We now truncate the font name as it goes out to GDI APIs, in console API servicing, and in the propsheet. I attempted to defer truncating the font to as far up the stack as possible, so as to make FontInfo usable for the broadest set of cases. There were a couple questions that came up: I know that `Settings` gets memset (memsat?) by the registry deserializer, and perhaps that's another place for us to tackle. Right now, this pull request enables fonts whose names are >= 32 characters _in Windows Terminal only_, but the underpinnings are there for conhost as well. We'd need to explicitly break at the API, or perhaps return a failure or log something to telemetry. * Should we log truncation at the API boundary to telemetry? -> Later; followup filed (#3123) * Should we fix Settings here, or later? -> Later; followup filed (#3123) * `TrueTypeFontList` is built out of things in winconp, the private console header. Concern about interop structures. -> Not used for interop, followup filed to clean it up (#3123) * Is `unsigned int` right for codepage? For width? -> Yes: codepage became UINT (from WORD) when we moved from Win16 to Win32 This commit also includes a workaround for #3170. Growing CONSOLE_INFORMATION made us lose the struct layout lottery during release builds, and this was an expedient fix. Closes #602. Related to #3123.
28 lines
727 B
C++
28 lines
727 B
C++
/*++
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Copyright (c) Microsoft Corporation
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Licensed under the MIT license.
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Module Name:
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- renderFontDefaults.hpp
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Abstract:
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- This provides the implementation of the interface that abstracts the lookup of default fonts from the actual rendering engine.
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Author(s):
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- Michael Niksa (miniksa) Mar 2016
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--*/
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#pragma once
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#include "..\renderer\inc\IFontDefaultList.hpp"
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class RenderFontDefaults sealed : public Microsoft::Console::Render::IFontDefaultList
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{
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public:
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RenderFontDefaults();
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~RenderFontDefaults();
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[[nodiscard]] HRESULT RetrieveDefaultFontNameForCodepage(const unsigned int codePage,
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std::wstring& outFaceName);
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};
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