We now truncate the font name as it goes out to GDI APIs, in console API servicing, and in the propsheet. I attempted to defer truncating the font to as far up the stack as possible, so as to make FontInfo usable for the broadest set of cases. There were a couple questions that came up: I know that `Settings` gets memset (memsat?) by the registry deserializer, and perhaps that's another place for us to tackle. Right now, this pull request enables fonts whose names are >= 32 characters _in Windows Terminal only_, but the underpinnings are there for conhost as well. We'd need to explicitly break at the API, or perhaps return a failure or log something to telemetry. * Should we log truncation at the API boundary to telemetry? -> Later; followup filed (#3123) * Should we fix Settings here, or later? -> Later; followup filed (#3123) * `TrueTypeFontList` is built out of things in winconp, the private console header. Concern about interop structures. -> Not used for interop, followup filed to clean it up (#3123) * Is `unsigned int` right for codepage? For width? -> Yes: codepage became UINT (from WORD) when we moved from Win16 to Win32 This commit also includes a workaround for #3170. Growing CONSOLE_INFORMATION made us lose the struct layout lottery during release builds, and this was an expedient fix. Closes #602. Related to #3123.
64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/*++
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Copyright (c) Microsoft Corporation
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Licensed under the MIT license.
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Module Name:
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- FontInfo.hpp
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Abstract:
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- This serves as the structure defining font information. There are three
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relevant classes defined.
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- FontInfo - derived from FontInfoBase. It also has font size
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information - both the width and height of the requested font, as
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well as the measured height and width of L'0' from GDI. All
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coordinates { X, Y } pair are non zero and always set to some
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reasonable value, even when GDI APIs fail. This helps avoid
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divide by zero issues while performing various sizing
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calculations.
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Author(s):
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- Michael Niksa (MiNiksa) 17-Nov-2015
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--*/
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#pragma once
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#include "FontInfoBase.hpp"
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class FontInfo : public FontInfoBase
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{
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public:
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FontInfo(const std::wstring_view faceName,
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const unsigned char family,
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const unsigned int weight,
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const COORD coordSize,
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const unsigned int codePage,
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const bool fSetDefaultRasterFont = false);
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FontInfo(const FontInfo& fiFont);
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COORD GetSize() const;
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COORD GetUnscaledSize() const;
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void SetFromEngine(const std::wstring_view faceName,
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const unsigned char family,
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const unsigned int weight,
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const bool fSetDefaultRasterFont,
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const COORD coordSize,
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const COORD coordSizeUnscaled);
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void ValidateFont();
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friend bool operator==(const FontInfo& a, const FontInfo& b);
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private:
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void _ValidateCoordSize();
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COORD _coordSize;
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COORD _coordSizeUnscaled;
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};
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bool operator==(const FontInfo& a, const FontInfo& b);
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// SET AND UNSET CONSOLE_OEMFONT_DISPLAY unless we can get rid of the stupid recoding in the conhost side.
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