terminal/src/cascadia/TerminalSettingsModel/FileUtils.cpp

227 lines
10 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "FileUtils.h"
#include <appmodel.h>
#include <shlobj.h>
#include <WtExeUtils.h>
#include <aclapi.h>
static constexpr std::string_view Utf8Bom{ u8"\uFEFF" };
static constexpr std::wstring_view UnpackagedSettingsFolderName{ L"Microsoft\\Windows Terminal\\" };
namespace Microsoft::Terminal::Settings::Model
{
// Returns a path like C:\Users\<username>\AppData\Local\Packages\<packagename>\LocalState
// You can put your settings.json or state.json in this directory.
std::filesystem::path GetBaseSettingsPath()
{
static std::filesystem::path baseSettingsPath = []() {
wil::unique_cotaskmem_string localAppDataFolder;
// KF_FLAG_FORCE_APP_DATA_REDIRECTION, when engaged, causes SHGet... to return
// the new AppModel paths (Packages/xxx/RoamingState, etc.) for standard path requests.
// Using this flag allows us to avoid Windows.Storage.ApplicationData completely.
THROW_IF_FAILED(SHGetKnownFolderPath(FOLDERID_LocalAppData, KF_FLAG_FORCE_APP_DATA_REDIRECTION, nullptr, &localAppDataFolder));
std::filesystem::path parentDirectoryForSettingsFile{ localAppDataFolder.get() };
if (!IsPackaged())
{
parentDirectoryForSettingsFile /= UnpackagedSettingsFolderName;
}
// Create the directory if it doesn't exist
std::filesystem::create_directories(parentDirectoryForSettingsFile);
return parentDirectoryForSettingsFile;
}();
return baseSettingsPath;
}
// Tries to read a file somewhat atomically without locking it.
// Strips the UTF8 BOM if it exists.
std::string ReadUTF8File(const std::filesystem::path& path)
{
// From some casual observations we can determine that:
// * ReadFile() always returns the requested amount of data (unless the file is smaller)
// * It's unlikely that the file was changed between GetFileSize() and ReadFile()
// -> Lets add a retry-loop just in case, to not fail if the file size changed while reading.
for (int i = 0; i < 3; ++i)
{
wil::unique_hfile file{ CreateFileW(path.c_str(), GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr) };
THROW_LAST_ERROR_IF(!file);
const auto fileSize = GetFileSize(file.get(), nullptr);
THROW_LAST_ERROR_IF(fileSize == INVALID_FILE_SIZE);
// By making our buffer just slightly larger we can detect if
// the file size changed and we've failed to read the full file.
std::string buffer(static_cast<size_t>(fileSize) + 1, '\0');
DWORD bytesRead = 0;
THROW_IF_WIN32_BOOL_FALSE(ReadFile(file.get(), buffer.data(), gsl::narrow<DWORD>(buffer.size()), &bytesRead, nullptr));
// This implementation isn't atomic as we'd need to use an exclusive file lock.
// But this would be annoying for users as it forces them to close the file in their editor.
// The next best alternative is to at least try to detect file changes and retry the read.
if (bytesRead != fileSize)
{
// This continue is unlikely to be hit (see the prior for loop comment).
std::this_thread::sleep_for(std::chrono::milliseconds(100));
continue;
}
// As mentioned before our buffer was allocated oversized.
buffer.resize(bytesRead);
if (til::starts_with(buffer, Utf8Bom))
{
// Yeah this memmove()s the entire content.
// But I don't really want to deal with UTF8 BOMs any more than necessary,
// as basically not a single editor writes a BOM for UTF8.
buffer.erase(0, Utf8Bom.size());
}
return buffer;
}
THROW_WIN32_MSG(ERROR_READ_FAULT, "file size changed while reading");
}
// Same as ReadUTF8File, but returns an empty optional, if the file couldn't be opened.
std::optional<std::string> ReadUTF8FileIfExists(const std::filesystem::path& path)
{
try
{
return { ReadUTF8File(path) };
}
catch (const wil::ResultException& exception)
{
if (exception.GetErrorCode() == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND))
{
return {};
}
throw;
}
}
void WriteUTF8File(const std::filesystem::path& path,
const std::string_view content,
const bool elevatedOnly)
{
SECURITY_ATTRIBUTES sa;
if (elevatedOnly)
{
// This is very vaguely taken from
// https://docs.microsoft.com/en-us/windows/win32/secauthz/creating-a-security-descriptor-for-a-new-object-in-c--
// With using https://docs.microsoft.com/en-us/windows/win32/secauthz/well-known-sids
// to find out that
// * SECURITY_NT_AUTHORITY+SECURITY_LOCAL_SYSTEM_RID == NT AUTHORITY\SYSTEM
// * SECURITY_NT_AUTHORITY+SECURITY_BUILTIN_DOMAIN_RID+DOMAIN_ALIAS_RID_ADMINS == BUILTIN\Administrators
// * SECURITY_WORLD_SID_AUTHORITY+SECURITY_WORLD_RID == Everyone
//
// Raymond Chen recommended that I make this file only writable by
// SYSTEM, but if I did that, then even we can't write the file
// while elevated, which isn't what we want.
PSID pEveryoneSid = nullptr;
PSID pAdminGroupSid = nullptr;
SID_IDENTIFIER_AUTHORITY SIDAuthNT = SECURITY_NT_AUTHORITY;
SID_IDENTIFIER_AUTHORITY SIDAuthWorld = SECURITY_WORLD_SID_AUTHORITY;
// Create a SID for the BUILTIN\Administrators group.
THROW_IF_WIN32_BOOL_FALSE(AllocateAndInitializeSid(&SIDAuthNT, 2, SECURITY_BUILTIN_DOMAIN_RID, DOMAIN_ALIAS_RID_ADMINS, 0, 0, 0, 0, 0, 0, &pAdminGroupSid));
// Create a well-known SID for the Everyone group.
THROW_IF_WIN32_BOOL_FALSE(AllocateAndInitializeSid(&SIDAuthWorld, 1, SECURITY_WORLD_RID, 0, 0, 0, 0, 0, 0, 0, &pEveryoneSid));
EXPLICIT_ACCESS ea[2];
ZeroMemory(&ea, 2 * sizeof(EXPLICIT_ACCESS));
// Grant Admins all permissions on this file
ea[0].grfAccessPermissions = GENERIC_ALL;
ea[0].grfAccessMode = SET_ACCESS;
ea[0].grfInheritance = NO_INHERITANCE;
ea[0].Trustee.TrusteeForm = TRUSTEE_IS_SID;
ea[0].Trustee.TrusteeType = TRUSTEE_IS_WELL_KNOWN_GROUP;
ea[0].Trustee.ptstrName = (LPTSTR)pAdminGroupSid;
// Grant Everyone the permission or read this file
ea[1].grfAccessPermissions = GENERIC_READ;
ea[1].grfAccessMode = SET_ACCESS;
ea[1].grfInheritance = NO_INHERITANCE;
ea[1].Trustee.TrusteeForm = TRUSTEE_IS_SID;
ea[1].Trustee.TrusteeType = TRUSTEE_IS_WELL_KNOWN_GROUP;
ea[1].Trustee.ptstrName = (LPTSTR)pEveryoneSid;
ACL acl;
PACL pAcl = &acl;
THROW_IF_WIN32_ERROR(SetEntriesInAcl(2, ea, nullptr, &pAcl));
SECURITY_DESCRIPTOR sd;
THROW_IF_WIN32_BOOL_FALSE(InitializeSecurityDescriptor(&sd, SECURITY_DESCRIPTOR_REVISION));
THROW_IF_WIN32_BOOL_FALSE(SetSecurityDescriptorDacl(&sd, true, pAcl, false));
// Initialize a security attributes structure.
sa.nLength = sizeof(SECURITY_ATTRIBUTES);
sa.lpSecurityDescriptor = &sd;
sa.bInheritHandle = false;
}
wil::unique_hfile file{ CreateFileW(path.c_str(),
GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
elevatedOnly ? &sa : nullptr,
CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL,
nullptr) };
THROW_LAST_ERROR_IF(!file);
const auto fileSize = gsl::narrow<DWORD>(content.size());
DWORD bytesWritten = 0;
THROW_IF_WIN32_BOOL_FALSE(WriteFile(file.get(), content.data(), fileSize, &bytesWritten, nullptr));
if (bytesWritten != fileSize)
{
THROW_WIN32_MSG(ERROR_WRITE_FAULT, "failed to write whole file");
}
}
void WriteUTF8FileAtomic(const std::filesystem::path& path,
const std::string_view content)
{
// GH#10787: rename() will replace symbolic links themselves and not the path they point at.
// It's thus important that we first resolve them before generating temporary path.
std::error_code ec;
const auto resolvedPath = std::filesystem::is_symlink(path) ? std::filesystem::canonical(path, ec) : path;
if (ec)
{
if (ec.value() != ERROR_FILE_NOT_FOUND)
{
THROW_WIN32_MSG(ec.value(), "failed to compute canonical path");
}
// The original file is a symbolic link, but the target doesn't exist.
// Consider two fall-backs:
// * resolve the link manually, which might be less accurate and more prone to race conditions
// * write to the file directly, which lets the system resolve the symbolic link but leaves the write non-atomic
// The latter is chosen, as this is an edge case and our 'atomic' writes are only best-effort.
WriteUTF8File(path, content);
return;
}
auto tmpPath = resolvedPath;
tmpPath += L".tmp";
// Writing to a file isn't atomic, but...
WriteUTF8File(tmpPath, content);
// renaming one is (supposed to be) atomic.
// Wait... "supposed to be"!? Well it's technically not always atomic,
// but it's pretty darn close to it, so... better than nothing.
std::filesystem::rename(tmpPath, resolvedPath);
}
}