terminal/src/cascadia/UnitTests_Control/ControlCoreTests.cpp
Mike Griese 6268a4779c
Implement and action for manually clearing the Terminal (and conpty) buffer (#10906)
## Summary of the Pull Request

![clear-buffer-000](https://user-images.githubusercontent.com/18356694/127570078-90c6089e-0430-4dfc-bcd4-a0cde20c9167.gif)

This adds a new action, `clearBuffer`. It accepts 3 values for the `clear` type:
* `"clear": "screen"`: Clear the terminal viewport content. Leaves the scrollback untouched. Moves the cursor row to the top of the viewport (unmodified).
* `"clear": "scrollback"`: Clear the scrollback. Leaves the viewport untouched.
* `"clear": "all"`: (**default**) Clear the scrollback and the visible viewport. Moves the cursor row to the top of the viewport (unmodified).

"Clear Buffer" has also been added to `defaults.json`.

## References
* From microsoft/vscode#75141 originally

## PR Checklist
* [x] Closes #1193
* [x] Closes #1882
* [x] I work here
* [x] Tests added/passed
* [ ] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

This is a bit tricky, because we need to plumb it all the way through conpty to clear the buffer. If we don't, then conpty will immediately just redraw the screen. So this sends a signal to the attached conpty, and then waits for conpty to draw the updated, cleared, screen back to us.

## Validation Steps Performed
* works for each of the three clear types as expected
* tests pass.
* works even with `ping -t 8.8.8.8` as you'd hope.
2021-09-02 14:59:42 +00:00

338 lines
13 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "../TerminalControl/EventArgs.h"
#include "../TerminalControl/ControlCore.h"
#include "MockControlSettings.h"
#include "MockConnection.h"
#include "../UnitTests_TerminalCore/TestUtils.h"
using namespace Microsoft::Console;
using namespace WEX::Logging;
using namespace WEX::TestExecution;
using namespace WEX::Common;
using namespace winrt;
using namespace winrt::Microsoft::Terminal;
namespace ControlUnitTests
{
class ControlCoreTests
{
BEGIN_TEST_CLASS(ControlCoreTests)
TEST_CLASS_PROPERTY(L"TestTimeout", L"0:0:10") // 10s timeout
END_TEST_CLASS()
TEST_METHOD(ComPtrSettings);
TEST_METHOD(InstantiateCore);
TEST_METHOD(TestInitialize);
TEST_METHOD(TestAdjustAcrylic);
TEST_METHOD(TestFreeAfterClose);
TEST_METHOD(TestFontInitializedInCtor);
TEST_METHOD(TestClearScrollback);
TEST_METHOD(TestClearScreen);
TEST_METHOD(TestClearAll);
TEST_CLASS_SETUP(ModuleSetup)
{
winrt::init_apartment(winrt::apartment_type::single_threaded);
return true;
}
TEST_CLASS_CLEANUP(ClassCleanup)
{
winrt::uninit_apartment();
return true;
}
std::tuple<winrt::com_ptr<MockControlSettings>, winrt::com_ptr<MockConnection>> _createSettingsAndConnection()
{
Log::Comment(L"Create settings object");
auto settings = winrt::make_self<MockControlSettings>();
VERIFY_IS_NOT_NULL(settings);
Log::Comment(L"Create connection object");
auto conn = winrt::make_self<MockConnection>();
VERIFY_IS_NOT_NULL(conn);
return { settings, conn };
}
winrt::com_ptr<Control::implementation::ControlCore> createCore(Control::IControlSettings settings,
TerminalConnection::ITerminalConnection conn)
{
Log::Comment(L"Create ControlCore object");
auto core = winrt::make_self<Control::implementation::ControlCore>(settings, conn);
core->_inUnitTests = true;
return core;
}
void _standardInit(winrt::com_ptr<Control::implementation::ControlCore> core)
{
// "Consolas" ends up with an actual size of 9x21 at 96DPI. So
// let's just arbitrarily start with a 270x420px (30x20 chars) window
core->Initialize(270, 420, 1.0);
VERIFY_IS_TRUE(core->_initializedTerminal);
VERIFY_ARE_EQUAL(20, core->_terminal->GetViewport().Height());
}
};
void ControlCoreTests::ComPtrSettings()
{
Log::Comment(L"Just make sure we can instantiate a settings obj in a com_ptr");
auto settings = winrt::make_self<MockControlSettings>();
Log::Comment(L"Verify literally any setting, it doesn't matter");
VERIFY_ARE_EQUAL(DEFAULT_FOREGROUND, settings->DefaultForeground());
}
void ControlCoreTests::InstantiateCore()
{
auto [settings, conn] = _createSettingsAndConnection();
auto core = createCore(*settings, *conn);
VERIFY_IS_NOT_NULL(core);
}
void ControlCoreTests::TestInitialize()
{
auto [settings, conn] = _createSettingsAndConnection();
auto core = createCore(*settings, *conn);
VERIFY_IS_NOT_NULL(core);
VERIFY_IS_FALSE(core->_initializedTerminal);
// "Consolas" ends up with an actual size of 9x21 at 96DPI. So
// let's just arbitrarily start with a 270x420px (30x20 chars) window
core->Initialize(270, 420, 1.0);
VERIFY_IS_TRUE(core->_initializedTerminal);
VERIFY_ARE_EQUAL(30, core->_terminal->GetViewport().Width());
}
void ControlCoreTests::TestAdjustAcrylic()
{
auto [settings, conn] = _createSettingsAndConnection();
settings->UseAcrylic(true);
settings->TintOpacity(0.5f);
auto core = createCore(*settings, *conn);
VERIFY_IS_NOT_NULL(core);
// A callback to make sure that we're raising TransparencyChanged events
double expectedOpacity = 0.5;
auto opacityCallback = [&](auto&&, Control::TransparencyChangedEventArgs args) mutable {
VERIFY_ARE_EQUAL(expectedOpacity, args.Opacity());
VERIFY_ARE_EQUAL(expectedOpacity, settings->TintOpacity());
VERIFY_ARE_EQUAL(expectedOpacity, core->_settings.TintOpacity());
if (expectedOpacity < 1.0)
{
VERIFY_IS_TRUE(settings->UseAcrylic());
VERIFY_IS_TRUE(core->_settings.UseAcrylic());
}
VERIFY_ARE_EQUAL(expectedOpacity < 1.0, settings->UseAcrylic());
VERIFY_ARE_EQUAL(expectedOpacity < 1.0, core->_settings.UseAcrylic());
};
core->TransparencyChanged(opacityCallback);
VERIFY_IS_FALSE(core->_initializedTerminal);
// "Cascadia Mono" ends up with an actual size of 9x19 at 96DPI. So
// let's just arbitrarily start with a 270x380px (30x20 chars) window
core->Initialize(270, 380, 1.0);
VERIFY_IS_TRUE(core->_initializedTerminal);
Log::Comment(L"Increasing opacity till fully opaque");
expectedOpacity += 0.1; // = 0.6;
core->AdjustOpacity(0.1);
expectedOpacity += 0.1; // = 0.7;
core->AdjustOpacity(0.1);
expectedOpacity += 0.1; // = 0.8;
core->AdjustOpacity(0.1);
expectedOpacity += 0.1; // = 0.9;
core->AdjustOpacity(0.1);
expectedOpacity += 0.1; // = 1.0;
// cast to float because floating point numbers are mean
VERIFY_ARE_EQUAL(1.0f, base::saturated_cast<float>(expectedOpacity));
core->AdjustOpacity(0.1);
Log::Comment(L"Increasing opacity more doesn't actually change it to be >1.0");
expectedOpacity = 1.0;
core->AdjustOpacity(0.1);
Log::Comment(L"Decrease opacity");
expectedOpacity -= 0.25; // = 0.75;
core->AdjustOpacity(-0.25);
expectedOpacity -= 0.25; // = 0.5;
core->AdjustOpacity(-0.25);
expectedOpacity -= 0.25; // = 0.25;
core->AdjustOpacity(-0.25);
expectedOpacity -= 0.25; // = 0.05;
// cast to float because floating point numbers are mean
VERIFY_ARE_EQUAL(0.0f, base::saturated_cast<float>(expectedOpacity));
core->AdjustOpacity(-0.25);
Log::Comment(L"Decreasing opacity more doesn't actually change it to be < 0");
expectedOpacity = 0.0;
core->AdjustOpacity(-0.25);
}
void ControlCoreTests::TestFreeAfterClose()
{
{
auto [settings, conn] = _createSettingsAndConnection();
auto core = createCore(*settings, *conn);
VERIFY_IS_NOT_NULL(core);
Log::Comment(L"Close the Core, like a TermControl would");
core->Close();
}
VERIFY_IS_TRUE(true, L"Make sure that the test didn't crash when the core when out of scope");
}
void ControlCoreTests::TestFontInitializedInCtor()
{
// This is to catch a dumb programming mistake I made while working on
// the core/control split. We want the font initialized in the ctor,
// before we even get to Core::Initialize.
auto [settings, conn] = _createSettingsAndConnection();
// Make sure to use something dumb like "Impact" as a font name here so
// that you don't default to Cascadia*
settings->FontFace(L"Impact");
auto core = createCore(*settings, *conn);
VERIFY_IS_NOT_NULL(core);
VERIFY_ARE_EQUAL(L"Impact", std::wstring_view{ core->_actualFont.GetFaceName() });
}
void ControlCoreTests::TestClearScrollback()
{
auto [settings, conn] = _createSettingsAndConnection();
Log::Comment(L"Create ControlCore object");
auto core = winrt::make_self<Control::implementation::ControlCore>(*settings, *conn);
VERIFY_IS_NOT_NULL(core);
_standardInit(core);
Log::Comment(L"Print 40 rows of 'Foo', and a single row of 'Bar' "
L"(leaving the cursor afer 'Bar')");
for (int i = 0; i < 40; ++i)
{
conn->WriteInput(L"Foo\r\n");
}
conn->WriteInput(L"Bar");
// We printed that 40 times, but the final \r\n bumped the view down one MORE row.
Log::Comment(L"Check the buffer viewport before the clear");
VERIFY_ARE_EQUAL(20, core->_terminal->GetViewport().Height());
VERIFY_ARE_EQUAL(21, core->ScrollOffset());
VERIFY_ARE_EQUAL(20, core->ViewHeight());
VERIFY_ARE_EQUAL(41, core->BufferHeight());
Log::Comment(L"Clear the buffer");
core->ClearBuffer(Control::ClearBufferType::Scrollback);
Log::Comment(L"Check the buffer after the clear");
VERIFY_ARE_EQUAL(20, core->_terminal->GetViewport().Height());
VERIFY_ARE_EQUAL(0, core->ScrollOffset());
VERIFY_ARE_EQUAL(20, core->ViewHeight());
VERIFY_ARE_EQUAL(20, core->BufferHeight());
// In this test, we can't actually check if we cleared the buffer
// contents. ConPTY will handle the actual clearing of the buffer
// contents. We can only ensure that the viewport moved when we did a
// clear scrollback.
//
// The ConptyRoundtripTests test the actual clearing of the contents.
}
void ControlCoreTests::TestClearScreen()
{
auto [settings, conn] = _createSettingsAndConnection();
Log::Comment(L"Create ControlCore object");
auto core = winrt::make_self<Control::implementation::ControlCore>(*settings, *conn);
VERIFY_IS_NOT_NULL(core);
_standardInit(core);
Log::Comment(L"Print 40 rows of 'Foo', and a single row of 'Bar' "
L"(leaving the cursor afer 'Bar')");
for (int i = 0; i < 40; ++i)
{
conn->WriteInput(L"Foo\r\n");
}
conn->WriteInput(L"Bar");
// We printed that 40 times, but the final \r\n bumped the view down one MORE row.
Log::Comment(L"Check the buffer viewport before the clear");
VERIFY_ARE_EQUAL(20, core->_terminal->GetViewport().Height());
VERIFY_ARE_EQUAL(21, core->ScrollOffset());
VERIFY_ARE_EQUAL(20, core->ViewHeight());
VERIFY_ARE_EQUAL(41, core->BufferHeight());
Log::Comment(L"Clear the buffer");
core->ClearBuffer(Control::ClearBufferType::Screen);
Log::Comment(L"Check the buffer after the clear");
VERIFY_ARE_EQUAL(20, core->_terminal->GetViewport().Height());
VERIFY_ARE_EQUAL(21, core->ScrollOffset());
VERIFY_ARE_EQUAL(20, core->ViewHeight());
VERIFY_ARE_EQUAL(41, core->BufferHeight());
// In this test, we can't actually check if we cleared the buffer
// contents. ConPTY will handle the actual clearing of the buffer
// contents. We can only ensure that the viewport moved when we did a
// clear scrollback.
//
// The ConptyRoundtripTests test the actual clearing of the contents.
}
void ControlCoreTests::TestClearAll()
{
auto [settings, conn] = _createSettingsAndConnection();
Log::Comment(L"Create ControlCore object");
auto core = winrt::make_self<Control::implementation::ControlCore>(*settings, *conn);
VERIFY_IS_NOT_NULL(core);
_standardInit(core);
Log::Comment(L"Print 40 rows of 'Foo', and a single row of 'Bar' "
L"(leaving the cursor afer 'Bar')");
for (int i = 0; i < 40; ++i)
{
conn->WriteInput(L"Foo\r\n");
}
conn->WriteInput(L"Bar");
// We printed that 40 times, but the final \r\n bumped the view down one MORE row.
Log::Comment(L"Check the buffer viewport before the clear");
VERIFY_ARE_EQUAL(20, core->_terminal->GetViewport().Height());
VERIFY_ARE_EQUAL(21, core->ScrollOffset());
VERIFY_ARE_EQUAL(20, core->ViewHeight());
VERIFY_ARE_EQUAL(41, core->BufferHeight());
Log::Comment(L"Clear the buffer");
core->ClearBuffer(Control::ClearBufferType::All);
Log::Comment(L"Check the buffer after the clear");
VERIFY_ARE_EQUAL(20, core->_terminal->GetViewport().Height());
VERIFY_ARE_EQUAL(0, core->ScrollOffset());
VERIFY_ARE_EQUAL(20, core->ViewHeight());
VERIFY_ARE_EQUAL(20, core->BufferHeight());
// In this test, we can't actually check if we cleared the buffer
// contents. ConPTY will handle the actual clearing of the buffer
// contents. We can only ensure that the viewport moved when we did a
// clear scrollback.
//
// The ConptyRoundtripTests test the actual clearing of the contents.
}
}