terminal/src/cascadia/TerminalControl/TermControl.cpp

2514 lines
102 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "TermControl.h"
#include <argb.h>
#include <DefaultSettings.h>
#include <unicode.hpp>
#include <Utf16Parser.hpp>
#include <Utils.h>
#include <WinUser.h>
#include <LibraryResources.h>
#include "../../types/inc/GlyphWidth.hpp"
#include "../../types/inc/Utils.hpp"
#include "TermControl.g.cpp"
#include "TermControlAutomationPeer.h"
using namespace ::Microsoft::Console::Types;
using namespace ::Microsoft::Console::VirtualTerminal;
using namespace ::Microsoft::Terminal::Core;
using namespace winrt::Windows::Graphics::Display;
using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Windows::UI::Xaml::Input;
using namespace winrt::Windows::UI::Xaml::Automation::Peers;
using namespace winrt::Windows::UI::Core;
using namespace winrt::Windows::UI::ViewManagement;
using namespace winrt::Windows::UI::Input;
using namespace winrt::Windows::System;
using namespace winrt::Windows::ApplicationModel::DataTransfer;
// The minimum delay between updates to the scroll bar's values.
// The updates are throttled to limit power usage.
constexpr const auto ScrollBarUpdateInterval = std::chrono::milliseconds(8);
// The minimum delay between updating the TSF input control.
constexpr const auto TsfRedrawInterval = std::chrono::milliseconds(100);
// The minimum delay between updating the locations of regex patterns
constexpr const auto UpdatePatternLocationsInterval = std::chrono::milliseconds(500);
// The minimum delay between emitting warning bells
constexpr const auto TerminalWarningBellInterval = std::chrono::milliseconds(1000);
DEFINE_ENUM_FLAG_OPERATORS(winrt::Microsoft::Terminal::Control::CopyFormat);
namespace winrt::Microsoft::Terminal::Control::implementation
{
TermControl::TermControl(IControlSettings settings,
TerminalConnection::ITerminalConnection connection) :
_initializedTerminal{ false },
_settings{ settings },
_closing{ false },
_isInternalScrollBarUpdate{ false },
_autoScrollVelocity{ 0 },
_autoScrollingPointerPoint{ std::nullopt },
_autoScrollTimer{},
_lastAutoScrollUpdateTime{ std::nullopt },
_cursorTimer{},
_blinkTimer{},
_searchBox{ nullptr }
{
InitializeComponent();
_interactivity = winrt::make_self<ControlInteractivity>(settings, connection);
_core = _interactivity->GetCore();
// Use a manual revoker on the output event, so we can immediately stop
// worrying about it on destruction.
_coreOutputEventToken = _core->ReceivedOutput({ this, &TermControl::_coreReceivedOutput });
// These events might all be triggered by the connection, but that
// should be drained and closed before we complete destruction. So these
// are safe.
_core->ScrollPositionChanged({ this, &TermControl::_ScrollPositionChanged });
_core->WarningBell({ this, &TermControl::_coreWarningBell });
_core->CursorPositionChanged({ this, &TermControl::_CursorPositionChanged });
// This event is specifically triggered by the renderer thread, a BG thread. Use a weak ref here.
_core->RendererEnteredErrorState({ get_weak(), &TermControl::_RendererEnteredErrorState });
// These callbacks can only really be triggered by UI interactions. So
// they don't need weak refs - they can't be triggered unless we're
// alive.
_core->BackgroundColorChanged({ this, &TermControl::_BackgroundColorChangedHandler });
_core->FontSizeChanged({ this, &TermControl::_coreFontSizeChanged });
_core->TransparencyChanged({ this, &TermControl::_coreTransparencyChanged });
_core->RaiseNotice({ this, &TermControl::_coreRaisedNotice });
_core->HoveredHyperlinkChanged({ this, &TermControl::_hoveredHyperlinkChanged });
_interactivity->OpenHyperlink({ this, &TermControl::_HyperlinkHandler });
_interactivity->ScrollPositionChanged({ this, &TermControl::_ScrollPositionChanged });
// Initialize the terminal only once the swapchainpanel is loaded - that
// way, we'll be able to query the real pixel size it got on layout
_layoutUpdatedRevoker = SwapChainPanel().LayoutUpdated(winrt::auto_revoke, [this](auto /*s*/, auto /*e*/) {
// This event fires every time the layout changes, but it is always the last one to fire
// in any layout change chain. That gives us great flexibility in finding the right point
// at which to initialize our renderer (and our terminal).
// Any earlier than the last layout update and we may not know the terminal's starting size.
if (_InitializeTerminal())
{
// Only let this succeed once.
_layoutUpdatedRevoker.revoke();
}
});
// Many of these ThrottledFunc's should be inside ControlCore. However,
// currently they depend on the Dispatcher() of the UI thread, which the
// Core eventually won't have access to. When we get to
// https://github.com/microsoft/terminal/projects/5#card-50760282
// then we'll move the applicable ones.
_tsfTryRedrawCanvas = std::make_shared<ThrottledFuncTrailing<>>(
Dispatcher(),
TsfRedrawInterval,
[weakThis = get_weak()]() {
if (auto control{ weakThis.get() })
{
control->TSFInputControl().TryRedrawCanvas();
}
});
_updatePatternLocations = std::make_shared<ThrottledFuncTrailing<>>(
Dispatcher(),
UpdatePatternLocationsInterval,
[weakThis = get_weak()]() {
if (auto control{ weakThis.get() })
{
control->_core->UpdatePatternLocations();
}
});
_playWarningBell = std::make_shared<ThrottledFuncLeading>(
Dispatcher(),
TerminalWarningBellInterval,
[weakThis = get_weak()]() {
if (auto control{ weakThis.get() })
{
control->_WarningBellHandlers(*control, nullptr);
}
});
_updateScrollBar = std::make_shared<ThrottledFuncTrailing<ScrollBarUpdate>>(
Dispatcher(),
ScrollBarUpdateInterval,
[weakThis = get_weak()](const auto& update) {
if (auto control{ weakThis.get() })
{
control->_isInternalScrollBarUpdate = true;
auto scrollBar = control->ScrollBar();
if (update.newValue.has_value())
{
scrollBar.Value(update.newValue.value());
}
scrollBar.Maximum(update.newMaximum);
scrollBar.Minimum(update.newMinimum);
scrollBar.ViewportSize(update.newViewportSize);
// scroll one full screen worth at a time when the scroll bar is clicked
scrollBar.LargeChange(std::max(update.newViewportSize - 1, 0.));
control->_isInternalScrollBarUpdate = false;
}
});
static constexpr auto AutoScrollUpdateInterval = std::chrono::microseconds(static_cast<int>(1.0 / 30.0 * 1000000));
_autoScrollTimer.Interval(AutoScrollUpdateInterval);
_autoScrollTimer.Tick({ this, &TermControl::_UpdateAutoScroll });
_ApplyUISettings(_settings);
}
// Method Description:
// - Loads the search box from the xaml UI and focuses it.
void TermControl::CreateSearchBoxControl()
{
// Lazy load the search box control.
if (auto loadedSearchBox{ FindName(L"SearchBox") })
{
if (auto searchBox{ loadedSearchBox.try_as<::winrt::Microsoft::Terminal::Control::SearchBoxControl>() })
{
// get at its private implementation
_searchBox.copy_from(winrt::get_self<implementation::SearchBoxControl>(searchBox));
_searchBox->Visibility(Visibility::Visible);
// If a text is selected inside terminal, use it to populate the search box.
// If the search box already contains a value, it will be overridden.
if (_core->HasSelection())
{
// Currently we populate the search box only if a single line is selected.
// Empirically, multi-line selection works as well on sample scenarios,
// but since code paths differ, extra work is required to ensure correctness.
auto bufferText = _core->SelectedText(true);
if (bufferText.size() == 1)
{
const auto selectedLine{ til::at(bufferText, 0) };
_searchBox->PopulateTextbox(selectedLine.data());
}
}
_searchBox->SetFocusOnTextbox();
}
}
}
void TermControl::SearchMatch(const bool goForward)
{
if (_closing)
{
return;
}
if (!_searchBox)
{
CreateSearchBoxControl();
}
else
{
_core->Search(_searchBox->TextBox().Text(), goForward, false);
}
}
// Method Description:
// - Search text in text buffer. This is triggered if the user click
// search button or press enter.
// Arguments:
// - text: the text to search
// - goForward: boolean that represents if the current search direction is forward
// - caseSensitive: boolean that represents if the current search is case sensitive
// Return Value:
// - <none>
void TermControl::_Search(const winrt::hstring& text,
const bool goForward,
const bool caseSensitive)
{
_core->Search(text, goForward, caseSensitive);
}
// Method Description:
// - The handler for the close button or pressing "Esc" when focusing on the
// search dialog.
// Arguments:
// - IInspectable: not used
// - RoutedEventArgs: not used
// Return Value:
// - <none>
void TermControl::_CloseSearchBoxControl(const winrt::Windows::Foundation::IInspectable& /*sender*/,
RoutedEventArgs const& /*args*/)
{
_searchBox->Visibility(Visibility::Collapsed);
// Set focus back to terminal control
this->Focus(FocusState::Programmatic);
}
// Method Description:
// - Given Settings having been updated, applies the settings to the current terminal.
// Return Value:
// - <none>
winrt::fire_and_forget TermControl::UpdateSettings()
{
auto weakThis{ get_weak() };
// Dispatch a call to the UI thread to apply the new settings to the
// terminal.
co_await winrt::resume_foreground(Dispatcher());
_UpdateSettingsFromUIThread(_settings);
auto appearance = _settings.try_as<IControlAppearance>();
if (!_focused && _UnfocusedAppearance)
{
appearance = _UnfocusedAppearance;
}
_UpdateAppearanceFromUIThread(appearance);
}
// Method Description:
// - Dispatches a call to the UI thread and updates the appearance
// Arguments:
// - newAppearance: the new appearance to set
winrt::fire_and_forget TermControl::UpdateAppearance(const IControlAppearance newAppearance)
{
// Dispatch a call to the UI thread
co_await winrt::resume_foreground(Dispatcher());
_UpdateAppearanceFromUIThread(newAppearance);
}
// Method Description:
// - Updates the settings of the current terminal.
// - This method is separate from UpdateSettings because there is an apparent optimizer
// issue that causes one of our hstring -> wstring_view conversions to result in garbage,
// but only from a coroutine context. See GH#8723.
// - INVARIANT: This method must be called from the UI thread.
// Arguments:
// - newSettings: the new settings to set
void TermControl::_UpdateSettingsFromUIThread(IControlSettings newSettings)
{
if (_closing)
{
return;
}
_core->UpdateSettings(_settings);
// Update our control settings
_ApplyUISettings(_settings);
}
// Method Description:
// - Updates the appearance
// - INVARIANT: This method must be called from the UI thread.
// Arguments:
// - newAppearance: the new appearance to set
void TermControl::_UpdateAppearanceFromUIThread(IControlAppearance newAppearance)
{
if (_closing)
{
return;
}
if (!newAppearance.BackgroundImage().empty())
{
Windows::Foundation::Uri imageUri{ newAppearance.BackgroundImage() };
// Check if the image brush is already pointing to the image
// in the modified settings; if it isn't (or isn't there),
// set a new image source for the brush
auto imageSource = BackgroundImage().Source().try_as<Media::Imaging::BitmapImage>();
if (imageSource == nullptr ||
imageSource.UriSource() == nullptr ||
imageSource.UriSource().RawUri() != imageUri.RawUri())
{
// Note that BitmapImage handles the image load asynchronously,
// which is especially important since the image
// may well be both large and somewhere out on the
// internet.
Media::Imaging::BitmapImage image(imageUri);
BackgroundImage().Source(image);
}
// Apply stretch, opacity and alignment settings
BackgroundImage().Stretch(newAppearance.BackgroundImageStretchMode());
BackgroundImage().Opacity(newAppearance.BackgroundImageOpacity());
BackgroundImage().HorizontalAlignment(newAppearance.BackgroundImageHorizontalAlignment());
BackgroundImage().VerticalAlignment(newAppearance.BackgroundImageVerticalAlignment());
}
else
{
BackgroundImage().Source(nullptr);
}
// Update our control settings
const auto bg = newAppearance.DefaultBackground();
_changeBackgroundColor(bg);
// Set TSF Foreground
Media::SolidColorBrush foregroundBrush{};
foregroundBrush.Color(static_cast<til::color>(newAppearance.DefaultForeground()));
TSFInputControl().Foreground(foregroundBrush);
_core->UpdateAppearance(newAppearance);
}
// Method Description:
// - Writes the given sequence as input to the active terminal connection,
// Arguments:
// - wstr: the string of characters to write to the terminal connection.
// Return Value:
// - <none>
void TermControl::SendInput(const winrt::hstring& wstr)
{
_core->SendInput(wstr);
}
void TermControl::ToggleShaderEffects()
{
_core->ToggleShaderEffects();
}
// Method Description:
// - Style our UI elements based on the values in our _settings, and set up
// other control-specific settings. This method will be called whenever
// the settings are reloaded.
// * Calls _InitializeBackgroundBrush to set up the Xaml brush responsible
// for the control's background
// * Calls _BackgroundColorChanged to style the background of the control
// - Core settings will be passed to the terminal in _InitializeTerminal
// Arguments:
// - <none>
// Return Value:
// - <none>
void TermControl::_ApplyUISettings(const IControlSettings& newSettings)
{
_InitializeBackgroundBrush();
const auto bg = newSettings.DefaultBackground();
_changeBackgroundColor(bg);
// Apply padding as swapChainPanel's margin
auto newMargin = _ParseThicknessFromPadding(newSettings.Padding());
SwapChainPanel().Margin(newMargin);
TSFInputControl().Margin(newMargin);
// Apply settings for scrollbar
if (newSettings.ScrollState() == ScrollbarState::Hidden)
{
// In the scenario where the user has turned off the OS setting to automatically hide scrollbars, the
// Terminal scrollbar would still be visible; so, we need to set the control's visibility accordingly to
// achieve the intended effect.
ScrollBar().IndicatorMode(Controls::Primitives::ScrollingIndicatorMode::None);
ScrollBar().Visibility(Visibility::Collapsed);
}
else // (default or Visible)
{
// Default behavior
ScrollBar().IndicatorMode(Controls::Primitives::ScrollingIndicatorMode::MouseIndicator);
ScrollBar().Visibility(Visibility::Visible);
}
_interactivity->UpdateSettings();
}
// Method Description:
// - Set up each layer's brush used to display the control's background.
// - Respects the settings for acrylic, background image and opacity from
// _settings.
// * If acrylic is not enabled, setup a solid color background, otherwise
// use bgcolor as acrylic's tint
// - Avoids image flickering and acrylic brush redraw if settings are changed
// but the appropriate brush is still in place.
// - Does not apply background color outside of acrylic mode;
// _BackgroundColorChanged must be called to do so.
// Arguments:
// - <none>
// Return Value:
// - <none>
void TermControl::_InitializeBackgroundBrush()
{
if (_settings.UseAcrylic())
{
// See if we've already got an acrylic background brush
// to avoid the flicker when setting up a new one
auto acrylic = RootGrid().Background().try_as<Media::AcrylicBrush>();
// Instantiate a brush if there's not already one there
if (acrylic == nullptr)
{
acrylic = Media::AcrylicBrush{};
acrylic.BackgroundSource(Media::AcrylicBackgroundSource::HostBackdrop);
}
// see GH#1082: Initialize background color so we don't get a
// fade/flash when _BackgroundColorChanged is called
auto bgColor = til::color{ _settings.DefaultBackground() }.with_alpha(0xff);
acrylic.FallbackColor(bgColor);
acrylic.TintColor(bgColor);
// Apply brush settings
acrylic.TintOpacity(_settings.TintOpacity());
// Apply brush to control if it's not already there
if (RootGrid().Background() != acrylic)
{
RootGrid().Background(acrylic);
}
// GH#5098: Inform the engine of the new opacity of the default text background.
_core->SetBackgroundOpacity(::base::saturated_cast<float>(_settings.TintOpacity()));
}
else
{
Media::SolidColorBrush solidColor{};
RootGrid().Background(solidColor);
// GH#5098: Inform the engine of the new opacity of the default text background.
_core->SetBackgroundOpacity(1.0f);
}
}
// Method Description:
// - Style the background of the control with the provided background color
// Arguments:
// - color: The background color to use as a uint32 (aka DWORD COLORREF)
// Return Value:
// - <none>
void TermControl::_BackgroundColorChangedHandler(const IInspectable& /*sender*/,
const IInspectable& /*args*/)
{
til::color newBgColor{ _core->BackgroundColor() };
_changeBackgroundColor(newBgColor);
}
winrt::fire_and_forget TermControl::_changeBackgroundColor(const til::color bg)
{
auto weakThis{ get_weak() };
co_await winrt::resume_foreground(Dispatcher());
if (auto control{ weakThis.get() })
{
if (auto acrylic = RootGrid().Background().try_as<Media::AcrylicBrush>())
{
acrylic.FallbackColor(bg);
acrylic.TintColor(bg);
}
else if (auto solidColor = RootGrid().Background().try_as<Media::SolidColorBrush>())
{
solidColor.Color(bg);
}
}
}
TermControl::~TermControl()
{
Close();
}
// Method Description:
// - Creates an automation peer for the Terminal Control, enabling accessibility on our control.
// Arguments:
// - None
// Return Value:
// - The automation peer for our control
Windows::UI::Xaml::Automation::Peers::AutomationPeer TermControl::OnCreateAutomationPeer()
try
{
if (_initializedTerminal && !_closing) // only set up the automation peer if we're ready to go live
{
// create a custom automation peer with this code pattern:
// (https://docs.microsoft.com/en-us/windows/uwp/design/accessibility/custom-automation-peers)
auto autoPeer = winrt::make_self<implementation::TermControlAutomationPeer>(this);
_uiaEngine = std::make_unique<::Microsoft::Console::Render::UiaEngine>(autoPeer.get());
_core->AttachUiaEngine(_uiaEngine.get());
_automationPeer = *autoPeer;
return _automationPeer;
}
return nullptr;
}
catch (...)
{
LOG_CAUGHT_EXCEPTION();
return nullptr;
}
::Microsoft::Console::Types::IUiaData* TermControl::GetUiaData() const
{
return _core->GetUiaData();
}
// This is needed for TermControlAutomationPeer. We probably could find a
// clever way around asking the core for this.
til::point TermControl::GetFontSize() const
{
return _core->GetFont().GetSize();
}
const Windows::UI::Xaml::Thickness TermControl::GetPadding()
{
return SwapChainPanel().Margin();
}
TerminalConnection::ConnectionState TermControl::ConnectionState() const
{
return _core->ConnectionState();
}
winrt::fire_and_forget TermControl::RenderEngineSwapChainChanged(IInspectable /*sender*/, IInspectable /*args*/)
{
// This event is only registered during terminal initialization,
// so we don't need to check _initializedTerminal.
// We also don't lock for things that come back from the renderer.
auto weakThis{ get_weak() };
co_await winrt::resume_foreground(Dispatcher());
if (auto control{ weakThis.get() })
{
const auto chainHandle = _core->GetSwapChainHandle();
_AttachDxgiSwapChainToXaml(chainHandle);
}
}
// Method Description:
// - Called when the renderer triggers a warning. It might do this when it
// fails to find a shader file, or fails to compile a shader. We'll take
// that renderer warning, and display a dialog to the user with and
// appropriate error message. WE'll display the dialog with our
// RaiseNotice event.
// Arguments:
// - hr: an HRESULT describing the warning
// Return Value:
// - <none>
winrt::fire_and_forget TermControl::_RendererWarning(IInspectable /*sender*/,
Control::RendererWarningArgs args)
{
const auto hr = static_cast<HRESULT>(args.Result());
auto weakThis{ get_weak() };
co_await winrt::resume_foreground(Dispatcher());
if (auto control{ weakThis.get() })
{
winrt::hstring message;
if (HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND) == hr ||
HRESULT_FROM_WIN32(ERROR_PATH_NOT_FOUND) == hr)
{
message = { fmt::format(std::wstring_view{ RS_(L"PixelShaderNotFound") },
_settings.PixelShaderPath()) };
}
else if (D2DERR_SHADER_COMPILE_FAILED == hr)
{
message = { fmt::format(std::wstring_view{ RS_(L"PixelShaderCompileFailed") }) };
}
else
{
message = { fmt::format(std::wstring_view{ RS_(L"UnexpectedRendererError") },
hr) };
}
auto noticeArgs = winrt::make<NoticeEventArgs>(NoticeLevel::Warning, std::move(message));
control->_RaiseNoticeHandlers(*control, std::move(noticeArgs));
}
}
void TermControl::_AttachDxgiSwapChainToXaml(HANDLE swapChainHandle)
{
auto nativePanel = SwapChainPanel().as<ISwapChainPanelNative2>();
nativePanel->SetSwapChainHandle(swapChainHandle);
}
bool TermControl::_InitializeTerminal()
{
if (_initializedTerminal)
{
return false;
}
const auto panelWidth = SwapChainPanel().ActualWidth();
const auto panelHeight = SwapChainPanel().ActualHeight();
const auto panelScaleX = SwapChainPanel().CompositionScaleX();
const auto panelScaleY = SwapChainPanel().CompositionScaleY();
const auto windowWidth = panelWidth * panelScaleX;
const auto windowHeight = panelHeight * panelScaleY;
if (windowWidth == 0 || windowHeight == 0)
{
return false;
}
// IMPORTANT! Set this callback up sooner rather than later. If we do it
// after Enable, then it'll be possible to paint the frame once
// _before_ the warning handler is set up, and then warnings from
// the first paint will be ignored!
_core->RendererWarning({ get_weak(), &TermControl::_RendererWarning });
const auto coreInitialized = _core->Initialize(panelWidth,
panelHeight,
panelScaleX);
if (!coreInitialized)
{
return false;
}
_interactivity->Initialize();
_AttachDxgiSwapChainToXaml(_core->GetSwapChainHandle());
// Tell the DX Engine to notify us when the swap chain changes. We do
// this after we initially set the swapchain so as to avoid unnecessary
// callbacks (and locking problems)
_core->SwapChainChanged({ get_weak(), &TermControl::RenderEngineSwapChainChanged });
// !! LOAD BEARING !!
// Make sure you enable painting _AFTER_ calling _AttachDxgiSwapChainToXaml
//
// If you EnablePainting first, then you almost certainly won't have any
// problems when running in Debug. However, in Release, you'll run into
// issues where the Renderer starts trying to paint before we've
// actually attached the swapchain to anything, and the DxEngine is not
// prepared to handle that.
_core->EnablePainting();
auto bufferHeight = _core->BufferHeight();
ScrollBar().Maximum(bufferHeight - bufferHeight);
ScrollBar().Minimum(0);
ScrollBar().Value(0);
ScrollBar().ViewportSize(bufferHeight);
ScrollBar().LargeChange(std::max(bufferHeight - 1, 0)); // scroll one "screenful" at a time when the scroll bar is clicked
// Set up blinking cursor
int blinkTime = GetCaretBlinkTime();
if (blinkTime != INFINITE)
{
// Create a timer
DispatcherTimer cursorTimer;
cursorTimer.Interval(std::chrono::milliseconds(blinkTime));
cursorTimer.Tick({ get_weak(), &TermControl::_CursorTimerTick });
cursorTimer.Start();
_cursorTimer.emplace(std::move(cursorTimer));
}
else
{
// The user has disabled cursor blinking
_cursorTimer = std::nullopt;
}
// Set up blinking attributes
BOOL animationsEnabled = TRUE;
SystemParametersInfoW(SPI_GETCLIENTAREAANIMATION, 0, &animationsEnabled, 0);
if (animationsEnabled && blinkTime != INFINITE)
{
// Create a timer
DispatcherTimer blinkTimer;
blinkTimer.Interval(std::chrono::milliseconds(blinkTime));
blinkTimer.Tick({ get_weak(), &TermControl::_BlinkTimerTick });
blinkTimer.Start();
_blinkTimer.emplace(std::move(blinkTimer));
}
else
{
// The user has disabled blinking
_blinkTimer = std::nullopt;
}
// Now that the renderer is set up, update the appearance for initialization
_UpdateAppearanceFromUIThread(_settings);
// Focus the control here. If we do it during control initialization, then
// focus won't actually get passed to us. I believe this is because
// we're not technically a part of the UI tree yet, so focusing us
// becomes a no-op.
this->Focus(FocusState::Programmatic);
_initializedTerminal = true;
// Likewise, run the event handlers outside of lock (they could
// be reentrant)
_InitializedHandlers(*this, nullptr);
return true;
}
void TermControl::_CharacterHandler(winrt::Windows::Foundation::IInspectable const& /*sender*/,
Input::CharacterReceivedRoutedEventArgs const& e)
{
if (_closing)
{
return;
}
_HidePointerCursorHandlers(*this, nullptr);
const auto ch = e.Character();
const auto scanCode = gsl::narrow_cast<WORD>(e.KeyStatus().ScanCode);
auto modifiers = _GetPressedModifierKeys();
if (e.KeyStatus().IsExtendedKey)
{
modifiers |= ControlKeyStates::EnhancedKey;
}
const bool handled = _core->SendCharEvent(ch, scanCode, modifiers);
e.Handled(handled);
}
// Method Description:
// - Manually handles key events for certain keys that can't be passed to us
// normally. Namely, the keys we're concerned with are F7 down and Alt up.
// Return value:
// - Whether the key was handled.
bool TermControl::OnDirectKeyEvent(const uint32_t vkey, const uint8_t scanCode, const bool down)
{
// Short-circuit isReadOnly check to avoid warning dialog
if (_core->IsInReadOnlyMode())
{
return false;
}
const auto modifiers{ _GetPressedModifierKeys() };
auto handled = false;
if (vkey == VK_MENU && !down)
{
// Manually generate an Alt KeyUp event into the key bindings or terminal.
// This is required as part of GH#6421.
(void)_TrySendKeyEvent(VK_MENU, scanCode, modifiers, false);
handled = true;
}
else if (vkey == VK_F7 && down)
{
// Manually generate an F7 event into the key bindings or terminal.
// This is required as part of GH#638.
auto bindings{ _settings.KeyBindings() };
if (bindings)
{
handled = bindings.TryKeyChord({
modifiers.IsCtrlPressed(),
modifiers.IsAltPressed(),
modifiers.IsShiftPressed(),
VK_F7,
});
}
if (!handled)
{
// _TrySendKeyEvent pretends it didn't handle F7 for some unknown reason.
(void)_TrySendKeyEvent(VK_F7, scanCode, modifiers, true);
// GH#6438: Note that we're _not_ sending the key up here - that'll
// get passed through XAML to our KeyUp handler normally.
handled = true;
}
}
return handled;
}
void TermControl::_KeyDownHandler(winrt::Windows::Foundation::IInspectable const& /*sender*/,
Input::KeyRoutedEventArgs const& e)
{
_KeyHandler(e, true);
}
void TermControl::_KeyUpHandler(winrt::Windows::Foundation::IInspectable const& /*sender*/,
Input::KeyRoutedEventArgs const& e)
{
_KeyHandler(e, false);
}
void TermControl::_KeyHandler(Input::KeyRoutedEventArgs const& e, const bool keyDown)
{
// If the current focused element is a child element of searchbox,
// we do not send this event up to terminal
if (_searchBox && _searchBox->ContainsFocus())
{
return;
}
// Mark the event as handled and do nothing if we're closing, or the key
// was the Windows key.
//
// NOTE: for key combos like CTRL + C, two events are fired (one for
// CTRL, one for 'C'). Since it's possible the terminal is in
// win32-input-mode, then we'll send all these keystrokes to the
// terminal - it's smart enough to ignore the keys it doesn't care
// about.
if (_closing ||
e.OriginalKey() == VirtualKey::LeftWindows ||
e.OriginalKey() == VirtualKey::RightWindows)
{
e.Handled(true);
return;
}
auto modifiers = _GetPressedModifierKeys();
const auto vkey = gsl::narrow_cast<WORD>(e.OriginalKey());
const auto scanCode = gsl::narrow_cast<WORD>(e.KeyStatus().ScanCode);
// Short-circuit isReadOnly check to avoid warning dialog
if (_core->IsInReadOnlyMode())
{
e.Handled(!keyDown || _TryHandleKeyBinding(vkey, scanCode, modifiers));
return;
}
if (e.KeyStatus().IsExtendedKey)
{
modifiers |= ControlKeyStates::EnhancedKey;
}
// Alt-Numpad# input will send us a character once the user releases
// Alt, so we should be ignoring the individual keydowns. The character
// will be sent through the TSFInputControl. See GH#1401 for more
// details
if (modifiers.IsAltPressed() &&
(e.OriginalKey() >= VirtualKey::NumberPad0 && e.OriginalKey() <= VirtualKey::NumberPad9))
{
e.Handled(true);
return;
}
// GH#2235: Terminal::Settings hasn't been modified to differentiate
// between AltGr and Ctrl+Alt yet.
// -> Don't check for key bindings if this is an AltGr key combination.
//
// GH#4999: Only process keybindings on the keydown. If we don't check
// this at all, we'll process the keybinding twice. If we only process
// keybindings on the keyUp, then we'll still send the keydown to the
// connected terminal application, and something like ctrl+shift+T will
// emit a ^T to the pipe.
if (!modifiers.IsAltGrPressed() && keyDown && _TryHandleKeyBinding(vkey, scanCode, modifiers))
{
e.Handled(true);
return;
}
if (_TrySendKeyEvent(vkey, scanCode, modifiers, keyDown))
{
e.Handled(true);
return;
}
// Manually prevent keyboard navigation with tab. We want to send tab to
// the terminal, and we don't want to be able to escape focus of the
// control with tab.
e.Handled(e.OriginalKey() == VirtualKey::Tab);
}
// Method Description:
// - Attempt to handle this key combination as a key binding
// Arguments:
// - vkey: The vkey of the key pressed.
// - scanCode: The scan code of the key pressed.
// - modifiers: The ControlKeyStates representing the modifier key states.
bool TermControl::_TryHandleKeyBinding(const WORD vkey, const WORD scanCode, ::Microsoft::Terminal::Core::ControlKeyStates modifiers) const
{
auto bindings = _settings.KeyBindings();
if (!bindings)
{
return false;
}
auto success = bindings.TryKeyChord({
modifiers.IsCtrlPressed(),
modifiers.IsAltPressed(),
modifiers.IsShiftPressed(),
modifiers.IsWinPressed(),
vkey,
});
if (!success)
{
return false;
}
// Let's assume the user has bound the dead key "^" to a sendInput command that sends "b".
// If the user presses the two keys "^a" it'll produce "bâ", despite us marking the key event as handled.
// The following is used to manually "consume" such dead keys and clear them from the keyboard state.
_ClearKeyboardState(vkey, scanCode);
return true;
}
// Method Description:
// - Discards currently pressed dead keys.
// Arguments:
// - vkey: The vkey of the key pressed.
// - scanCode: The scan code of the key pressed.
void TermControl::_ClearKeyboardState(const WORD vkey, const WORD scanCode) const noexcept
{
std::array<BYTE, 256> keyState;
if (!GetKeyboardState(keyState.data()))
{
return;
}
// As described in "Sometimes you *want* to interfere with the keyboard's state buffer":
// http://archives.miloush.net/michkap/archive/2006/09/10/748775.html
// > "The key here is to keep trying to pass stuff to ToUnicode until -1 is not returned."
std::array<wchar_t, 16> buffer;
while (ToUnicodeEx(vkey, scanCode, keyState.data(), buffer.data(), gsl::narrow_cast<int>(buffer.size()), 0b1, nullptr) < 0)
{
}
}
// Method Description:
// - Send this particular key event to the terminal.
// See Terminal::SendKeyEvent for more information.
// - Clears the current selection.
// - Makes the cursor briefly visible during typing.
// Arguments:
// - vkey: The vkey of the key pressed.
// - scanCode: The scan code of the key pressed.
// - states: The Microsoft::Terminal::Core::ControlKeyStates representing the modifier key states.
// - keyDown: If true, the key was pressed, otherwise the key was released.
bool TermControl::_TrySendKeyEvent(const WORD vkey,
const WORD scanCode,
const ControlKeyStates modifiers,
const bool keyDown)
{
const CoreWindow window = CoreWindow::GetForCurrentThread();
if (vkey == VK_ESCAPE ||
vkey == VK_RETURN)
{
TSFInputControl().ClearBuffer();
}
// If the terminal translated the key, mark the event as handled.
// This will prevent the system from trying to get the character out
// of it and sending us a CharacterReceived event.
const auto handled = vkey ?
_core->TrySendKeyEvent(vkey,
scanCode,
modifiers,
keyDown) :
true;
if (_cursorTimer.has_value())
{
// Manually show the cursor when a key is pressed. Restarting
// the timer prevents flickering.
_core->CursorOn(true);
_cursorTimer.value().Start();
}
return handled;
}
// Method Description:
// - handle a tap event by taking focus
// Arguments:
// - sender: the XAML element responding to the tap event
// - args: event data
void TermControl::_TappedHandler(const IInspectable& /*sender*/, const TappedRoutedEventArgs& e)
{
Focus(FocusState::Pointer);
e.Handled(true);
}
// Method Description:
// - handle a mouse click event. Begin selection process.
// Arguments:
// - sender: the XAML element responding to the pointer input
// - args: event data
void TermControl::_PointerPressedHandler(Windows::Foundation::IInspectable const& sender,
Input::PointerRoutedEventArgs const& args)
{
if (_closing)
{
return;
}
_RestorePointerCursorHandlers(*this, nullptr);
_CapturePointer(sender, args);
const auto ptr = args.Pointer();
const auto point = args.GetCurrentPoint(*this);
const auto type = ptr.PointerDeviceType();
// We also TryShow in GotFocusHandler, but this call is specifically
// for the case where the Terminal is in focus but the user closed the
// on-screen keyboard. This lets the user simply tap on the terminal
// again to bring it up.
InputPane::GetForCurrentView().TryShow();
if (!_focused)
{
Focus(FocusState::Pointer);
}
if (type == Windows::Devices::Input::PointerDeviceType::Touch)
{
const auto contactRect = point.Properties().ContactRect();
auto anchor = til::point{ til::math::rounding, contactRect.X, contactRect.Y };
_interactivity->TouchPressed(anchor);
}
else
{
const auto cursorPosition = point.Position();
_interactivity->PointerPressed(TermControl::GetPressedMouseButtons(point),
TermControl::GetPointerUpdateKind(point),
point.Timestamp(),
ControlKeyStates{ args.KeyModifiers() },
_toTerminalOrigin(cursorPosition));
}
args.Handled(true);
}
// Method Description:
// - handle a mouse moved event. Specifically handling mouse drag to update selection process.
// Arguments:
// - sender: not used
// - args: event data
void TermControl::_PointerMovedHandler(Windows::Foundation::IInspectable const& /*sender*/,
Input::PointerRoutedEventArgs const& args)
{
if (_closing)
{
return;
}
_RestorePointerCursorHandlers(*this, nullptr);
const auto ptr = args.Pointer();
const auto point = args.GetCurrentPoint(*this);
const auto cursorPosition = point.Position();
const auto pixelPosition = _toTerminalOrigin(cursorPosition);
const auto type = ptr.PointerDeviceType();
if (!_focused && _settings.FocusFollowMouse())
{
_FocusFollowMouseRequestedHandlers(*this, nullptr);
}
if (type == Windows::Devices::Input::PointerDeviceType::Mouse ||
type == Windows::Devices::Input::PointerDeviceType::Pen)
{
_interactivity->PointerMoved(TermControl::GetPressedMouseButtons(point),
TermControl::GetPointerUpdateKind(point),
ControlKeyStates(args.KeyModifiers()),
_focused,
pixelPosition);
if (_focused && point.Properties().IsLeftButtonPressed())
{
const double cursorBelowBottomDist = cursorPosition.Y - SwapChainPanel().Margin().Top - SwapChainPanel().ActualHeight();
const double cursorAboveTopDist = -1 * cursorPosition.Y + SwapChainPanel().Margin().Top;
constexpr double MinAutoScrollDist = 2.0; // Arbitrary value
double newAutoScrollVelocity = 0.0;
if (cursorBelowBottomDist > MinAutoScrollDist)
{
newAutoScrollVelocity = _GetAutoScrollSpeed(cursorBelowBottomDist);
}
else if (cursorAboveTopDist > MinAutoScrollDist)
{
newAutoScrollVelocity = -1.0 * _GetAutoScrollSpeed(cursorAboveTopDist);
}
if (newAutoScrollVelocity != 0)
{
_TryStartAutoScroll(point, newAutoScrollVelocity);
}
else
{
_TryStopAutoScroll(ptr.PointerId());
}
}
}
else if (type == Windows::Devices::Input::PointerDeviceType::Touch)
{
const auto contactRect = point.Properties().ContactRect();
til::point newTouchPoint{ til::math::rounding, contactRect.X, contactRect.Y };
_interactivity->TouchMoved(newTouchPoint, _focused);
}
args.Handled(true);
}
// Method Description:
// - Event handler for the PointerReleased event. We use this to de-anchor
// touch events, to stop scrolling via touch.
// Arguments:
// - sender: the XAML element responding to the pointer input
// - args: event data
void TermControl::_PointerReleasedHandler(Windows::Foundation::IInspectable const& sender,
Input::PointerRoutedEventArgs const& args)
{
if (_closing)
{
return;
}
const auto ptr = args.Pointer();
const auto point = args.GetCurrentPoint(*this);
const auto cursorPosition = point.Position();
const auto pixelPosition = _toTerminalOrigin(cursorPosition);
const auto type = ptr.PointerDeviceType();
_ReleasePointerCapture(sender, args);
if (type == Windows::Devices::Input::PointerDeviceType::Mouse ||
type == Windows::Devices::Input::PointerDeviceType::Pen)
{
_interactivity->PointerReleased(TermControl::GetPressedMouseButtons(point),
TermControl::GetPointerUpdateKind(point),
ControlKeyStates(args.KeyModifiers()),
pixelPosition);
}
else if (type == Windows::Devices::Input::PointerDeviceType::Touch)
{
_interactivity->TouchReleased();
}
_TryStopAutoScroll(ptr.PointerId());
args.Handled(true);
}
// Method Description:
// - Event handler for the PointerWheelChanged event. This is raised in
// response to mouse wheel changes. Depending upon what modifier keys are
// pressed, different actions will take place.
// - Primarily just takes the data from the PointerRoutedEventArgs and uses
// it to call _DoMouseWheel, see _DoMouseWheel for more details.
// Arguments:
// - args: the event args containing information about t`he mouse wheel event.
void TermControl::_MouseWheelHandler(Windows::Foundation::IInspectable const& /*sender*/,
Input::PointerRoutedEventArgs const& args)
{
if (_closing)
{
return;
}
_RestorePointerCursorHandlers(*this, nullptr);
const auto point = args.GetCurrentPoint(*this);
auto result = _interactivity->MouseWheel(ControlKeyStates{ args.KeyModifiers() },
point.Properties().MouseWheelDelta(),
_toTerminalOrigin(point.Position()),
TermControl::GetPressedMouseButtons(point));
if (result)
{
args.Handled(true);
}
}
// Method Description:
// - This is part of the solution to GH#979
// - Manually handle a scrolling event. This is used to help support
// scrolling on devices where the touchpad doesn't correctly handle
// scrolling inactive windows.
// Arguments:
// - location: the location of the mouse during this event. This location is
// relative to the origin of the control
// - delta: the mouse wheel delta that triggered this event.
// - state: the state for each of the mouse buttons individually (pressed/unpressed)
bool TermControl::OnMouseWheel(const Windows::Foundation::Point location,
const int32_t delta,
const bool leftButtonDown,
const bool midButtonDown,
const bool rightButtonDown)
{
const auto modifiers = _GetPressedModifierKeys();
TerminalInput::MouseButtonState state{ leftButtonDown,
midButtonDown,
rightButtonDown };
return _interactivity->MouseWheel(modifiers, delta, _toTerminalOrigin(location), state);
}
// Method Description:
// - Called in response to the core's TransparencyChanged event. We'll use
// this to update our background brush.
// - The Core should have already updated the TintOpacity and UseAcrylic
// properties in the _settings.
// Arguments:
// - <unused>
// Return Value:
// - <none>
winrt::fire_and_forget TermControl::_coreTransparencyChanged(IInspectable /*sender*/,
Control::TransparencyChangedEventArgs /*args*/)
{
co_await resume_foreground(Dispatcher());
try
{
_InitializeBackgroundBrush();
const auto bg = _settings.DefaultBackground();
_changeBackgroundColor(bg);
}
CATCH_LOG();
}
void TermControl::_coreReceivedOutput(const IInspectable& /*sender*/,
const IInspectable& /*args*/)
{
// Queue up a throttled UpdatePatternLocations call. In the future, we
// should have the _updatePatternLocations ThrottledFunc internal to
// ControlCore, and run on that object's dispatcher queue.
//
// We're not doing that quite yet, because the Core will eventually
// be out-of-proc from the UI thread, and won't be able to just use
// the UI thread as the dispatcher queue thread.
//
// THIS IS CALLED ON EVERY STRING OF TEXT OUTPUT TO THE TERMINAL. Think
// twice before adding anything here.
_updatePatternLocations->Run();
}
// Method Description:
// - Reset the font size of the terminal to its default size.
// Arguments:
// - none
void TermControl::ResetFontSize()
{
_core->ResetFontSize();
}
// Method Description:
// - Adjust the font size of the terminal control.
// Arguments:
// - fontSizeDelta: The amount to increase or decrease the font size by.
void TermControl::AdjustFontSize(int fontSizeDelta)
{
_core->AdjustFontSize(fontSizeDelta);
}
void TermControl::_ScrollbarChangeHandler(Windows::Foundation::IInspectable const& /*sender*/,
Controls::Primitives::RangeBaseValueChangedEventArgs const& args)
{
if (_isInternalScrollBarUpdate || _closing)
{
// The update comes from ourselves, more specifically from the
// terminal. So we don't have to update the terminal because it
// already knows.
return;
}
const auto newValue = args.NewValue();
_interactivity->UpdateScrollbar(newValue);
// User input takes priority over terminal events so cancel
// any pending scroll bar update if the user scrolls.
_updateScrollBar->ModifyPending([](auto& update) {
update.newValue.reset();
});
_updatePatternLocations->Run();
}
// Method Description:
// - captures the pointer so that none of the other XAML elements respond to pointer events
// Arguments:
// - sender: XAML element that is interacting with pointer
// - args: pointer data (i.e.: mouse, touch)
// Return Value:
// - true if we successfully capture the pointer, false otherwise.
bool TermControl::_CapturePointer(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs const& args)
{
IUIElement uielem;
if (sender.try_as(uielem))
{
uielem.CapturePointer(args.Pointer());
return true;
}
return false;
}
// Method Description:
// - releases the captured pointer because we're done responding to XAML pointer events
// Arguments:
// - sender: XAML element that is interacting with pointer
// - args: pointer data (i.e.: mouse, touch)
// Return Value:
// - true if we release capture of the pointer, false otherwise.
bool TermControl::_ReleasePointerCapture(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs const& args)
{
IUIElement uielem;
if (sender.try_as(uielem))
{
uielem.ReleasePointerCapture(args.Pointer());
return true;
}
return false;
}
// Method Description:
// - Starts new pointer related auto scroll behavior, or continues existing one.
// Does nothing when there is already auto scroll associated with another pointer.
// Arguments:
// - pointerPoint: info about pointer that causes auto scroll. Pointer's position
// is later used to update selection.
// - scrollVelocity: target velocity of scrolling in characters / sec
void TermControl::_TryStartAutoScroll(Windows::UI::Input::PointerPoint const& pointerPoint, const double scrollVelocity)
{
// Allow only one pointer at the time
if (!_autoScrollingPointerPoint.has_value() ||
_autoScrollingPointerPoint.value().PointerId() == pointerPoint.PointerId())
{
_autoScrollingPointerPoint = pointerPoint;
_autoScrollVelocity = scrollVelocity;
// If this is first time the auto scroll update is about to be called,
// kick-start it by initializing its time delta as if it started now
if (!_lastAutoScrollUpdateTime.has_value())
{
_lastAutoScrollUpdateTime = std::chrono::high_resolution_clock::now();
}
// Apparently this check is not necessary but greatly improves performance
if (!_autoScrollTimer.IsEnabled())
{
_autoScrollTimer.Start();
}
}
}
// Method Description:
// - Stops auto scroll if it's active and is associated with supplied pointer id.
// Arguments:
// - pointerId: id of pointer for which to stop auto scroll
void TermControl::_TryStopAutoScroll(const uint32_t pointerId)
{
if (_autoScrollingPointerPoint.has_value() &&
pointerId == _autoScrollingPointerPoint.value().PointerId())
{
_autoScrollingPointerPoint = std::nullopt;
_autoScrollVelocity = 0;
_lastAutoScrollUpdateTime = std::nullopt;
// Apparently this check is not necessary but greatly improves performance
if (_autoScrollTimer.IsEnabled())
{
_autoScrollTimer.Stop();
}
}
}
// Method Description:
// - Called continuously to gradually scroll viewport when user is mouse
// selecting outside it (to 'follow' the cursor).
// Arguments:
// - none
void TermControl::_UpdateAutoScroll(Windows::Foundation::IInspectable const& /* sender */,
Windows::Foundation::IInspectable const& /* e */)
{
if (_autoScrollVelocity != 0)
{
const auto timeNow = std::chrono::high_resolution_clock::now();
if (_lastAutoScrollUpdateTime.has_value())
{
static constexpr double microSecPerSec = 1000000.0;
const double deltaTime = std::chrono::duration_cast<std::chrono::microseconds>(timeNow - _lastAutoScrollUpdateTime.value()).count() / microSecPerSec;
ScrollBar().Value(ScrollBar().Value() + _autoScrollVelocity * deltaTime);
if (_autoScrollingPointerPoint.has_value())
{
_SetEndSelectionPointAtCursor(_autoScrollingPointerPoint.value().Position());
}
}
_lastAutoScrollUpdateTime = timeNow;
}
}
// Method Description:
// - Event handler for the GotFocus event. This is used to...
// - enable accessibility notifications for this TermControl
// - start blinking the cursor when the window is focused
// - update the number of lines to scroll to the value set in the system
void TermControl::_GotFocusHandler(Windows::Foundation::IInspectable const& /* sender */,
RoutedEventArgs const& /* args */)
{
if (_closing)
{
return;
}
_focused = true;
InputPane::GetForCurrentView().TryShow();
// GH#5421: Enable the UiaEngine before checking for the SearchBox
// That way, new selections are notified to automation clients.
if (_uiaEngine.get())
{
THROW_IF_FAILED(_uiaEngine->Enable());
}
// If the searchbox is focused, we don't want TSFInputControl to think
// it has focus so it doesn't intercept IME input. We also don't want the
// terminal's cursor to start blinking. So, we'll just return quickly here.
if (_searchBox && _searchBox->ContainsFocus())
{
return;
}
if (TSFInputControl() != nullptr)
{
TSFInputControl().NotifyFocusEnter();
}
if (_cursorTimer.has_value())
{
// When the terminal focuses, show the cursor immediately
_core->CursorOn(true);
_cursorTimer.value().Start();
}
if (_blinkTimer.has_value())
{
_blinkTimer.value().Start();
}
_interactivity->GainFocus();
// Only update the appearance here if an unfocused config exists -
// if an unfocused config does not exist then we never would have switched
// appearances anyway so there's no need to switch back upon gaining focus
if (_UnfocusedAppearance)
{
UpdateAppearance(_settings);
}
}
// Method Description:
// - Event handler for the LostFocus event. This is used to...
// - disable accessibility notifications for this TermControl
// - hide and stop blinking the cursor when the window loses focus.
void TermControl::_LostFocusHandler(Windows::Foundation::IInspectable const& /* sender */,
RoutedEventArgs const& /* args */)
{
if (_closing)
{
return;
}
_RestorePointerCursorHandlers(*this, nullptr);
_focused = false;
if (_uiaEngine.get())
{
THROW_IF_FAILED(_uiaEngine->Disable());
}
if (TSFInputControl() != nullptr)
{
TSFInputControl().NotifyFocusLeave();
}
if (_cursorTimer.has_value())
{
_cursorTimer.value().Stop();
_core->CursorOn(false);
}
if (_blinkTimer.has_value())
{
_blinkTimer.value().Stop();
}
// Check if there is an unfocused config we should set the appearance to
// upon losing focus
if (_UnfocusedAppearance)
{
UpdateAppearance(_UnfocusedAppearance);
}
}
// Method Description:
// - Triggered when the swapchain changes size. We use this to resize the
// terminal buffers to match the new visible size.
// Arguments:
// - e: a SizeChangedEventArgs with the new dimensions of the SwapChainPanel
void TermControl::_SwapChainSizeChanged(winrt::Windows::Foundation::IInspectable const& /*sender*/,
SizeChangedEventArgs const& e)
{
if (!_initializedTerminal || _closing)
{
return;
}
const auto newSize = e.NewSize();
_core->SizeChanged(newSize.Width, newSize.Height);
}
// Method Description:
// - Triggered when the swapchain changes DPI. When this happens, we're
// going to receive 3 events:
// - 1. First, a CompositionScaleChanged _for the original scale_. I don't
// know why this event happens first. **It also doesn't always happen.**
// However, when it does happen, it doesn't give us any useful
// information.
// - 2. Then, a SizeChanged. During that SizeChanged, either:
// - the CompositionScale will still be the original DPI. This happens
// when the control is visible as the DPI changes.
// - The CompositionScale will be the new DPI. This happens when the
// control wasn't focused as the window's DPI changed, so it only got
// these messages after XAML updated it's scaling.
// - 3. Finally, a CompositionScaleChanged with the _new_ DPI.
// - 4. We'll usually get another SizeChanged some time after this last
// ScaleChanged. This usually seems to happen after something triggers
// the UI to re-layout, like hovering over the scrollbar. This event
// doesn't reliably happen immediately after a scale change, so we can't
// depend on it (despite the fact that both the scale and size state is
// definitely correct in it)
// - In the 3rd event, we're going to update our font size for the new DPI.
// At that point, we know how big the font should be for the new DPI, and
// how big the SwapChainPanel will be. If these sizes are different, we'll
// need to resize the buffer to fit in the new window.
// Arguments:
// - sender: The SwapChainPanel who's DPI changed. This is our _swapchainPanel.
// - args: This param is unused in the CompositionScaleChanged event.
void TermControl::_SwapChainScaleChanged(Windows::UI::Xaml::Controls::SwapChainPanel const& sender,
Windows::Foundation::IInspectable const& /*args*/)
{
const auto scaleX = sender.CompositionScaleX();
_core->ScaleChanged(scaleX);
}
// Method Description:
// - Toggle the cursor on and off when called by the cursor blink timer.
// Arguments:
// - sender: not used
// - e: not used
void TermControl::_CursorTimerTick(Windows::Foundation::IInspectable const& /* sender */,
Windows::Foundation::IInspectable const& /* e */)
{
if (!_closing)
{
_core->BlinkCursor();
}
}
// Method Description:
// - Toggle the blinking rendition state when called by the blink timer.
// Arguments:
// - sender: not used
// - e: not used
void TermControl::_BlinkTimerTick(Windows::Foundation::IInspectable const& /* sender */,
Windows::Foundation::IInspectable const& /* e */)
{
if (!_closing)
{
_core->BlinkAttributeTick();
}
}
// Method Description:
// - Sets selection's end position to match supplied cursor position, e.g. while mouse dragging.
// Arguments:
// - cursorPosition: in pixels, relative to the origin of the control
void TermControl::_SetEndSelectionPointAtCursor(Windows::Foundation::Point const& cursorPosition)
{
_interactivity->SetEndSelectionPoint(_toTerminalOrigin(cursorPosition));
}
// Method Description:
// - Update the position and size of the scrollbar to match the given
// viewport top, viewport height, and buffer size.
// Additionally fires a ScrollPositionChanged event for anyone who's
// registered an event handler for us.
// Arguments:
// - viewTop: the top of the visible viewport, in rows. 0 indicates the top
// of the buffer.
// - viewHeight: the height of the viewport in rows.
// - bufferSize: the length of the buffer, in rows
void TermControl::_ScrollPositionChanged(const IInspectable& /*sender*/,
const Control::ScrollPositionChangedArgs& args)
{
// Since this callback fires from non-UI thread, we might be already
// closed/closing.
if (_closing.load())
{
return;
}
ScrollBarUpdate update;
const auto hiddenContent = args.BufferSize() - args.ViewHeight();
update.newMaximum = hiddenContent;
update.newMinimum = 0;
update.newViewportSize = args.ViewHeight();
update.newValue = args.ViewTop();
_updateScrollBar->Run(update);
_updatePatternLocations->Run();
}
// Method Description:
// - Tells TSFInputControl to redraw the Canvas/TextBlock so it'll update
// to be where the current cursor position is.
// Arguments:
// - N/A
void TermControl::_CursorPositionChanged(const IInspectable& /*sender*/,
const IInspectable& /*args*/)
{
if (_tsfTryRedrawCanvas)
{
_tsfTryRedrawCanvas->Run();
}
}
hstring TermControl::Title()
{
return _core->Title();
}
hstring TermControl::GetProfileName() const
{
return _settings.ProfileName();
}
hstring TermControl::WorkingDirectory() const
{
return _core->WorkingDirectory();
}
bool TermControl::BracketedPasteEnabled() const noexcept
{
return _core->BracketedPasteEnabled();
}
// Method Description:
// - Given a copy-able selection, get the selected text from the buffer and send it to the
// Windows Clipboard (CascadiaWin32:main.cpp).
// - CopyOnSelect does NOT clear the selection
// Arguments:
// - singleLine: collapse all of the text to one line
// - formats: which formats to copy (defined by action's CopyFormatting arg). nullptr
// if we should defer which formats are copied to the global setting
bool TermControl::CopySelectionToClipboard(bool singleLine, const Windows::Foundation::IReference<CopyFormat>& formats)
{
if (_closing)
{
return false;
}
return _interactivity->CopySelectionToClipboard(singleLine, formats);
}
// Method Description:
// - Initiate a paste operation.
void TermControl::PasteTextFromClipboard()
{
_interactivity->RequestPasteTextFromClipboard();
}
void TermControl::Close()
{
if (!_closing.exchange(true))
{
_core->ReceivedOutput(_coreOutputEventToken);
_RestorePointerCursorHandlers(*this, nullptr);
// These four throttled functions are triggered by terminal output and interact with the UI.
// Since Close() is the point after which we are removed from the UI, but before the destructor
// has run, we should disconnect them *right now*. If we don't, they may fire between the
// throttle delay (from the final output) and the dtor.
_tsfTryRedrawCanvas.reset();
_updatePatternLocations.reset();
_updateScrollBar.reset();
_playWarningBell.reset();
// Disconnect the TSF input control so it doesn't receive EditContext events.
TSFInputControl().Close();
_autoScrollTimer.Stop();
_core->Close();
}
}
// Method Description:
// - Scrolls the viewport of the terminal and updates the scroll bar accordingly
// Arguments:
// - viewTop: the viewTop to scroll to
void TermControl::ScrollViewport(int viewTop)
{
ScrollBar().Value(viewTop);
}
int TermControl::ScrollOffset()
{
return _core->ScrollOffset();
}
// Function Description:
// - Gets the height of the terminal in lines of text
// Return Value:
// - The height of the terminal in lines of text
int TermControl::ViewHeight() const
{
return _core->ViewHeight();
}
// Function Description:
// - Determines how much space (in pixels) an app would need to reserve to
// create a control with the settings stored in the settings param. This
// accounts for things like the font size and face, the initialRows and
// initialCols, and scrollbar visibility. The returned sized is based upon
// the provided DPI value
// Arguments:
// - settings: A IControlSettings with the settings to get the pixel size of.
// - dpi: The DPI we should create the terminal at. This affects things such
// as font size, scrollbar and other control scaling, etc. Make sure the
// caller knows what monitor the control is about to appear on.
// Return Value:
// - a size containing the requested dimensions in pixels.
winrt::Windows::Foundation::Size TermControl::GetProposedDimensions(IControlSettings const& settings, const uint32_t dpi)
{
// If the settings have negative or zero row or column counts, ignore those counts.
// (The lower TerminalCore layer also has upper bounds as well, but at this layer
// we may eventually impose different ones depending on how many pixels we can address.)
const auto cols = ::base::saturated_cast<float>(std::max(settings.InitialCols(), 1));
const auto rows = ::base::saturated_cast<float>(std::max(settings.InitialRows(), 1));
const winrt::Windows::Foundation::Size initialSize{ cols, rows };
return GetProposedDimensions(initialSize,
settings.FontSize(),
settings.FontWeight(),
settings.FontFace(),
settings.ScrollState(),
settings.Padding(),
dpi);
}
// Function Description:
// - Determines how much space (in pixels) an app would need to reserve to
// create a control with the settings stored in the settings param. This
// accounts for things like the font size and face, the initialRows and
// initialCols, and scrollbar visibility. The returned sized is based upon
// the provided DPI value
// Arguments:
// - initialSizeInChars: The size to get the proposed dimensions for.
// - fontHeight: The font height to use to calculate the proposed size for.
// - fontWeight: The font weight to use to calculate the proposed size for.
// - fontFace: The font name to use to calculate the proposed size for.
// - scrollState: The ScrollbarState to use to calculate the proposed size for.
// - padding: The padding to use to calculate the proposed size for.
// - dpi: The DPI we should create the terminal at. This affects things such
// as font size, scrollbar and other control scaling, etc. Make sure the
// caller knows what monitor the control is about to appear on.
// Return Value:
// - a size containing the requested dimensions in pixels.
winrt::Windows::Foundation::Size TermControl::GetProposedDimensions(const winrt::Windows::Foundation::Size& initialSizeInChars,
const int32_t& fontHeight,
const winrt::Windows::UI::Text::FontWeight& fontWeight,
const winrt::hstring& fontFace,
const ScrollbarState& scrollState,
const winrt::hstring& padding,
const uint32_t dpi)
{
const auto cols = ::base::saturated_cast<int>(initialSizeInChars.Width);
const auto rows = ::base::saturated_cast<int>(initialSizeInChars.Height);
// Initialize our font information.
// The font width doesn't terribly matter, we'll only be using the
// height to look it up
// The other params here also largely don't matter.
// The family is only used to determine if the font is truetype or
// not, but DX doesn't use that info at all.
// The Codepage is additionally not actually used by the DX engine at all.
FontInfo actualFont = { fontFace, 0, fontWeight.Weight, { 0, gsl::narrow_cast<short>(fontHeight) }, CP_UTF8, false };
FontInfoDesired desiredFont = { actualFont };
// Create a DX engine and initialize it with our font and DPI. We'll
// then use it to measure how much space the requested rows and columns
// will take up.
// TODO: MSFT:21254947 - use a static function to do this instead of
// instantiating a DxEngine
auto dxEngine = std::make_unique<::Microsoft::Console::Render::DxEngine>();
THROW_IF_FAILED(dxEngine->UpdateDpi(dpi));
THROW_IF_FAILED(dxEngine->UpdateFont(desiredFont, actualFont));
const auto scale = dxEngine->GetScaling();
const auto fontSize = actualFont.GetSize();
// UWP XAML scrollbars aren't guaranteed to be the same size as the
// ComCtl scrollbars, but it's certainly close enough.
const auto scrollbarSize = GetSystemMetricsForDpi(SM_CXVSCROLL, dpi);
double width = cols * fontSize.X;
// Reserve additional space if scrollbar is intended to be visible
if (scrollState == ScrollbarState::Visible)
{
width += scrollbarSize;
}
double height = rows * fontSize.Y;
auto thickness = _ParseThicknessFromPadding(padding);
// GH#2061 - make sure to account for the size the padding _will be_ scaled to
width += scale * (thickness.Left + thickness.Right);
height += scale * (thickness.Top + thickness.Bottom);
return { gsl::narrow_cast<float>(width), gsl::narrow_cast<float>(height) };
}
// Method Description:
// - Get the size of a single character of this control. The size is in
// DIPs. If you need it in _pixels_, you'll need to multiply by the
// current display scaling.
// Arguments:
// - <none>
// Return Value:
// - The dimensions of a single character of this control, in DIPs
winrt::Windows::Foundation::Size TermControl::CharacterDimensions() const
{
const auto fontSize = _core->GetFont().GetSize();
return { gsl::narrow_cast<float>(fontSize.X), gsl::narrow_cast<float>(fontSize.Y) };
}
// Method Description:
// - Get the absolute minimum size that this control can be resized to and
// still have 1x1 character visible. This includes the space needed for
// the scrollbar and the padding.
// Arguments:
// - <none>
// Return Value:
// - The minimum size that this terminal control can be resized to and still
// have a visible character.
winrt::Windows::Foundation::Size TermControl::MinimumSize()
{
if (_initializedTerminal)
{
const auto fontSize = _core->GetFont().GetSize();
double width = fontSize.X;
double height = fontSize.Y;
// Reserve additional space if scrollbar is intended to be visible
if (_settings.ScrollState() == ScrollbarState::Visible)
{
width += ScrollBar().ActualWidth();
}
// Account for the size of any padding
const auto padding = GetPadding();
width += padding.Left + padding.Right;
height += padding.Top + padding.Bottom;
return { gsl::narrow_cast<float>(width), gsl::narrow_cast<float>(height) };
}
else
{
// If the terminal hasn't been initialized yet, then the font size will
// have dimensions {1, fontSize.Y}, which can mess with consumers of
// this method. In that case, we'll need to pre-calculate the font
// width, before we actually have a renderer or swapchain.
const winrt::Windows::Foundation::Size minSize{ 1, 1 };
const double scaleFactor = DisplayInformation::GetForCurrentView().RawPixelsPerViewPixel();
const auto dpi = ::base::saturated_cast<uint32_t>(USER_DEFAULT_SCREEN_DPI * scaleFactor);
return GetProposedDimensions(minSize,
_settings.FontSize(),
_settings.FontWeight(),
_settings.FontFace(),
_settings.ScrollState(),
_settings.Padding(),
dpi);
}
}
// Method Description:
// - Adjusts given dimension (width or height) so that it aligns to the character grid.
// The snap is always downward.
// Arguments:
// - widthOrHeight: if true operates on width, otherwise on height
// - dimension: a dimension (width or height) to be snapped
// Return Value:
// - A dimension that would be aligned to the character grid.
float TermControl::SnapDimensionToGrid(const bool widthOrHeight, const float dimension)
{
const auto fontSize = _core->GetFont().GetSize();
const auto fontDimension = widthOrHeight ? fontSize.X : fontSize.Y;
const auto padding = GetPadding();
auto nonTerminalArea = gsl::narrow_cast<float>(widthOrHeight ?
padding.Left + padding.Right :
padding.Top + padding.Bottom);
if (widthOrHeight && _settings.ScrollState() == ScrollbarState::Visible)
{
nonTerminalArea += gsl::narrow_cast<float>(ScrollBar().ActualWidth());
}
const auto gridSize = dimension - nonTerminalArea;
const int cells = static_cast<int>(gridSize / fontDimension);
return cells * fontDimension + nonTerminalArea;
}
// Method Description:
// - Create XAML Thickness object based on padding props provided.
// Used for controlling the TermControl XAML Grid container's Padding prop.
// Arguments:
// - padding: 2D padding values
// Single Double value provides uniform padding
// Two Double values provide isometric horizontal & vertical padding
// Four Double values provide independent padding for 4 sides of the bounding rectangle
// Return Value:
// - Windows::UI::Xaml::Thickness object
Windows::UI::Xaml::Thickness TermControl::_ParseThicknessFromPadding(const hstring padding)
{
const wchar_t singleCharDelim = L',';
std::wstringstream tokenStream(padding.c_str());
std::wstring token;
uint8_t paddingPropIndex = 0;
std::array<double, 4> thicknessArr = {};
size_t* idx = nullptr;
// Get padding values till we run out of delimiter separated values in the stream
// or we hit max number of allowable values (= 4) for the bounding rectangle
// Non-numeral values detected will default to 0
// std::getline will not throw exception unless flags are set on the wstringstream
// std::stod will throw invalid_argument exception if the input is an invalid double value
// std::stod will throw out_of_range exception if the input value is more than DBL_MAX
try
{
for (; std::getline(tokenStream, token, singleCharDelim) && (paddingPropIndex < thicknessArr.size()); paddingPropIndex++)
{
// std::stod internally calls wcstod which handles whitespace prefix (which is ignored)
// & stops the scan when first char outside the range of radix is encountered
// We'll be permissive till the extent that stod function allows us to be by default
// Ex. a value like 100.3#535w2 will be read as 100.3, but ;df25 will fail
thicknessArr[paddingPropIndex] = std::stod(token, idx);
}
}
catch (...)
{
// If something goes wrong, even if due to a single bad padding value, we'll reset the index & return default 0 padding
paddingPropIndex = 0;
LOG_CAUGHT_EXCEPTION();
}
switch (paddingPropIndex)
{
case 1:
return ThicknessHelper::FromUniformLength(thicknessArr[0]);
case 2:
return ThicknessHelper::FromLengths(thicknessArr[0], thicknessArr[1], thicknessArr[0], thicknessArr[1]);
// No case for paddingPropIndex = 3, since it's not a norm to provide just Left, Top & Right padding values leaving out Bottom
case 4:
return ThicknessHelper::FromLengths(thicknessArr[0], thicknessArr[1], thicknessArr[2], thicknessArr[3]);
default:
return Thickness();
}
}
// Method Description:
// - Get the modifier keys that are currently pressed. This can be used to
// find out which modifiers (ctrl, alt, shift) are pressed in events that
// don't necessarily include that state.
// Return Value:
// - The Microsoft::Terminal::Core::ControlKeyStates representing the modifier key states.
ControlKeyStates TermControl::_GetPressedModifierKeys() const
{
const CoreWindow window = CoreWindow::GetForCurrentThread();
// DONT USE
// != CoreVirtualKeyStates::None
// OR
// == CoreVirtualKeyStates::Down
// Sometimes with the key down, the state is Down | Locked.
// Sometimes with the key up, the state is Locked.
// IsFlagSet(Down) is the only correct solution.
struct KeyModifier
{
VirtualKey vkey;
ControlKeyStates flags;
};
constexpr std::array<KeyModifier, 7> modifiers{ {
{ VirtualKey::RightMenu, ControlKeyStates::RightAltPressed },
{ VirtualKey::LeftMenu, ControlKeyStates::LeftAltPressed },
{ VirtualKey::RightControl, ControlKeyStates::RightCtrlPressed },
{ VirtualKey::LeftControl, ControlKeyStates::LeftCtrlPressed },
{ VirtualKey::Shift, ControlKeyStates::ShiftPressed },
{ VirtualKey::RightWindows, ControlKeyStates::RightWinPressed },
{ VirtualKey::LeftWindows, ControlKeyStates::LeftWinPressed },
} };
ControlKeyStates flags;
for (const auto& mod : modifiers)
{
const auto state = window.GetKeyState(mod.vkey);
const auto isDown = WI_IsFlagSet(state, CoreVirtualKeyStates::Down);
if (isDown)
{
flags |= mod.flags;
}
}
return flags;
}
// Method Description:
// - Gets the corresponding viewport pixel position for the cursor
// by excluding the padding.
// Arguments:
// - cursorPosition: the (x,y) position of a given cursor (i.e.: mouse cursor).
// NOTE: origin (0,0) is top-left.
// Return Value:
// - the corresponding viewport terminal position (in pixels) for the given Point parameter
const til::point TermControl::_toTerminalOrigin(winrt::Windows::Foundation::Point cursorPosition)
{
// cursorPosition is DIPs, relative to SwapChainPanel origin
const til::point cursorPosInDIPs{ til::math::rounding, cursorPosition };
const til::size marginsInDips{ til::math::rounding, GetPadding().Left, GetPadding().Top };
// This point is the location of the cursor within the actual grid of characters, in DIPs
const til::point relativeToMarginInDIPs = cursorPosInDIPs - marginsInDips;
// Convert it to pixels
const til::point relativeToMarginInPixels{ relativeToMarginInDIPs * SwapChainPanel().CompositionScaleX() };
return relativeToMarginInPixels;
}
// Method Description:
// - Composition Completion handler for the TSFInputControl that
// handles writing text out to TerminalConnection
// Arguments:
// - text: the text to write to TerminalConnection
// Return Value:
// - <none>
void TermControl::_CompositionCompleted(winrt::hstring text)
{
if (_closing)
{
return;
}
_core->SendInput(text);
}
// Method Description:
// - CurrentCursorPosition handler for the TSFInputControl that
// handles returning current cursor position.
// Arguments:
// - eventArgs: event for storing the current cursor position
// Return Value:
// - <none>
void TermControl::_CurrentCursorPositionHandler(const IInspectable& /*sender*/,
const CursorPositionEventArgs& eventArgs)
{
if (!_initializedTerminal)
{
// fake it
eventArgs.CurrentPosition({ 0, 0 });
return;
}
const til::point cursorPos = _core->CursorPosition();
Windows::Foundation::Point p = { ::base::ClampedNumeric<float>(cursorPos.x()),
::base::ClampedNumeric<float>(cursorPos.y()) };
eventArgs.CurrentPosition(p);
}
// Method Description:
// - FontInfo handler for the TSFInputControl that
// handles returning current font information
// Arguments:
// - eventArgs: event for storing the current font information
// Return Value:
// - <none>
void TermControl::_FontInfoHandler(const IInspectable& /*sender*/,
const FontInfoEventArgs& eventArgs)
{
const auto fontInfo = _core->GetFont();
eventArgs.FontSize(CharacterDimensions());
eventArgs.FontFace(fontInfo.GetFaceName());
::winrt::Windows::UI::Text::FontWeight weight;
weight.Weight = static_cast<uint16_t>(fontInfo.GetWeight());
eventArgs.FontWeight(weight);
}
// Method Description:
// - Calculates speed of single axis of auto scrolling. It has to allow for both
// fast and precise selection.
// Arguments:
// - cursorDistanceFromBorder: distance from viewport border to cursor, in pixels. Must be non-negative.
// Return Value:
// - positive speed in characters / sec
double TermControl::_GetAutoScrollSpeed(double cursorDistanceFromBorder) const
{
// The numbers below just feel well, feel free to change.
// TODO: Maybe account for space beyond border that user has available
return std::pow(cursorDistanceFromBorder, 2.0) / 25.0 + 2.0;
}
// Method Description:
// - Async handler for the "Drop" event. If a file was dropped onto our
// root, we'll try to get the path of the file dropped onto us, and write
// the full path of the file to our terminal connection. Like conhost, if
// the path contains a space, we'll wrap the path in quotes.
// - Unlike conhost, if multiple files are dropped onto the terminal, we'll
// write all the paths to the terminal, separated by spaces.
// Arguments:
// - e: The DragEventArgs from the Drop event
// Return Value:
// - <none>
winrt::fire_and_forget TermControl::_DragDropHandler(Windows::Foundation::IInspectable /*sender*/,
DragEventArgs e)
{
if (_closing)
{
return;
}
if (e.DataView().Contains(StandardDataFormats::ApplicationLink()))
{
try
{
Windows::Foundation::Uri link{ co_await e.DataView().GetApplicationLinkAsync() };
_core->PasteText(link.AbsoluteUri());
}
CATCH_LOG();
}
else if (e.DataView().Contains(StandardDataFormats::WebLink()))
{
try
{
Windows::Foundation::Uri link{ co_await e.DataView().GetWebLinkAsync() };
_core->PasteText(link.AbsoluteUri());
}
CATCH_LOG();
}
else if (e.DataView().Contains(StandardDataFormats::Text()))
{
try
{
auto text{ co_await e.DataView().GetTextAsync() };
_core->PasteText(text);
}
CATCH_LOG();
}
// StorageItem must be last. Some applications put hybrid data format items
// in a drop message and we'll eat a crash when we request them.
// Those applications usually include Text as well, so having storage items
// last makes sure we'll hit text before getting to them.
else if (e.DataView().Contains(StandardDataFormats::StorageItems()))
{
Windows::Foundation::Collections::IVectorView<Windows::Storage::IStorageItem> items;
try
{
items = co_await e.DataView().GetStorageItemsAsync();
}
CATCH_LOG();
if (items.Size() > 0)
{
std::wstring allPaths;
for (auto item : items)
{
// Join the paths with spaces
if (!allPaths.empty())
{
allPaths += L" ";
}
std::wstring fullPath{ item.Path() };
const auto containsSpaces = std::find(fullPath.begin(),
fullPath.end(),
L' ') != fullPath.end();
if (containsSpaces)
{
fullPath.insert(0, L"\"");
fullPath += L"\"";
}
allPaths += fullPath;
}
_core->PasteText(winrt::hstring{ allPaths });
}
}
}
// Method Description:
// - Handle the DragOver event. We'll signal that the drag operation we
// support is the "copy" operation, and we'll also customize the
// appearance of the drag-drop UI, by removing the preview and setting a
// custom caption. For more information, see
// https://docs.microsoft.com/en-us/windows/uwp/design/input/drag-and-drop#customize-the-ui
// Arguments:
// - e: The DragEventArgs from the DragOver event
// Return Value:
// - <none>
void TermControl::_DragOverHandler(Windows::Foundation::IInspectable const& /*sender*/,
DragEventArgs const& e)
{
if (_closing)
{
return;
}
// We can only handle drag/dropping StorageItems (files) and plain Text
// currently. If the format on the clipboard is anything else, returning
// early here will prevent the drag/drop from doing anything.
if (!(e.DataView().Contains(StandardDataFormats::StorageItems()) ||
e.DataView().Contains(StandardDataFormats::Text())))
{
return;
}
// Make sure to set the AcceptedOperation, so that we can later receive the path in the Drop event
e.AcceptedOperation(DataPackageOperation::Copy);
// Sets custom UI text
if (e.DataView().Contains(StandardDataFormats::StorageItems()))
{
e.DragUIOverride().Caption(RS_(L"DragFileCaption"));
}
else if (e.DataView().Contains(StandardDataFormats::Text()))
{
e.DragUIOverride().Caption(RS_(L"DragTextCaption"));
}
// Sets if the caption is visible
e.DragUIOverride().IsCaptionVisible(true);
// Sets if the dragged content is visible
e.DragUIOverride().IsContentVisible(false);
// Sets if the glyph is visible
e.DragUIOverride().IsGlyphVisible(false);
}
// Method description:
// - Checks if the uri is valid and sends an event if so
// Arguments:
// - The uri
winrt::fire_and_forget TermControl::_HyperlinkHandler(IInspectable /*sender*/,
Control::OpenHyperlinkEventArgs args)
{
// Save things we need to resume later.
auto strongThis{ get_strong() };
// Pop the rest of this function to the tail of the UI thread
// Just in case someone was holding a lock when they called us and
// the handlers decide to do something that take another lock
// (like ShellExecute pumping our messaging thread...GH#7994)
co_await Dispatcher();
_OpenHyperlinkHandlers(*strongThis, args);
}
// Method Description:
// - Produces the error dialog that notifies the user that rendering cannot proceed.
winrt::fire_and_forget TermControl::_RendererEnteredErrorState(IInspectable /*sender*/,
IInspectable /*args*/)
{
auto strongThis{ get_strong() };
co_await Dispatcher(); // pop up onto the UI thread
if (auto loadedUiElement{ FindName(L"RendererFailedNotice") })
{
if (auto uiElement{ loadedUiElement.try_as<::winrt::Windows::UI::Xaml::UIElement>() })
{
uiElement.Visibility(Visibility::Visible);
}
}
}
// Method Description:
// - Responds to the Click event on the button that will re-enable the renderer.
void TermControl::_RenderRetryButton_Click(IInspectable const& /*sender*/, IInspectable const& /*args*/)
{
// It's already loaded if we get here, so just hide it.
RendererFailedNotice().Visibility(Visibility::Collapsed);
_core->ResumeRendering();
}
IControlSettings TermControl::Settings() const
{
return _settings;
}
void TermControl::Settings(IControlSettings newSettings)
{
_settings = newSettings;
}
Windows::Foundation::IReference<winrt::Windows::UI::Color> TermControl::TabColor() noexcept
{
// NOTE TO FUTURE READERS: TabColor is down in the Core for the
// hypothetical future where we allow an application to set the tab
// color with VT sequences like they're currently allowed to with the
// title.
return _core->TabColor();
}
// Method Description:
// - Gets the internal taskbar state value
// Return Value:
// - The taskbar state of this control
const size_t TermControl::TaskbarState() const noexcept
{
return _core->TaskbarState();
}
// Method Description:
// - Gets the internal taskbar progress value
// Return Value:
// - The taskbar progress of this control
const size_t TermControl::TaskbarProgress() const noexcept
{
return _core->TaskbarProgress();
}
// Method Description:
// - Checks whether the control is in a read-only mode (in this mode node input is sent to connection).
// Return Value:
// - True if the mode is read-only
bool TermControl::ReadOnly() const noexcept
{
return _core->IsInReadOnlyMode();
}
// Method Description:
// - Toggles the read-only flag, raises event describing the value change
void TermControl::ToggleReadOnly()
{
_core->ToggleReadOnlyMode();
_ReadOnlyChangedHandlers(*this, winrt::box_value(_core->IsInReadOnlyMode()));
}
// Method Description:
// - Handle a mouse exited event, specifically clearing last hovered cell
// and removing selection from hyper link if exists
// Arguments:
// - sender: not used
// - args: event data
void TermControl::_PointerExitedHandler(Windows::Foundation::IInspectable const& /*sender*/, Windows::UI::Xaml::Input::PointerRoutedEventArgs const& /*e*/)
{
_core->UpdateHoveredCell(std::nullopt);
}
winrt::fire_and_forget TermControl::_hoveredHyperlinkChanged(IInspectable sender,
IInspectable args)
{
auto weakThis{ get_weak() };
co_await resume_foreground(Dispatcher());
if (auto self{ weakThis.get() })
{
auto lastHoveredCell = _core->GetHoveredCell();
if (lastHoveredCell.has_value())
{
const auto uriText = _core->GetHoveredUriText();
if (!uriText.empty())
{
// Update the tooltip with the URI
HoveredUri().Text(uriText);
// Set the border thickness so it covers the entire cell
const auto charSizeInPixels = CharacterDimensions();
const auto htInDips = charSizeInPixels.Height / SwapChainPanel().CompositionScaleY();
const auto wtInDips = charSizeInPixels.Width / SwapChainPanel().CompositionScaleX();
const Thickness newThickness{ wtInDips, htInDips, 0, 0 };
HyperlinkTooltipBorder().BorderThickness(newThickness);
// Compute the location of the top left corner of the cell in DIPS
const til::size marginsInDips{ til::math::rounding, GetPadding().Left, GetPadding().Top };
const til::point startPos{ *lastHoveredCell };
const til::size fontSize{ _core->GetFont().GetSize() };
const til::point posInPixels{ startPos * fontSize };
const til::point posInDIPs{ posInPixels / SwapChainPanel().CompositionScaleX() };
const til::point locationInDIPs{ posInDIPs + marginsInDips };
// Move the border to the top left corner of the cell
OverlayCanvas().SetLeft(HyperlinkTooltipBorder(),
(locationInDIPs.x() - SwapChainPanel().ActualOffset().x));
OverlayCanvas().SetTop(HyperlinkTooltipBorder(),
(locationInDIPs.y() - SwapChainPanel().ActualOffset().y));
}
}
}
}
void TermControl::_coreFontSizeChanged(const int fontWidth,
const int fontHeight,
const bool isInitialChange)
{
// Don't try to inspect the core here. The Core is raising this while
// it's holding its write lock. If the handlers calls back to some
// method on the TermControl on the same thread, and that _method_ calls
// to ControlCore, we might be in danger of deadlocking.
_FontSizeChangedHandlers(fontWidth, fontHeight, isInitialChange);
}
void TermControl::_coreRaisedNotice(const IInspectable& /*sender*/,
const Control::NoticeEventArgs& eventArgs)
{
// Don't try to inspect the core here. The Core might be raising this
// while it's holding its write lock. If the handlers calls back to some
// method on the TermControl on the same thread, and _that_ method calls
// to ControlCore, we might be in danger of deadlocking.
_RaiseNoticeHandlers(*this, eventArgs);
}
TerminalInput::MouseButtonState TermControl::GetPressedMouseButtons(const winrt::Windows::UI::Input::PointerPoint point)
{
return TerminalInput::MouseButtonState{ point.Properties().IsLeftButtonPressed(),
point.Properties().IsMiddleButtonPressed(),
point.Properties().IsRightButtonPressed() };
}
unsigned int TermControl::GetPointerUpdateKind(const winrt::Windows::UI::Input::PointerPoint point)
{
const auto props = point.Properties();
// Which mouse button changed state (and how)
unsigned int uiButton{};
switch (props.PointerUpdateKind())
{
case winrt::Windows::UI::Input::PointerUpdateKind::LeftButtonPressed:
uiButton = WM_LBUTTONDOWN;
break;
case winrt::Windows::UI::Input::PointerUpdateKind::LeftButtonReleased:
uiButton = WM_LBUTTONUP;
break;
case winrt::Windows::UI::Input::PointerUpdateKind::MiddleButtonPressed:
uiButton = WM_MBUTTONDOWN;
break;
case winrt::Windows::UI::Input::PointerUpdateKind::MiddleButtonReleased:
uiButton = WM_MBUTTONUP;
break;
case winrt::Windows::UI::Input::PointerUpdateKind::RightButtonPressed:
uiButton = WM_RBUTTONDOWN;
break;
case winrt::Windows::UI::Input::PointerUpdateKind::RightButtonReleased:
uiButton = WM_RBUTTONUP;
break;
default:
uiButton = WM_MOUSEMOVE;
}
return uiButton;
}
void TermControl::_coreWarningBell(const IInspectable& /*sender*/, const IInspectable& /*args*/)
{
_playWarningBell->Run();
}
}