terminal/tools/ConsoleTypes.natvis
Michael Niksa 57ee5a9d0d
til::size (#4850)
## Summary of the Pull Request
Introduces convenience type `til::size` which automatically implements our best practices for size-related types and provides automatic conversions in/out of the relevant types.

## PR Checklist
* [x] In support of Differental Rendering #778
* [X] I work here.
* [x] Tests added/passed
* [x] I'm a core contributor.

## Detailed Description of the Pull Request / Additional comments
- Automatically converts in from anything with a X/Y (console `COORD`) or cx/cy (Win32 `SIZE`)
- Automatically converts out to `COORD`, `SIZE`, or `D2D1_SIZE_F`.
- Constructs from bare integers written into source file
- Default constructs to empty
- Uses Chromium Math for all basic math operations (+, -, *, /)
- Provides equality tests
- Adds initial proposal for division-to-ceiling (round up division) that attempts to `ceil` without any floating point math.
- Accessors for height/width
- Type converting accessors (that use safe conversions and throw) for height/width
- Convenience function for area calculation (as that's common with type) and uses safe math to do it.
- TAEF/WEX Output and Comparators so they will print very nicely with `VERIFY` and `Log` macros in our testing suite.

## Validation Steps Performed
- See automated tests of functionality.
2020-03-10 20:51:26 +00:00

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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
<!-- See https://docs.microsoft.com/en-us/visualstudio/debugger/create-custom-views-of-native-objects?view=vs-2017#BKMK_Syntax_reference for documentation -->
<Type Name="TextColor">
<DisplayString Condition="_meta==ColorType::IsIndex">{{Index:{_index}}}</DisplayString>
<DisplayString Condition="_meta==ColorType::IsDefault">{{Default}}</DisplayString>
<DisplayString Condition="_meta==ColorType::IsRgb">{{RGB:{_red},{_green},{_blue}}}</DisplayString>
<Expand></Expand>
</Type>
<Type Name="TextAttribute">
<!-- You can't do too much trickiness inside the DisplayString format
string, so we'd have to add entries for each flag if we really
wanted them to show up like that. -->
<DisplayString>{{FG: {_foreground}, BG: {_background}, Legacy: {_wAttrLegacy}, {_extendedAttrs}}</DisplayString>
<Expand>
<Item Name="Legacy">_wAttrLegacy</Item>
<Item Name="FG">_foreground</Item>
<Item Name="BG">_background</Item>
<Item Name="Extended">_extendedAttrs</Item>
</Expand>
</Type>
<Type Name="TextAttributeRun">
<DisplayString>Length={_cchLength} Attr={_attributes}</DisplayString>
</Type>
<Type Name="Microsoft::Console::Types::Viewport">
<!-- Can't call functions in here -->
<DisplayString>{{LT({_sr.Left}, {_sr.Top}) RB({_sr.Right}, {_sr.Bottom}) [{_sr.Right-_sr.Left+1} x { _sr.Bottom-_sr.Top+1}]}}</DisplayString>
<Expand>
<ExpandedItem>_sr</ExpandedItem>
</Expand>
</Type>
<Type Name="_COORD">
<DisplayString>{{{X},{Y}}}</DisplayString>
</Type>
<Type Name="_SMALL_RECT">
<DisplayString>{{LT({Left}, {Top}) RB({Right}, {Bottom}) In:[{Right-Left+1} x {Bottom-Top+1}] Ex:[{Right-Left} x {Bottom-Top}]}}</DisplayString>
</Type>
<Type Name="CharRowCell">
<DisplayString Condition="_attr._glyphStored">Stored Glyph, go to UnicodeStorage.</DisplayString>
<DisplayString Condition="_attr._attribute == 0">{_wch,X} Single</DisplayString>
<DisplayString Condition="_attr._attribute == 1">{_wch,X} Lead</DisplayString>
<DisplayString Condition="_attr._attribute == 2">{_wch,X} Trail</DisplayString>
</Type>
<Type Name="ATTR_ROW">
<DisplayString>{{ size={_cchRowWidth} }}</DisplayString>
<Expand>
<ExpandedItem>_list</ExpandedItem>
</Expand>
</Type>
<Type Name="CharRow">
<DisplayString>{{ wrap={_wrapForced} padded={_doubleBytePadded} }}</DisplayString>
<Expand>
<ExpandedItem>_data</ExpandedItem>
</Expand>
</Type>
<Type Name="ROW">
<DisplayString>{{ id={_id} width={_rowWidth} }}</DisplayString>
<Expand>
<Item Name="_charRow">_charRow</Item>
<Item Name="_attrRow">_attrRow</Item>
</Expand>
</Type>
<Type Name="std::unique_ptr&lt;TextBuffer,std::default_delete&lt;TextBuffer&gt;&gt;">
<Expand>
<ExpandedItem>_Mypair._Myval2</ExpandedItem>
</Expand>
</Type>
<Type Name="KeyEvent">
<DisplayString Condition="_keyDown">{{↓ wch:{_charData} mod:{_activeModifierKeys} repeat:{_repeatCount} vk:{_virtualKeyCode} vsc:{_virtualScanCode}}</DisplayString>
<DisplayString Condition="!_keyDown">{{↑ wch:{_charData} mod:{_activeModifierKeys} repeat:{_repeatCount} vk:{_virtualKeyCode} vsc:{_virtualScanCode}}</DisplayString>
</Type>
<Type Name="til::size">
<DisplayString>{{W: {_width,d} x H: {_height,d} -> A: {_width * _height, d}}}</DisplayString>
</Type>
<Type Name="til::color">
<DisplayString>{{RGB: {(int)r,d}, {(int)g,d}, {(int)b,d}; α: {(int)a,d}}}</DisplayString>
</Type>
</AutoVisualizer>