terminal/src/renderer/inc/IRenderEngine.hpp
Michael Niksa ca33d895a3
Move ConPTY to use til::bitmap (#5024)
## Summary of the Pull Request
Moves the ConPTY drawing mechanism (`VtRenderer`) to use the fine-grained `til::bitmap` individual-dirty-bit tracking mechanism instead of coarse-grained rectangle unions to improve drawing performance by dramatically reducing the total area redrawn.

## PR Checklist
* [x] Part of #778 and #1064 
* [x] I work here
* [x] Tests added and updated.
* [x] I'm a core contributor

## Detailed Description of the Pull Request / Additional comments
- Converted `GetDirtyArea()` interface from `IRenderEngine` to use a vector of `til::rectangle` instead of the `SMALL_RECT` to banhammer inclusive rectangles.
- `VtEngine` now holds and operates on the `til::bitmap` for invalidation regions. All invalidation operation functions that used to be embedded inside `VtEngine` are deleted in favor of using the ones in `til::bitmap`.
- Updated `VtEngine` tracing to use new `til::bitmap` on trace and the new `to_string()` methods detailed below.
- Comparison operators for `til::bitmap` and complementary tests.
- Fixed an issue where the dirty rectangle shortcut in `til::bitmap` was set to 0,0,0,0 by default which means that `|=` on it with each `set()` operation was stretching the rectangle from 0,0. Now it's a `std::optional` so it has no value after just being cleared and will build from whatever the first invalidated rectangle is. Complementary tests added.
- Optional run caching for `til::bitmap` in the `runs()` method since both VT and DX renderers will likely want to generate the set of runs at the beginning of a frame and refer to them over and over through that frame. Saves the iteration and creation and caches inside `til::bitmap` where the chance of invalidation of the underlying data is known best. It is still possible to iterate manually with `begin()` and `end()` from the outside without caching, if desired. Complementary tests added.
- WEX templates added for `til::bitmap` and used in tests.
- `translate()` method for `til::bitmap` which will slide the dirty points in the direction specified by a `til::point` and optionally back-fill the uncovered area as dirty. Complementary tests added.
- Moves all string generation for `til` types `size`, `point`, `rectangle`, and `some` into a `to_string` method on each object such that it can be used in both ETW tracing scenarios AND in the TAEF templates uniformly. Adds a similar method for `bitmap`.
- Add tagging to `_bitmap_const_iterator` such that it appears as a valid **Input Iterator** to STL collections and can be used in a `std::vector` constructor as a range. Adds and cleans up operators on this iterator to match the theoretical requirements for an **Input Iterator**. Complementary tests added.
- Add loose operators to `til` which will allow some basic math operations (+, -, *, /) between `til::size` and `til::point` and vice versa. Complementary tests added. Complementary tests added.
- Adds operators to `til::rectangle` to allow scaling with basic math operations (+, -, *) versus `til::size` and translation with basic math operations (+, -) against `til::point`. Complementary tests added.
- In-place variants of some operations added to assorted `til` objects. Complementary tests added.
- Update VT tests to compare invalidation against the new map structure instead of raw rectangles where possible.

## Validation Steps Performed
- Wrote additional til Unit Tests for all additional operators and functions added to the project to support this operation
- Updated the existing VT renderer tests
- Ran perf check
2020-03-23 15:57:54 +00:00

130 lines
5.8 KiB
C++

/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Module Name:
- IRenderEngine.hpp
Abstract:
- This serves as the entry point for a specific graphics engine specific renderer.
Author(s):
- Michael Niksa (MiNiksa) 17-Nov-2015
--*/
#pragma once
#include "../../inc/conattrs.hpp"
#include "Cluster.hpp"
#include "FontInfoDesired.hpp"
namespace Microsoft::Console::Render
{
class IRenderEngine
{
public:
enum GridLines
{
None = 0x0,
Top = 0x1,
Bottom = 0x2,
Left = 0x4,
Right = 0x8
};
struct CursorOptions
{
// Character cell in the grid to draw at
// This is relative to the viewport, not the buffer.
COORD coordCursor;
// For an underscore type _ cursor, how tall it should be as a % of cell height
ULONG ulCursorHeightPercent;
// For a vertical bar type | cursor, how many pixels wide it should be per ease of access preferences
ULONG cursorPixelWidth;
// Whether to draw the cursor 2 cells wide (+X from the coordinate given)
bool fIsDoubleWidth;
// Chooses a special cursor type like a full box, a vertical bar, etc.
CursorType cursorType;
// Specifies to use the color below instead of the default color
bool fUseColor;
// Color to use for drawing instead of the default
COLORREF cursorColor;
// Is the cursor currently visually visible?
// If the cursor has blinked off, this is false.
// if the cursor has blinked on, this is true.
bool isOn;
};
virtual ~IRenderEngine() = 0;
protected:
IRenderEngine() = default;
IRenderEngine(const IRenderEngine&) = default;
IRenderEngine(IRenderEngine&&) = default;
IRenderEngine& operator=(const IRenderEngine&) = default;
IRenderEngine& operator=(IRenderEngine&&) = default;
public:
[[nodiscard]] virtual HRESULT StartPaint() noexcept = 0;
[[nodiscard]] virtual HRESULT EndPaint() noexcept = 0;
[[nodiscard]] virtual HRESULT Present() noexcept = 0;
[[nodiscard]] virtual HRESULT PrepareForTeardown(_Out_ bool* const pForcePaint) noexcept = 0;
[[nodiscard]] virtual HRESULT ScrollFrame() noexcept = 0;
[[nodiscard]] virtual HRESULT Invalidate(const SMALL_RECT* const psrRegion) noexcept = 0;
[[nodiscard]] virtual HRESULT InvalidateCursor(const COORD* const pcoordCursor) noexcept = 0;
[[nodiscard]] virtual HRESULT InvalidateSystem(const RECT* const prcDirtyClient) noexcept = 0;
[[nodiscard]] virtual HRESULT InvalidateSelection(const std::vector<SMALL_RECT>& rectangles) noexcept = 0;
[[nodiscard]] virtual HRESULT InvalidateScroll(const COORD* const pcoordDelta) noexcept = 0;
[[nodiscard]] virtual HRESULT InvalidateAll() noexcept = 0;
[[nodiscard]] virtual HRESULT InvalidateCircling(_Out_ bool* const pForcePaint) noexcept = 0;
[[nodiscard]] virtual HRESULT InvalidateTitle(const std::wstring& proposedTitle) noexcept = 0;
[[nodiscard]] virtual HRESULT PaintBackground() noexcept = 0;
[[nodiscard]] virtual HRESULT PaintBufferLine(std::basic_string_view<Cluster> const clusters,
const COORD coord,
const bool fTrimLeft,
const bool lineWrapped) noexcept = 0;
[[nodiscard]] virtual HRESULT PaintBufferGridLines(const GridLines lines,
const COLORREF color,
const size_t cchLine,
const COORD coordTarget) noexcept = 0;
[[nodiscard]] virtual HRESULT PaintSelection(const SMALL_RECT rect) noexcept = 0;
[[nodiscard]] virtual HRESULT PaintCursor(const CursorOptions& options) noexcept = 0;
[[nodiscard]] virtual HRESULT UpdateDrawingBrushes(const COLORREF colorForeground,
const COLORREF colorBackground,
const WORD legacyColorAttribute,
const ExtendedAttributes extendedAttrs,
const bool isSettingDefaultBrushes) noexcept = 0;
[[nodiscard]] virtual HRESULT UpdateFont(const FontInfoDesired& FontInfoDesired,
_Out_ FontInfo& FontInfo) noexcept = 0;
[[nodiscard]] virtual HRESULT UpdateDpi(const int iDpi) noexcept = 0;
[[nodiscard]] virtual HRESULT UpdateViewport(const SMALL_RECT srNewViewport) noexcept = 0;
[[nodiscard]] virtual HRESULT GetProposedFont(const FontInfoDesired& FontInfoDesired,
_Out_ FontInfo& FontInfo,
const int iDpi) noexcept = 0;
virtual std::vector<til::rectangle> GetDirtyArea() = 0;
[[nodiscard]] virtual HRESULT GetFontSize(_Out_ COORD* const pFontSize) noexcept = 0;
[[nodiscard]] virtual HRESULT IsGlyphWideByFont(const std::wstring_view glyph, _Out_ bool* const pResult) noexcept = 0;
[[nodiscard]] virtual HRESULT UpdateTitle(const std::wstring& newTitle) noexcept = 0;
};
inline Microsoft::Console::Render::IRenderEngine::~IRenderEngine() {}
}
DEFINE_ENUM_FLAG_OPERATORS(Microsoft::Console::Render::IRenderEngine::GridLines)