0 }
{
_stateMachine = std::make_unique<StateMachine>(new OutputStateMachineEngine(new TerminalDispatch(*this)));
auto passAlongInput = [&](std::deque<std::unique_ptr<IInputEvent>>& inEventsToWrite) {
if (!_pfnWriteInput)
{
return;
}
std::wstring wstr = _KeyEventsToText(inEventsToWrite);
_pfnWriteInput(wstr);
};
_terminalInput = std::make_unique<TerminalInput>(passAlongInput);
_InitializeColorTable();
}
void Terminal::Create(COORD viewportSize, SHORT scrollbackLines, IRenderTarget& renderTarget)
{
_mutableViewport = Viewport::FromDimensions({ 0, 0 }, viewportSize);
_scrollbackLines = scrollbackLines;
const COORD bufferSize{ viewportSize.X,
Utils::ClampToShortMax(viewportSize.Y + scrollbackLines, 1) };
const TextAttribute attr{};
const UINT cursorSize = 12;
_buffer = std::make_unique<TextBuffer>(bufferSize, attr, cursorSize, renderTarget);
}
// Method Description:
// - Initializes the Terminal from the given set of settings.
// Arguments:
// - settings: the set of CoreSettings we need to use to initialize the terminal
// - renderTarget: A render target the terminal can use for paint invalidation.
void Terminal::CreateFromSettings(winrt::Microsoft::Terminal::Settings::ICoreSettings settings,
Microsoft::Console::Render::IRenderTarget& renderTarget)
{
const COORD viewportSize{ Utils::ClampToShortMax(settings.InitialCols(), 1),
Utils::ClampToShortMax(settings.InitialRows(), 1) };
// TODO:MSFT:20642297 - Support infinite scrollback here, if HistorySize is -1
Create(viewportSize, Utils::ClampToShortMax(settings.HistorySize(), 0), renderTarget);
UpdateSettings(settings);
}
// Method Description:
// - Update our internal properties to match the new values in the provided
// CoreSettings object.
// Arguments:
// - settings: an ICoreSettings with new settings values for us to use.
void Terminal::UpdateSettings(winrt::Microsoft::Terminal::Settings::ICoreSettings settings)
{
_defaultFg = settings.DefaultForeground();
_defaultBg = settings.DefaultBackground();
CursorType cursorShape = CursorType::VerticalBar;
switch (settings.CursorShape())
{
case CursorStyle::Underscore:
cursorShape = CursorType::Underscore;
break;
case CursorStyle::FilledBox:
cursorShape = CursorType::FullBox;
break;
case CursorStyle::EmptyBox:
cursorShape = CursorType::EmptyBox;
break;
case CursorStyle::Vintage:
cursorShape = CursorType::Legacy;
break;
default:
case CursorStyle::Bar:
cursorShape = CursorType::VerticalBar;
break;
}
_buffer->GetCursor().SetStyle(settings.CursorHeight(),
settings.CursorColor(),
cursorShape);
for (int i = 0; i < 16; i++)
{
_colorTable[i] = settings.GetColorTableEntry(i);
}
_snapOnInput = settings.SnapOnInput();
_tripleClickMode = settings.TripleClickSelectionMode();
// TODO:MSFT:21327402 - if HistorySize has changed, resize the buffer so we
// have a smaller scrollback. We should do this carefully - if the new buffer
// size is smaller than where the mutable viewport currently is, we'll want
// to make sure to rotate the buffer contents upwards, so the mutable viewport
// remains at the bottom of the buffer.
}
// Method Description:
// - Resize the terminal as the result of some user interaction.
// Arguments:
// - viewportSize: the new size of the viewport, in chars
// Return Value:
// - S_OK if we successfully resized the terminal, S_FALSE if there was
// nothing to do (the viewportSize is the same as our current size), or an
// appropriate HRESULT for failing to resize.
[[nodiscard]] HRESULT Terminal::UserResize(const COORD viewportSize) noexcept
{
const auto oldDimensions = _mutableViewport.Dimensions();
if (viewportSize == oldDimensions)
{
return S_FALSE;
}
const auto oldTop = _mutableViewport.Top();
const short newBufferHeight = viewportSize.Y + _scrollbackLines;
COORD bufferSize{ viewportSize.X, newBufferHeight };
RETURN_IF_FAILED(_buffer->ResizeTraditional(bufferSize));
auto proposedTop = oldTop;
const auto newView = Viewport::FromDimensions({ 0, proposedTop }, viewportSize);
const auto proposedBottom = newView.BottomExclusive();
// If the new bottom would be below the bottom of the buffer, then slide the
// top up so that we'll still fit within the buffer.
if (proposedBottom > bufferSize.Y)
{
proposedTop -= (proposedBottom - bufferSize.Y);
}
_mutableViewport = Viewport::FromDimensions({ 0, proposedTop }, viewportSize);
_scrollOffset = 0;
_NotifyScrollEvent();
return S_OK;
}
void Terminal::Write(std::wstring_view stringView)
{
auto lock = LockForWriting();
_stateMachine->ProcessString(stringView.data(), stringView.size());
}
// Method Description:
// - Send this particular key event to the terminal. The terminal will translate
// the key and the modifiers pressed into the appropriate VT sequence for that
// key chord. If we do translate the key, we'll return true. In that case, the
// event should NOT br processed any further. If we return false, the event
// was NOT translated, and we should instead use the event to try and get the
// real character out of the event.
// Arguments:
// - vkey: The vkey of the key pressed.
// - modifiers: The current ControlKeyState flags.
// Return Value:
// - true if we translated the key event, and it should not be processed any further.
// - false if we did not translate the key, and it should be processed into a character.
bool Terminal::SendKeyEvent(const WORD vkey, const DWORD modifiers)
{
if (_snapOnInput && _scrollOffset != 0)
{
auto lock = LockForWriting();
_scrollOffset = 0;
_NotifyScrollEvent();
}
KeyEvent keyEv{ true, 0, vkey, 0, UNICODE_NULL, modifiers };
// AltGr key combinations don't always contain any meaningful,
// pretranslated unicode character during WM_KEYDOWN.
// E.g. on a German keyboard AltGr+Q should result in a "@" character,
// but actually results in "Q" with Alt and Ctrl modifier states.
// By returning false though, we can abort handling this WM_KEYDOWN
// event and let the WM_CHAR handler kick in, which will be
// provided with an appropriate unicode character.
if (keyEv.IsAltGrPressed())
{
return false;
}
const auto ctrlPressed = keyEv.IsCtrlPressed();
const auto altPressed = keyEv.IsAltPressed();
const auto shiftPressed = keyEv.IsShiftPressed();
// Alt key sequences _require_ the char to be in the keyevent. If alt is
// pressed, manually get the character that's being typed, and put it in the
// KeyEvent.
// DON'T manually handle Alt+Space - the system will use this to bring up
// the system menu for restore, min/maximimize, size, move, close
wchar_t ch = UNICODE_NULL;
if (altPressed && vkey != VK_SPACE)
{
ch = static_cast<wchar_t>(LOWORD(MapVirtualKey(vkey, MAPVK_VK_TO_CHAR)));
// MapVirtualKey will give us the capitalized version of the char.
// However, if shift isn't pressed, we want to send the lowercase version.
// (See GH#637)
if (!shiftPressed)
{
ch = towlower(ch);
}
}
// Manually handle Ctrl+H. Ctrl+H should be handled as Backspace. To do this
// correctly, the keyEvents's char needs to be set to Backspace.
// 0x48 is the VKEY for 'H', which isn't named
if (ctrlPressed && vkey == 0x48)
{
ch = UNICODE_BACKSPACE;
}
// Manually handle Ctrl+Space here. The terminalInput translator requires
// the char to be set to Space for space handling to work correctly.
if (ctrlPressed && vkey == VK_SPACE)
{
ch = UNICODE_SPACE;
}
keyEv.SetCharData(ch);
const bool manuallyHandled = ch != UNICODE_NULL;
const bool translated = _terminalInput->HandleKey(&keyEv);
return translated && manuallyHandled;
}
// Method Description:
// - Aquire a read lock on the terminal.
// Return Value:
// - a shared_lock which can be used to unlock the terminal. The shared_lock
// will release this lock when it's destructed.
[[nodiscard]] std::shared_lock<std::shared_mutex> Terminal::LockForReading()
{
return std::shared_lock<std::shared_mutex>(_readWriteLock);
}
// Method Description:
// - Aquire a write lock on the terminal.
// Return Value:
// - a unique_lock which can be used to unlock the terminal. The unique_lock
// will release this lock when it's destructed.
[[nodiscard]] std::unique_lock<std::shared_mutex> Terminal::LockForWriting()
{
return std::unique_lock<std::shared_mutex>(_readWriteLock);
}
Viewport Terminal::_GetMutableViewport() const noexcept
{
return _mutableViewport;
}
short Terminal::GetBufferHeight() const noexcept
{
return _mutableViewport.BottomExclusive();
}
// _ViewStartIndex is also the length of the scrollback
int Terminal::_ViewStartIndex() const noexcept
{
return _mutableViewport.Top();
}
// _VisibleStartIndex is the first visible line of the buffer
int Terminal::_VisibleStartIndex() const noexcept
{
return std::max(0, _ViewStartIndex() - _scrollOffset);
}
Viewport Terminal::_GetVisibleViewport() const noexcept
{
const COORD origin{ 0, gsl::narrow<short>(_VisibleStartIndex()) };
return Viewport::FromDimensions(origin,
_mutableViewport.Dimensions());
}
// Writes a string of text to the buffer, then moves the cursor (and viewport)
// in accordance with the written text.
// This method is our proverbial `WriteCharsLegacy`, and great care should be made to
// keep it minimal and orderly, lest it become WriteCharsLegacy2ElectricBoogaloo
// TODO: MSFT 21006766
// This needs to become stream logic on the buffer itself sooner rather than later
// because it's otherwise impossible to avoid the Electric Boogaloo-ness here.
// I had to make a bunch of hacks to get Japanese and emoji to work-ish.
void Terminal::_WriteBuffer(const std::wstring_view& stringView)
{
auto& cursor = _buffer->GetCursor();
const Viewport bufferSize = _buffer->GetSize();
for (size_t i = 0; i < stringView.size(); i++)
{
wchar_t wch = stringView[i];
const COORD cursorPosBefore = cursor.GetPosition();
COORD proposedCursorPosition = cursorPosBefore;
bool notifyScroll = false;
if (wch == UNICODE_LINEFEED)
{
proposedCursorPosition.Y++;
}
else if (wch == UNICODE_CARRIAGERETURN)
{
proposedCursorPosition.X = 0;
}
else if (wch == UNICODE_BACKSPACE)
{
if (cursorPosBefore.X == 0)
{
proposedCursorPosition.X = bufferSize.Width() - 1;
proposedCursorPosition.Y--;
}
else
{
proposedCursorPosition.X--;
}
}
else
{
// TODO: MSFT 21006766
// This is not great but I need it demoable. Fix by making a buffer stream writer.
if (wch >= 0xD800 && wch <= 0xDFFF)
{
OutputCellIterator it{ stringView.substr(i, 2), _buffer->GetCurrentAttributes() };
const auto end = _buffer->Write(it);
const auto cellDistance = end.GetCellDistance(it);
i += cellDistance - 1;
proposedCursorPosition.X += gsl::narrow<SHORT>(cellDistance);
}
else
{
OutputCellIterator it{ stringView.substr(i, 1), _buffer->GetCurrentAttributes() };
const auto end = _buffer->Write(it);
const auto cellDistance = end.GetCellDistance(it);
proposedCursorPosition.X += gsl::narrow<SHORT>(cellDistance);
}
}
// If we're about to scroll past the bottom of the buffer, instead cycle the buffer.
const auto newRows = proposedCursorPosition.Y - bufferSize.Height() + 1;
if (newRows > 0)
{
for (auto dy = 0; dy < newRows; dy++)
{
_buffer->IncrementCircularBuffer();
proposedCursorPosition.Y--;
}
notifyScroll = true;
}
// This section is essentially equivalent to `AdjustCursorPosition`
// Update Cursor Position
cursor.SetPosition(proposedCursorPosition);
const COORD cursorPosAfter = cursor.GetPosition();
// Move the viewport down if the cursor moved below the viewport.
if (cursorPosAfter.Y > _mutableViewport.BottomInclusive())
{
const auto newViewTop = std::max(0, cursorPosAfter.Y - (_mutableViewport.Height() - 1));
if (newViewTop != _mutableViewport.Top())
{
_mutableViewport = Viewport::FromDimensions({ 0, gsl::narrow<short>(newViewTop) }, _mutableViewport.Dimensions());
notifyScroll = true;
}
}
if (notifyScroll)
{
_buffer->GetRenderTarget().TriggerRedrawAll();
_NotifyScrollEvent();
}
}
}
void Terminal::UserScrollViewport(const int viewTop)
{
const auto clampedNewTop = std::max(0, viewTop);
const auto realTop = _ViewStartIndex();
const auto newDelta = realTop - clampedNewTop;
// if viewTop > realTop, we want the offset to be 0.
_scrollOffset = std::max(0, newDelta);
_buffer->GetRenderTarget().TriggerRedrawAll();
}
int Terminal::GetScrollOffset()
{
return _VisibleStartIndex();
}
void Terminal::_NotifyScrollEvent()
{
if (_pfnScrollPositionChanged)
{
const auto visible = _GetVisibleViewport();
const auto top = visible.Top();
const auto height = visible.Height();
const auto bottom = this->GetBufferHeight();
_pfnScrollPositionChanged(top, height, bottom);
}
}
void Terminal::SetWriteInputCallback(std::function<void(std::wstring&)> pfn) noexcept
{
_pfnWriteInput = pfn;
}
void Terminal::SetTitleChangedCallback(std::function<void(const std::wstring_view&)> pfn) noexcept
{
_pfnTitleChanged = pfn;
}
void Terminal::SetScrollPositionChangedCallback(std::function<void(const int, const int, const int)> pfn) noexcept
{
_pfnScrollPositionChanged = pfn;
}
// Method Description:
// - Allows setting a callback for when the background color is changed
// Arguments:
// - pfn: a function callback that takes a uint32 (DWORD COLORREF) color in the format 0x00BBGGRR
void Terminal::SetBackgroundCallback(std::function<void(const uint32_t)> pfn) noexcept
{
_pfnBackgroundColorChanged = pfn;
}
void Terminal::_InitializeColorTable()
{
gsl::span<COLORREF> tableView = { &_colorTable[0], gsl::narrow<ptrdiff_t>(_colorTable.size()) };
// First set up the basic 256 colors
Utils::Initialize256ColorTable(tableView);
// Then use fill the first 16 values with the Campbell scheme
Utils::InitializeCampbellColorTable(tableView);
// Then make sure all the values have an alpha of 255
Utils::SetColorTableAlpha(tableView, 0xff);
}
// Method Description:
// - Sets the visibility of the text cursor.
// Arguments:
// - isVisible: whether the cursor should be visible
void Terminal::SetCursorVisible(const bool isVisible) noexcept
{
auto& cursor = _buffer->GetCursor();
cursor.SetIsVisible(isVisible);
}
bool Terminal::IsCursorBlinkingAllowed() const noexcept
{
const auto& cursor = _buffer->GetCursor();
return cursor.IsBlinkingAllowed();
}
// Method Description:
// - Select the sequence between delimiters defined in Settings
// Arguments:
// - position: the (x,y) coordinate on the visible viewport
void Terminal::DoubleClickSelection(const COORD position)
{
// if you double click a delimiter, just select that one cell
COORD positionWithOffsets = _ConvertToBufferCell(position);
auto cellChar = _buffer->GetCellDataAt(positionWithOffsets)->Chars();
if (_DoubleClickDelimiterCheck(cellChar))
{
SetSelectionAnchor(position);
return;
}
// scan leftwards until delimiter is found and
// set selection anchor to one right of that spot
_ExpandDoubleClickSelectionLeft(position);
// scan rightwards until delimiter is found and
// set endSelectionPosition to one left of that spot
_ExpandDoubleClickSelectionRight(position);
}
// Method Description:
// - Performs a triple click selection based on the setting
// Arguments:
// - position: the (x,y) coordinate on the visible viewport
void Terminal::TripleClickSelection(const COORD position)
{
switch (_tripleClickMode)
{
case TripleClickSelectionMode::VisibleViewport:
_SelectViewport();
break;
case TripleClickSelectionMode::Line:
_SelectRow(position);
break;
case TripleClickSelectionMode::Disabled:
default:
SetSelectionAnchor(position);
break;
}
}
// Method Description:
// - Create a selection of the entire row of the position clicked
// Arguments:
// - position: the (x,y) coordinate on the visible viewport
void Terminal::_SelectRow(const COORD position)
{
SetSelectionAnchor({ 0, position.Y });
SetEndSelectionPosition({ _buffer->GetSize().RightInclusive(), position.Y });
}
// Method Description:
// - Create a selection of the entire visible viewport present
void Terminal::_SelectViewport()
{
SetSelectionAnchor({ 0, 0 });
SetEndSelectionPosition(_mutableViewport.Dimensions());
}
// Method Description:
// - expand the double click selection to the left (stopped by delimiter)
// Arguments:
// - position: viewport coordinate for selection
// Return Value:
// - update _selectionAnchor to new expanded location
void Terminal::_ExpandDoubleClickSelectionLeft(const COORD position)
{
// don't change the value if at/outside the boundary
if (position.X <= 0 || position.X >= _buffer->GetSize().RightInclusive())
{
return;
}
COORD positionWithOffsets = _ConvertToBufferCell(position);
const auto bufferViewport = _buffer->GetSize();
auto cellChar = _buffer->GetCellDataAt(positionWithOffsets)->Chars();
while (positionWithOffsets.X != 0 && !_DoubleClickDelimiterCheck(cellChar))
{
bufferViewport.DecrementInBounds(positionWithOffsets);
cellChar = _buffer->GetCellDataAt(positionWithOffsets)->Chars();
}
if (positionWithOffsets.X != 0 || _DoubleClickDelimiterCheck(cellChar))
{
// move off of delimiter to highlight properly
bufferViewport.IncrementInBounds(positionWithOffsets);
}
THROW_IF_FAILED(ShortSub(positionWithOffsets.Y, gsl::narrow<SHORT>(_ViewStartIndex()), &positionWithOffsets.Y));
_selectionAnchor = positionWithOffsets;
_selectionAnchor_YOffset = gsl::narrow<SHORT>(_ViewStartIndex());
_selectionActive = true;
}
// Method Description:
// - expand the double click selection to the right (stopped by delimiter)
// Arguments:
// - position: viewport coordinate for selection
// Return Value:
// - update _endSelectionPosition to new expanded location
void Terminal::_ExpandDoubleClickSelectionRight(const COORD position)
{
// don't change the value if at/outside the boundary
if (position.X <= 0 || position.X >= _buffer->GetSize().RightInclusive())
{
return;
}
COORD positionWithOffsets = _ConvertToBufferCell(position);
const auto bufferViewport = _buffer->GetSize();
auto cellChar = _buffer->GetCellDataAt(positionWithOffsets)->Chars();
while (positionWithOffsets.X != _buffer->GetSize().RightInclusive() && !_DoubleClickDelimiterCheck(cellChar))
{
bufferViewport.IncrementInBounds(positionWithOffsets);
cellChar = _buffer->GetCellDataAt(positionWithOffsets)->Chars();
}
THROW_IF_FAILED(ShortSub(positionWithOffsets.Y, gsl::narrow<SHORT>(_ViewStartIndex()), &positionWithOffsets.Y));
_endSelectionPosition = positionWithOffsets;
_endSelectionPosition_YOffset = gsl::narrow<SHORT>(_ViewStartIndex());
}
// Method Description:
// - check if buffer cell data contains delimiter for double click selection
// Arguments:
// - cellChar: the char saved to the buffer cell under observation
// Return Value:
// - true if cell data contains the delimiter.
const bool Terminal::_DoubleClickDelimiterCheck(std::wstring_view cellChar) const
{
// TODO GitHub #988: hook up delimiters to Settings
std::wstring_view delimiters[] = {
L" ",
L"/",
L"\\"
};
for (auto delimiter : delimiters)
{
if (cellChar == delimiter)
{
return true;
}
}
return false;
}
// Method Description:
// - convert viewport position to the corresponding location on the buffer
// Arguments:
// - viewportPos: a coordinate on the viewport
// Return Value:
// - the corresponding location on the buffer
const COORD Terminal::_ConvertToBufferCell(const COORD viewportPos) const
{
COORD positionWithOffsets = viewportPos;
THROW_IF_FAILED(ShortSub(viewportPos.Y, gsl::narrow<SHORT>(_scrollOffset), &positionWithOffsets.Y));
THROW_IF_FAILED(ShortAdd(positionWithOffsets.Y, gsl::narrow<SHORT>(_ViewStartIndex()), &positionWithOffsets.Y));
return positionWithOffsets;
}