terminal/src/cascadia/TerminalSettingsModel/AppearanceConfig.cpp
Mike Griese 74f11b8203
Enable Vintage Opacity (#11180)
## Summary of the Pull Request
![603-final](https://user-images.githubusercontent.com/18356694/132585665-afed3210-257a-4fee-9b43-4273a0f5cf69.gif)

Adds support for vintage style opacity, on Windows 11+. The API we're using for this exists since the time immemorial, but there's a bug in XAML Islands that prevents it from working right until Windows 11 (which we're working on backporting).

Replaces the `acrylicOpacity` setting with `opacity`, which is a uint between 0 and 100 (inclusive), default to 100.

`useAcrylic` now controls whether acrylic is used or not. Setting an opacity < 100 with `"useAcrylic": false` will use vintage style opacity.

Mouse wheeling adjusts opacity. Whether acrylic is used or not is dependent upon `useAcrylic`.

`opacity` will stealthily default to 50 if `useAcrylic:true` is set.

## PR Checklist
* [x] Closes #603
* [x] I work here
* [x] Tests added/passed
* [x] https://github.com/MicrosoftDocs/terminal/pull/416

## Detailed Description of the Pull Request / Additional comments

Opacity was moved to AppearanceConfig. In the future, I have a mind to allow unfocused acrylic, so that'll be important then. 

## Validation Steps Performed
_just look at it_
2021-09-20 17:08:13 +00:00

154 lines
8.1 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "AppearanceConfig.h"
#include "AppearanceConfig.g.cpp"
#include "TerminalSettingsSerializationHelpers.h"
#include "JsonUtils.h"
using namespace winrt::Microsoft::Terminal::Control;
using namespace Microsoft::Terminal::Settings::Model;
using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Microsoft::Terminal::Settings::Model::implementation;
static constexpr std::string_view ForegroundKey{ "foreground" };
static constexpr std::string_view BackgroundKey{ "background" };
static constexpr std::string_view SelectionBackgroundKey{ "selectionBackground" };
static constexpr std::string_view CursorColorKey{ "cursorColor" };
static constexpr std::string_view CursorShapeKey{ "cursorShape" };
static constexpr std::string_view CursorHeightKey{ "cursorHeight" };
static constexpr std::string_view BackgroundImageKey{ "backgroundImage" };
static constexpr std::string_view ColorSchemeKey{ "colorScheme" };
static constexpr std::string_view BackgroundImageOpacityKey{ "backgroundImageOpacity" };
static constexpr std::string_view BackgroundImageStretchModeKey{ "backgroundImageStretchMode" };
static constexpr std::string_view BackgroundImageAlignmentKey{ "backgroundImageAlignment" };
static constexpr std::string_view RetroTerminalEffectKey{ "experimental.retroTerminalEffect" };
static constexpr std::string_view PixelShaderPathKey{ "experimental.pixelShaderPath" };
static constexpr std::string_view IntenseTextStyleKey{ "intenseTextStyle" };
static constexpr std::string_view LegacyAcrylicTransparencyKey{ "acrylicOpacity" };
static constexpr std::string_view OpacityKey{ "opacity" };
winrt::Microsoft::Terminal::Settings::Model::implementation::AppearanceConfig::AppearanceConfig(const winrt::weak_ref<Profile> sourceProfile) :
_sourceProfile(sourceProfile)
{
}
winrt::com_ptr<AppearanceConfig> AppearanceConfig::CopyAppearance(const winrt::com_ptr<AppearanceConfig> source, const winrt::weak_ref<Profile> sourceProfile)
{
auto appearance{ winrt::make_self<AppearanceConfig>(sourceProfile) };
auto const sourceAppearance = source.try_as<AppearanceConfig>();
appearance->_BackgroundImagePath = sourceAppearance->_BackgroundImagePath;
appearance->_BackgroundImageOpacity = sourceAppearance->_BackgroundImageOpacity;
appearance->_BackgroundImageStretchMode = sourceAppearance->_BackgroundImageStretchMode;
appearance->_ColorSchemeName = sourceAppearance->_ColorSchemeName;
appearance->_Foreground = sourceAppearance->_Foreground;
appearance->_Background = sourceAppearance->_Background;
appearance->_SelectionBackground = sourceAppearance->_SelectionBackground;
appearance->_CursorColor = sourceAppearance->_CursorColor;
appearance->_CursorShape = sourceAppearance->_CursorShape;
appearance->_CursorHeight = sourceAppearance->_CursorHeight;
appearance->_BackgroundImageAlignment = sourceAppearance->_BackgroundImageAlignment;
appearance->_RetroTerminalEffect = sourceAppearance->_RetroTerminalEffect;
appearance->_PixelShaderPath = sourceAppearance->_PixelShaderPath;
appearance->_IntenseTextStyle = sourceAppearance->_IntenseTextStyle;
appearance->_Opacity = sourceAppearance->_Opacity;
return appearance;
}
Json::Value AppearanceConfig::ToJson() const
{
Json::Value json{ Json::ValueType::objectValue };
JsonUtils::SetValueForKey(json, ForegroundKey, _Foreground);
JsonUtils::SetValueForKey(json, BackgroundKey, _Background);
JsonUtils::SetValueForKey(json, SelectionBackgroundKey, _SelectionBackground);
JsonUtils::SetValueForKey(json, CursorColorKey, _CursorColor);
JsonUtils::SetValueForKey(json, ColorSchemeKey, _ColorSchemeName);
JsonUtils::SetValueForKey(json, CursorHeightKey, _CursorHeight);
JsonUtils::SetValueForKey(json, CursorShapeKey, _CursorShape);
JsonUtils::SetValueForKey(json, BackgroundImageKey, _BackgroundImagePath);
JsonUtils::SetValueForKey(json, BackgroundImageOpacityKey, _BackgroundImageOpacity);
JsonUtils::SetValueForKey(json, BackgroundImageStretchModeKey, _BackgroundImageStretchMode);
JsonUtils::SetValueForKey(json, BackgroundImageAlignmentKey, _BackgroundImageAlignment);
JsonUtils::SetValueForKey(json, RetroTerminalEffectKey, _RetroTerminalEffect);
JsonUtils::SetValueForKey(json, PixelShaderPathKey, _PixelShaderPath);
JsonUtils::SetValueForKey(json, IntenseTextStyleKey, _IntenseTextStyle);
JsonUtils::SetValueForKey(json, OpacityKey, _Opacity, JsonUtils::OptionalConverter<double, IntAsFloatPercentConversionTrait>{});
return json;
}
// Method Description:
// - Layer values from the given json object on top of the existing properties
// of this object. For any keys we're expecting to be able to parse in the
// given object, we'll parse them and replace our settings with values from
// the new json object. Properties that _aren't_ in the json object will _not_
// be replaced.
// - Optional values that are set to `null` in the json object
// will be set to nullopt.
// - This is similar to Profile::LayerJson but for AppearanceConfig
// Arguments:
// - json: an object which should be a partial serialization of an AppearanceConfig object.
void AppearanceConfig::LayerJson(const Json::Value& json)
{
JsonUtils::GetValueForKey(json, ForegroundKey, _Foreground);
JsonUtils::GetValueForKey(json, BackgroundKey, _Background);
JsonUtils::GetValueForKey(json, SelectionBackgroundKey, _SelectionBackground);
JsonUtils::GetValueForKey(json, CursorColorKey, _CursorColor);
JsonUtils::GetValueForKey(json, CursorHeightKey, _CursorHeight);
JsonUtils::GetValueForKey(json, ColorSchemeKey, _ColorSchemeName);
JsonUtils::GetValueForKey(json, CursorShapeKey, _CursorShape);
JsonUtils::GetValueForKey(json, BackgroundImageKey, _BackgroundImagePath);
JsonUtils::GetValueForKey(json, BackgroundImageOpacityKey, _BackgroundImageOpacity);
JsonUtils::GetValueForKey(json, BackgroundImageStretchModeKey, _BackgroundImageStretchMode);
JsonUtils::GetValueForKey(json, BackgroundImageAlignmentKey, _BackgroundImageAlignment);
JsonUtils::GetValueForKey(json, RetroTerminalEffectKey, _RetroTerminalEffect);
JsonUtils::GetValueForKey(json, PixelShaderPathKey, _PixelShaderPath);
JsonUtils::GetValueForKey(json, IntenseTextStyleKey, _IntenseTextStyle);
JsonUtils::GetValueForKey(json, LegacyAcrylicTransparencyKey, _Opacity);
JsonUtils::GetValueForKey(json, OpacityKey, _Opacity, JsonUtils::OptionalConverter<double, IntAsFloatPercentConversionTrait>{});
}
winrt::Microsoft::Terminal::Settings::Model::Profile AppearanceConfig::SourceProfile()
{
return _sourceProfile.get();
}
// Method Description:
// - Returns this AppearanceConfig's background image path, if one is set, expanding
// any environment variables in the path, if there are any.
// - Or if "DesktopWallpaper" is set, then gets the path to the desktops wallpaper.
// - This is the same as Profile::ExpandedBackgroundImagePath, but for AppearanceConfig
// - NOTE: This is just placeholder for now, eventually the path will no longer be expanded in the settings model
// Return Value:
// - This profile's expanded background image path / desktops's wallpaper path /the empty string.
winrt::hstring AppearanceConfig::ExpandedBackgroundImagePath()
{
const auto path{ BackgroundImagePath() };
if (path.empty())
{
return path;
}
// checks if the user would like to copy their desktop wallpaper
// if so, replaces the path with the desktop wallpaper's path
else if (path == L"desktopWallpaper")
{
WCHAR desktopWallpaper[MAX_PATH];
// "The returned string will not exceed MAX_PATH characters" as of 2020
if (SystemParametersInfo(SPI_GETDESKWALLPAPER, MAX_PATH, desktopWallpaper, SPIF_UPDATEINIFILE))
{
return winrt::hstring{ (desktopWallpaper) };
}
else
{
return winrt::hstring{ L"" };
}
}
else
{
return winrt::hstring{ wil::ExpandEnvironmentStringsW<std::wstring>(path.c_str()) };
}
}