This PR includes the code changes that enable users to set an initial position (top left corner) and launch maximized. There are some corner cases: 1. Multiple monitors. The user should be able to set the initial position to any monitors attached. For the monitors on the left side of the major monitor, the initial position values are negative. 2. If the initial position is larger than the screen resolution and the window is off-screen, the current solution is to check if the top left corner of the window intersect with any monitors. If it is not, we set the initial position to the top left corner of the nearest monitor. 3. If the user wants to launch maximized and provides an initial position, we launch the maximized window on the monitor where the position is located. # Testing To test: 1. Check-out this branch and build on VS2019 2. Launch Terminal, and open Settings. Then close the terminal. 3. Add the following setting into Json settings file as part of "globals", just after "initialRows": "initialPosition": "1000, 1000", "launchMode": "default" My test data: I have already tested with the following variables: 1. showTabsInTitlebar true or false 2. The initial position of the top left corner of the window 3. Whether to launch maximized 4. The DPI of the monitor Test data combination: Non-client island window (showTabsInTitlebar true) 1. Three monitors with the same DPI (100%), left, middle and right, with the middle one as the primary, resolution: 1980 * 1200, 1920 * 1200, 1920 * 1080 launchMode: default In-Screen test: (0, 0), (1000, 500), (2000, 300), (-1000, 400), (-100, 200), (-2000, 100), (0, 1119) out-of-screen: (200, -200): initialize to (0, 0) (200, 1500): initialize to (0, 0) (2000, -200): initialize to (1920, 0) (2500, 2000): initialize to (1920, 0) (4000 100): initialize to (1920, 0) (-1000, -100): initialize to (-1920, 0) (-3000, 100): initialize to (-1920, 0) (10000, -10000): initialize to (1920, 0) (-10000, 10000): initialize to (-1920, 0) (0, -10000): initialize to (0, 0) (0, -1): initialize to (0, 0) (0, 1200): initialize to (0, 0) launch mode: maximize (100, 100) (-1000, 100): On the left monitor (0, -2000): On the primary monitor (10000, 10000): On the primary monitor 2. Left monitor 200% DPI, primary monitor 100% DPI In screen: (-1900, 100), (-3000, 100), (-1000, 100) our-of-screen: (-8000, 100): initialize at (-1920, 0) launch Maximized: (-100, 100): launch maximized on the left monitor correctly 3. Left monitor 100% DPI, primary monitor 200% DPI In-screen: (-1900, 100), (300, 100), (-800, 100), (-200, 100) out-of-screen: (-3000, 100): initialize at (-1920, 0) launch maximized: (100, 100), (-1000, 100) For client island window, the test data is the same as above. Issues: 1. If we set the initial position on the monitor with a different DPI as the primary monitor, and the window "lays" across two monitors, then the window still renders as it is on the primary monitor. The size of the window is correct. Closes #1043
66 lines
1.9 KiB
C
66 lines
1.9 KiB
C
/*++
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Copyright (c) Microsoft Corporation
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Licensed under the MIT license.
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Module Name:
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- pch.h
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Abstract:
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- Contains external headers to include in the precompile phase of console build process.
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- Avoid including internal project headers. Instead include them only in the classes that need them (helps with test project building).
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--*/
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#pragma once
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// Ignore checked iterators warning from VC compiler.
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#define _SCL_SECURE_NO_WARNINGS
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// Block minwindef.h min/max macros to prevent <algorithm> conflict
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <unknwn.h>
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#define NT_SUCCESS(Status) (((NTSTATUS)(Status)) >= 0)
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#include <windows.h>
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#include <UIAutomation.h>
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#include <stdlib.h>
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#include <string.h>
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#include <shellscalingapi.h>
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#include <windowsx.h>
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#include "../inc/LibraryIncludes.h"
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// This is inexplicable, but for whatever reason, cppwinrt conflicts with the
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// SDK definition of this function, so the only fix is to undef it.
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// from WinBase.h
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// Windows::UI::Xaml::Media::Animation::IStoryboard::GetCurrentTime
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#ifdef GetCurrentTime
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#undef GetCurrentTime
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#endif
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#include <wil/cppwinrt.h>
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// Needed just for XamlIslands to work at all:
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#include <winrt/Windows.system.h>
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#include <winrt/Windows.Foundation.Collections.h>
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#include <winrt/Windows.UI.Xaml.Hosting.h>
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#include <windows.ui.xaml.hosting.desktopwindowxamlsource.h>
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// Additional headers for various xaml features. We need:
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// * Controls for grid
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// * Media for ScaleTransform
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#include <winrt/Windows.UI.Xaml.Controls.h>
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#include <winrt/Windows.ui.xaml.media.h>
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#include <wil/resource.h>
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#include <wil/win32_helpers.h>
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// Including TraceLogging essentials for the binary
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#include <TraceLoggingProvider.h>
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#include <winmeta.h>
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TRACELOGGING_DECLARE_PROVIDER(g_hWindowsTerminalProvider);
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#include <telemetry\ProjectTelemetry.h>
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#include <TraceLoggingActivity.h>
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