terminal/src/cascadia/Remoting/Monarch.h
Schuyler Rosefield 591a67111e
Attempt to make the monarch more thread safe. (#11189)
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## Summary of the Pull Request

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## References
#11083 
#11143 

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## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
While testing the save/quit features a number of issues were found that were caused by poor synchronization on the monarch, resulting in various unexpected crashes. Because this uses std collections, and I didn't see any builtin winrt multithreaded containers I went with the somewhat heavy-handed mutex approach.

e.g. 
- https://github.com/microsoft/terminal/pull/11083#issuecomment-916218353
- https://github.com/microsoft/terminal/pull/11083#issuecomment-916220521
- https://github.com/microsoft/terminal/pull/11143/#discussion_r704738433

This also makes it so that on quit peasants don't try to become the monarch, and the monarch closes their peasant last to prevent elections from happening.

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Create many windows (hold down ctrl-shift-n) then use the quit action from peasants/the monarch to make sure everything closes properly.
2021-09-21 21:21:45 +00:00

191 lines
7.8 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#pragma once
#include "Monarch.g.h"
#include "Peasant.h"
#include "../cascadia/inc/cppwinrt_utils.h"
#include "WindowActivatedArgs.h"
#include <atomic>
// We sure different GUIDs here depending on whether we're running a Release,
// Preview, or Dev build. This ensures that different installs don't
// accidentally talk to one another.
//
// * Release: {06171993-7eb1-4f3e-85f5-8bdd7386cce3}
// * Preview: {04221993-7eb1-4f3e-85f5-8bdd7386cce3}
// * Dev: {08302020-7eb1-4f3e-85f5-8bdd7386cce3}
constexpr GUID Monarch_clsid
{
#if defined(WT_BRANDING_RELEASE)
0x06171993,
#elif defined(WT_BRANDING_PREVIEW)
0x04221993,
#else
0x08302020,
#endif
0x7eb1,
0x4f3e,
{
0x85, 0xf5, 0x8b, 0xdd, 0x73, 0x86, 0xcc, 0xe3
}
};
namespace RemotingUnitTests
{
class RemotingTests;
};
namespace winrt::Microsoft::Terminal::Remoting::implementation
{
struct Monarch : public MonarchT<Monarch>
{
Monarch();
Monarch(const uint64_t testPID);
~Monarch();
uint64_t GetPID();
uint64_t AddPeasant(winrt::Microsoft::Terminal::Remoting::IPeasant peasant);
void SignalClose(const uint64_t peasantId);
uint64_t GetNumberOfPeasants();
winrt::Microsoft::Terminal::Remoting::ProposeCommandlineResult ProposeCommandline(const winrt::Microsoft::Terminal::Remoting::CommandlineArgs& args);
void HandleActivatePeasant(const winrt::Microsoft::Terminal::Remoting::WindowActivatedArgs& args);
void SummonWindow(const Remoting::SummonWindowSelectionArgs& args);
void SummonAllWindows();
bool DoesQuakeWindowExist();
Windows::Foundation::Collections::IVectorView<winrt::Microsoft::Terminal::Remoting::PeasantInfo> GetPeasantInfos();
TYPED_EVENT(FindTargetWindowRequested, winrt::Windows::Foundation::IInspectable, winrt::Microsoft::Terminal::Remoting::FindTargetWindowArgs);
TYPED_EVENT(ShowNotificationIconRequested, winrt::Windows::Foundation::IInspectable, winrt::Windows::Foundation::IInspectable);
TYPED_EVENT(HideNotificationIconRequested, winrt::Windows::Foundation::IInspectable, winrt::Windows::Foundation::IInspectable);
TYPED_EVENT(WindowCreated, winrt::Windows::Foundation::IInspectable, winrt::Windows::Foundation::IInspectable);
TYPED_EVENT(WindowClosed, winrt::Windows::Foundation::IInspectable, winrt::Windows::Foundation::IInspectable);
TYPED_EVENT(QuitAllRequested, winrt::Windows::Foundation::IInspectable, winrt::Windows::Foundation::IInspectable);
private:
uint64_t _ourPID;
std::atomic<uint64_t> _nextPeasantID{ 1 };
uint64_t _ourPeasantId{ 0 };
// When we're quitting we do not care as much about handling some events that we know will be triggered
std::atomic<bool> _quitting{ false };
winrt::com_ptr<IVirtualDesktopManager> _desktopManager{ nullptr };
std::unordered_map<uint64_t, winrt::Microsoft::Terminal::Remoting::IPeasant> _peasants;
std::vector<Remoting::WindowActivatedArgs> _mruPeasants;
// These should not be locked at the same time to prevent deadlocks
// unless they are both shared_locks.
std::shared_mutex _peasantsMutex{};
std::shared_mutex _mruPeasantsMutex{};
winrt::Microsoft::Terminal::Remoting::IPeasant _getPeasant(uint64_t peasantID, bool clearMruPeasantOnFailure = true);
uint64_t _getMostRecentPeasantID(bool limitToCurrentDesktop, const bool ignoreQuakeWindow);
uint64_t _lookupPeasantIdForName(std::wstring_view name);
void _peasantWindowActivated(const winrt::Windows::Foundation::IInspectable& sender,
const winrt::Microsoft::Terminal::Remoting::WindowActivatedArgs& args);
void _doHandleActivatePeasant(const winrt::com_ptr<winrt::Microsoft::Terminal::Remoting::implementation::WindowActivatedArgs>& args);
void _clearOldMruEntries(const std::unordered_set<uint64_t>& peasantIds);
void _forAllPeasantsIgnoringTheDead(std::function<void(const winrt::Microsoft::Terminal::Remoting::IPeasant&, const uint64_t)> callback,
std::function<void(const uint64_t)> errorCallback);
void _identifyWindows(const winrt::Windows::Foundation::IInspectable& sender,
const winrt::Windows::Foundation::IInspectable& args);
void _renameRequested(const winrt::Windows::Foundation::IInspectable& sender,
const winrt::Microsoft::Terminal::Remoting::RenameRequestArgs& args);
void _handleQuitAll(const winrt::Windows::Foundation::IInspectable& sender,
const winrt::Windows::Foundation::IInspectable& args);
// Method Description:
// - Helper for doing something on each and every peasant.
// - We'll try calling func on every peasant.
// - If the return type of func is void, it will perform it for all peasants.
// - If the return type is a boolean, we'll break out of the loop once func
// returns false.
// - If any single peasant is dead, then we'll call onError and then add it to a
// list of peasants to clean up once the loop ends.
// - NB: this (separately) takes unique locks on _peasantsMutex and
// _mruPeasantsMutex.
// Arguments:
// - func: The function to call on each peasant
// - onError: The function to call if a peasant is dead.
// Return Value:
// - <none>
template<typename F, typename T>
void _forEachPeasant(F&& func, T&& onError)
{
using Map = decltype(_peasants);
using R = std::invoke_result_t<F, Map::key_type, Map::mapped_type>;
static constexpr auto IsVoid = std::is_void_v<R>;
std::unordered_set<uint64_t> peasantsToErase;
{
std::shared_lock lock{ _peasantsMutex };
for (const auto& [id, p] : _peasants)
{
try
{
if constexpr (IsVoid)
{
func(id, p);
}
else
{
if (!func(id, p))
{
break;
}
}
}
catch (const winrt::hresult_error& exception)
{
onError(id);
if (exception.code() == 0x800706ba) // The RPC server is unavailable.
{
peasantsToErase.emplace(id);
}
else
{
LOG_CAUGHT_EXCEPTION();
throw;
}
}
}
}
if (peasantsToErase.size() > 0)
{
// Don't hold a lock on _peasants and _mruPeasants at the same
// time to avoid deadlocks.
{
std::unique_lock lock{ _peasantsMutex };
for (const auto& id : peasantsToErase)
{
_peasants.erase(id);
}
}
_clearOldMruEntries(peasantsToErase);
}
}
friend class RemotingUnitTests::RemotingTests;
};
}
namespace winrt::Microsoft::Terminal::Remoting::factory_implementation
{
BASIC_FACTORY(Monarch);
}