[Git2Git] Merged PR 4182266: conhost: don't use D3DCompiler on inside-windows builds (and delete the shaders) Related work items: #24424432, #24424534, #24543695 Retrieved from https://microsoft.visualstudio.com os OS official/rs_onecore_dep_uxp b5d1859452a94e446a3be3f97eb638e13e26496e Related work items: #24424432, #24424534, #24543695
21 lines
392 B
C
21 lines
392 B
C
#pragma once
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#ifdef __INSIDE_WINDOWS
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const char screenVertexShaderString[] = "";
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#else
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const char screenVertexShaderString[] = R"(
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struct VS_OUTPUT
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{
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float4 pos : SV_POSITION;
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float2 tex : TEXCOORD;
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};
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VS_OUTPUT main(float4 pos : POSITION, float2 tex : TEXCOORD)
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{
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VS_OUTPUT output;
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output.pos = pos;
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output.tex = tex;
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return output;
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}
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)";
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#endif
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