terminal/src/renderer/dx/ScreenVertexShader.h
Michael Niksa 51cf02c6f9 Merged PR 4182306: [Git2Git] Merged PR 4182266: conhost: don't use D3DCompiler on inside-windows builds (and delete the shaders)
[Git2Git] Merged PR 4182266: conhost: don't use D3DCompiler on inside-windows builds (and delete the shaders)

Related work items: #24424432, #24424534, #24543695 Retrieved from https://microsoft.visualstudio.com os OS official/rs_onecore_dep_uxp b5d1859452a94e446a3be3f97eb638e13e26496e

Related work items: #24424432, #24424534, #24543695
2020-01-23 00:42:56 +00:00

21 lines
392 B
C

#pragma once
#ifdef __INSIDE_WINDOWS
const char screenVertexShaderString[] = "";
#else
const char screenVertexShaderString[] = R"(
struct VS_OUTPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
VS_OUTPUT main(float4 pos : POSITION, float2 tex : TEXCOORD)
{
VS_OUTPUT output;
output.pos = pos;
output.tex = tex;
return output;
}
)";
#endif