fa7c1abdf8
This PR introduces a new `ColorType` to allow us to distinguish between `SGR` indexed colors from the 16 color table, the lower half of which can be brightened, and the ISO/ITU indexed colors from the 256 color table, which have a fixed brightness. Retaining the distinction between these two types will enable us to forward the correct `SGR` sequences to conpty when addressing issue #2661. The other benefit of retaining the color index (which we didn't previously do for ISO/ITU colors) is that it ensures that the colors are updated correctly when the color scheme is changed. ## References * This is another step towards fixing the conpty narrowing bugs in issue #2661. * This is technically a fix for issue #5384, but that won't be apparent until #2661 is complete. ## PR Checklist * [x] Closes #1223 * [x] CLA signed. * [x] Tests added/passed * [ ] Requires documentation to be updated * [x] I've discussed this with core contributors already. ## Detailed Description of the Pull Request / Additional comments The first part of this PR was the introduction of a new `ColorType` in the `TextColor` class. Instead of just the one `IsIndex` type, there is now an `IsIndex16` and an `IsIndex256`. `IsIndex16` covers the eight original ANSI colors set with `SGR 3x` and `SGR 4x`, as well as the brighter aixterm variants set with `SGR 9x` and `SGR 10x`. `IsIndex256` covers the 256 ISO/ITU indexed colors set with `SGR 38;5` and `SGR 48;5`. There are two reasons for this distinction. The first is that the ANSI colors have the potential to be brightened by the `SGR 1` bold attribute, while the ISO/ITO color do not. The second reason is that when forwarding an attributes through conpty, we want to try and preserve the original SGR sequence that generated each color (to the extent that that is possible). By having the two separate types, we can map the `IsIndex16` colors back to ANSI/aixterm values, and `IsIndex256` to the ISO/ITU sequences. In addition to the VT colors, we also have to deal with the legacy colors set by the Windows console APIs, but we don't really need a separate type for those. It seemed most appropriate to me to store them as `IsIndex256` colors, since it doesn't make sense to have them brightened by the `SGR 1` attribute (which is what would happen if they were stored as `IsIndex16`). If a console app wanted a bright color it would have selected one, so we shouldn't be messing with that choice. The second part of the PR was the unification of the two color tables. Originally we had a 16 color table for the legacy colors, and a separate table for the 256 ISO/ITU colors. These have now been merged into one, so color table lookups no longer need to decide which of the two tables they should be referencing. I've also updated all the methods that took a color table as a parameter to use a `basic_string_view` instead of separate pointer and length variables, which I think makes them a lot easier and safer to work with. With this new architecture in place, I could now update the `AdaptDispatch` SGR implementation to store the ISO/ITU indexed colors as `IsIndex256` values, where before they were mapped to RGB values (which prevented them reflecting any color scheme changes). I could also update the `TerminalDispatch` implementation to differentiate between the two index types, so that the `SGR 1` brightening would only be applied to the ANSI colors. I've also done a bit of code refactoring to try and minimise any direct access to the color tables, getting rid of a lot of places that were copying tables with `memmove` operations. I'm hoping this will make it easier for us to update the code in the future if we want to reorder the table entries (which is likely a requirement for unifying the `AdaptDispatch` and `TerminalDispatch` implementations). ## Validation Steps Performed For testing, I've just updated the existing unit tests to account for the API changes. The `TextColorTests` required an extra parameter specifying the index type when setting an index. And the `AdapterTest` and `ScreenBufferTests` required the use of the new `SetIndexedXXX` methods in order to be explicit about the index type, instead of relying on the `TextAttribute` constructor and the old `SetForeground` and `SetBackground` methods which didn't have a way to differentiate index types. I've manually tested the various console APIs (`SetConsoleTextAttribute`, `ReadConsoleOutputAttribute`, and `ReadConsoleOutput`), to make sure they are still setting and reading the attributes as well as they used to. And I've tested the `SetConsoleScreenBufferInfoEx` and `GetConsoleScreenBufferInfoEx` APIs to make sure they can read and write the color table correctly. I've also tested the color table in the properties dialog, made sure it was saved and restored from the registry correctly, and similarly saved and restored from a shortcut link. Note that there are still a bunch of issues with the color table APIs, but no new problems have been introduced by the changes in this PR, as far as I could tell. I've also done a bunch of manual tests of `OSC 4` to make sure it's updating all the colors correctly (at least in conhost), and confirmed that the test case in issue #1223 now works as expected. |
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.. | ||
bcx.cmd | ||
bcz.cmd | ||
bx.cmd | ||
bx.ps1 | ||
bz.cmd | ||
ConsoleTypes.natvis | ||
echokey.cmd | ||
GenerateAppxFromManifest.ps1 | ||
GenerateHeaderForJson.ps1 | ||
openbash.cmd | ||
opencon.cmd | ||
OpenConsole.psm1 | ||
openps.cmd | ||
openvt.cmd | ||
razzle.cmd | ||
README.md | ||
runformat.cmd | ||
runft.cmd | ||
runuia.cmd | ||
runut.cmd | ||
testcon.cmd | ||
tests.xml | ||
vso_ut.cmd | ||
WindbgExtension.js |
OpenConsole Tools
These are a collection of tools and scripts to make your life building the OpenConsole project easier. Many of them are designed to be functional clones of tools that we used to use when developing inside the Windows build system.
Razzle
This is a script that quickly sets up your environment variables so that these tools can run easily. It's named after another script used by Windows developers to similar effect.
- It adds msbuild to your path.
- It adds the tools directory to your path as well, so all these scripts are easily available.
- It executes
\tools\.razzlerc.cmd
to add any other personal configuration to your environment as well, or creates one if it doesn't exist. - It sets up the default build configuration to be 'Debug'. If you'd like to
manually specify a build configuration, pass the parameter
dbg
for Debug, andrel
for Release.
bcz
bcz
can quick be used to clean and build the project. By default, it builds
the %DEFAULT_CONFIGURATION%
configuration, which is Debug
if you use razzle.cmd
.
bcz dbg
can be used to manually build the Debug configuration.bcz rel
can be used to manually build the Release configuration.
opencon (and openbash, openps)
opencon
can be used to launch the last built OpenConsole binary. If given an
argument, it will try and run that program in the launched window. Otherwise it
will default to cmd.exe.
openbash
is similar, it immediately launches bash.exe (the Windows Subsystem
for Linux entrypoint) in your ~
directory.
Likewise, openps
launches powershell.
runformat
runformat
will format the c++ code to match our coding style.
testcon, runut, runft
runut
will automatically run all of the unit tests through TAEF. runft
will
run the feature tests, and testcon
runs all of them. They'll pass any
arguments through to TAEF, so you can more finely control the testing.
A recommended workflow is the following command:
bcz dbg && runut /name:*<name of test>*
Where <name of test>
is the name of the test testing the relevant feature area
you're working on. For example, if I was working on the VT Mouse input support,
I would use MouseInputTest
as that string, to isolate the mouse input tests.
If you'd like to run all the tests, just ignore the /name
param:
bcz dbg && runut
To make sure your code is ready for a pull request, run the build, then launch the built console, then run the tests in it. The built console will inherit all of the razzle environment, so you can immediately start using the macros:
bcz
opencon
testcon
(in the new console window)runformat
If they all come out green, then you're ready for a pull request!