For our Universal terminal for development purposes, we will use telnet to escape the universal application container and empower developers to debug/diagnose issues with their own machine on loopback to the already-elevated telnet context.
73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT license.
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#pragma once
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#include "TelnetConnection.g.h"
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#include <mutex>
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#include <condition_variable>
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#pragma warning(push)
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#pragma warning(disable : 4100)
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#pragma warning(disable : 4251)
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#include <telnetpp/core.hpp>
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#include <telnetpp/session.hpp>
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#include <telnetpp/options/naws/server.hpp>
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#pragma warning(pop)
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#include "winrt/Windows.Networking.Sockets.h"
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#include "winrt/Windows.Storage.Streams.h"
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#include "../cascadia/inc/cppwinrt_utils.h"
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#include "ConnectionStateHolder.h"
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namespace winrt::Microsoft::Terminal::TerminalConnection::implementation
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{
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struct TelnetConnection : TelnetConnectionT<TelnetConnection>, ConnectionStateHolder<TelnetConnection>
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{
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TelnetConnection(const hstring& uri);
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void Start();
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void WriteInput(hstring const& data);
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void Resize(uint32_t rows, uint32_t columns);
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void Close();
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WINRT_CALLBACK(TerminalOutput, TerminalOutputHandler);
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private:
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hstring _uri;
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void _applicationReceive(telnetpp::bytes data,
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std::function<void(telnetpp::bytes)> const& send);
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void _socketBufferedSend(telnetpp::bytes data);
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fire_and_forget _socketFlushBuffer();
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void _socketSend(telnetpp::bytes data);
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size_t _socketReceive(gsl::span<telnetpp::byte> buffer);
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telnetpp::session _session;
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// NAWS = Negotiation About Window Size
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telnetpp::options::naws::server _nawsServer;
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Windows::Networking::Sockets::StreamSocket _socket;
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Windows::Storage::Streams::DataWriter _writer;
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Windows::Storage::Streams::DataReader _reader;
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std::optional<std::pair<uint32_t, uint32_t>> _prevResize;
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static constexpr size_t _receiveBufferSize = 1024;
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std::array<telnetpp::byte, _receiveBufferSize> _receiveBuffer;
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wil::unique_handle _hOutputThread;
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DWORD _outputThread();
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};
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}
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namespace winrt::Microsoft::Terminal::TerminalConnection::factory_implementation
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{
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struct TelnetConnection : TelnetConnectionT<TelnetConnection, implementation::TelnetConnection>
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{
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};
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}
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