terminal/src/cascadia/TerminalControl/ControlSettings.h
2021-11-10 12:29:34 -06:00

60 lines
2.5 KiB
C++

/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
--*/
#pragma once
#include "../../inc/cppwinrt_utils.h"
#include "../../inc/ControlProperties.h"
#include <DefaultSettings.h>
#include <conattrs.hpp>
#include "ControlAppearance.h"
using IFontFeatureMap = winrt::Windows::Foundation::Collections::IMap<winrt::hstring, uint32_t>;
using IFontAxesMap = winrt::Windows::Foundation::Collections::IMap<winrt::hstring, float>;
namespace winrt::Microsoft::Terminal::Control::implementation
{
struct ControlSettings : public winrt::implements<ControlSettings, Microsoft::Terminal::Control::IControlSettings, Microsoft::Terminal::Core::ICoreSettings>
{
// Getters and setters for each *Setting member. We're not using
// WINRT_PROPERTY for these, because they actually exist inside the
// _focusedAppearance member. We don't need to reserve another member to
// hold them.
#define SETTINGS_GEN(type, name, ...) WINRT_PROPERTY(type, name, __VA_ARGS__);
CORE_SETTINGS(SETTINGS_GEN)
CONTROL_SETTINGS(SETTINGS_GEN)
#undef SETTINGS_GEN
private:
winrt::com_ptr<ControlAppearance> _unfocusedAppearance{ nullptr };
winrt::com_ptr<ControlAppearance> _focusedAppearance{ nullptr };
bool _hasUnfocusedAppearance{ false };
public:
ControlSettings(const Control::IControlSettings& settings,
const Control::IControlAppearance& unfocusedAppearance)
{
_hasUnfocusedAppearance = unfocusedAppearance != nullptr;
_focusedAppearance = winrt::make_self<implementation::ControlAppearance>(settings);
_unfocusedAppearance = unfocusedAppearance ?
winrt::make_self<implementation::ControlAppearance>(unfocusedAppearance) :
_focusedAppearance;
// Copy every value from the passed in settings, into us.
#define COPY_SETTING(type, name, ...) _##name = settings.name();
CORE_SETTINGS(COPY_SETTING)
CONTROL_SETTINGS(COPY_SETTING)
#undef COPY_SETTING
}
winrt::com_ptr<ControlAppearance> UnfocusedAppearance() { return _unfocusedAppearance; }
winrt::com_ptr<ControlAppearance> FocusedAppearance() { return _focusedAppearance; }
bool HasUnfocusedAppearance() { return _hasUnfocusedAppearance; }
// NOTABLY: ControlSettings is not an Appearance. Make sure to get the
// Appearance you actually want out of it.
};
}