terminal/src/cascadia/TerminalCore/Terminal.cpp
PankajBhojwani 2bf5d18c84
Add support for autodetecting URLs and making hyperlinks (#7691)
This pull request is the initial implementation of hyperlink auto
detection

Overall design:
- Upon startup, TerminalCore gives the TextBuffer some patterns it
  should know about
- Whenever something in the viewport changes (i.e. text
  output/scrolling), TerminalControl tells TerminalCore (through a
  throttled function for performance) to retrieve the visible pattern
  locations from the TextBuffer
- When the renderer encounters a region that is associated with a
  pattern, it paints that region differently 

References #5001
Closes #574
2020-10-28 20:24:43 +00:00

1171 lines
46 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "Terminal.hpp"
#include "../../terminal/parser/OutputStateMachineEngine.hpp"
#include "TerminalDispatch.hpp"
#include "../../inc/unicode.hpp"
#include "../../inc/DefaultSettings.h"
#include "../../inc/argb.h"
#include "../../types/inc/utils.hpp"
#include "../../types/inc/colorTable.hpp"
#include <winrt/Microsoft.Terminal.TerminalControl.h>
using namespace winrt::Microsoft::Terminal::TerminalControl;
using namespace Microsoft::Terminal::Core;
using namespace Microsoft::Console;
using namespace Microsoft::Console::Render;
using namespace Microsoft::Console::Types;
using namespace Microsoft::Console::VirtualTerminal;
using PointTree = interval_tree::IntervalTree<til::point, size_t>;
static std::wstring _KeyEventsToText(std::deque<std::unique_ptr<IInputEvent>>& inEventsToWrite)
{
std::wstring wstr = L"";
for (const auto& ev : inEventsToWrite)
{
if (ev->EventType() == InputEventType::KeyEvent)
{
const auto& k = static_cast<KeyEvent&>(*ev);
const auto wch = k.GetCharData();
wstr += wch;
}
}
return wstr;
}
#pragma warning(suppress : 26455) // default constructor is throwing, too much effort to rearrange at this time.
Terminal::Terminal() :
_mutableViewport{ Viewport::Empty() },
_title{},
_colorTable{},
_defaultFg{ RGB(255, 255, 255) },
_defaultBg{ ARGB(0, 0, 0, 0) },
_screenReversed{ false },
_pfnWriteInput{ nullptr },
_scrollOffset{ 0 },
_snapOnInput{ true },
_altGrAliasing{ true },
_blockSelection{ false },
_selection{ std::nullopt }
{
auto dispatch = std::make_unique<TerminalDispatch>(*this);
auto engine = std::make_unique<OutputStateMachineEngine>(std::move(dispatch));
_stateMachine = std::make_unique<StateMachine>(std::move(engine));
auto passAlongInput = [&](std::deque<std::unique_ptr<IInputEvent>>& inEventsToWrite) {
if (!_pfnWriteInput)
{
return;
}
std::wstring wstr = _KeyEventsToText(inEventsToWrite);
_pfnWriteInput(wstr);
};
_terminalInput = std::make_unique<TerminalInput>(passAlongInput);
_InitializeColorTable();
}
void Terminal::Create(COORD viewportSize, SHORT scrollbackLines, IRenderTarget& renderTarget)
{
_mutableViewport = Viewport::FromDimensions({ 0, 0 }, viewportSize);
_scrollbackLines = scrollbackLines;
const COORD bufferSize{ viewportSize.X,
Utils::ClampToShortMax(viewportSize.Y + scrollbackLines, 1) };
const TextAttribute attr{};
const UINT cursorSize = 12;
_buffer = std::make_unique<TextBuffer>(bufferSize, attr, cursorSize, renderTarget);
// Add regex pattern recognizers to the buffer
// For now, we only add the URI regex pattern
std::wstring_view linkPattern{ LR"(\b(https?|ftp|file)://[-A-Za-z0-9+&@#/%?=~_|$!:,.;]*[A-Za-z0-9+&@#/%=~_|$])" };
_hyperlinkPatternId = _buffer->AddPatternRecognizer(linkPattern);
}
// Method Description:
// - Initializes the Terminal from the given set of settings.
// Arguments:
// - settings: the set of CoreSettings we need to use to initialize the terminal
// - renderTarget: A render target the terminal can use for paint invalidation.
void Terminal::CreateFromSettings(ICoreSettings settings,
IRenderTarget& renderTarget)
{
const COORD viewportSize{ Utils::ClampToShortMax(settings.InitialCols(), 1),
Utils::ClampToShortMax(settings.InitialRows(), 1) };
// TODO:MSFT:20642297 - Support infinite scrollback here, if HistorySize is -1
Create(viewportSize, Utils::ClampToShortMax(settings.HistorySize(), 0), renderTarget);
UpdateSettings(settings);
}
// Method Description:
// - Update our internal properties to match the new values in the provided
// CoreSettings object.
// Arguments:
// - settings: an ICoreSettings with new settings values for us to use.
void Terminal::UpdateSettings(ICoreSettings settings)
{
_defaultFg = settings.DefaultForeground();
_defaultBg = settings.DefaultBackground();
CursorType cursorShape = CursorType::VerticalBar;
switch (settings.CursorShape())
{
case CursorStyle::Underscore:
cursorShape = CursorType::Underscore;
break;
case CursorStyle::FilledBox:
cursorShape = CursorType::FullBox;
break;
case CursorStyle::EmptyBox:
cursorShape = CursorType::EmptyBox;
break;
case CursorStyle::Vintage:
cursorShape = CursorType::Legacy;
break;
default:
case CursorStyle::Bar:
cursorShape = CursorType::VerticalBar;
break;
}
if (_buffer)
{
_buffer->GetCursor().SetStyle(settings.CursorHeight(),
settings.CursorColor(),
cursorShape);
}
_defaultCursorShape = cursorShape;
for (int i = 0; i < 16; i++)
{
_colorTable.at(i) = settings.GetColorTableEntry(i);
}
_snapOnInput = settings.SnapOnInput();
_altGrAliasing = settings.AltGrAliasing();
_wordDelimiters = settings.WordDelimiters();
_suppressApplicationTitle = settings.SuppressApplicationTitle();
_startingTitle = settings.StartingTitle();
_terminalInput->ForceDisableWin32InputMode(settings.ForceVTInput());
if (settings.TabColor() == nullptr)
{
_tabColor = std::nullopt;
}
else
{
_tabColor = til::color(settings.TabColor().Value() | 0xff000000);
}
if (_pfnTabColorChanged)
{
_pfnTabColorChanged(_tabColor);
}
// TODO:MSFT:21327402 - if HistorySize has changed, resize the buffer so we
// have a smaller scrollback. We should do this carefully - if the new buffer
// size is smaller than where the mutable viewport currently is, we'll want
// to make sure to rotate the buffer contents upwards, so the mutable viewport
// remains at the bottom of the buffer.
}
// Method Description:
// - Resize the terminal as the result of some user interaction.
// Arguments:
// - viewportSize: the new size of the viewport, in chars
// Return Value:
// - S_OK if we successfully resized the terminal, S_FALSE if there was
// nothing to do (the viewportSize is the same as our current size), or an
// appropriate HRESULT for failing to resize.
[[nodiscard]] HRESULT Terminal::UserResize(const COORD viewportSize) noexcept
{
const auto oldDimensions = _mutableViewport.Dimensions();
if (viewportSize == oldDimensions)
{
return S_FALSE;
}
const auto dx = ::base::ClampSub(viewportSize.X, oldDimensions.X);
const auto oldTop = _mutableViewport.Top();
const short newBufferHeight = ::base::ClampAdd(viewportSize.Y, _scrollbackLines);
COORD bufferSize{ viewportSize.X, newBufferHeight };
// Save cursor's relative height versus the viewport
const short sCursorHeightInViewportBefore = ::base::ClampSub(_buffer->GetCursor().GetPosition().Y, _mutableViewport.Top());
// This will be used to determine where the viewport should be in the new buffer.
const short oldViewportTop = _mutableViewport.Top();
short newViewportTop = oldViewportTop;
short newVisibleTop = ::base::saturated_cast<short>(_VisibleStartIndex());
// If the original buffer had _no_ scroll offset, then we should be at the
// bottom in the new buffer as well. Track that case now.
const bool originalOffsetWasZero = _scrollOffset == 0;
// skip any drawing updates that might occur until we swap _buffer with the new buffer or if we exit early.
_buffer->GetCursor().StartDeferDrawing();
// we're capturing _buffer by reference here because when we exit, we want to EndDefer on the current active buffer.
auto endDefer = wil::scope_exit([&]() noexcept { _buffer->GetCursor().EndDeferDrawing(); });
// First allocate a new text buffer to take the place of the current one.
std::unique_ptr<TextBuffer> newTextBuffer;
try
{
newTextBuffer = std::make_unique<TextBuffer>(bufferSize,
_buffer->GetCurrentAttributes(),
0, // temporarily set size to 0 so it won't render.
_buffer->GetRenderTarget());
newTextBuffer->GetCursor().StartDeferDrawing();
// Build a PositionInformation to track the position of both the top of
// the mutable viewport and the top of the visible viewport in the new
// buffer.
// * the new value of mutableViewportTop will be used to figure out
// where we should place the mutable viewport in the new buffer. This
// requires a bit of trickiness to remain consistent with conpty's
// buffer (as seen below).
// * the new value of visibleViewportTop will be used to calculate the
// new scrollOffset in the new buffer, so that the visible lines on
// the screen remain roughly the same.
TextBuffer::PositionInformation oldRows{ 0 };
oldRows.mutableViewportTop = oldViewportTop;
oldRows.visibleViewportTop = newVisibleTop;
const std::optional<short> oldViewStart{ oldViewportTop };
RETURN_IF_FAILED(TextBuffer::Reflow(*_buffer.get(),
*newTextBuffer.get(),
_mutableViewport,
{ oldRows }));
newViewportTop = oldRows.mutableViewportTop;
newVisibleTop = oldRows.visibleViewportTop;
}
CATCH_RETURN();
// Conpty resizes a little oddly - if the height decreased, and there were
// blank lines at the bottom, those lines will get trimmed. If there's not
// blank lines, then the top will get "shifted down", moving the top line
// into scrollback. See GH#3490 for more details.
//
// If the final position in the buffer is on the bottom row of the new
// viewport, then we're going to need to move the top down. Otherwise, move
// the bottom up.
//
// There are also important things to consider with line wrapping.
// * If a line in scrollback wrapped that didn't previously, we'll need to
// make sure to have the new viewport down another line. This will cause
// our top to move down.
// * If a line _in the viewport_ wrapped that didn't previously, then the
// conpty buffer will also have that wrapped line, and will move the
// cursor & text down a line in response. This causes our bottom to move
// down.
//
// We're going to use a combo of both these things to calculate where the
// new viewport should be. To keep in sync with conpty, we'll need to make
// sure that any lines that entered the scrollback _stay in scrollback_. We
// do that by taking the max of
// * Where the old top line in the viewport exists in the new buffer (as
// calculated by TextBuffer::Reflow)
// * Where the bottom of the text in the new buffer is (and using that to
// calculate another proposed top location).
const COORD newCursorPos = newTextBuffer->GetCursor().GetPosition();
#pragma warning(push)
#pragma warning(disable : 26496) // cpp core checks wants this const, but it's assigned immediately below...
COORD newLastChar = newCursorPos;
try
{
newLastChar = newTextBuffer->GetLastNonSpaceCharacter();
}
CATCH_LOG();
#pragma warning(pop)
const auto maxRow = std::max(newLastChar.Y, newCursorPos.Y);
const short proposedTopFromLastLine = ::base::ClampAdd(::base::ClampSub(maxRow, viewportSize.Y), 1);
const short proposedTopFromScrollback = newViewportTop;
short proposedTop = std::max(proposedTopFromLastLine,
proposedTopFromScrollback);
// If we're using the new location of the old top line to place the
// viewport, we might need to make an adjustment to it.
//
// We're using the last cell of the line to calculate where the top line is
// in the new buffer. If that line wrapped, then all the lines below it
// shifted down in the buffer. If there's space for all those lines in the
// conpty buffer, then the originally unwrapped top line will _still_ be in
// the buffer. In that case, don't stick to the _end_ of the old top line,
// instead stick to the _start_, which is one line up.
//
// We can know if there's space in the conpty buffer by checking if the
// maxRow (the highest row we've written text to) is above the viewport from
// this proposed top position.
if (proposedTop == proposedTopFromScrollback)
{
const auto proposedViewFromTop = Viewport::FromDimensions({ 0, proposedTopFromScrollback }, viewportSize);
if (maxRow < proposedViewFromTop.BottomInclusive())
{
if (dx < 0 && proposedTop > 0)
{
try
{
auto row = newTextBuffer->GetRowByOffset(::base::ClampSub(proposedTop, 1));
if (row.GetCharRow().WasWrapForced())
{
proposedTop--;
}
}
CATCH_LOG();
}
}
}
// If the new bottom would be higher than the last row of text, then we
// definitely want to use the last row of text to determine where the
// viewport should be.
const auto proposedViewFromTop = Viewport::FromDimensions({ 0, proposedTopFromScrollback }, viewportSize);
if (maxRow > proposedViewFromTop.BottomInclusive())
{
proposedTop = proposedTopFromLastLine;
}
// Make sure the proposed viewport is within the bounds of the buffer.
// First make sure the top is >=0
proposedTop = std::max(static_cast<short>(0), proposedTop);
// If the new bottom would be below the bottom of the buffer, then slide the
// top up so that we'll still fit within the buffer.
const auto newView = Viewport::FromDimensions({ 0, proposedTop }, viewportSize);
const auto proposedBottom = newView.BottomExclusive();
if (proposedBottom > bufferSize.Y)
{
proposedTop = ::base::ClampSub(proposedTop, ::base::ClampSub(proposedBottom, bufferSize.Y));
}
_mutableViewport = Viewport::FromDimensions({ 0, proposedTop }, viewportSize);
_buffer.swap(newTextBuffer);
// GH#3494: Maintain scrollbar position during resize
// Make sure that we don't scroll past the mutableViewport at the bottom of the buffer
newVisibleTop = std::min(newVisibleTop, _mutableViewport.Top());
// Make sure we don't scroll past the top of the scrollback
newVisibleTop = std::max<short>(newVisibleTop, 0);
// If the old scrolloffset was 0, then we weren't scrolled back at all
// before, and shouldn't be now either.
_scrollOffset = originalOffsetWasZero ? 0 : static_cast<int>(::base::ClampSub(_mutableViewport.Top(), newVisibleTop));
// GH#5029 - make sure to InvalidateAll here, so that we'll paint the entire visible viewport.
try
{
_buffer->GetRenderTarget().TriggerRedrawAll();
}
CATCH_LOG();
_NotifyScrollEvent();
return S_OK;
}
void Terminal::Write(std::wstring_view stringView)
{
auto lock = LockForWriting();
_stateMachine->ProcessString(stringView);
}
// Method Description:
// - Attempts to snap to the bottom of the buffer, if SnapOnInput is true. Does
// nothing if SnapOnInput is set to false, or we're already at the bottom of
// the buffer.
// Arguments:
// - <none>
// Return Value:
// - <none>
void Terminal::TrySnapOnInput()
{
if (_snapOnInput && _scrollOffset != 0)
{
auto lock = LockForWriting();
_scrollOffset = 0;
_NotifyScrollEvent();
}
}
// Routine Description:
// - Relays if we are tracking mouse input
// Parameters:
// - <none>
// Return value:
// - true, if we are tracking mouse input. False, otherwise
bool Terminal::IsTrackingMouseInput() const noexcept
{
return _terminalInput->IsTrackingMouseInput();
}
// Method Description:
// - Given a coord, get the URI at that location
// Arguments:
// - The position
std::wstring Terminal::GetHyperlinkAtPosition(const COORD position)
{
auto attr = _buffer->GetCellDataAt(_ConvertToBufferCell(position))->TextAttr();
if (attr.IsHyperlink())
{
auto uri = _buffer->GetHyperlinkUriFromId(attr.GetHyperlinkId());
return uri;
}
// also look through our known pattern locations in our pattern interval tree
const auto result = GetHyperlinkIntervalFromPosition(position);
if (result.has_value() && result->value == _hyperlinkPatternId)
{
const auto start = result->start;
const auto end = result->stop;
std::wstring uri;
const auto startIter = _buffer->GetCellDataAt(_ConvertToBufferCell(start));
const auto endIter = _buffer->GetCellDataAt(_ConvertToBufferCell(end));
for (auto iter = startIter; iter != endIter; ++iter)
{
uri += iter->Chars();
}
return uri;
}
return {};
}
// Method Description:
// - Gets the hyperlink ID of the text at the given terminal position
// Arguments:
// - The position of the text
// Return value:
// - The hyperlink ID
uint16_t Terminal::GetHyperlinkIdAtPosition(const COORD position)
{
return _buffer->GetCellDataAt(_ConvertToBufferCell(position))->TextAttr().GetHyperlinkId();
}
// Method description:
// - Given a position in a URI pattern, gets the start and end coordinates of the URI
// Arguments:
// - The position
// Return value:
// - The interval representing the start and end coordinates
std::optional<PointTree::interval> Terminal::GetHyperlinkIntervalFromPosition(const COORD position)
{
const auto results = _patternIntervalTree.findOverlapping(COORD{ position.X + 1, position.Y }, position);
if (results.size() > 0)
{
for (const auto& result : results)
{
if (result.value == _hyperlinkPatternId)
{
return result;
}
}
}
return std::nullopt;
}
// Method Description:
// - Send this particular (non-character) key event to the terminal.
// - The terminal will translate the key and the modifiers pressed into the
// appropriate VT sequence for that key chord. If we do translate the key,
// we'll return true. In that case, the event should NOT be processed any further.
// - Character events (e.g. WM_CHAR) are generally the best way to properly receive
// keyboard input on Windows though, as the OS is suited best at handling the
// translation of the current keyboard layout, dead keys, etc.
// As a result of this false is returned for all key events that contain characters.
// SendCharEvent may then be called with the data obtained from a character event.
// - As a special case we'll always handle VK_TAB key events.
// This must be done due to TermControl::_KeyDownHandler (one of the callers)
// always marking tab key events as handled, causing no character event to be raised.
// Arguments:
// - vkey: The vkey of the last pressed key.
// - scanCode: The scan code of the last pressed key.
// - states: The Microsoft::Terminal::Core::ControlKeyStates representing the modifier key states.
// - keyDown: If true, the key was pressed, otherwise the key was released.
// Return Value:
// - true if we translated the key event, and it should not be processed any further.
// - false if we did not translate the key, and it should be processed into a character.
bool Terminal::SendKeyEvent(const WORD vkey,
const WORD scanCode,
const ControlKeyStates states,
const bool keyDown)
{
// GH#6423 - don't snap on this key if the key that was pressed was a
// modifier key. We'll wait for a real keystroke to snap to the bottom.
// GH#6481 - Additionally, make sure the key was actually pressed. This
// check will make sure we behave the same as before GH#6309
if (!KeyEvent::IsModifierKey(vkey) && keyDown)
{
TrySnapOnInput();
}
_StoreKeyEvent(vkey, scanCode);
// Certain applications like AutoHotKey and its keyboard remapping feature,
// send us key events using SendInput() whose values are outside of the valid range.
// GH#7064
if (vkey == 0 || vkey >= 0xff)
{
return false;
}
// While not explicitly permitted, a wide range of software, including Windows' own touch keyboard,
// sets the wScan member of the KEYBDINPUT structure to 0, resulting in scanCode being 0 as well.
// --> Alternatively get the scanCode from the vkey if possible.
// GH#7495
const auto sc = scanCode ? scanCode : _ScanCodeFromVirtualKey(vkey);
if (sc == 0)
{
return false;
}
const auto isAltOnlyPressed = states.IsAltPressed() && !states.IsCtrlPressed();
// DON'T manually handle Alt+Space - the system will use this to bring up
// the system menu for restore, min/maximize, size, move, close.
// (This doesn't apply to Ctrl+Alt+Space.)
if (isAltOnlyPressed && vkey == VK_SPACE)
{
return false;
}
// By default Windows treats Ctrl+Alt as an alias for AltGr.
// When the altGrAliasing setting is set to false, this behaviour should be disabled.
//
// Whenever possible _CharacterFromKeyEvent() will return a valid character.
// For instance both Ctrl+Alt+Q as well as AltGr+Q return @ on a German keyboard.
//
// We can achieve the altGrAliasing functionality by skipping the call to _CharacterFromKeyEvent,
// as TerminalInput::HandleKey will then fall back to using the vkey which
// is the underlying ASCII character (e.g. A-Z) on the keyboard in our case.
// See GH#5525/GH#6211 for more details
const auto isSuppressedAltGrAlias = !_altGrAliasing && states.IsAltPressed() && states.IsCtrlPressed() && !states.IsAltGrPressed();
const auto ch = isSuppressedAltGrAlias ? UNICODE_NULL : _CharacterFromKeyEvent(vkey, sc, states);
// Delegate it to the character event handler if this key event can be
// mapped to one (see method description above). For Alt+key combinations
// we'll not receive another character event for some reason though.
// -> Don't delegate the event if this is a Alt+key combination.
//
// As a special case we'll furthermore always handle VK_TAB
// key events here instead of in Terminal::SendCharEvent.
// See the method description for more information.
if (!isAltOnlyPressed && vkey != VK_TAB && ch != UNICODE_NULL)
{
return false;
}
KeyEvent keyEv{ keyDown, 1, vkey, sc, ch, states.Value() };
return _terminalInput->HandleKey(&keyEv);
}
// Method Description:
// - Send this particular mouse event to the terminal. The terminal will translate
// the button and the modifiers pressed into the appropriate VT sequence for that
// mouse event. If we do translate the key, we'll return true. In that case, the
// event should NOT be processed any further. If we return false, the event
// was NOT translated, and we should instead use the event normally
// Arguments:
// - viewportPos: the position of the mouse event relative to the viewport origin.
// - uiButton: the WM mouse button event code
// - states: The Microsoft::Terminal::Core::ControlKeyStates representing the modifier key states.
// - wheelDelta: the amount that the scroll wheel changed (should be 0 unless button is a WM_MOUSE*WHEEL)
// Return Value:
// - true if we translated the key event, and it should not be processed any further.
// - false if we did not translate the key, and it should be processed into a character.
bool Terminal::SendMouseEvent(const COORD viewportPos, const unsigned int uiButton, const ControlKeyStates states, const short wheelDelta, const TerminalInput::MouseButtonState state)
{
// GH#6401: VT applications should be able to receive mouse events from outside the
// terminal buffer. This is likely to happen when the user drags the cursor offscreen.
// We shouldn't throw away perfectly good events when they're offscreen, so we just
// clamp them to be within the range [(0, 0), (W, H)].
#pragma warning(suppress : 26496) // analysis can't tell we're assigning through a reference below
auto clampedPos{ viewportPos };
_mutableViewport.ToOrigin().Clamp(clampedPos);
return _terminalInput->HandleMouse(clampedPos, uiButton, GET_KEYSTATE_WPARAM(states.Value()), wheelDelta, state);
}
// Method Description:
// - Send this particular character to the terminal.
// - This method is the counterpart to SendKeyEvent and behaves almost identical.
// The difference is the focus on sending characters to the terminal,
// whereas SendKeyEvent handles the sending of keys like the arrow keys.
// Arguments:
// - ch: The UTF-16 code unit to be sent.
// - scanCode: The scan code of the last pressed key. Can be left 0.
// - states: The Microsoft::Terminal::Core::ControlKeyStates representing the modifier key states.
// Return Value:
// - true if we translated the character event, and it should not be processed any further.
// - false otherwise.
bool Terminal::SendCharEvent(const wchar_t ch, const WORD scanCode, const ControlKeyStates states)
{
// DON'T manually handle Alt+Space - the system will use this to bring up
// the system menu for restore, min/maximize, size, move, close.
if (ch == L' ' && states.IsAltPressed() && !states.IsCtrlPressed())
{
return false;
}
auto vkey = _TakeVirtualKeyFromLastKeyEvent(scanCode);
if (vkey == 0 && scanCode != 0)
{
vkey = _VirtualKeyFromScanCode(scanCode);
}
if (vkey == 0)
{
vkey = _VirtualKeyFromCharacter(ch);
}
// Unfortunately, the UI doesn't give us both a character down and a
// character up event, only a character received event. So fake sending both
// to the terminal input translator. Unless it's in win32-input-mode, it'll
// ignore the keyup.
KeyEvent keyDown{ true, 1, vkey, scanCode, ch, states.Value() };
KeyEvent keyUp{ false, 1, vkey, scanCode, ch, states.Value() };
const auto handledDown = _terminalInput->HandleKey(&keyDown);
const auto handledUp = _terminalInput->HandleKey(&keyUp);
return handledDown || handledUp;
}
// Method Description:
// - Invalidates the regions described in the given pattern tree for the rendering purposes
// Arguments:
// - The interval tree containing regions that need to be invalidated
void Terminal::_InvalidatePatternTree(interval_tree::IntervalTree<til::point, size_t>& tree)
{
const auto vis = _VisibleStartIndex();
auto invalidate = [=](const PointTree::interval& interval) {
COORD startCoord{ gsl::narrow<SHORT>(interval.start.x()), gsl::narrow<SHORT>(interval.start.y() + vis) };
COORD endCoord{ gsl::narrow<SHORT>(interval.stop.x()), gsl::narrow<SHORT>(interval.stop.y() + vis) };
_InvalidateFromCoords(startCoord, endCoord);
};
tree.visit_all(invalidate);
}
// Method Description:
// - Given start and end coords, invalidates all the regions between them
// Arguments:
// - The start and end coords
void Terminal::_InvalidateFromCoords(const COORD start, const COORD end)
{
if (start.Y == end.Y)
{
SMALL_RECT region{ start.X, start.Y, end.X, end.Y };
_buffer->GetRenderTarget().TriggerRedraw(Viewport::FromInclusive(region));
}
else
{
const auto rowSize = gsl::narrow<SHORT>(_buffer->GetRowByOffset(0).size());
// invalidate the first line
SMALL_RECT region{ start.X, start.Y, rowSize - 1, start.Y };
_buffer->GetRenderTarget().TriggerRedraw(Viewport::FromInclusive(region));
if ((end.Y - start.Y) > 1)
{
// invalidate the lines in between the first and last line
region = til::rectangle(0, start.Y + 1, rowSize - 1, end.Y - 1);
_buffer->GetRenderTarget().TriggerRedraw(Viewport::FromInclusive(region));
}
// invalidate the last line
region = til::rectangle(0, end.Y, end.X, end.Y);
_buffer->GetRenderTarget().TriggerRedraw(Viewport::FromInclusive(region));
}
}
// Method Description:
// - Returns the keyboard's scan code for the given virtual key code.
// Arguments:
// - vkey: The virtual key code.
// Return Value:
// - The keyboard's scan code.
WORD Terminal::_ScanCodeFromVirtualKey(const WORD vkey) noexcept
{
return LOWORD(MapVirtualKeyW(vkey, MAPVK_VK_TO_VSC));
}
// Method Description:
// - Returns the virtual key code for the given keyboard's scan code.
// Arguments:
// - scanCode: The keyboard's scan code.
// Return Value:
// - The virtual key code. 0 if no mapping can be found.
WORD Terminal::_VirtualKeyFromScanCode(const WORD scanCode) noexcept
{
return LOWORD(MapVirtualKeyW(scanCode, MAPVK_VSC_TO_VK));
}
// Method Description:
// - Returns any virtual key code that produces the given character.
// Arguments:
// - scanCode: The keyboard's scan code.
// Return Value:
// - The virtual key code. 0 if no mapping can be found.
WORD Terminal::_VirtualKeyFromCharacter(const wchar_t ch) noexcept
{
const auto vkey = LOWORD(VkKeyScanW(ch));
return vkey == -1 ? 0 : vkey;
}
// Method Description:
// - Translates the specified virtual key code and keyboard state to the corresponding character.
// Arguments:
// - vkey: The virtual key code that initiated this keyboard event.
// - scanCode: The scan code that initiated this keyboard event.
// - states: The current keyboard state.
// Return Value:
// - The character that would result from this virtual key code and keyboard state.
wchar_t Terminal::_CharacterFromKeyEvent(const WORD vkey, const WORD scanCode, const ControlKeyStates states) noexcept
try
{
// We might want to use GetKeyboardState() instead of building our own keyState.
// The question is whether that's necessary though. For now it seems to work fine as it is.
std::array<BYTE, 256> keyState = {};
keyState.at(VK_SHIFT) = states.IsShiftPressed() ? 0x80 : 0;
keyState.at(VK_CONTROL) = states.IsCtrlPressed() ? 0x80 : 0;
keyState.at(VK_MENU) = states.IsAltPressed() ? 0x80 : 0;
// For the following use of ToUnicodeEx() please look here:
// https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-tounicodeex
// Technically ToUnicodeEx() can produce arbitrarily long sequences of diacritics etc.
// Since we only handle the case of a single UTF-16 code point, we can set the buffer size to 2 though.
std::array<wchar_t, 2> buffer;
// wFlags:
// * If bit 0 is set, a menu is active.
// If this flag is not specified ToUnicodeEx will send us character events on certain Alt+Key combinations (e.g. Alt+Arrow-Up).
// * If bit 2 is set, keyboard state is not changed (Windows 10, version 1607 and newer)
const auto result = ToUnicodeEx(vkey, scanCode, keyState.data(), buffer.data(), gsl::narrow_cast<int>(buffer.size()), 0b101, nullptr);
// TODO:GH#2853 We're only handling single UTF-16 code points right now, since that's the only thing KeyEvent supports.
return result == 1 || result == -1 ? buffer.at(0) : 0;
}
catch (...)
{
LOG_CAUGHT_EXCEPTION();
return UNICODE_INVALID;
}
// Method Description:
// - It's possible for a single scan code on a keyboard to
// produce different key codes depending on the keyboard state.
// MapVirtualKeyW(scanCode, MAPVK_VSC_TO_VK) will always chose one of the
// possibilities no matter what though and thus can't be used in SendCharEvent.
// - This method stores the key code from a key event (SendKeyEvent).
// If the key event contains character data, handling of the event will be
// denied, in order to delegate the work to the character event handler.
// - The character event handler (SendCharEvent) will now pick up
// the stored key code to restore the full key event data.
// Arguments:
// - vkey: The virtual key code.
// - scanCode: The scan code.
void Terminal::_StoreKeyEvent(const WORD vkey, const WORD scanCode)
{
_lastKeyEventCodes.emplace(KeyEventCodes{ vkey, scanCode });
}
// Method Description:
// - This method acts as a counterpart to _StoreKeyEvent and extracts a stored
// key code. As a safety measure it'll ensure that the given scan code
// matches the stored scan code from the previous key event.
// - See _StoreKeyEvent for more information.
// Arguments:
// - scanCode: The scan code.
// Return Value:
// - The key code matching the given scan code. Otherwise 0.
WORD Terminal::_TakeVirtualKeyFromLastKeyEvent(const WORD scanCode) noexcept
{
const auto codes = _lastKeyEventCodes.value_or(KeyEventCodes{});
_lastKeyEventCodes.reset();
return codes.ScanCode == scanCode ? codes.VirtualKey : 0;
}
// Method Description:
// - Acquire a read lock on the terminal.
// Return Value:
// - a shared_lock which can be used to unlock the terminal. The shared_lock
// will release this lock when it's destructed.
[[nodiscard]] std::shared_lock<std::shared_mutex> Terminal::LockForReading()
{
return std::shared_lock<std::shared_mutex>(_readWriteLock);
}
// Method Description:
// - Acquire a write lock on the terminal.
// Return Value:
// - a unique_lock which can be used to unlock the terminal. The unique_lock
// will release this lock when it's destructed.
[[nodiscard]] std::unique_lock<std::shared_mutex> Terminal::LockForWriting()
{
return std::unique_lock<std::shared_mutex>(_readWriteLock);
}
Viewport Terminal::_GetMutableViewport() const noexcept
{
return _mutableViewport;
}
short Terminal::GetBufferHeight() const noexcept
{
return _mutableViewport.BottomExclusive();
}
// ViewStartIndex is also the length of the scrollback
int Terminal::ViewStartIndex() const noexcept
{
return _mutableViewport.Top();
}
int Terminal::ViewEndIndex() const noexcept
{
return _mutableViewport.BottomInclusive();
}
// _VisibleStartIndex is the first visible line of the buffer
int Terminal::_VisibleStartIndex() const noexcept
{
return std::max(0, ViewStartIndex() - _scrollOffset);
}
int Terminal::_VisibleEndIndex() const noexcept
{
return std::max(0, ViewEndIndex() - _scrollOffset);
}
Viewport Terminal::_GetVisibleViewport() const noexcept
{
const COORD origin{ 0, gsl::narrow<short>(_VisibleStartIndex()) };
return Viewport::FromDimensions(origin,
_mutableViewport.Dimensions());
}
// Writes a string of text to the buffer, then moves the cursor (and viewport)
// in accordance with the written text.
// This method is our proverbial `WriteCharsLegacy`, and great care should be made to
// keep it minimal and orderly, lest it become WriteCharsLegacy2ElectricBoogaloo
// TODO: MSFT 21006766
// This needs to become stream logic on the buffer itself sooner rather than later
// because it's otherwise impossible to avoid the Electric Boogaloo-ness here.
// I had to make a bunch of hacks to get Japanese and emoji to work-ish.
void Terminal::_WriteBuffer(const std::wstring_view& stringView)
{
auto& cursor = _buffer->GetCursor();
// Defer the cursor drawing while we are iterating the string, for a better performance.
// We can not waste time displaying a cursor event when we know more text is coming right behind it.
cursor.StartDeferDrawing();
for (size_t i = 0; i < stringView.size(); i++)
{
const auto wch = stringView.at(i);
const COORD cursorPosBefore = cursor.GetPosition();
COORD proposedCursorPosition = cursorPosBefore;
// TODO: MSFT 21006766
// This is not great but I need it demoable. Fix by making a buffer stream writer.
//
// If wch is a surrogate character we need to read 2 code units
// from the stringView to form a single code point.
const auto isSurrogate = wch >= 0xD800 && wch <= 0xDFFF;
const auto view = stringView.substr(i, isSurrogate ? 2 : 1);
const OutputCellIterator it{ view, _buffer->GetCurrentAttributes() };
const auto end = _buffer->Write(it);
const auto cellDistance = end.GetCellDistance(it);
const auto inputDistance = end.GetInputDistance(it);
if (inputDistance > 0)
{
// If "wch" was a surrogate character, we just consumed 2 code units above.
// -> Increment "i" by 1 in that case and thus by 2 in total in this iteration.
proposedCursorPosition.X += gsl::narrow<SHORT>(cellDistance);
i += inputDistance - 1;
}
else
{
// If _WriteBuffer() is called with a consecutive string longer than the viewport/buffer width
// the call to _buffer->Write() will refuse to write anything on the current line.
// GetInputDistance() thus returns 0, which would in turn cause i to be
// decremented by 1 below and force the outer loop to loop forever.
// This if() basically behaves as if "\r\n" had been encountered above and retries the write.
// With well behaving shells during normal operation this safeguard should normally not be encountered.
proposedCursorPosition.X = 0;
proposedCursorPosition.Y++;
// Try the character again.
i--;
// If we write the last cell of the row here, TextBuffer::Write will
// mark this line as wrapped for us. If the next character we
// process is a newline, the Terminal::CursorLineFeed will unmark
// this line as wrapped.
// TODO: GH#780 - This should really be a _deferred_ newline. If
// the next character to come in is a newline or a cursor
// movement or anything, then we should _not_ wrap this line
// here.
}
_AdjustCursorPosition(proposedCursorPosition);
}
cursor.EndDeferDrawing();
}
void Terminal::_AdjustCursorPosition(const COORD proposedPosition)
{
#pragma warning(suppress : 26496) // cpp core checks wants this const but it's modified below.
auto proposedCursorPosition = proposedPosition;
auto& cursor = _buffer->GetCursor();
const Viewport bufferSize = _buffer->GetSize();
// If we're about to scroll past the bottom of the buffer, instead cycle the
// buffer.
SHORT rowsPushedOffTopOfBuffer = 0;
const auto newRows = std::max(0, proposedCursorPosition.Y - bufferSize.Height() + 1);
if (proposedCursorPosition.Y >= bufferSize.Height())
{
for (auto dy = 0; dy < newRows; dy++)
{
_buffer->IncrementCircularBuffer();
proposedCursorPosition.Y--;
rowsPushedOffTopOfBuffer++;
}
// manually erase our pattern intervals since the locations have changed now
_patternIntervalTree = {};
}
// Update Cursor Position
cursor.SetPosition(proposedCursorPosition);
// Move the viewport down if the cursor moved below the viewport.
bool updatedViewport = false;
const auto scrollAmount = std::max(0, proposedCursorPosition.Y - _mutableViewport.BottomInclusive());
if (scrollAmount > 0)
{
const auto newViewTop = std::max(0, proposedCursorPosition.Y - (_mutableViewport.Height() - 1));
if (newViewTop != _mutableViewport.Top())
{
_mutableViewport = Viewport::FromDimensions({ 0, gsl::narrow<short>(newViewTop) },
_mutableViewport.Dimensions());
updatedViewport = true;
}
}
// If the viewport moved, or we circled the buffer, we might need to update
// our _scrollOffset
if (updatedViewport || newRows != 0)
{
const auto oldScrollOffset = _scrollOffset;
// scroll if...
// - no selection is active
// - viewport is already at the bottom
const bool scrollToOutput = !IsSelectionActive() && _scrollOffset == 0;
_scrollOffset = scrollToOutput ? 0 : _scrollOffset + scrollAmount + newRows;
// Clamp the range to make sure that we don't scroll way off the top of the buffer
_scrollOffset = std::clamp(_scrollOffset,
0,
_buffer->GetSize().Height() - _mutableViewport.Height());
// If the new scroll offset is different, then we'll still want to raise a scroll event
updatedViewport = updatedViewport || (oldScrollOffset != _scrollOffset);
}
// If the viewport moved, then send a scrolling notification.
if (updatedViewport)
{
_NotifyScrollEvent();
}
if (rowsPushedOffTopOfBuffer != 0)
{
// We have to report the delta here because we might have circled the text buffer.
// That didn't change the viewport and therefore the TriggerScroll(void)
// method can't detect the delta on its own.
COORD delta{ 0, -rowsPushedOffTopOfBuffer };
_buffer->GetRenderTarget().TriggerScroll(&delta);
}
_NotifyTerminalCursorPositionChanged();
}
void Terminal::UserScrollViewport(const int viewTop)
{
// we're going to modify state here that the renderer could be reading.
auto lock = LockForWriting();
const auto clampedNewTop = std::max(0, viewTop);
const auto realTop = ViewStartIndex();
const auto newDelta = realTop - clampedNewTop;
// if viewTop > realTop, we want the offset to be 0.
_scrollOffset = std::max(0, newDelta);
// We can use the void variant of TriggerScroll here because
// we adjusted the viewport so it can detect the difference
// from the previous frame drawn.
_buffer->GetRenderTarget().TriggerScroll();
}
int Terminal::GetScrollOffset() noexcept
{
return _VisibleStartIndex();
}
void Terminal::_NotifyScrollEvent() noexcept
try
{
if (_pfnScrollPositionChanged)
{
const auto visible = _GetVisibleViewport();
const auto top = visible.Top();
const auto height = visible.Height();
const auto bottom = this->GetBufferHeight();
_pfnScrollPositionChanged(top, height, bottom);
}
}
CATCH_LOG()
void Terminal::_NotifyTerminalCursorPositionChanged() noexcept
{
if (_pfnCursorPositionChanged)
{
try
{
_pfnCursorPositionChanged();
}
CATCH_LOG();
}
}
void Terminal::SetWriteInputCallback(std::function<void(std::wstring&)> pfn) noexcept
{
_pfnWriteInput.swap(pfn);
}
void Terminal::SetWarningBellCallback(std::function<void()> pfn) noexcept
{
_pfnWarningBell.swap(pfn);
}
void Terminal::SetTitleChangedCallback(std::function<void(const std::wstring_view&)> pfn) noexcept
{
_pfnTitleChanged.swap(pfn);
}
void Terminal::SetTabColorChangedCallback(std::function<void(const std::optional<til::color>)> pfn) noexcept
{
_pfnTabColorChanged.swap(pfn);
}
void Terminal::SetCopyToClipboardCallback(std::function<void(const std::wstring_view&)> pfn) noexcept
{
_pfnCopyToClipboard.swap(pfn);
}
void Terminal::SetScrollPositionChangedCallback(std::function<void(const int, const int, const int)> pfn) noexcept
{
_pfnScrollPositionChanged.swap(pfn);
}
void Terminal::SetCursorPositionChangedCallback(std::function<void()> pfn) noexcept
{
_pfnCursorPositionChanged.swap(pfn);
}
// Method Description:
// - Allows setting a callback for when the background color is changed
// Arguments:
// - pfn: a function callback that takes a uint32 (DWORD COLORREF) color in the format 0x00BBGGRR
void Terminal::SetBackgroundCallback(std::function<void(const COLORREF)> pfn) noexcept
{
_pfnBackgroundColorChanged.swap(pfn);
}
void Terminal::_InitializeColorTable()
try
{
const gsl::span<COLORREF> tableView = { _colorTable.data(), _colorTable.size() };
// First set up the basic 256 colors
Utils::Initialize256ColorTable(tableView);
// Then use fill the first 16 values with the Campbell scheme
Utils::InitializeCampbellColorTable(tableView);
// Then make sure all the values have an alpha of 255
Utils::SetColorTableAlpha(tableView, 0xff);
}
CATCH_LOG()
// Method Description:
// - Sets the cursor to be currently on. On/Off is tracked independently of
// cursor visibility (hidden/visible). On/off is controlled by the cursor
// blinker. Visibility is usually controlled by the client application. If the
// cursor is hidden, then the cursor will remain hidden. If the cursor is
// Visible, then it will immediately become visible.
// Arguments:
// - isVisible: whether the cursor should be visible
void Terminal::SetCursorOn(const bool isOn)
{
auto lock = LockForWriting();
_buffer->GetCursor().SetIsOn(isOn);
}
bool Terminal::IsCursorBlinkingAllowed() const noexcept
{
const auto& cursor = _buffer->GetCursor();
return cursor.IsBlinkingAllowed();
}
// Method Description:
// - Update our internal knowledge about where regex patterns are on the screen
// - This is called by TerminalControl (through a throttled function) when the visible
// region changes (for example by text entering the buffer or scrolling)
void Terminal::UpdatePatterns() noexcept
{
auto lock = LockForWriting();
auto oldTree = _patternIntervalTree;
_patternIntervalTree = _buffer->GetPatterns(_VisibleStartIndex(), _VisibleEndIndex());
_InvalidatePatternTree(oldTree);
_InvalidatePatternTree(_patternIntervalTree);
}
// Method Description:
// - Clears and invalidates the interval pattern tree
// - This is called to prevent the renderer from rendering patterns while the
// visible region is changing
void Terminal::ClearPatternTree() noexcept
{
auto oldTree = _patternIntervalTree;
_patternIntervalTree = {};
_InvalidatePatternTree(oldTree);
}
const std::optional<til::color> Terminal::GetTabColor() const noexcept
{
return _tabColor;
}
BlinkingState& Terminal::GetBlinkingState() const noexcept
{
return _blinkingState;
}