terminal/src/cascadia/TerminalConnection/TelnetConnection.h
Michael Niksa 402b7ff0e0
Create Telnet connection type and default loopback profile for… (#3858)
For our Universal terminal for development purposes, we will use telnet to escape the universal application container and empower developers to debug/diagnose issues with their own machine on loopback to the already-elevated telnet context.
2019-12-09 11:07:08 -08:00

73 lines
2.2 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#pragma once
#include "TelnetConnection.g.h"
#include <mutex>
#include <condition_variable>
#pragma warning(push)
#pragma warning(disable : 4100)
#pragma warning(disable : 4251)
#include <telnetpp/core.hpp>
#include <telnetpp/session.hpp>
#include <telnetpp/options/naws/server.hpp>
#pragma warning(pop)
#include "winrt/Windows.Networking.Sockets.h"
#include "winrt/Windows.Storage.Streams.h"
#include "../cascadia/inc/cppwinrt_utils.h"
#include "ConnectionStateHolder.h"
namespace winrt::Microsoft::Terminal::TerminalConnection::implementation
{
struct TelnetConnection : TelnetConnectionT<TelnetConnection>, ConnectionStateHolder<TelnetConnection>
{
TelnetConnection(const hstring& uri);
void Start();
void WriteInput(hstring const& data);
void Resize(uint32_t rows, uint32_t columns);
void Close();
WINRT_CALLBACK(TerminalOutput, TerminalOutputHandler);
private:
hstring _uri;
void _applicationReceive(telnetpp::bytes data,
std::function<void(telnetpp::bytes)> const& send);
void _socketBufferedSend(telnetpp::bytes data);
fire_and_forget _socketFlushBuffer();
void _socketSend(telnetpp::bytes data);
size_t _socketReceive(gsl::span<telnetpp::byte> buffer);
telnetpp::session _session;
// NAWS = Negotiation About Window Size
telnetpp::options::naws::server _nawsServer;
Windows::Networking::Sockets::StreamSocket _socket;
Windows::Storage::Streams::DataWriter _writer;
Windows::Storage::Streams::DataReader _reader;
std::optional<std::pair<uint32_t, uint32_t>> _prevResize;
static constexpr size_t _receiveBufferSize = 1024;
std::array<telnetpp::byte, _receiveBufferSize> _receiveBuffer;
wil::unique_handle _hOutputThread;
DWORD _outputThread();
};
}
namespace winrt::Microsoft::Terminal::TerminalConnection::factory_implementation
{
struct TelnetConnection : TelnetConnectionT<TelnetConnection, implementation::TelnetConnection>
{
};
}