terminal/src/cascadia/WindowsTerminal/AppHost.cpp
Mike Griese 388b975663
Enable fullscreen mode (#3408)
## Summary of the Pull Request

Enables the `toggleFullscreen` action to be able to enter fullscreen mode, bound by default to <kbd>alt+enter</kbd>.

The action is bubbled up to the WindowsTerminal (Win32) layer, where the window resizes itself to take the entire size of the monitor.

This largely reuses code from conhost. Conhost already had a fullscreen mode, so I figured I might as well re-use that.

## References

Unfortunately there are still very thin borders around the window when the NonClientIslandWindow is fullscreened. I think I know where the problem is. However, that area of code is about to get a massive overhaul with #3064, so I didn't want to necessarily make it worse right now.  

A follow up should be filed to add support for "Always show / reveal / never show tabs in fullscreen mode". Currently, the only mode is "never show tabs".

Additionally, some of this code (particularily re:drawing the nonclient area) could be re-used for #2238.

## PR Checklist
* [x] Closes #531, #3411
* [x] I work here
* [n/a] Tests added/passed 😭
* [x] Requires documentation to be updated


## Validation Steps Performed
* Manually tested both the NonClientIslandWindow and the IslandWindow.

* Cherry-pick commit 8e56bfe

* Don't draw the tab strip when maximized

(cherry picked from commit bac4be7c0f3ed1cdcd4f9ae8980fc98103538613)

* Fix the vista window flash for the NCIW

(cherry picked from commit 7d3a18a893c02bd2ed75026f2aac52e20321a1cf)

* Some code cleanup for review

(cherry picked from commit 9e22b7730bba426adcbfd9e7025f192dbf8efb32)

* A tad bit more notes and cleanup

* Update schema, docs

* Most of the PR comments

* I'm not sure this actually works, so I'm committing it to revert it and check

* Update some comments that were lost.

* Fix a build break?

* oh no
2019-11-05 13:40:29 -06:00

277 lines
10 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "AppHost.h"
#include "../types/inc/Viewport.hpp"
#include "../types/inc/utils.hpp"
using namespace winrt::Windows::UI;
using namespace winrt::Windows::UI::Composition;
using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Windows::UI::Xaml::Hosting;
using namespace winrt::Windows::Foundation::Numerics;
using namespace ::Microsoft::Console;
using namespace ::Microsoft::Console::Types;
AppHost::AppHost() noexcept :
_app{},
_window{ nullptr }
{
_useNonClientArea = _app.GetShowTabsInTitlebar();
if (_useNonClientArea)
{
_window = std::make_unique<NonClientIslandWindow>(_app.GetRequestedTheme());
}
else
{
_window = std::make_unique<IslandWindow>();
}
// Tell the window to callback to us when it's about to handle a WM_CREATE
auto pfn = std::bind(&AppHost::_HandleCreateWindow,
this,
std::placeholders::_1,
std::placeholders::_2,
std::placeholders::_3);
_window->SetCreateCallback(pfn);
_window->MakeWindow();
}
AppHost::~AppHost()
{
// destruction order is important for proper teardown here
_window = nullptr;
_app.Close();
_app = nullptr;
}
// Method Description:
// - Initializes the XAML island, creates the terminal app, and sets the
// island's content to that of the terminal app's content. Also registers some
// callbacks with TermApp.
// !!! IMPORTANT!!!
// This must be called *AFTER* WindowsXamlManager::InitializeForCurrentThread.
// If it isn't, then we won't be able to create the XAML island.
// Arguments:
// - <none>
// Return Value:
// - <none>
void AppHost::Initialize()
{
_window->Initialize();
if (_useNonClientArea)
{
// Register our callbar for when the app's non-client content changes.
// This has to be done _before_ App::Create, as the app might set the
// content in Create.
_app.SetTitleBarContent({ this, &AppHost::_UpdateTitleBarContent });
}
// Register the 'X' button of the window for a warning experience of multiple
// tabs opened, this is consistent with Alt+F4 closing
_window->WindowCloseButtonClicked([this]() { _app.WindowCloseButtonClicked(); });
// Add an event handler to plumb clicks in the titlebar area down to the
// application layer.
_window->DragRegionClicked([this]() { _app.TitlebarClicked(); });
_app.RequestedThemeChanged({ this, &AppHost::_UpdateTheme });
_app.ToggleFullscreen({ this, &AppHost::_ToggleFullscreen });
_app.Create();
_app.TitleChanged({ this, &AppHost::AppTitleChanged });
_app.LastTabClosed({ this, &AppHost::LastTabClosed });
_window->UpdateTitle(_app.Title());
// Set up the content of the application. If the app has a custom titlebar,
// set that content as well.
_window->SetContent(_app.GetRoot());
_window->OnAppInitialized();
}
// Method Description:
// - Called when the app's title changes. Fires off a window message so we can
// update the window's title on the main thread.
// Arguments:
// - sender: unused
// - newTitle: the string to use as the new window title
// Return Value:
// - <none>
void AppHost::AppTitleChanged(const winrt::Windows::Foundation::IInspectable& /*sender*/, winrt::hstring newTitle)
{
_window->UpdateTitle(newTitle.c_str());
}
// Method Description:
// - Called when no tab is remaining to close the window.
// Arguments:
// - sender: unused
// - LastTabClosedEventArgs: unused
// Return Value:
// - <none>
void AppHost::LastTabClosed(const winrt::Windows::Foundation::IInspectable& /*sender*/, const winrt::TerminalApp::LastTabClosedEventArgs& /*args*/)
{
_window->Close();
}
// Method Description:
// - Resize the window we're about to create to the appropriate dimensions, as
// specified in the settings. This will be called during the handling of
// WM_CREATE. We'll load the settings for the app, then get the proposed size
// of the terminal from the app. Using that proposed size, we'll resize the
// window we're creating, so that it'll match the values in the settings.
// Arguments:
// - hwnd: The HWND of the window we're about to create.
// - proposedRect: The location and size of the window that we're about to
// create. We'll use this rect to determine which monitor the window is about
// to appear on.
// - launchMode: A LaunchMode enum reference that indicates the launch mode
// Return Value:
// - None
void AppHost::_HandleCreateWindow(const HWND hwnd, RECT proposedRect, winrt::TerminalApp::LaunchMode& launchMode)
{
launchMode = _app.GetLaunchMode();
// Acquire the actual intial position
winrt::Windows::Foundation::Point initialPosition = _app.GetLaunchInitialPositions(proposedRect.left, proposedRect.top);
proposedRect.left = gsl::narrow_cast<long>(initialPosition.X);
proposedRect.top = gsl::narrow_cast<long>(initialPosition.Y);
long adjustedHeight = 0;
long adjustedWidth = 0;
if (launchMode == winrt::TerminalApp::LaunchMode::DefaultMode)
{
// Find nearest montitor.
HMONITOR hmon = MonitorFromRect(&proposedRect, MONITOR_DEFAULTTONEAREST);
// Get nearest monitor information
MONITORINFO monitorInfo;
monitorInfo.cbSize = sizeof(MONITORINFO);
GetMonitorInfo(hmon, &monitorInfo);
// This API guarantees that dpix and dpiy will be equal, but neither is an
// optional parameter so give two UINTs.
UINT dpix = USER_DEFAULT_SCREEN_DPI;
UINT dpiy = USER_DEFAULT_SCREEN_DPI;
// If this fails, we'll use the default of 96.
GetDpiForMonitor(hmon, MDT_EFFECTIVE_DPI, &dpix, &dpiy);
// We need to check if the top left point of the titlebar of the window is within any screen
RECT offScreenTestRect;
offScreenTestRect.left = proposedRect.left;
offScreenTestRect.top = proposedRect.top;
offScreenTestRect.right = offScreenTestRect.left + 1;
offScreenTestRect.bottom = offScreenTestRect.top + 1;
bool isTitlebarIntersectWithMonitors = false;
EnumDisplayMonitors(
nullptr, &offScreenTestRect, [](HMONITOR, HDC, LPRECT, LPARAM lParam) -> BOOL {
auto intersectWithMonitor = reinterpret_cast<bool*>(lParam);
*intersectWithMonitor = true;
// Continue the enumeration
return FALSE;
},
reinterpret_cast<LPARAM>(&isTitlebarIntersectWithMonitors));
if (!isTitlebarIntersectWithMonitors)
{
// If the title bar is out-of-screen, we set the initial position to
// the top left corner of the nearest monitor
proposedRect.left = monitorInfo.rcWork.left;
proposedRect.top = monitorInfo.rcWork.top;
}
auto initialSize = _app.GetLaunchDimensions(dpix);
const short islandWidth = Utils::ClampToShortMax(
static_cast<long>(ceil(initialSize.X)), 1);
const short islandHeight = Utils::ClampToShortMax(
static_cast<long>(ceil(initialSize.Y)), 1);
RECT islandFrame = {};
bool succeeded = AdjustWindowRectExForDpi(&islandFrame, WS_OVERLAPPEDWINDOW, false, 0, dpix);
// If we failed to get the correct window size for whatever reason, log
// the error and go on. We'll use whatever the control proposed as the
// size of our window, which will be at least close.
LOG_LAST_ERROR_IF(!succeeded);
if (_useNonClientArea)
{
islandFrame.top = -NonClientIslandWindow::topBorderVisibleHeight;
}
adjustedWidth = -islandFrame.left + islandWidth + islandFrame.right;
adjustedHeight = -islandFrame.top + islandHeight + islandFrame.bottom;
}
const COORD origin{ gsl::narrow<short>(proposedRect.left),
gsl::narrow<short>(proposedRect.top) };
const COORD dimensions{ Utils::ClampToShortMax(adjustedWidth, 1),
Utils::ClampToShortMax(adjustedHeight, 1) };
const auto newPos = Viewport::FromDimensions(origin, dimensions);
bool succeeded = SetWindowPos(hwnd,
nullptr,
newPos.Left(),
newPos.Top(),
newPos.Width(),
newPos.Height(),
SWP_NOACTIVATE | SWP_NOZORDER);
// Refresh the dpi of HWND becuase the dpi where the window will launch may be different
// at this time
_window->RefreshCurrentDPI();
// If we can't resize the window, that's really okay. We can just go on with
// the originally proposed window size.
LOG_LAST_ERROR_IF(!succeeded);
TraceLoggingWrite(
g_hWindowsTerminalProvider,
"WindowCreated",
TraceLoggingDescription("Event emitted upon creating the application window"),
TraceLoggingKeyword(MICROSOFT_KEYWORD_MEASURES),
TelemetryPrivacyDataTag(PDT_ProductAndServicePerformance));
}
// Method Description:
// - Called when the app wants to set its titlebar content. We'll take the
// UIElement and set the Content property of our Titlebar that element.
// Arguments:
// - sender: unused
// - arg: the UIElement to use as the new Titlebar content.
// Return Value:
// - <none>
void AppHost::_UpdateTitleBarContent(const winrt::Windows::Foundation::IInspectable&, const winrt::Windows::UI::Xaml::UIElement& arg)
{
if (_useNonClientArea)
{
(static_cast<NonClientIslandWindow*>(_window.get()))->SetTitlebarContent(arg);
}
}
// Method Description:
// - Called when the app wants to change its theme. We'll forward this to the
// IslandWindow, so it can update the root UI element of the entire XAML tree.
// Arguments:
// - sender: unused
// - arg: the ElementTheme to use as the new theme for the UI
// Return Value:
// - <none>
void AppHost::_UpdateTheme(const winrt::TerminalApp::App&, const winrt::Windows::UI::Xaml::ElementTheme& arg)
{
_window->OnApplicationThemeChanged(arg);
}
void AppHost::_ToggleFullscreen(const winrt::Windows::Foundation::IInspectable&,
const winrt::TerminalApp::ToggleFullscreenEventArgs&)
{
_window->ToggleFullscreen();
}