54457e550a
Having the AppContainer bit enabled makes us fail the Windows App Certification Kit test required to submit to the store.
139 lines
6.2 KiB
XML
139 lines
6.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
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<Import Project="$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190417.3\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190417.3\build\native\Microsoft.Windows.CppWinRT.props')" />
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<PropertyGroup Label="Globals">
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<!-- 17134 is RS4 -->
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<!-- 17763 is RS5 -->
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<!-- 18362 is 19H1 -->
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<WindowsTargetPlatformVersion Condition=" '$(WindowsTargetPlatformVersion)' == '' ">10.0.18362.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformMinVersion>10.0.18362.0</WindowsTargetPlatformMinVersion>
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<CppWinRTEnabled>true</CppWinRTEnabled>
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<CppWinRTOptimized>true</CppWinRTOptimized>
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<DefaultLanguage>en-US</DefaultLanguage>
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<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
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<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
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</PropertyGroup>
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<!-- These settings tell MsBuild to treat the project as a "Universal Windows"
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application. This includes doing things like creating a seperate
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subdirectory for our binary output, and making sure that a wapproj looks
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at the winmd we build to generate type info.
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In general, cppwinrt projects all want this.
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-->
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<PropertyGroup Condition="'$(OpenConsoleUniversalApp)'!='false'">
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<MinimalCoreWin>true</MinimalCoreWin>
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<AppContainerApplication>true</AppContainerApplication>
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<ApplicationType>Windows Store</ApplicationType>
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</PropertyGroup>
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<!-- This is magic that tells msbuild to link against the Desktop platform
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instead of the App platform. This you definitely want, because we're not
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building a true universal "app", we're building a desktop application
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with xaml. Without this, we'll link against the app CRT, and the
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unpackaged story _will not_ work. Furthermore, APIs like
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CreatePseudoConsole won't be linkable without this.
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-->
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<PropertyGroup>
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<_NoWinAPIFamilyApp>true</_NoWinAPIFamilyApp>
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<_VC_Target_Library_Platform>Desktop</_VC_Target_Library_Platform>
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<GenerateProjectSpecificOutputFolder>false</GenerateProjectSpecificOutputFolder>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|ARM64">
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<Configuration>Debug</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|ARM64">
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<Configuration>Release</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Configuration">
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<ConfigurationType Condition="'$(ConfigurationType)'==''">DynamicLibrary</ConfigurationType>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<WarningLevel>Level4</WarningLevel>
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<AdditionalOptions>%(AdditionalOptions) /permissive- /bigobj /Zc:twoPhase- /std:c++17 </AdditionalOptions>
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<DisableSpecificWarnings>28204</DisableSpecificWarnings>
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<PreprocessorDefinitions Condition="'$(ConfigurationType)'=='DynamicLibrary'">_WINRT_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalUsingDirectories>$(WindowsSDK_WindowsMetadata);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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</ClCompile>
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<Link>
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<SubSystem Condition="'$(SubSystem)'==''">Console</SubSystem>
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<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
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<ModuleDefinitionFile Condition="'$(ConfigurationType)'=='DynamicLibrary' And '$(NoDll)'!='true'">$(ProjectName).def</ModuleDefinitionFile>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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</ClCompile>
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<Link>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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</ClCompile>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(OpenConsoleDir)\src\inc;$(OpenConsoleDir)\dep;$(OpenConsoleDir)\dep\Console;$(OpenConsoleDir)\dep\gsl\include;$(OpenConsoleDir)\dep\wil\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<AdditionalDependencies>WindowsApp.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AppContainer>false</AppContainer>
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</Link>
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</ItemDefinitionGroup>
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</Project>
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