d4d59fa339
This commit introduces all of the Windows Terminal and Console Host source, under the MIT license.
123 lines
6.2 KiB
XML
123 lines
6.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
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<PropertyGroup>
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<ConfigurationType>Application</ConfigurationType>
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<SubSystem>Windows</SubSystem>
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<OpenConsoleUniversalApp>false</OpenConsoleUniversalApp>
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<ApplicationType>Windows Store</ApplicationType>
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</PropertyGroup>
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<Import Project="$(OpenConsoleDir)src\cppwinrt.build.pre.props" />
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<PropertyGroup Label="Globals">
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<VCProjectVersion>15.0</VCProjectVersion>
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<ProjectGuid>{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>WindowsTerminal</RootNamespace>
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<ProjectName>WindowsTerminal</ProjectName>
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<TargetName>WindowsTerminal</TargetName>
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<!-- IMPORTANT! Xaml Islands only works on >= 17709 -->
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<!-- IMPORTANT! cppwinrt.pre.props specifies 17134 -->
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<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(OpenConsoleDir)\src\inc;$(OpenConsoleDir)\dep;$(OpenConsoleDir)\dep\Console;$(OpenConsoleDir)\dep\Win32K;$(OpenConsoleDir)\dep\gsl\include;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
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</ClCompile>
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<ClCompile>
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<!-- Manually include the generated TerminalCore header's path, because
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adding a project reference will confuse msbuild, because TerminalCore
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isn't a dll, it's a lib, and cppwinrt won't include a lib's header -->
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<AdditionalIncludeDirectories>"$(OpenConsoleDir)src\cascadia\TerminalCore\lib\Generated Files";%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<AdditionalDependencies>dwmapi.lib;Shcore.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<PropertyGroup>
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<GenerateManifest>true</GenerateManifest>
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<EmbedManifest>true</EmbedManifest>
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</PropertyGroup>
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<!-- Source Files -->
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<ItemGroup>
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<ClInclude Include="pch.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="AppHost.h" />
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<ClInclude Include="BaseWindow.h" />
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<ClInclude Include="IslandWindow.h" />
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<ClInclude Include="NonClientIslandWindow.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="main.cpp" />
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<ClCompile Include="AppHost.cpp" />
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<ClCompile Include="IslandWindow.cpp" />
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<ClCompile Include="NonClientIslandWindow.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="WindowsTerminal.rc" />
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</ItemGroup>
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<ItemGroup>
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<Manifest Include="WindowsTerminal.manifest" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<!-- Dependencies -->
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<ItemGroup>
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<!-- Manually include the .pri files from the app project as content files. -->
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<NativeReferenceFile Include="$(OpenConsoleDir)$(Platform)\$(Configuration)\TerminalApp\*.pri">
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<DeploymentContent>true</DeploymentContent>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</NativeReferenceFile>
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<!-- Manually include the xbf files from the app project as content files -->
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<NativeReferenceFile Include="$(OpenConsoleDir)$(Platform)\$(Configuration)\TerminalApp\*.xbf">
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<DeploymentContent>true</DeploymentContent>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</NativeReferenceFile>
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<!--
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the packaging project wont recurse through our dependencies, you have to
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make sure that if you add a cppwinrt dependency to any of these projects,
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you also update all the consumers
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-->
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<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalSettings\TerminalSettings.vcxproj" />
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<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalControl\TerminalControl.vcxproj" />
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<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalConnection\TerminalConnection.vcxproj" />
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<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalApp\TerminalApp.vcxproj" />
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<ProjectReference Include="$(OpenConsoleDir)src\cascadia\Microsoft.UI.Xaml.Markup\Microsoft.UI.Xaml.Markup.vcxproj" />
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<ProjectReference Include="$(OpenConsoleDir)src\types\lib\types.vcxproj" />
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</ItemGroup>
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<!--
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This ItemGroup and the Globals PropertyGroup below it are required in order
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to enable F5 debugging for the unpackaged application
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-->
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<ItemGroup>
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<PropertyPageSchema Include="$(VCTargetsPath)$(LangID)\debugger_general.xml" />
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<PropertyPageSchema Include="$(VCTargetsPath)$(LangID)\debugger_local_windows.xml" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup>
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<!-- DON'T REDIRECT OUR OUTPUT -->
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<NoOutputRedirection>true</NoOutputRedirection>
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</PropertyGroup>
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<Import Project="..\..\..\packages\Microsoft.UI.Xaml.2.1.190405001-prerelease\build\native\Microsoft.UI.Xaml.targets" Condition="Exists('..\..\..\packages\Microsoft.UI.Xaml.2.1.190405001-prerelease\build\native\Microsoft.UI.Xaml.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\..\..\packages\Microsoft.UI.Xaml.2.1.190405001-prerelease\build\native\Microsoft.UI.Xaml.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.UI.Xaml.2.1.190405001-prerelease\build\native\Microsoft.UI.Xaml.targets'))" />
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</Target>
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<Import Project="$(OpenConsoleDir)src\common.build.post.props" />
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<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
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</Project>
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